Characters that are outside are rendered under particles -> creatures can be hidden by smoke from hydrothermal vents.
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@@ -151,12 +151,14 @@ namespace Barotrauma
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public Rectangle Borders
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{
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get
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{
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return subBody.Borders;
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}
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get { return subBody.Borders; }
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}
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public Rectangle WorldBorders
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{
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get { return SubBody.WorldBorders; }
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}
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public override Vector2 Position
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{
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get { return subBody==null ? Vector2.Zero : subBody.Position - HiddenSubPosition; }
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