This commit is contained in:
EvilFactory
2025-04-29 07:27:36 -03:00
26 changed files with 198 additions and 76 deletions
@@ -2426,7 +2426,8 @@ namespace Barotrauma.Networking
settingsBytes = outmsg.LengthBytes - settingsBytes;
int campaignBytes = outmsg.LengthBytes;
if (outmsg.LengthBytes < MsgConstants.MTU - 500 &&
bool hasSpaceForCampaignData = outmsg.LengthBytes < MsgConstants.MTU - 500;
if (hasSpaceForCampaignData &&
GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign && campaign.Preset == GameMain.NetLobbyScreen.SelectedMode)
{
outmsg.WriteBoolean(true);
@@ -2437,6 +2438,10 @@ namespace Barotrauma.Networking
{
outmsg.WriteBoolean(false);
outmsg.WritePadBits();
if (!hasSpaceForCampaignData)
{
DebugConsole.Log($"Not enough space to fit campaign data in the lobby update (length {outmsg.LengthBytes} bytes), omitting...");
}
}
campaignBytes = outmsg.LengthBytes - campaignBytes;
@@ -2447,6 +2452,10 @@ namespace Barotrauma.Networking
{
WriteClientList(segmentTable, c, outmsg);
}
else
{
DebugConsole.Log($"Not enough space to fit client list in the lobby update (length {outmsg.LengthBytes} bytes), omitting...");
}
clientListBytes = outmsg.LengthBytes - clientListBytes;
int chatMessageBytes = outmsg.LengthBytes;