new hooks and item removing
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@@ -410,7 +410,7 @@ namespace Barotrauma
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if (targetLimb == null)
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{
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#if SERVER
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var should = GameMain.Lua.hook.Call("afflictionApplied", new DynValue[] { UserData.Create(this), UserData.Create(affliction) });
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var should = GameMain.Lua.hook.Call("afflictionApplied", new DynValue[] { LuaSetup.CreateUserDataSafe(this), LuaSetup.CreateUserDataSafe(affliction) });
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if (should != null && should.CastToBool())
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{
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@@ -526,6 +526,15 @@ namespace Barotrauma
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return;
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}
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#if SERVER
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var should = GameMain.Lua.hook.Call("afflictionApplied", new DynValue[] { LuaSetup.CreateUserDataSafe(this), LuaSetup.CreateUserDataSafe(attackResult), LuaSetup.CreateUserDataSafe(hitLimb) });
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if (should != null && should.CastToBool())
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{
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return;
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}
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#endif
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foreach (Affliction newAffliction in attackResult.Afflictions)
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{
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if (newAffliction.Prefab.LimbSpecific)
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@@ -11,6 +11,7 @@ using System.Linq;
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using System.Xml.Linq;
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using Barotrauma.Extensions;
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using Barotrauma.MapCreatures.Behavior;
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using MoonSharp.Interpreter;
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#if CLIENT
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using Microsoft.Xna.Framework.Graphics;
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@@ -2258,6 +2259,15 @@ namespace Barotrauma
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{
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if (condition == 0.0f) { return; }
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#if SERVER
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var should = GameMain.Lua.hook.Call("itemSecondaryUse", new DynValue[] { LuaSetup.CreateUserDataSafe(this), LuaSetup.CreateUserDataSafe(character)});
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if (should != null && should.CastToBool())
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{
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return;
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}
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#endif
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bool remove = false;
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foreach (ItemComponent ic in components)
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@@ -2289,6 +2299,15 @@ namespace Barotrauma
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public void ApplyTreatment(Character user, Character character, Limb targetLimb)
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{
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#if SERVER
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var should = GameMain.Lua.hook.Call("itemApplyTreatment", new DynValue[] { LuaSetup.CreateUserDataSafe(this), LuaSetup.CreateUserDataSafe(user), LuaSetup.CreateUserDataSafe(character), LuaSetup.CreateUserDataSafe(targetLimb) });
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if (should != null && should.CastToBool())
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{
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return;
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}
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#endif
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//can't apply treatment to dead characters
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if (character.IsDead) return;
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if (!UseInHealthInterface) return;
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@@ -2345,6 +2364,15 @@ namespace Barotrauma
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public void Drop(Character dropper, bool createNetworkEvent = true)
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{
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#if SERVER
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var should = GameMain.Lua.hook.Call("itemDrop", new DynValue[] { LuaSetup.CreateUserDataSafe(this), LuaSetup.CreateUserDataSafe(dropper)});
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if (should != null && should.CastToBool())
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{
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return;
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}
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#endif
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if (createNetworkEvent)
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{
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if (parentInventory != null && !parentInventory.Owner.Removed && !Removed &&
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@@ -2395,6 +2423,15 @@ namespace Barotrauma
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public void Equip(Character character)
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{
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#if SERVER
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var should = GameMain.Lua.hook.Call("itemEquip", new DynValue[] { LuaSetup.CreateUserDataSafe(this), LuaSetup.CreateUserDataSafe(character)});
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if (should != null && should.CastToBool())
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{
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return;
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}
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#endif
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if (Removed)
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{
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DebugConsole.ThrowError($"Tried to equip a removed item ({Name}).\n{Environment.StackTrace.CleanupStackTrace()}");
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@@ -2406,6 +2443,15 @@ namespace Barotrauma
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public void Unequip(Character character)
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{
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#if SERVER
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var should = GameMain.Lua.hook.Call("itemUnequip", new DynValue[] { LuaSetup.CreateUserDataSafe(this), LuaSetup.CreateUserDataSafe(character)});
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if (should != null && should.CastToBool())
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{
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return;
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}
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#endif
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foreach (ItemComponent ic in components) { ic.Unequip(character); }
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}
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