AI using ladders

This commit is contained in:
Regalis
2016-01-11 21:31:33 +02:00
parent 17f3ec7301
commit 64e62545a5
7 changed files with 87 additions and 27 deletions

View File

@@ -55,7 +55,7 @@ namespace Barotrauma
protected override void Act(float deltaTime)
{
if (character.SelectedConstruction!=null)
if (character.SelectedConstruction!=null && character.SelectedConstruction.GetComponent<Ladder>()==null)
{
character.SelectedConstruction = null;
}