AI using ladders

This commit is contained in:
Regalis
2016-01-11 21:31:33 +02:00
parent 17f3ec7301
commit 64e62545a5
7 changed files with 87 additions and 27 deletions

View File

@@ -58,7 +58,31 @@ namespace Barotrauma
objectiveManager.DoCurrentObjective(deltaTime);
Character.AnimController.IgnorePlatforms = (-Character.AnimController.TargetMovement.Y > Math.Abs(Character.AnimController.TargetMovement.X));
float currObjectivePriority = objectiveManager.GetCurrentPriority(Character);
float moveSpeed = MathHelper.Clamp(currObjectivePriority/10.0f, 1.0f, 3.0f);
steeringManager.Update(moveSpeed);
Character.AnimController.IgnorePlatforms = (-Character.AnimController.TargetMovement.Y > Math.Abs(Character.AnimController.TargetMovement.X*0.5f));
if (!Character.AnimController.InWater)
{
Character.AnimController.TargetMovement = new Vector2(
Character.AnimController.TargetMovement.X,
MathHelper.Clamp(Character.AnimController.TargetMovement.Y, -1.0f, 1.0f)) * Character.SpeedMultiplier;
Character.SpeedMultiplier = 1.0f;
}
if (Character.SelectedConstruction != null && Character.SelectedConstruction.GetComponent<Items.Components.Ladder>()!=null)
{
var currPath = (steeringManager as IndoorsSteeringManager).CurrentPath;
if (currPath != null && currPath.CurrentNode != null && currPath.CurrentNode.Ladders != null)
{
Character.AnimController.TargetMovement = new Vector2( 0.0f, Math.Sign(Character.AnimController.TargetMovement.Y));
}
}
if (Character.IsKeyDown(InputType.Aim))
{
@@ -69,10 +93,8 @@ namespace Barotrauma
Character.AnimController.TargetDir = Character.AnimController.TargetMovement.X > 0.0f ? Direction.Right : Direction.Left;
}
float currObjectivePriority = objectiveManager.GetCurrentPriority(Character);
float moveSpeed = MathHelper.Clamp(currObjectivePriority/10.0f, 1.0f, 3.0f);
steeringManager.Update(moveSpeed);
}
public override void OnAttacked(IDamageable attacker, float amount)

View File

@@ -88,8 +88,8 @@ namespace Barotrauma
Vector2 diff = DiffToCurrentNode();
if (diff == Vector2.Zero) return -host.Steering;
return (diff == Vector2.Zero) ? Vector2.Zero : Vector2.Normalize(diff)*speed;
return Vector2.Normalize(diff) * speed;
}
private Vector2 DiffToCurrentNode()
@@ -107,15 +107,23 @@ namespace Barotrauma
pos -= Submarine.Loaded.SimPosition;
}
if (currentPath.CurrentNode!= null && currentPath.CurrentNode.Ladders!=null)
{
if (character.SelectedConstruction != currentPath.CurrentNode.Ladders.Item && currentPath.CurrentNode.Ladders.Item.IsInsideTrigger(character.WorldPosition))
{
currentPath.CurrentNode.Ladders.Item.Pick(character, false, true);
}
if (Math.Sign(host.Steering.Y) == currentPath.CurrentNode.SimPosition.Y - pos.Y)
{
allowedDistance = 0.0f;
}
}
currentPath.CheckProgress(pos, allowedDistance);
if (currentPath.CurrentNode == null) return Vector2.Zero;
//if (currentPath.CurrentNode.SimPosition.Y > character.SimPosition.Y+1.0f && character.AnimController.Stairs == null)
//{
// return currentPath.PrevNode.SimPosition - host.SimPosition;
//}
return currentPath.CurrentNode.SimPosition - pos;
}

View File

@@ -55,7 +55,7 @@ namespace Barotrauma
protected override void Act(float deltaTime)
{
if (character.SelectedConstruction!=null)
if (character.SelectedConstruction!=null && character.SelectedConstruction.GetComponent<Ladder>()==null)
{
character.SelectedConstruction = null;
}

View File

@@ -794,9 +794,11 @@ namespace Barotrauma
}
else
{
correctionMovement =
Vector2.Lerp(targetMovement, Vector2.Normalize(diff) * MathHelper.Clamp(dist * 5.0f, 0.1f, 5.0f), 0.2f);
Vector2 newCorrectionMovement = Vector2.Normalize(diff) * MathHelper.Clamp(dist * 5.0f, 0.5f, 5.0f);
newCorrectionMovement.X = Math.Max(newCorrectionMovement.X, 0.5f) * Math.Sign(newCorrectionMovement.X);
correctionMovement = Vector2.Lerp(targetMovement, newCorrectionMovement, 0.2f);
if (Math.Abs(correctionMovement.Y) < 0.1f) correctionMovement.Y = 0.0f;
}
}