Build 0.18.4.0
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@@ -94,7 +94,13 @@ namespace Barotrauma
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public override void Apply(ActionType type, float deltaTime, Entity entity, IReadOnlyList<ISerializableEntity> targets, Vector2? worldPosition = null)
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{
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if (this.type != type || !HasRequiredItems(entity)) { return; }
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if (this.type != type) { return; }
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if (intervalTimer > 0.0f)
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{
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intervalTimer -= deltaTime;
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return;
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}
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if (!HasRequiredItems(entity)) { return; }
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if (delayType == DelayTypes.ReachCursor && Character.Controlled == null) { return; }
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if (!Stackable)
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{
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