Build 0.18.4.0
This commit is contained in:
@@ -147,7 +147,7 @@ namespace Barotrauma.Items.Components
|
||||
CancelUsing(user);
|
||||
user = null;
|
||||
}
|
||||
if (!IsToggle) { IsActive = false; }
|
||||
if (!IsToggle || item.Connections == null) { IsActive = false; }
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
+22
-10
@@ -231,28 +231,40 @@ namespace Barotrauma.Items.Components
|
||||
if (targetItem == otherItem) { continue; }
|
||||
if (deconstructProduct.RequiredOtherItem.Any(r => otherItem.HasTag(r) || r == otherItem.Prefab.Identifier))
|
||||
{
|
||||
user?.CheckTalents(AbilityEffectType.OnGeneticMaterialCombinedOrRefined);
|
||||
foreach (Character character in Character.GetFriendlyCrew(user))
|
||||
{
|
||||
character.CheckTalents(AbilityEffectType.OnCrewGeneticMaterialCombinedOrRefined);
|
||||
}
|
||||
|
||||
var geneticMaterial1 = targetItem.GetComponent<GeneticMaterial>();
|
||||
var geneticMaterial2 = otherItem.GetComponent<GeneticMaterial>();
|
||||
if (geneticMaterial1 != null && geneticMaterial2 != null)
|
||||
{
|
||||
if (geneticMaterial1.Combine(geneticMaterial2, user))
|
||||
var result = geneticMaterial1.Combine(geneticMaterial2, user);
|
||||
if (result == GeneticMaterial.CombineResult.Refined)
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(otherItem);
|
||||
OutputContainer.Inventory.RemoveItem(otherItem);
|
||||
Entity.Spawner.AddItemToRemoveQueue(otherItem);
|
||||
}
|
||||
if (result != GeneticMaterial.CombineResult.None)
|
||||
{
|
||||
OnCombinedOrRefined();
|
||||
}
|
||||
allowRemove = false;
|
||||
return;
|
||||
}
|
||||
inputContainer.Inventory.RemoveItem(otherItem);
|
||||
OutputContainer.Inventory.RemoveItem(otherItem);
|
||||
Entity.Spawner.AddItemToRemoveQueue(otherItem);
|
||||
else
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(otherItem);
|
||||
OutputContainer.Inventory.RemoveItem(otherItem);
|
||||
Entity.Spawner.AddItemToRemoveQueue(otherItem);
|
||||
OnCombinedOrRefined();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnCombinedOrRefined()
|
||||
{
|
||||
user?.CheckTalents(AbilityEffectType.OnGeneticMaterialCombinedOrRefined);
|
||||
foreach (Character character in Character.GetFriendlyCrew(user))
|
||||
{
|
||||
character.CheckTalents(AbilityEffectType.OnCrewGeneticMaterialCombinedOrRefined);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -400,8 +400,8 @@ namespace Barotrauma.Items.Components
|
||||
private void IncreaseSkillLevel(Character user, float deltaTime)
|
||||
{
|
||||
if (user?.Info == null) { return; }
|
||||
// Do not increase the helm skill when "steering" the sub in an outpost level
|
||||
if (GameMain.GameSession?.Campaign != null && Level.IsLoadedOutpost) { return; }
|
||||
// Do not increase the helm skill when "steering" the sub while docked into something static (e.g. outpost or wreck)
|
||||
if (GameMain.GameSession?.Campaign != null && controlledSub != null && controlledSub.DockedTo.Any(d => d.PhysicsBody.BodyType == BodyType.Static)) { return; }
|
||||
|
||||
float userSkill = Math.Max(user.GetSkillLevel("helm"), 1.0f) / 100.0f;
|
||||
user.Info.IncreaseSkillLevel(
|
||||
|
||||
Reference in New Issue
Block a user