Build 0.18.4.0
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@@ -29,7 +29,11 @@ namespace Barotrauma
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: base(preset)
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{
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Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation };
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missions.Add(Mission.LoadRandom(locations, seed, false, missionType));
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var mission = Mission.LoadRandom(locations, seed, false, missionType);
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if (mission != null)
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{
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missions.Add(mission);
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}
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}
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protected static IEnumerable<MissionPrefab> ValidateMissionPrefabs(IEnumerable<MissionPrefab> missionPrefabs, Dictionary<MissionType, Type> missionClasses)
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