Build 0.18.4.0
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@@ -74,7 +74,7 @@ namespace Barotrauma
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}
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}
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public bool HasMultipleLimbsOfSameType => limbs == null ? false : Limbs.Length > limbDictionary.Count;
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public bool HasMultipleLimbsOfSameType => limbs != null && limbs.Length > limbDictionary.Count;
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private bool frozen;
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public bool Frozen
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@@ -1850,36 +1850,30 @@ namespace Barotrauma
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}
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/// <summary>
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/// Note that if there are multiple limbs of the same type, only the first of them is found in the dictionary.
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/// Note that if there are multiple limbs of the same type, only the first (valid) limb is returned.
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/// </summary>
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public Limb GetLimb(LimbType limbType, bool excludeSevered = true)
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{
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Limb limb = null;
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if (HasMultipleLimbsOfSameType)
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if (limbDictionary.TryGetValue(limbType, out Limb limb))
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{
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for (int i = 0; i < 10; i++)
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if (excludeSevered && limb.IsSevered)
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{
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limbDictionary.TryGetValue(limbType, out limb);
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if (limb == null)
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limb = null;
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}
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}
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if (limb == null && HasMultipleLimbsOfSameType)
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{
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// Didn't find a (valid) limb of the matching type. If there's multiple limbs of the same type, check the other limbs.
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foreach (var l in limbs)
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{
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if (l.type != limbType) { continue; }
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if (!excludeSevered || !l.IsSevered)
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{
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// No limbs found
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break;
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}
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if (!excludeSevered || !limb.IsSevered)
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{
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// Found a valid limb
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limb = l;
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break;
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}
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}
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}
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else
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{
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limbDictionary.TryGetValue(limbType, out limb);
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}
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if (excludeSevered && limb != null && limb.IsSevered)
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{
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limb = null;
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}
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return limb;
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}
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