Build 0.18.4.0
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@@ -1,8 +1,6 @@
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using FarseerPhysics.Dynamics;
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using Microsoft.Xna.Framework;
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using System;
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using FarseerPhysics;
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using Barotrauma.Extensions;
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namespace Barotrauma
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{
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@@ -90,6 +88,10 @@ namespace Barotrauma
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{
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steering = Vector2.Normalize(steering) * Math.Abs(speed);
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}
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if (host is AIController aiController && aiController?.Character.CharacterHealth.GetAfflictionOfType("invertcontrols".ToIdentifier()) != null)
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{
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steering = -steering;
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}
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host.Steering = steering;
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}
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