Build 0.18.4.0
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@@ -238,7 +238,7 @@ namespace Barotrauma
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};
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if (repairTool != null)
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{
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objective.CloseEnough = repairTool.Range * 0.75f;
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objective.CloseEnough = AIObjectiveFixLeak.CalculateReach(repairTool, character);
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}
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return objective;
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},
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