Build 0.18.4.0
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+19
-1
@@ -185,6 +185,11 @@ namespace Barotrauma
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{
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PathSteering.SteeringSeek(character.GetRelativeSimPosition(currentTarget), weight: 1, nodeFilter: node => node.Waypoint.CurrentHull != null);
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}
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else
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{
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PathSteering.ResetPath();
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PathSteering.Reset();
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}
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}
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else
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{
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@@ -290,12 +295,25 @@ namespace Barotrauma
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{
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PathSteering.SteeringSeek(character.GetRelativeSimPosition(currentTarget), weight: 1, nodeFilter: node => node.Waypoint.CurrentHull != null);
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}
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else
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{
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PathSteering.ResetPath();
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PathSteering.Reset();
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}
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}
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}
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public void Wander(float deltaTime)
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{
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if (character.IsClimbing) { return; }
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if (character.IsClimbing)
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{
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if (character.AnimController.GetHeightFromFloor() < 0.1f)
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{
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character.AnimController.Anim = AnimController.Animation.None;
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character.SelectedConstruction = null;
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}
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return;
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}
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var currentHull = character.CurrentHull;
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if (!character.AnimController.InWater && currentHull != null)
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{
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