Build 0.18.4.0

This commit is contained in:
Markus Isberg
2022-05-31 23:13:05 +09:00
parent 077917fa5d
commit 64db1a6a44
175 changed files with 4916 additions and 2393 deletions
@@ -37,7 +37,7 @@ namespace Barotrauma
{
if (forceMapUI == value) { return; }
forceMapUI = value;
LastUpdateID++;
IncrementLastUpdateIdForFlag(NetFlags.MapAndMissions);
}
}
@@ -71,11 +71,43 @@ namespace Barotrauma
get { return ForceMapUI || CoroutineManager.IsCoroutineRunning("LevelTransition"); }
}
public static void StartNewCampaign(string savePath, string subPath, string seed, CampaignSettings settings)
private bool purchasedHullRepairs, purchasedLostShuttles, purchasedItemRepairs;
public override bool PurchasedHullRepairs
{
get { return purchasedHullRepairs; }
set
{
if (purchasedHullRepairs == value) { return; }
purchasedHullRepairs = value;
IncrementLastUpdateIdForFlag(NetFlags.Misc);
}
}
public override bool PurchasedLostShuttles
{
get { return purchasedLostShuttles; }
set
{
if (purchasedLostShuttles == value) { return; }
purchasedLostShuttles = value;
IncrementLastUpdateIdForFlag(NetFlags.Misc);
}
}
public override bool PurchasedItemRepairs
{
get { return purchasedItemRepairs; }
set
{
if (purchasedItemRepairs == value) { return; }
purchasedItemRepairs = value;
IncrementLastUpdateIdForFlag(NetFlags.Misc);
}
}
public static void StartNewCampaign(string savePath, string subPath, string seed, CampaignSettings startingSettings)
{
if (string.IsNullOrWhiteSpace(savePath)) { return; }
GameMain.GameSession = new GameSession(new SubmarineInfo(subPath), savePath, GameModePreset.MultiPlayerCampaign, settings, seed);
GameMain.GameSession = new GameSession(new SubmarineInfo(subPath), savePath, GameModePreset.MultiPlayerCampaign, startingSettings, seed);
GameMain.NetLobbyScreen.ToggleCampaignMode(true);
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
@@ -158,7 +190,7 @@ namespace Barotrauma
public override void Start()
{
base.Start();
lastUpdateID++;
IncrementAllLastUpdateIds();
}
private static bool IsOwner(Client client) => client != null && client.Connection == GameMain.Server.OwnerConnection;
@@ -274,7 +306,7 @@ namespace Barotrauma
protected override IEnumerable<CoroutineStatus> DoLevelTransition(TransitionType transitionType, LevelData newLevel, Submarine leavingSub, bool mirror, List<TraitorMissionResult> traitorResults)
{
lastUpdateID++;
IncrementAllLastUpdateIds();
switch (transitionType)
{
@@ -321,6 +353,7 @@ namespace Barotrauma
yield return CoroutineStatus.Running;
LeaveUnconnectedSubs(leavingSub);
NextLevel = newLevel;
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
}
else
@@ -329,7 +362,7 @@ namespace Barotrauma
GameMain.Server.EndGame(TransitionType.None, wasSaved: false);
LoadCampaign(GameMain.GameSession.SavePath);
LastSaveID++;
LastUpdateID++;
IncrementAllLastUpdateIds();
yield return CoroutineStatus.Success;
}
@@ -360,14 +393,14 @@ namespace Barotrauma
}
partial void InitProjSpecific()
{
CargoManager.OnItemsInBuyCrateChanged += () => { LastUpdateID++; };
CargoManager.OnPurchasedItemsChanged += () => { LastUpdateID++; };
CargoManager.OnSoldItemsChanged += () => { LastUpdateID++; };
UpgradeManager.OnUpgradesChanged += () => { LastUpdateID++; };
Map.OnLocationSelected += (loc, connection) => { LastUpdateID++; };
Map.OnMissionsSelected += (loc, mission) => { LastUpdateID++; };
Reputation.OnAnyReputationValueChanged += () => { LastUpdateID++; };
{
CargoManager.OnItemsInBuyCrateChanged += () => { IncrementLastUpdateIdForFlag(NetFlags.ItemsInBuyCrate); };
CargoManager.OnPurchasedItemsChanged += () => { IncrementLastUpdateIdForFlag(NetFlags.PurchasedItems); };
CargoManager.OnSoldItemsChanged += () => { IncrementLastUpdateIdForFlag(NetFlags.SoldItems); };
UpgradeManager.OnUpgradesChanged += () => { IncrementLastUpdateIdForFlag(NetFlags.UpgradeManager); };
Map.OnLocationSelected += (loc, connection) => { IncrementLastUpdateIdForFlag(NetFlags.MapAndMissions); };
Map.OnMissionsSelected += (loc, mission) => { IncrementLastUpdateIdForFlag(NetFlags.MapAndMissions); };
Reputation.OnAnyReputationValueChanged += () => { IncrementLastUpdateIdForFlag(NetFlags.Reputation); };
//increment save ID so clients know they're lacking the most up-to-date save file
LastSaveID++;
@@ -388,6 +421,7 @@ namespace Barotrauma
discardedCharacters.Add(data);
}
characterData.Remove(data);
IncrementLastUpdateIdForFlag(NetFlags.CharacterInfo);
}
}
}
@@ -402,6 +436,7 @@ namespace Barotrauma
characterData.RemoveAll(cd => cd.MatchesClient(client));
var data = new CharacterCampaignData(client);
characterData.Add(data);
IncrementLastUpdateIdForFlag(NetFlags.CharacterInfo);
return data;
}
@@ -413,6 +448,7 @@ namespace Barotrauma
var matchingData = GetClientCharacterData(client);
if (matchingData != null) { client.CharacterInfo = matchingData.CharacterInfo; }
}
IncrementLastUpdateIdForFlag(NetFlags.CharacterInfo);
}
public Dictionary<Client, Job> GetAssignedJobs(IEnumerable<Client> connectedClients)
@@ -517,127 +553,187 @@ namespace Barotrauma
base.End(transitionType);
}
private bool IsFlagRequired(Client c, NetFlags flag)
=> !c.LastRecvCampaignUpdate.TryGetValue(flag, out var id) || NetIdUtils.IdMoreRecent(GetLastUpdateIdForFlag(flag), id);
public void ServerWrite(IWriteMessage msg, Client c)
{
System.Diagnostics.Debug.Assert(map.Locations.Count < UInt16.MaxValue);
Reputation reputation = Map?.CurrentLocation?.Reputation;
NetFlags requiredFlags = lastUpdateID.Keys.Where(k => IsFlagRequired(c, k)).Aggregate((NetFlags)0, (f1, f2) => f1 | f2);
msg.Write((UInt16)requiredFlags);
msg.Write(IsFirstRound);
msg.Write(CampaignID);
msg.Write(lastUpdateID);
msg.Write(lastSaveID);
msg.Write(map.Seed);
msg.Write(map.CurrentLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.CurrentLocationIndex);
msg.Write(map.SelectedLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.SelectedLocationIndex);
var selectedMissionIndices = map.GetSelectedMissionIndices();
msg.Write((byte)selectedMissionIndices.Count());
foreach (int selectedMissionIndex in selectedMissionIndices)
if (requiredFlags.HasFlag(NetFlags.Misc))
{
msg.Write((byte)selectedMissionIndex);
msg.Write(GetLastUpdateIdForFlag(NetFlags.Misc));
msg.Write(PurchasedHullRepairs);
msg.Write(PurchasedItemRepairs);
msg.Write(PurchasedLostShuttles);
}
var subList = GameMain.NetLobbyScreen.GetSubList();
List<int> ownedSubmarineIndices = new List<int>();
for (int i = 0; i < subList.Count; i++)
if (requiredFlags.HasFlag(NetFlags.MapAndMissions))
{
if (GameMain.GameSession.OwnedSubmarines.Any(s => s.Name == subList[i].Name))
msg.Write(GetLastUpdateIdForFlag(NetFlags.MapAndMissions));
msg.Write(ForceMapUI);
msg.Write(map.AllowDebugTeleport);
msg.Write(map.CurrentLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.CurrentLocationIndex);
msg.Write(map.SelectedLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.SelectedLocationIndex);
if (map.CurrentLocation != null)
{
ownedSubmarineIndices.Add(i);
}
}
msg.Write((ushort)ownedSubmarineIndices.Count);
foreach (int index in ownedSubmarineIndices)
{
msg.Write((ushort)index);
}
msg.Write(map.AllowDebugTeleport);
msg.Write(reputation != null);
if (reputation != null) { msg.Write(reputation.Value); }
// hopefully we'll never have more than 128 factions
msg.Write((byte)Factions.Count);
foreach (Faction faction in Factions)
{
msg.Write(faction.Prefab.Identifier);
msg.Write(faction.Reputation.Value);
}
msg.Write(ForceMapUI);
msg.Write(PurchasedHullRepairs);
msg.Write(PurchasedItemRepairs);
msg.Write(PurchasedLostShuttles);
if (map.CurrentLocation != null)
{
msg.Write((byte)map.CurrentLocation?.AvailableMissions.Count());
foreach (Mission mission in map.CurrentLocation.AvailableMissions)
{
msg.Write(mission.Prefab.Identifier);
if (mission.Locations[0] == mission.Locations[1])
msg.Write((byte)map.CurrentLocation.AvailableMissions.Count());
foreach (Mission mission in map.CurrentLocation.AvailableMissions)
{
msg.Write((byte)255);
}
else
{
Location missionDestination = mission.Locations[0] == map.CurrentLocation ? mission.Locations[1] : mission.Locations[0];
LocationConnection connection = map.CurrentLocation.Connections.Find(c => c.OtherLocation(map.CurrentLocation) == missionDestination);
msg.Write((byte)map.CurrentLocation.Connections.IndexOf(connection));
msg.Write(mission.Prefab.Identifier);
if (mission.Locations[0] == mission.Locations[1])
{
msg.Write((byte)255);
}
else
{
Location missionDestination = mission.Locations[0] == map.CurrentLocation ? mission.Locations[1] : mission.Locations[0];
LocationConnection connection = map.CurrentLocation.Connections.Find(c => c.OtherLocation(map.CurrentLocation) == missionDestination);
msg.Write((byte)map.CurrentLocation.Connections.IndexOf(connection));
}
}
}
// Store balance
bool hasStores = map.CurrentLocation.Stores != null && map.CurrentLocation.Stores.Any();
msg.Write(hasStores);
if (hasStores)
else
{
msg.Write((byte)map.CurrentLocation.Stores.Count);
foreach (var store in map.CurrentLocation.Stores.Values)
msg.Write((byte)0);
}
var selectedMissionIndices = map.GetSelectedMissionIndices();
msg.Write((byte)selectedMissionIndices.Count());
foreach (int selectedMissionIndex in selectedMissionIndices)
{
msg.Write((byte)selectedMissionIndex);
}
WriteStores(msg);
}
if (requiredFlags.HasFlag(NetFlags.SubList))
{
msg.Write(GetLastUpdateIdForFlag(NetFlags.SubList));
var subList = GameMain.NetLobbyScreen.GetSubList();
List<int> ownedSubmarineIndices = new List<int>();
for (int i = 0; i < subList.Count; i++)
{
if (GameMain.GameSession.OwnedSubmarines.Any(s => s.Name == subList[i].Name))
{
msg.Write(store.Identifier);
msg.Write((UInt16)store.Balance);
ownedSubmarineIndices.Add(i);
}
}
msg.Write((ushort)ownedSubmarineIndices.Count);
foreach (int index in ownedSubmarineIndices)
{
msg.Write((ushort)index);
}
}
else
if (requiredFlags.HasFlag(NetFlags.UpgradeManager))
{
msg.Write((byte)0);
// Store balance
msg.Write(false);
msg.Write(GetLastUpdateIdForFlag(NetFlags.UpgradeManager));
msg.Write((ushort)UpgradeManager.PendingUpgrades.Count);
foreach (var (prefab, category, level) in UpgradeManager.PendingUpgrades)
{
msg.Write(prefab.Identifier);
msg.Write(category.Identifier);
msg.Write((byte)level);
}
msg.Write((ushort)UpgradeManager.PurchasedItemSwaps.Count);
foreach (var itemSwap in UpgradeManager.PurchasedItemSwaps)
{
msg.Write(itemSwap.ItemToRemove.ID);
msg.Write(itemSwap.ItemToInstall?.Identifier ?? Identifier.Empty);
}
}
WriteItems(msg, CargoManager.ItemsInBuyCrate);
WriteItems(msg, CargoManager.ItemsInSellFromSubCrate);
WriteItems(msg, CargoManager.PurchasedItems);
WriteItems(msg, CargoManager.SoldItems);
msg.Write((ushort)UpgradeManager.PendingUpgrades.Count);
foreach (var (prefab, category, level) in UpgradeManager.PendingUpgrades)
if (requiredFlags.HasFlag(NetFlags.ItemsInBuyCrate))
{
msg.Write(prefab.Identifier);
msg.Write(category.Identifier);
msg.Write((byte)level);
msg.Write(GetLastUpdateIdForFlag(NetFlags.ItemsInBuyCrate));
WriteItems(msg, CargoManager.ItemsInBuyCrate);
WriteStores(msg);
}
msg.Write((ushort)UpgradeManager.PurchasedItemSwaps.Count);
foreach (var itemSwap in UpgradeManager.PurchasedItemSwaps)
if (requiredFlags.HasFlag(NetFlags.ItemsInSellFromSubCrate))
{
msg.Write(itemSwap.ItemToRemove.ID);
msg.Write(itemSwap.ItemToInstall?.Identifier ?? Identifier.Empty);
msg.Write(GetLastUpdateIdForFlag(NetFlags.ItemsInSellFromSubCrate));
WriteItems(msg, CargoManager.ItemsInSellFromSubCrate);
WriteStores(msg);
}
var characterData = GetClientCharacterData(c);
if (characterData?.CharacterInfo == null)
if (requiredFlags.HasFlag(NetFlags.PurchasedItems))
{
msg.Write(false);
msg.Write(GetLastUpdateIdForFlag(NetFlags.PurchasedItems));
WriteItems(msg, CargoManager.PurchasedItems);
WriteStores(msg);
}
else
if (requiredFlags.HasFlag(NetFlags.SoldItems))
{
msg.Write(true);
characterData.CharacterInfo.ServerWrite(msg);
msg.Write(GetLastUpdateIdForFlag(NetFlags.SoldItems));
WriteItems(msg, CargoManager.SoldItems);
WriteStores(msg);
}
if (requiredFlags.HasFlag(NetFlags.Reputation))
{
msg.Write(GetLastUpdateIdForFlag(NetFlags.Reputation));
Reputation reputation = Map?.CurrentLocation?.Reputation;
msg.Write(reputation != null);
if (reputation != null) { msg.Write(reputation.Value); }
// hopefully we'll never have more than 128 factions
msg.Write((byte)Factions.Count);
foreach (Faction faction in Factions)
{
msg.Write(faction.Prefab.Identifier);
msg.Write(faction.Reputation.Value);
}
}
if (requiredFlags.HasFlag(NetFlags.CharacterInfo))
{
msg.Write(GetLastUpdateIdForFlag(NetFlags.CharacterInfo));
var characterData = GetClientCharacterData(c);
if (characterData?.CharacterInfo == null)
{
msg.Write(false);
}
else
{
msg.Write(true);
characterData.CharacterInfo.ServerWrite(msg);
}
}
void WriteStores(IWriteMessage msg)
{
if (map.CurrentLocation != null)
{
// Store balance
bool hasStores = map.CurrentLocation.Stores != null && map.CurrentLocation.Stores.Any();
msg.Write(hasStores);
if (hasStores)
{
msg.Write((byte)map.CurrentLocation.Stores.Count);
foreach (var store in map.CurrentLocation.Stores.Values)
{
msg.Write(store.Identifier);
msg.Write((UInt16)store.Balance);
}
}
}
else
{
msg.Write((byte)0);
// Store balance
msg.Write(false);
}
}
}