Build 0.18.4.0
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@@ -418,7 +418,7 @@ namespace Barotrauma.Items.Components
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if (!GameMain.IsMultiplayer) { RepairBoost(qteSuccess); }
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SoundPlayer.PlayUISound(qteSuccess ? GUISoundType.IncreaseQuantity : GUISoundType.DecreaseQuantity);
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SoundPlayer.PlayUISound(qteSuccess ? GUISoundType.Increase : GUISoundType.Decrease);
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//on failure during cooldown reset cursor to beginning
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if (!qteSuccess && qteCooldown > 0.0f) { qteTimer = QteDuration; }
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