Build 0.18.4.0
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@@ -40,8 +40,6 @@ namespace Barotrauma.Items.Components
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}
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}
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private LightComponent lightComponent;
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public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
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{
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for (var i = 0; i < GrowableSeeds.Length; i++)
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