Build 0.18.4.0
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@@ -360,7 +360,7 @@ namespace Barotrauma
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var talentsButton = createTabButton(InfoFrameTab.Talents, "tabmenu.character");
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talentsButton.OnAddedToGUIUpdateList += (component) =>
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{
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talentsButton.Enabled = Character.Controlled?.Info != null || (GameMain.Client?.CharacterInfo != null && GameMain.GameSession?.GameMode is MultiPlayerCampaign);
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talentsButton.Enabled = Character.Controlled?.Info != null || GameMain.Client?.CharacterInfo != null;
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if (!talentsButton.Enabled && selectedTab == InfoFrameTab.Talents)
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{
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SelectInfoFrameTab(InfoFrameTab.Crew);
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@@ -453,7 +453,8 @@ namespace Barotrauma
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GUIListBox crewList = new GUIListBox(new RectTransform(crewListSize, content.RectTransform))
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{
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Padding = new Vector4(2, 5, 0, 0),
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AutoHideScrollBar = false
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AutoHideScrollBar = false,
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PlaySoundOnSelect = true
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};
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crewList.UpdateDimensions();
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@@ -928,8 +929,8 @@ namespace Barotrauma
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}
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else
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{
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Vector2 stringOffset = GUIStyle.GlobalFont.MeasureString(inLobbyString) / 2f;
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GUIStyle.GlobalFont.DrawString(spriteBatch, inLobbyString, area.Center.ToVector2() - stringOffset, Color.White);
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Vector2 stringOffset = GUIStyle.Font.MeasureString(inLobbyString) / 2f;
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GUIStyle.Font.DrawString(spriteBatch, inLobbyString, area.Center.ToVector2() - stringOffset, Color.White);
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}
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}
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@@ -1914,6 +1915,7 @@ namespace Barotrauma
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{
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OnClicked = (button, o) =>
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{
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GameMain.Client?.SendCharacterInfo();
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characterSettingsFrame!.Visible = false;
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talentFrameMain.Visible = true;
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return true;
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