Build 0.18.4.0
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@@ -98,7 +98,6 @@ namespace Barotrauma
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foreach (var subElement in element.Elements().Reverse())
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{
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if (subElement.NameAsIdentifier() != "override") { continue; }
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if (subElement.GetAttributeBool("iscjk", false))
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{
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return new ScalableFont(subElement, GameMain.Instance.GraphicsDevice);
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@@ -111,8 +110,7 @@ namespace Barotrauma
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{
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foreach (var subElement in element.Elements())
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{
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if (!subElement.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { continue; }
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if (GameSettings.CurrentConfig.Language == subElement.GetAttributeIdentifier("language", "").ToLanguageIdentifier())
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if (IsValidOverride(subElement))
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{
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return subElement.GetAttributeContentPath("file")?.Value;
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}
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@@ -125,8 +123,7 @@ namespace Barotrauma
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//check if any of the language override fonts want to override the font size as well
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foreach (var subElement in element.Elements())
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{
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if (!subElement.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { continue; }
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if (GameSettings.CurrentConfig.Language == subElement.GetAttributeIdentifier("language", "").ToLanguageIdentifier())
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if (IsValidOverride(subElement))
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{
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uint overrideFontSize = GetFontSize(subElement, 0);
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if (overrideFontSize > 0) { return (uint)Math.Round(overrideFontSize * GameSettings.CurrentConfig.Graphics.TextScale); }
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@@ -149,8 +146,7 @@ namespace Barotrauma
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{
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foreach (var subElement in element.Elements())
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{
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if (!subElement.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { continue; }
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if (GameSettings.CurrentConfig.Language == subElement.GetAttributeIdentifier("language", "").ToLanguageIdentifier())
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if (IsValidOverride(subElement))
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{
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return subElement.GetAttributeBool("dynamicloading", false);
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}
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@@ -162,14 +158,20 @@ namespace Barotrauma
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{
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foreach (var subElement in element.Elements())
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{
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if (!subElement.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { continue; }
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if (GameSettings.CurrentConfig.Language == subElement.GetAttributeIdentifier("language", "").ToLanguageIdentifier())
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if (IsValidOverride(subElement))
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{
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return subElement.GetAttributeBool("iscjk", false);
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}
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}
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return element.GetAttributeBool("iscjk", false);
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}
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private bool IsValidOverride(XElement element)
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{
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if (!element.Name.ToString().Equals("override", StringComparison.OrdinalIgnoreCase)) { return false; }
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var languages = element.GetAttributeIdentifierArray("language", Array.Empty<Identifier>());
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return languages.Any(l => l.ToLanguageIdentifier() == GameSettings.CurrentConfig.Language);
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}
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}
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public class GUIFont : GUISelector<GUIFontPrefab>
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