Build 0.18.4.0
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@@ -193,12 +193,13 @@ namespace Barotrauma
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};
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validateHiresButton = new GUIButton(new RectTransform(new Vector2(1.0f / 3.0f, 1.0f), group.RectTransform), text: TextManager.Get("campaigncrew.validate"))
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{
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ClickSound = GUISoundType.HireRepairClick,
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ClickSound = GUISoundType.ConfirmTransaction,
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ForceUpperCase = ForceUpperCase.Yes,
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OnClicked = (b, o) => ValidateHires(PendingHires, true)
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};
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clearAllButton = new GUIButton(new RectTransform(new Vector2(1.0f / 3.0f, 1.0f), group.RectTransform), text: TextManager.Get("campaignstore.clearall"))
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{
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ClickSound = GUISoundType.Cart,
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ForceUpperCase = ForceUpperCase.Yes,
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Enabled = HasPermission,
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OnClicked = (b, o) => RemoveAllPendingHires()
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@@ -403,6 +404,7 @@ namespace Barotrauma
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{
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var hireButton = new GUIButton(new RectTransform(new Vector2(width, 0.9f), mainGroup.RectTransform), style: "CrewManagementAddButton")
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{
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ClickSound = GUISoundType.Cart,
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UserData = characterInfo,
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Enabled = HasPermission,
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OnClicked = (b, o) => AddPendingHire(o as CharacterInfo)
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@@ -429,6 +431,7 @@ namespace Barotrauma
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{
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new GUIButton(new RectTransform(new Vector2(width, 0.9f), mainGroup.RectTransform), style: "CrewManagementRemoveButton")
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{
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ClickSound = GUISoundType.Cart,
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UserData = characterInfo,
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Enabled = HasPermission,
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OnClicked = (b, o) => RemovePendingHire(o as CharacterInfo)
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