Build 0.18.4.0
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@@ -551,6 +551,7 @@ namespace Barotrauma
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{
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bool hasOwner = inc.ReadBoolean();
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int ownerId = hasOwner ? inc.ReadByte() : -1;
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float humanPrefabHealthMultiplier = inc.ReadSingle();
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int balance = inc.ReadInt32();
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int rewardDistribution = inc.ReadRangedInteger(0, 100);
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byte teamID = inc.ReadByte();
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@@ -573,6 +574,7 @@ namespace Barotrauma
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{
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character.MerchantIdentifier = inc.ReadIdentifier();
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}
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character.HumanPrefabHealthMultiplier = humanPrefabHealthMultiplier;
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character.Wallet.Balance = balance;
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character.Wallet.RewardDistribution = rewardDistribution;
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if (character.CampaignInteractionType != CampaignMode.InteractionType.None)
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