Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Source/Characters/AI/EnemyAIController.cs
	Subsurface/Source/DebugConsole.cs
	Subsurface/Source/Items/Components/Machines/Radar.cs
	Subsurface/Source/Items/Item.cs
This commit is contained in:
Regalis
2017-04-27 21:33:44 +03:00
10 changed files with 366 additions and 258 deletions
+5 -2
View File
@@ -270,7 +270,8 @@ namespace Barotrauma
//mission type ------------------------------------------------------------------
missionTypeBlock = new GUITextBlock(new Rectangle(columnX, 0, 300, 20), "Mission type:", "", Alignment.BottomLeft, Alignment.TopLeft, infoFrame);
missionTypeBlock = new GUITextBlock(new Rectangle(columnX, -10, 300, 20), "Mission type:", "", Alignment.BottomLeft, Alignment.CenterLeft, infoFrame);
missionTypeBlock.Padding = Vector4.Zero;
missionTypeBlock.UserData = 0;
missionTypeButtons = new GUIButton[2];
@@ -278,7 +279,7 @@ namespace Barotrauma
missionTypeButtons[0] = new GUIButton(new Rectangle(100, 0, 20, 20), "<", Alignment.BottomLeft, "", missionTypeBlock);
missionTypeButtons[0].UserData = -1;
new GUITextBlock(new Rectangle(120, 0, 80, 20), "Random", "", Alignment.BottomLeft, Alignment.TopCenter, missionTypeBlock).UserData = 0;
new GUITextBlock(new Rectangle(120, 0, 80, 20), "Random", "", Alignment.BottomLeft, Alignment.Center, missionTypeBlock).UserData = 0;
missionTypeButtons[1] = new GUIButton(new Rectangle(200, 0, 20, 20), ">", Alignment.BottomLeft, "", missionTypeBlock);
missionTypeButtons[1].UserData = 1;
@@ -352,6 +353,8 @@ namespace Barotrauma
public override void Select()
{
if (GameMain.NetworkMember == null) return;
GameMain.LightManager.LosEnabled = false;
textBox.Select();