Removed unnecessary using directives
This commit is contained in:
@@ -1,15 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using Microsoft.Xna.Framework;
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using Voronoi2;
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using Microsoft.Xna.Framework.Graphics;
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using FarseerPhysics;
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using FarseerPhysics;
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using FarseerPhysics.Common;
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using FarseerPhysics.Dynamics;
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using FarseerPhysics.Factories;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using Voronoi2;
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namespace Barotrauma
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{
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@@ -1,16 +1,14 @@
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using FarseerPhysics;
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using FarseerPhysics.Common;
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using Barotrauma.RuinGeneration;
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using FarseerPhysics;
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using FarseerPhysics.Dynamics;
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using FarseerPhysics.Factories;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using Voronoi2;
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using Barotrauma.RuinGeneration;
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namespace Barotrauma
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{
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@@ -2,8 +2,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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namespace Barotrauma
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@@ -2,8 +2,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Barotrauma.RuinGeneration
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{
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@@ -1,9 +1,6 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Barotrauma.RuinGeneration
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{
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@@ -1,5 +1,4 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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@@ -1,8 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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namespace Barotrauma.RuinGeneration
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@@ -6,20 +6,20 @@
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*
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* To change this template use Tools | Options | Coding | Edit Standard Headers.
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*/
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/*
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* The author of this software is Steven Fortune. Copyright (c) 1994 by AT&T
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* Bell Laboratories.
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* Permission to use, copy, modify, and distribute this software for any
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* purpose without fee is hereby granted, provided that this entire notice
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* is included in all copies of any software which is or includes a copy
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* or modification of this software and in all copies of the supporting
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* documentation for such software.
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* THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
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* WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR AT&T MAKE ANY
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* REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
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* OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
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*/
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/*
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* The author of this software is Steven Fortune. Copyright (c) 1994 by AT&T
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* Bell Laboratories.
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* Permission to use, copy, modify, and distribute this software for any
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* purpose without fee is hereby granted, provided that this entire notice
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* is included in all copies of any software which is or includes a copy
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* or modification of this software and in all copies of the supporting
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* documentation for such software.
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* THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
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* WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR AT&T MAKE ANY
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* REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
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* OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
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*/
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/*
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* This code was originally written by Stephan Fortune in C code. I, Shane O'Sullivan,
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@@ -48,20 +48,20 @@
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* REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
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* OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
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*/
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/*
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* C# Version by Burhan Joukhadar
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose without fee is hereby granted, provided that this entire notice
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* is included in all copies of any software which is or includes a copy
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* or modification of this software and in all copies of the supporting
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* documentation for such software.
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* THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
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* WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR AT&T MAKE ANY
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* REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
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* OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
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*/
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/*
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* C# Version by Burhan Joukhadar
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose without fee is hereby granted, provided that this entire notice
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* is included in all copies of any software which is or includes a copy
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* or modification of this software and in all copies of the supporting
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* documentation for such software.
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* THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
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* WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR AT&T MAKE ANY
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* REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
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* OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
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*/
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using Microsoft.Xna.Framework;
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using System;
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@@ -69,10 +69,10 @@ using System.Collections.Generic;
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namespace Voronoi2
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{
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/// <summary>
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/// Description of Voronoi.
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/// </summary>
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public class Voronoi
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/// <summary>
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/// Description of Voronoi.
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/// </summary>
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public class Voronoi
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{
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// ************* Private members ******************
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double borderMinX, borderMaxX, borderMinY, borderMaxY;
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@@ -50,15 +50,14 @@
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*/
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using Barotrauma;
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using FarseerPhysics.Dynamics;
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using Microsoft.Xna.Framework;
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using Barotrauma;
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using System;
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using System.Collections.Generic;
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namespace Voronoi2
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{
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public class Point
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public class Point
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{
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public double x, y;
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@@ -1,11 +1,7 @@
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using Voronoi2;
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namespace Barotrauma
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