Disabled the "infinite walls" at the edges of the level (don't work correctly with multiple subs), the barrier at the top of the level can't be passed through when outside the borders of the level

This commit is contained in:
Regalis
2016-11-15 19:56:00 +02:00
parent f7a9a77721
commit 642a1bdd54
3 changed files with 32 additions and 12 deletions

View File

@@ -219,6 +219,7 @@ namespace Barotrauma
graphicsDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, (int)Math.Floor(bodyVertices.VertexCount / 3.0f));
/*
for (int side = 0; side < 2; side++)
{
for (int i = 0; i < 2; i++)
@@ -234,7 +235,7 @@ namespace Barotrauma
PrimitiveType.TriangleList, 0,
(int)Math.Floor(level.WrappingWalls[side, i].BodyVertices.VertexCount / 3.0f));
}
}
}*/
graphicsDevice.SetVertexBuffer(wallVertices);
@@ -243,7 +244,7 @@ namespace Barotrauma
basicEffect.CurrentTechnique = basicEffect.Techniques["BasicEffect_Texture"];
basicEffect.CurrentTechnique.Passes[0].Apply();
graphicsDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, (int)Math.Floor(wallVertices.VertexCount / 3.0f));
/*
for (int side = 0; side < 2; side++)
{
for (int i = 0; i < 2; i++)
@@ -260,7 +261,7 @@ namespace Barotrauma
(int)Math.Floor(level.WrappingWalls[side, i].WallVertices.VertexCount / 3.0f));
}
}
}*/
}