Allow specifying realm when generating docs for a single type and added PlayerInput to docs

This commit is contained in:
EvilFactory
2023-03-18 15:43:10 -03:00
parent 6974c5338a
commit 64215c5722
3 changed files with 15 additions and 6 deletions

View File

@@ -483,7 +483,7 @@ local {type.Name} = {{}}".ReplaceLineEndings("\n");
return baseLuaText;
}
public static void GenerateDocs(Type type, string baseFile, string outFile, string? categoryName = null)
public static void GenerateDocs(Type type, string baseFile, string outFile, string? categoryName = null, string realm = "shared")
{
categoryName ??= type.Name;
var sb = new StringBuilder();
@@ -503,21 +503,21 @@ local {type.Name} = {{}}".ReplaceLineEndings("\n");
{
case MemberTypes.Method:
{
sb.Append(ConvertAnnotation(type, (MethodInfo)member, "shared"));
sb.Append(ConvertAnnotation(type, (MethodInfo)member, realm));
sb.AppendLine();
break;
}
case MemberTypes.Field:
{
sb.Append(ConvertAnnotation(type, (FieldInfo)member, "shared"));
sb.Append(ConvertAnnotation(type, (FieldInfo)member, realm));
sb.AppendLine();
break;
}
case MemberTypes.Property:
{
sb.Append(ConvertAnnotation(type, (PropertyInfo)member, "shared"));
sb.Append(ConvertAnnotation(type, (PropertyInfo)member, realm));
sb.AppendLine();
break;
}

View File

@@ -10,9 +10,9 @@ namespace LuaDocsGenerator
private static string generatedDir = "";
private static string baseLuaDir = "";
private static void GenerateDocs<T>(string file, string? categoryName = null)
private static void GenerateDocs<T>(string file, string? categoryName = null, string realm = "shared")
{
DocsGenerator.GenerateDocs(typeof(T), $"{baseLuaDir}/{file}", $"{generatedDir}/{file}", categoryName);
DocsGenerator.GenerateDocs(typeof(T), $"{baseLuaDir}/{file}", $"{generatedDir}/{file}", categoryName, realm);
}
private static void GenerateDocs<T1, T2>(string file, string? categoryName = null)
@@ -87,6 +87,7 @@ namespace LuaDocsGenerator
GenerateDocs<BarotraumaClient::Barotrauma.StructurePrefab, BarotraumaServer::Barotrauma.StructurePrefab>("StructurePrefab.lua");
GenerateDocs<BarotraumaClient::Barotrauma.PhysicsBody, BarotraumaServer::Barotrauma.PhysicsBody>("PhysicsBody.lua");
GenerateDocs<BarotraumaClient::Barotrauma.Limb, BarotraumaServer::Barotrauma.Limb>("Limb.lua");
GenerateDocs<BarotraumaClient::Barotrauma.PlayerInput>("PlayerInput.lua", "PlayerInput", "client");
GenerateEnum<BarotraumaClient.Barotrauma.CauseOfDeathType>("CauseOfDeathType.lua");
GenerateEnum<BarotraumaClient.Barotrauma.CharacterTeamType>("CharacterTeamType.lua");