Allow specifying realm when generating docs for a single type and added PlayerInput to docs
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@@ -483,7 +483,7 @@ local {type.Name} = {{}}".ReplaceLineEndings("\n");
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return baseLuaText;
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}
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public static void GenerateDocs(Type type, string baseFile, string outFile, string? categoryName = null)
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public static void GenerateDocs(Type type, string baseFile, string outFile, string? categoryName = null, string realm = "shared")
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{
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categoryName ??= type.Name;
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var sb = new StringBuilder();
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@@ -503,21 +503,21 @@ local {type.Name} = {{}}".ReplaceLineEndings("\n");
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{
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case MemberTypes.Method:
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{
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sb.Append(ConvertAnnotation(type, (MethodInfo)member, "shared"));
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sb.Append(ConvertAnnotation(type, (MethodInfo)member, realm));
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sb.AppendLine();
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break;
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}
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case MemberTypes.Field:
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{
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sb.Append(ConvertAnnotation(type, (FieldInfo)member, "shared"));
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sb.Append(ConvertAnnotation(type, (FieldInfo)member, realm));
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sb.AppendLine();
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break;
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}
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case MemberTypes.Property:
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{
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sb.Append(ConvertAnnotation(type, (PropertyInfo)member, "shared"));
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sb.Append(ConvertAnnotation(type, (PropertyInfo)member, realm));
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sb.AppendLine();
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break;
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}
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@@ -10,9 +10,9 @@ namespace LuaDocsGenerator
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private static string generatedDir = "";
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private static string baseLuaDir = "";
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private static void GenerateDocs<T>(string file, string? categoryName = null)
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private static void GenerateDocs<T>(string file, string? categoryName = null, string realm = "shared")
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{
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DocsGenerator.GenerateDocs(typeof(T), $"{baseLuaDir}/{file}", $"{generatedDir}/{file}", categoryName);
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DocsGenerator.GenerateDocs(typeof(T), $"{baseLuaDir}/{file}", $"{generatedDir}/{file}", categoryName, realm);
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}
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private static void GenerateDocs<T1, T2>(string file, string? categoryName = null)
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@@ -87,6 +87,7 @@ namespace LuaDocsGenerator
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GenerateDocs<BarotraumaClient::Barotrauma.StructurePrefab, BarotraumaServer::Barotrauma.StructurePrefab>("StructurePrefab.lua");
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GenerateDocs<BarotraumaClient::Barotrauma.PhysicsBody, BarotraumaServer::Barotrauma.PhysicsBody>("PhysicsBody.lua");
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GenerateDocs<BarotraumaClient::Barotrauma.Limb, BarotraumaServer::Barotrauma.Limb>("Limb.lua");
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GenerateDocs<BarotraumaClient::Barotrauma.PlayerInput>("PlayerInput.lua", "PlayerInput", "client");
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GenerateEnum<BarotraumaClient.Barotrauma.CauseOfDeathType>("CauseOfDeathType.lua");
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GenerateEnum<BarotraumaClient.Barotrauma.CharacterTeamType>("CharacterTeamType.lua");
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