Optimization: Connection recipient caching, resetting cachedshadow data instead of creating a new one

This commit is contained in:
Regalis11
2015-12-21 15:32:42 +02:00
parent 63dd5e1bf6
commit 63f5a501e8
8 changed files with 55 additions and 74 deletions
+12 -13
View File
@@ -9,10 +9,6 @@ namespace Barotrauma.Lights
{
class CachedShadow : IDisposable
{
//public VertexPositionColor[] ShadowVertices;
//public VertexPositionTexture[] PenumbraVertices;
public VertexBuffer ShadowBuffer;
public Vector2 LightPos;
@@ -291,30 +287,33 @@ namespace Barotrauma.Lights
if (cachedShadows.TryGetValue(light, out cachedShadow) &&
(light.Position == cachedShadow.LightPos || Vector2.DistanceSquared(light.Position, cachedShadow.LightPos) < 1.0f))
{
//{
graphicsDevice.SetVertexBuffer(cachedShadow.ShadowBuffer);
shadowVertexCount = cachedShadow.ShadowVertexCount;
}
else
{
Vector2 lightPos = light.Position;
//if (light.Submarine!=null && parentEntity != null && parentEntity.Submarine == light.Submarine)
//{
// lightPos = light.Position;
//}
CalculateShadowVertices(lightPos, los);
CalculateShadowVertices(light.Position, los);
if (cachedShadow != null)
{
cachedShadow.Dispose();
cachedShadows.Remove(light);
cachedShadow.LightPos = light.Position;
cachedShadow.ShadowBuffer.SetData(shadowVertices, 0, shadowVertices.Length);
cachedShadow.ShadowVertexCount = shadowVertexCount;
}
else
{
cachedShadow = new CachedShadow(shadowVertices, penumbraVertices, light.Position, shadowVertexCount, 0);
cachedShadows.Add(light, cachedShadow);
}
cachedShadow = new CachedShadow(shadowVertices, penumbraVertices, light.Position, shadowVertexCount, 0);
cachedShadows.Add(light, cachedShadow);
}
graphicsDevice.SetVertexBuffer(cachedShadow.ShadowBuffer);
shadowVertexCount = cachedShadow.ShadowVertexCount;
DrawShadows(graphicsDevice, cam, transform, los);
}
+3 -16
View File
@@ -59,11 +59,7 @@ namespace Barotrauma.Lights
}
public void DrawLOS(GraphicsDevice graphics, SpriteBatch spriteBatch, Camera cam, Vector2 pos)
{
Stopwatch sw = new Stopwatch();
sw.Start();
{
if (!LosEnabled) return;
Rectangle camView = new Rectangle(cam.WorldView.X, cam.WorldView.Y - cam.WorldView.Height, cam.WorldView.Width, cam.WorldView.Height);
@@ -78,10 +74,7 @@ namespace Barotrauma.Lights
convexHull.DrawShadows(graphics, cam, pos, shadowTransform);
}
sw.Stop();
Debug.WriteLine("drawlos: " + sw.ElapsedTicks + " (" + sw.ElapsedMilliseconds + ")");
if (!ObstructVision) return;
spriteBatch.Begin(SpriteSortMode.Deferred, CustomBlendStates.Multiplicative);
@@ -102,10 +95,6 @@ namespace Barotrauma.Lights
public void UpdateLightMap(GraphicsDevice graphics, SpriteBatch spriteBatch, Camera cam)
{
Stopwatch sw = new Stopwatch();
sw.Start();
if (!LightingEnabled) return;
Matrix shadowTransform = cam.ShaderTransform
@@ -162,9 +151,7 @@ namespace Barotrauma.Lights
//clear alpha, to avoid messing stuff up later
ClearAlphaToOne(graphics, spriteBatch);
graphics.SetRenderTarget(null);
Debug.WriteLine("lights: " + sw.ElapsedTicks + " (" + sw.ElapsedMilliseconds + ")");
if (!ObstructVision) return;