Optimization: Connection recipient caching, resetting cachedshadow data instead of creating a new one

This commit is contained in:
Regalis11
2015-12-21 15:32:42 +02:00
parent 63dd5e1bf6
commit 63f5a501e8
8 changed files with 55 additions and 74 deletions
@@ -41,10 +41,10 @@ namespace Barotrauma.Items.Components
public override void Move(Vector2 amount)
{
for (int i = 0; i < Nodes.Count; i++)
{
Nodes[i] += amount;
}
//for (int i = 0; i < Nodes.Count; i++)
//{
// Nodes[i] += amount;
//}
}
public Connection OtherConnection(Connection connection)
@@ -64,7 +64,10 @@ namespace Barotrauma.Items.Components
for (int n = 0; n< connections[i].Wires.Length; n++)
{
if (connections[i].Wires[n] == this) connections[i].Wires[n] = null;
if (connections[i].Wires[n] != this) continue;
connections[i].Wires[n] = null;
connections[i].UpdateRecipients();
}
connections[i] = null;
}
@@ -290,7 +293,7 @@ namespace Barotrauma.Items.Components
}
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, bool editing)
public override void Draw(SpriteBatch spriteBatch, bool editing)
{
if (Nodes.Count == 0) return;
@@ -369,8 +372,8 @@ namespace Barotrauma.Items.Components
{
if (item.Submarine!=null)
{
start += item.Submarine.DrawPosition;
end += item.Submarine.DrawPosition;
start += item.Submarine.DrawPosition+Submarine.HiddenSubPosition;
end += item.Submarine.DrawPosition+Submarine.HiddenSubPosition;
}
start.Y = -start.Y;