f8b0295...0671290
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@@ -523,30 +523,6 @@ namespace Barotrauma
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{
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maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
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}
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else
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{
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maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
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}
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}
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if (minX < 0.0f && maxX > Level.Loaded.Size.X)
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{
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//no walls found at either side, just use the initial spawnpos and hope for the best
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}
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else if (minX < 0)
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{
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//no wall found at the left side, spawn to the left from the right-side wall
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spawnPos.X = maxX - minWidth - 100.0f;
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}
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else if (maxX > Level.Loaded.Size.X)
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{
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//no wall found at right side, spawn to the right from the left-side wall
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spawnPos.X = minX + minWidth + 100.0f;
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}
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else
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{
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//walls found at both sides, use their midpoint
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spawnPos.X = (minX + maxX) / 2;
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}
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if (minX < 0.0f && maxX > Level.Loaded.Size.X)
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@@ -1016,26 +992,6 @@ namespace Barotrauma
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return closest;
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}
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public List<Hull> GetHulls(bool alsoFromConnectedSubs) => GetEntities(alsoFromConnectedSubs, Hull.hullList);
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public List<Gap> GetGaps(bool alsoFromConnectedSubs) => GetEntities(alsoFromConnectedSubs, Gap.GapList);
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public List<Item> GetItems(bool alsoFromConnectedSubs) => GetEntities(alsoFromConnectedSubs, Item.ItemList);
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public List<T> GetEntities<T>(bool includingConnectedSubs, List<T> list) where T : MapEntity
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{
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return list.FindAll(e => IsEntityFoundOnThisSub(e, includingConnectedSubs));
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}
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public bool IsEntityFoundOnThisSub(MapEntity entity, bool includingConnectedSubs)
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{
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if (entity.Submarine == this) { return true; }
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if (entity.Submarine == null) { return false; }
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if (includingConnectedSubs)
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{
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return GetConnectedSubs().Any(s => s == entity.Submarine && entity.Submarine.TeamID == TeamID);
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}
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return false;
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}
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/// <summary>
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/// Returns true if the sub is same as the other.
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/// </summary>
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