(62b9ca04f) Removed Berilia from the build

This commit is contained in:
Joonas Rikkonen
2019-06-15 19:43:32 +03:00
parent b70bfcfba4
commit 63999fc17b
40 changed files with 258 additions and 385 deletions
@@ -449,11 +449,12 @@ namespace Barotrauma
{
float depth = ActiveSprite.Depth - 0.0000015f;
DamagedSprite.Draw(spriteBatch,
new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
color * Math.Min(damageOverlayStrength, 1.0f), ActiveSprite.Origin,
-body.DrawRotation,
1.0f, spriteEffect, depth);
// TODO: enable when the damage overlay textures have been remade.
//DamagedSprite.Draw(spriteBatch,
// new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
// color * Math.Min(damageOverlayStrength, 1.0f), ActiveSprite.Origin,
// -body.DrawRotation,
// 1.0f, spriteEffect, depth);
}
if (GameMain.DebugDraw)