UI tweaks

This commit is contained in:
Regalis
2017-04-27 19:38:04 +03:00
parent 58de86a98f
commit 6397bc432e
5 changed files with 54 additions and 25 deletions
@@ -107,6 +107,7 @@ namespace Barotrauma
int width = 500, height = 400; int width = 500, height = 400;
GUIFrame backFrame = new GUIFrame(Rectangle.Empty, Color.Black*0.5f); GUIFrame backFrame = new GUIFrame(Rectangle.Empty, Color.Black*0.5f);
backFrame.Padding = Vector4.Zero;
GUIFrame frame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "", backFrame); GUIFrame frame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "", backFrame);
frame.Padding = new Vector4(30.0f, 30.0f, 30.0f, 30.0f); frame.Padding = new Vector4(30.0f, 30.0f, 30.0f, 30.0f);
+7 -3
View File
@@ -310,15 +310,19 @@ namespace Barotrauma
int centerWidth = Math.Max(rect.Width - uiSprite.Slices[0].Width - uiSprite.Slices[2].Width, 0); int centerWidth = Math.Max(rect.Width - uiSprite.Slices[0].Width - uiSprite.Slices[2].Width, 0);
int centerHeight = Math.Max(rect.Height - uiSprite.Slices[0].Height - uiSprite.Slices[8].Height, 0); int centerHeight = Math.Max(rect.Height - uiSprite.Slices[0].Height - uiSprite.Slices[8].Height, 0);
Vector2 scale = new Vector2(
MathHelper.Clamp((float)rect.Width / (uiSprite.Slices[0].Width + uiSprite.Slices[2].Width),0, 1),
MathHelper.Clamp((float)rect.Height / (uiSprite.Slices[0].Height + uiSprite.Slices[6].Height), 0, 1));
for (int x = 0; x < 3; x++) for (int x = 0; x < 3; x++)
{ {
int width = x == 1 ? centerWidth : uiSprite.Slices[x].Width; float width = (x == 1 ? centerWidth : uiSprite.Slices[x].Width) * scale.X;
for (int y = 0; y < 3; y++) for (int y = 0; y < 3; y++)
{ {
int height = y == 1 ? centerHeight : uiSprite.Slices[x + y * 3].Height; float height = (y == 1 ? centerHeight : uiSprite.Slices[x + y * 3].Height) * scale.Y;
spriteBatch.Draw(uiSprite.Sprite.Texture, spriteBatch.Draw(uiSprite.Sprite.Texture,
new Rectangle((int)pos.X, (int)pos.Y, width, height), new Rectangle((int)pos.X, (int)pos.Y, (int)width, (int)height),
uiSprite.Slices[x + y * 3], uiSprite.Slices[x + y * 3],
currColor * (currColor.A / 255.0f)); currColor * (currColor.A / 255.0f));
+14
View File
@@ -59,6 +59,20 @@ namespace Barotrauma
get { return box.Rect; } get { return box.Rect; }
} }
public override ScalableFont Font
{
get
{
return base.Font;
}
set
{
base.Font = value;
if (text != null) text.Font = value;
}
}
public GUITickBox(Rectangle rect, string label, Alignment alignment, GUIComponent parent) public GUITickBox(Rectangle rect, string label, Alignment alignment, GUIComponent parent)
: this(rect, label, alignment, GUI.Font, parent) : this(rect, label, alignment, GUI.Font, parent)
{ {
+27 -20
View File
@@ -1037,9 +1037,6 @@ namespace Barotrauma
private GUIComponent CreateEditingHUD(bool inGame=false) private GUIComponent CreateEditingHUD(bool inGame=false)
{ {
int width = 450;
int x = GameMain.GraphicsWidth/2-width/2, y = 10;
List<ObjectProperty> editableProperties = inGame ? GetProperties<InGameEditable>() : GetProperties<Editable>(); List<ObjectProperty> editableProperties = inGame ? GetProperties<InGameEditable>() : GetProperties<Editable>();
int requiredItemCount = 0; int requiredItemCount = 0;
@@ -1047,33 +1044,42 @@ namespace Barotrauma
{ {
foreach (ItemComponent ic in components) foreach (ItemComponent ic in components)
{ {
requiredItemCount += ic.requiredItems.Count; requiredItemCount += ic.requiredItems.Count;
} }
} }
editingHUD = new GUIFrame(new Rectangle(x, y, width, 70 + (editableProperties.Count + requiredItemCount) * 30), ""); int width = 450;
int height = 80 + requiredItemCount * 20;
int x = GameMain.GraphicsWidth / 2 - width / 2, y = 10;
foreach (var objectProperty in editableProperties)
{
var editable = objectProperty.Attributes.OfType<Editable>().FirstOrDefault();
if (editable != null) height += (int)(Math.Ceiling(editable.MaxLength / 40.0f) * 18.0f) + 5;
}
editingHUD = new GUIFrame(new Rectangle(x, y, width, height), "");
editingHUD.Padding = new Vector4(10, 10, 0, 0); editingHUD.Padding = new Vector4(10, 10, 0, 0);
editingHUD.UserData = this; editingHUD.UserData = this;
new GUITextBlock(new Rectangle(0, 0, 100, 20), prefab.Name, "", new GUITextBlock(new Rectangle(0, 0, 100, 20), prefab.Name, "",
Alignment.TopLeft, Alignment.TopLeft, editingHUD, false, GUI.LargeFont); Alignment.TopLeft, Alignment.TopLeft, editingHUD, false, GUI.LargeFont);
y += 20; y += 25;
if (!inGame) if (!inGame)
{ {
if (prefab.IsLinkable) if (prefab.IsLinkable)
{ {
new GUITextBlock(new Rectangle(0, 0, 0, 20), "Hold space to link to another item", new GUITextBlock(new Rectangle(0, 5, 0, 20), "Hold space to link to another item",
"", Alignment.TopRight, Alignment.TopRight, editingHUD).Font = GUI.SmallFont; "", Alignment.TopRight, Alignment.TopRight, editingHUD).Font = GUI.SmallFont;
y += 25;
} }
foreach (ItemComponent ic in components) foreach (ItemComponent ic in components)
{ {
foreach (RelatedItem relatedItem in ic.requiredItems) foreach (RelatedItem relatedItem in ic.requiredItems)
{ {
new GUITextBlock(new Rectangle(0, y, 100, 20), ic.Name + ": " + relatedItem.Type.ToString() + " required", "", editingHUD); new GUITextBlock(new Rectangle(0, y, 100, 15), ic.Name + ": " + relatedItem.Type.ToString() + " required", "", Alignment.TopLeft, Alignment.CenterLeft, editingHUD, false, GUI.SmallFont);
GUITextBox namesBox = new GUITextBox(new Rectangle(-10, y, 160, 20), Alignment.Right, "", editingHUD); GUITextBox namesBox = new GUITextBox(new Rectangle(-10, y, 160, 15), Alignment.Right, "", editingHUD);
namesBox.Font = GUI.SmallFont;
PropertyDescriptorCollection properties = TypeDescriptor.GetProperties (relatedItem); PropertyDescriptorCollection properties = TypeDescriptor.GetProperties (relatedItem);
PropertyDescriptor property = properties.Find("JoinedNames", false); PropertyDescriptor property = properties.Find("JoinedNames", false);
@@ -1083,24 +1089,25 @@ namespace Barotrauma
namesBox.OnEnterPressed = EnterProperty; namesBox.OnEnterPressed = EnterProperty;
namesBox.OnTextChanged = PropertyChanged; namesBox.OnTextChanged = PropertyChanged;
y += 30; y += 20;
} }
} }
if (requiredItemCount > 0) y += 10;
} }
foreach (var objectProperty in editableProperties) foreach (var objectProperty in editableProperties)
{ {
int height = 20; int boxHeight = 18;
var editable = objectProperty.Attributes.OfType<Editable>().FirstOrDefault(); var editable = objectProperty.Attributes.OfType<Editable>().FirstOrDefault();
if (editable != null) height = (int)(Math.Ceiling(editable.MaxLength / 20.0f) * 20.0f); if (editable != null) boxHeight = (int)(Math.Ceiling(editable.MaxLength / 40.0f) * 18.0f);
object value = objectProperty.GetValue(); object value = objectProperty.GetValue();
if (value is bool) if (value is bool)
{ {
GUITickBox propertyTickBox = new GUITickBox(new Rectangle(10, y, 20, 20), objectProperty.Name, GUITickBox propertyTickBox = new GUITickBox(new Rectangle(10, y, 18, 18), objectProperty.Name,
Alignment.Left, editingHUD); Alignment.Left, editingHUD);
propertyTickBox.Font = GUI.SmallFont;
propertyTickBox.Selected = (bool)value; propertyTickBox.Selected = (bool)value;
@@ -1109,11 +1116,11 @@ namespace Barotrauma
} }
else else
{ {
new GUITextBlock(new Rectangle(0, y, 100, 18), objectProperty.Name, "", Alignment.TopLeft, Alignment.Left, editingHUD, false, GUI.SmallFont);
new GUITextBlock(new Rectangle(0, y, 100, 20), objectProperty.Name, Color.Transparent, Color.White, Alignment.Left, "", editingHUD); GUITextBox propertyBox = new GUITextBox(new Rectangle(180, y, 250, boxHeight), "", editingHUD);
propertyBox.Font = GUI.SmallFont;
GUITextBox propertyBox = new GUITextBox(new Rectangle(180, y, 250, height), "", editingHUD); if (boxHeight > 18) propertyBox.Wrap = true;
if (height > 20) propertyBox.Wrap = true;
if (value != null) if (value != null)
{ {
@@ -1133,7 +1140,7 @@ namespace Barotrauma
propertyBox.OnTextChanged = PropertyChanged; propertyBox.OnTextChanged = PropertyChanged;
} }
y = y + height + 10; y = y + boxHeight + 5;
} }
return editingHUD; return editingHUD;
+5 -2
View File
@@ -260,7 +260,8 @@ namespace Barotrauma
//mission type ------------------------------------------------------------------ //mission type ------------------------------------------------------------------
missionTypeBlock = new GUITextBlock(new Rectangle(columnX, 0, 300, 20), "Mission type:", "", Alignment.BottomLeft, Alignment.TopLeft, infoFrame); missionTypeBlock = new GUITextBlock(new Rectangle(columnX, -10, 300, 20), "Mission type:", "", Alignment.BottomLeft, Alignment.CenterLeft, infoFrame);
missionTypeBlock.Padding = Vector4.Zero;
missionTypeBlock.UserData = 0; missionTypeBlock.UserData = 0;
missionTypeButtons = new GUIButton[2]; missionTypeButtons = new GUIButton[2];
@@ -268,7 +269,7 @@ namespace Barotrauma
missionTypeButtons[0] = new GUIButton(new Rectangle(100, 0, 20, 20), "<", Alignment.BottomLeft, "", missionTypeBlock); missionTypeButtons[0] = new GUIButton(new Rectangle(100, 0, 20, 20), "<", Alignment.BottomLeft, "", missionTypeBlock);
missionTypeButtons[0].UserData = -1; missionTypeButtons[0].UserData = -1;
new GUITextBlock(new Rectangle(120, 0, 80, 20), "Random", "", Alignment.BottomLeft, Alignment.TopCenter, missionTypeBlock).UserData = 0; new GUITextBlock(new Rectangle(120, 0, 80, 20), "Random", "", Alignment.BottomLeft, Alignment.Center, missionTypeBlock).UserData = 0;
missionTypeButtons[1] = new GUIButton(new Rectangle(200, 0, 20, 20), ">", Alignment.BottomLeft, "", missionTypeBlock); missionTypeButtons[1] = new GUIButton(new Rectangle(200, 0, 20, 20), ">", Alignment.BottomLeft, "", missionTypeBlock);
missionTypeButtons[1].UserData = 1; missionTypeButtons[1].UserData = 1;
@@ -342,6 +343,8 @@ namespace Barotrauma
public override void Select() public override void Select()
{ {
if (GameMain.NetworkMember == null) return;
GameMain.LightManager.LosEnabled = false; GameMain.LightManager.LosEnabled = false;
textBox.Select(); textBox.Select();