diff --git a/Barotrauma/BarotraumaClient/Source/DebugConsole.cs b/Barotrauma/BarotraumaClient/Source/DebugConsole.cs index 98320ab69..f8a34fd0f 100644 --- a/Barotrauma/BarotraumaClient/Source/DebugConsole.cs +++ b/Barotrauma/BarotraumaClient/Source/DebugConsole.cs @@ -401,6 +401,18 @@ namespace Barotrauma GameMain.CharacterEditorScreen.Select(); })); + commands.Add(new Command("money", "", args => + { + if (args.Length == 0) { return; } + if (GameMain.GameSession.GameMode is CampaignMode campaign) + { + if (int.TryParse(args[0], out int money)) + { + campaign.Money += money; + } + } + }, isCheat: true)); + AssignRelayToServer("kick", false); AssignRelayToServer("kickid", false); AssignRelayToServer("ban", false); diff --git a/Barotrauma/BarotraumaShared/Source/DebugConsole.cs b/Barotrauma/BarotraumaShared/Source/DebugConsole.cs index 39d8abd87..b8c515cc1 100644 --- a/Barotrauma/BarotraumaShared/Source/DebugConsole.cs +++ b/Barotrauma/BarotraumaShared/Source/DebugConsole.cs @@ -609,13 +609,13 @@ namespace Barotrauma } }, isCheat: true)); - commands.Add(new Command("water|editwater", "water/editwater: Toggle water editing. Allows adding water into rooms by holding the left mouse button and removing it by holding the right mouse button.", (string[] args) => + commands.Add(new Command("eventmanager", "eventmanager: Toggle event manager on/off. No new random events are created when the event manager is disabled.", (string[] args) => { Hull.EditWater = !Hull.EditWater; NewMessage(Hull.EditWater ? "Water editing on" : "Water editing off", Color.White); }, isCheat: true)); - commands.Add(new Command("fire|editfire", "fire/editfire: Allows putting up fires by left clicking.", (string[] args) => + commands.Add(new Command("water|editwater", "water/editwater: Toggle water editing. Allows adding water into rooms by holding the left mouse button and removing it by holding the right mouse button.", (string[] args) => { Hull.EditFire = !Hull.EditFire; NewMessage(Hull.EditFire ? "Fire spawning on" : "Fire spawning off", Color.White); @@ -988,18 +988,6 @@ namespace Barotrauma #endif NewMessage("Set packet duplication to " + (int)(duplicates * 100) + "%.", Color.White); })); - - commands.Add(new Command("money", "", args => - { - if (args.Length == 0) { return; } - if (GameMain.GameSession.GameMode is CampaignMode campaign) - { - if (int.TryParse(args[0], out int money)) - { - campaign.Money += money; - } - } - }, isCheat: true)); #endif //"dummy commands" that only exist so that the server can give clients permissions to use them