This commit is contained in:
Evil Factory
2022-02-24 14:30:39 -03:00
364 changed files with 10838 additions and 3966 deletions
@@ -99,6 +99,14 @@ namespace Barotrauma
private readonly ItemInventory ownInventory;
private Rectangle defaultRect;
/// <summary>
/// Unscaled rect
/// </summary>
public Rectangle DefaultRect
{
get { return defaultRect; }
set { defaultRect = value; }
}
private Dictionary<string, Connection> connections;
@@ -236,6 +244,13 @@ namespace Barotrauma
/// </summary>
public bool IsInteractable(Character character)
{
#if CLIENT
if (Screen.Selected is EditorScreen)
{
return true;
}
#endif
if (character != null && character.IsOnPlayerTeam)
{
return IsPlayerTeamInteractable;
@@ -263,6 +278,7 @@ namespace Barotrauma
if (Screen.Selected == GameMain.SubEditorScreen)
{
SetContainedItemPositions();
GetComponent<LightComponent>()?.SetLightSourceTransform();
}
#endif
}
@@ -733,12 +749,12 @@ namespace Barotrauma
"Disclaimer: It's possible or even likely that the views block each other, if they were not designed to be viewed together!")]
public bool DisplaySideBySideWhenLinked { get; set; }
public IEnumerable<Repairable> Repairables
public List<Repairable> Repairables
{
get { return repairables; }
}
public IEnumerable<ItemComponent> Components
public List<ItemComponent> Components
{
get { return components; }
}
@@ -756,7 +772,7 @@ namespace Barotrauma
get { return Position.X; }
private set
{
Move(new Vector2((value - Position.X) * Scale, 0.0f));
Move(new Vector2(value * Scale, 0.0f));
}
}
/// <summary>
@@ -767,7 +783,7 @@ namespace Barotrauma
get { return Position.Y; }
private set
{
Move(new Vector2(0.0f, (value - Position.Y) * Scale));
Move(new Vector2(0.0f, value * Scale));
}
}
@@ -783,7 +799,7 @@ namespace Barotrauma
}
private readonly List<ISerializableEntity> allPropertyObjects = new List<ISerializableEntity>();
public IEnumerable<ISerializableEntity> AllPropertyObjects
public IReadOnlyList<ISerializableEntity> AllPropertyObjects
{
get { return allPropertyObjects; }
}
@@ -840,7 +856,16 @@ namespace Barotrauma
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "body":
body = new PhysicsBody(subElement, ConvertUnits.ToSimUnits(Position), Scale);
float density = subElement.GetAttributeFloat("density", 10.0f);
float minDensity = subElement.GetAttributeFloat("mindensity", density);
float maxDensity = subElement.GetAttributeFloat("maxdensity", density);
if (minDensity < maxDensity)
{
var rand = new Random(ID);
density = MathHelper.Lerp(minDensity, maxDensity, (float)rand.NextDouble());
}
body = new PhysicsBody(subElement, ConvertUnits.ToSimUnits(Position), Scale, density);
string collisionCategory = subElement.GetAttributeString("collisioncategory", null);
if ((Prefab.DamagedByProjectiles || Prefab.DamagedByMeleeWeapons) && Condition > 0)
{
@@ -866,9 +891,8 @@ namespace Barotrauma
}
}
}
body.FarseerBody.AngularDamping = element.GetAttributeFloat("angulardamping", 0.2f);
body.FarseerBody.LinearDamping = element.GetAttributeFloat("lineardamping", 0.1f);
body.FarseerBody.AngularDamping = subElement.GetAttributeFloat("angulardamping", 0.2f);
body.FarseerBody.LinearDamping = subElement.GetAttributeFloat("lineardamping", 0.1f);
body.UserData = this;
break;
case "trigger":
@@ -1080,7 +1104,7 @@ namespace Barotrauma
allPropertyObjects.Add(component);
components.Add(component);
if (component.IsActive || component.Parent != null || (component.IsActiveConditionals != null && component.IsActiveConditionals.Any()))
if (component.IsActive || component.UpdateWhenInactive || component.Parent != null || (component.IsActiveConditionals != null && component.IsActiveConditionals.Any()))
{
updateableComponents.Add(component);
}
@@ -1093,7 +1117,7 @@ namespace Barotrauma
#endif
//component doesn't need to be updated if it isn't active, doesn't have a parent that could activate it,
//nor status effects, sounds or conditionals that would need to run
if (!isActive &&
if (!isActive && !component.UpdateWhenInactive &&
!hasSounds &&
component.Parent == null &&
(component.IsActiveConditionals == null || !component.IsActiveConditionals.Any()) &&
@@ -1587,7 +1611,7 @@ namespace Barotrauma
float damageAmount = attack.GetItemDamage(deltaTime);
Condition -= damageAmount;
if (damageAmount > 0)
if (damageAmount >= Prefab.OnDamagedThreshold)
{
ApplyStatusEffects(ActionType.OnDamaged, 1.0f);
}
@@ -1673,7 +1697,7 @@ namespace Barotrauma
ic.WasUsed = false;
ic.WasSecondaryUsed = false;
if (ic.IsActive)
if (ic.IsActive || ic.UpdateWhenInactive)
{
if (condition <= 0.0f)
{
@@ -1741,7 +1765,7 @@ namespace Barotrauma
}
else
{
if (updateableComponents.Count == 0 && aiTarget == null && !hasStatusEffectsOfType[(int)ActionType.Always] && (body == null || !body.Enabled))
if (updateableComponents.Count == 0 && !hasStatusEffectsOfType[(int)ActionType.Always] && (body == null || !body.Enabled))
{
#if CLIENT
positionBuffer.Clear();
@@ -1810,7 +1834,7 @@ namespace Barotrauma
/// </summary>
private void ApplyWaterForces()
{
if (body.Mass <= 0.0f)
if (body.Mass <= 0.0f || body.Density <= 0.0f)
{
return;
}
@@ -1845,9 +1869,17 @@ namespace Barotrauma
if (transformDirty) { return false; }
var projectile = GetComponent<Projectile>();
if (projectile?.IgnoredBodies != null)
if (projectile != null)
{
if (projectile.IgnoredBodies.Contains(f2.Body)) { return false; }
//ignore character colliders (a projectile only hits limbs)
if (f2.CollisionCategories == Physics.CollisionCharacter && f2.Body.UserData is Character)
{
return false;
}
if (projectile.IgnoredBodies != null)
{
if (projectile.IgnoredBodies.Contains(f2.Body)) { return false; }
}
}
contact.GetWorldManifold(out Vector2 normal, out _);
@@ -1971,7 +2003,7 @@ namespace Barotrauma
return connectedComponents;
}
private void GetConnectedComponentsRecursive<T>(HashSet<Connection> alreadySearched, List<T> connectedComponents) where T : ItemComponent
private void GetConnectedComponentsRecursive<T>(HashSet<Connection> alreadySearched, List<T> connectedComponents, bool ignoreInactiveRelays = false) where T : ItemComponent
{
ConnectionPanel connectionPanel = GetComponent<ConnectionPanel>();
if (connectionPanel == null) { return; }
@@ -1980,18 +2012,18 @@ namespace Barotrauma
{
if (alreadySearched.Contains(c)) { continue; }
alreadySearched.Add(c);
GetConnectedComponentsRecursive(c, alreadySearched, connectedComponents);
GetConnectedComponentsRecursive(c, alreadySearched, connectedComponents, ignoreInactiveRelays);
}
}
/// <summary>
/// Note: This function generates garbage and might be a bit too heavy to be used once per frame.
/// </summary>
public List<T> GetConnectedComponentsRecursive<T>(Connection c) where T : ItemComponent
public List<T> GetConnectedComponentsRecursive<T>(Connection c, bool ignoreInactiveRelays = false) where T : ItemComponent
{
List<T> connectedComponents = new List<T>();
HashSet<Connection> alreadySearched = new HashSet<Connection>();
GetConnectedComponentsRecursive(c, alreadySearched, connectedComponents);
GetConnectedComponentsRecursive(c, alreadySearched, connectedComponents, ignoreInactiveRelays);
return connectedComponents;
}
@@ -2008,7 +2040,7 @@ namespace Barotrauma
("signal_in2", "signal_out")
};
private void GetConnectedComponentsRecursive<T>(Connection c, HashSet<Connection> alreadySearched, List<T> connectedComponents) where T : ItemComponent
private void GetConnectedComponentsRecursive<T>(Connection c, HashSet<Connection> alreadySearched, List<T> connectedComponents, bool ignoreInactiveRelays) where T : ItemComponent
{
alreadySearched.Add(c);
@@ -2033,12 +2065,18 @@ namespace Barotrauma
foreach (Connection wifiOutput in receiverConnections)
{
if ((wifiOutput.IsOutput == recipient.IsOutput) || alreadySearched.Contains(wifiOutput)) { continue; }
GetConnectedComponentsRecursive(wifiOutput, alreadySearched, connectedComponents);
GetConnectedComponentsRecursive(wifiOutput, alreadySearched, connectedComponents, ignoreInactiveRelays);
}
}
}
recipient.Item.GetConnectedComponentsRecursive(recipient, alreadySearched, connectedComponents);
recipient.Item.GetConnectedComponentsRecursive(recipient, alreadySearched, connectedComponents, ignoreInactiveRelays);
}
if (ignoreInactiveRelays)
{
var relay = GetComponent<RelayComponent>();
if (relay != null && !relay.IsOn) { return; }
}
foreach ((string input, string output) in connectionPairs)
@@ -2049,7 +2087,7 @@ namespace Barotrauma
if (pairedConnection != null)
{
if (alreadySearched.Contains(pairedConnection)) { continue; }
GetConnectedComponentsRecursive(pairedConnection, alreadySearched, connectedComponents);
GetConnectedComponentsRecursive(pairedConnection, alreadySearched, connectedComponents, ignoreInactiveRelays);
}
}
else if (output == c.Name)
@@ -2058,7 +2096,7 @@ namespace Barotrauma
if (pairedConnection != null)
{
if (alreadySearched.Contains(pairedConnection)) { continue; }
GetConnectedComponentsRecursive(pairedConnection, alreadySearched, connectedComponents);
GetConnectedComponentsRecursive(pairedConnection, alreadySearched, connectedComponents, ignoreInactiveRelays);
}
}
}
@@ -2114,9 +2152,14 @@ namespace Barotrauma
//if the signal has been passed through this item multiple times already, interrupt it to prevent infinite loops
if (signal.stepsTaken > 5 && signal.source != null)
{
if (signal.source.LastSentSignalRecipients.AtLeast(3, recipient => recipient == connection))
int duplicateRecipients = 0;
foreach (var recipient in signal.source.LastSentSignalRecipients)
{
return;
if (recipient == connection)
{
duplicateRecipients++;
if (duplicateRecipients > 2) { return; }
}
}
}
@@ -2127,7 +2170,16 @@ namespace Barotrauma
//if there's an equal signal waiting to be sent
//to the same connection, don't add a new one
signal.stepsTaken = 0;
if (!delayedSignals.Any(s => s.Connection == connection && s.Signal.source == signal.source && s.Signal.value == signal.value && s.Signal.sender == signal.sender))
bool duplicateFound = false;
foreach (var s in delayedSignals)
{
if (s.Connection == connection && s.Signal.source == signal.source && s.Signal.value == signal.value && s.Signal.sender == signal.sender)
{
duplicateFound = true;
break;
}
}
if (!duplicateFound)
{
delayedSignals.Add((signal, connection));
CoroutineManager.StartCoroutine(DelaySignal(signal, connection));
@@ -2135,16 +2187,17 @@ namespace Barotrauma
}
else
{
foreach (StatusEffect effect in connection.Effects)
if (connection.Effects != null && signal.value != "0" && !string.IsNullOrEmpty(signal.value))
{
if (condition <= 0.0f && effect.type != ActionType.OnBroken) { continue; }
if (signal.value != "0" && !string.IsNullOrEmpty(signal.value)) { ApplyStatusEffect(effect, ActionType.OnUse, (float)Timing.Step); }
foreach (StatusEffect effect in connection.Effects)
{
if (condition <= 0.0f && effect.type != ActionType.OnBroken) { continue; }
ApplyStatusEffect(effect, ActionType.OnUse, (float)Timing.Step);
}
}
signal.source ??= this;
connection.SendSignal(signal);
}
}
private IEnumerable<CoroutineStatus> DelaySignal(Signal signal, Connection connection)
@@ -2171,7 +2224,7 @@ namespace Barotrauma
foreach (Rectangle trigger in Prefab.Triggers)
{
transformedTrigger = TransformTrigger(trigger, true);
if (Submarine.RectContains(transformedTrigger, worldPosition)) return true;
if (Submarine.RectContains(transformedTrigger, worldPosition)) { return true; }
}
transformedTrigger = Rectangle.Empty;
@@ -2185,7 +2238,10 @@ namespace Barotrauma
public bool TryInteract(Character user, bool ignoreRequiredItems = false, bool forceSelectKey = false, bool forceUseKey = false)
{
if (CampaignInteractionType != CampaignMode.InteractionType.None) { return false; }
if (CampaignMode.BlocksInteraction(CampaignInteractionType))
{
return false;
}
bool picked = false, selected = false;
#if CLIENT
@@ -2475,8 +2531,6 @@ namespace Barotrauma
}
if (remove) { Spawner?.AddToRemoveQueue(this); }
}
@@ -2866,6 +2920,14 @@ namespace Barotrauma
string name = element.Attribute("name").Value;
string identifier = element.GetAttributeString("identifier", "");
if (string.IsNullOrWhiteSpace(name) && string.IsNullOrWhiteSpace(identifier))
{
string errorMessage = "Failed to load an item (both name and identifier were null):\n"+element.ToString();
DebugConsole.ThrowError(errorMessage);
GameAnalyticsManager.AddErrorEventOnce("Item.Load:NameAndIdentifierNull", GameAnalyticsManager.ErrorSeverity.Error, errorMessage);
return null;
}
string pendingSwap = element.GetAttributeString("pendingswap", "");
ItemPrefab appliedSwap = null;
ItemPrefab oldPrefab = null;
@@ -3241,6 +3303,9 @@ namespace Barotrauma
foreach (ItemComponent ic in components)
{
ic.Remove();
#if CLIENT
ic.GuiFrame = null;
#endif
}
ItemList.Remove(this);
@@ -3290,4 +3355,17 @@ namespace Barotrauma
}
}
}
class AbilityApplyTreatment : AbilityObject, IAbilityCharacter, IAbilityItem
{
public Character Character { get; set; }
public Character User { get; set; }
public Item Item { get; set; }
public AbilityApplyTreatment(Character user, Character target, Item item)
{
Character = target;
User = user;
Item = item;
}
}
}