This commit is contained in:
Evil Factory
2022-02-24 14:30:39 -03:00
364 changed files with 10838 additions and 3966 deletions
@@ -8,12 +8,15 @@ using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class WifiComponent : ItemComponent
partial class WifiComponent : ItemComponent, IServerSerializable
{
private static readonly List<WifiComponent> list = new List<WifiComponent>();
const int ChannelMemorySize = 10;
private const int MinChannel = 0;
private const int MaxChannel = 10000;
private float range;
private int channel;
@@ -24,6 +27,7 @@ namespace Barotrauma.Items.Components
private readonly int[] channelMemory = new int[ChannelMemorySize];
private Connection signalInConnection;
private Connection signalOutConnection;
[Serialize(CharacterTeamType.None, true, description: "WiFi components can only communicate with components that have the same Team ID.", alwaysUseInstanceValues: true)]
@@ -48,7 +52,7 @@ namespace Barotrauma.Items.Components
get { return channel; }
set
{
channel = MathHelper.Clamp(value, 0, 10000);
channel = MathHelper.Clamp(value, MinChannel, MaxChannel);
}
}
@@ -113,6 +117,7 @@ namespace Barotrauma.Items.Components
if (item.Connections != null)
{
signalOutConnection = item.Connections.Find(c => c.Name == "signal_out");
signalInConnection = item.Connections.Find(c => c.Name == "signal_in");
}
if (channelMemory.All(m => m == 0))
{
@@ -227,6 +232,18 @@ namespace Barotrauma.Items.Components
if (wifiComp.signalOutConnection != null)
{
if (signal.source != null && wifiComp.signalInConnection != null)
{
if (signal.source.LastSentSignalRecipients.Contains(wifiComp.signalInConnection))
{
//signal already passed through this wifi component -> stop here to prevent an infinite loop
continue;
}
else
{
signal.source.LastSentSignalRecipients.Add(wifiComp.signalInConnection);
}
}
wifiComp.item.SendSignal(s, wifiComp.signalOutConnection);
}
@@ -301,7 +318,14 @@ namespace Barotrauma.Items.Components
case "set_channel":
if (int.TryParse(signal.value, out int newChannel))
{
int prevChannel = Channel;
Channel = newChannel;
if (prevChannel != Channel)
{
#if SERVER
item.CreateServerEvent(this);
#endif
}
}
break;
case "set_range":