Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git
This commit is contained in:
@@ -522,6 +522,7 @@ namespace Barotrauma
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if (targetCharacter == null) { return; }
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targetCharacter.GodMode = !targetCharacter.GodMode;
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NewMessage((targetCharacter.GodMode ? "Enabled godmode on " : "Disabled godmode on " + targetCharacter.Name), Color.White);
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},
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() =>
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{
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@@ -978,15 +979,18 @@ namespace Barotrauma
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else
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{
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NewMessage("Level seed: " + Level.Loaded.Seed);
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NewMessage("Level size: " + Level.Loaded.Size.X+"x"+ Level.Loaded.Size.Y);
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NewMessage("Level generation params: " + Level.Loaded.GenerationParams.Identifier);
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NewMessage("Adjacent locations: " + (Level.Loaded.StartLocation?.Type.Identifier ?? "none") + ", " + (Level.Loaded.StartLocation?.Type.Identifier ?? "none"));
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NewMessage("Mirrored: " + Level.Loaded.Mirrored);
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NewMessage("Level size: " + Level.Loaded.Size.X + "x" + Level.Loaded.Size.Y);
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NewMessage("Minimum main path width: " + (Level.Loaded.LevelData?.MinMainPathWidth?.ToString() ?? "unknown"));
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}
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},null));
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commands.Add(new Command("teleportsub", "teleportsub [start/end/cursor]: Teleport the submarine to the position of the cursor, or the start or end of the level. WARNING: does not take outposts into account, so often leads to physics glitches. Only use for debugging.", (string[] args) =>
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{
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if (Submarine.MainSub == null || Level.Loaded == null) return;
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if (Level.Loaded.Type == LevelData.LevelType.Outpost)
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if (Submarine.MainSub == null) { return; }
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if (Level.Loaded?.Type == LevelData.LevelType.Outpost && GameMain.GameSession != null)
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{
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NewMessage("The teleportsub command is unavailable in outpost levels!", Color.Red);
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return;
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@@ -1002,6 +1006,11 @@ namespace Barotrauma
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}
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else if (args[0].Equals("start", StringComparison.OrdinalIgnoreCase))
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{
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if (Level.Loaded == null)
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{
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NewMessage("Can't teleport the sub to the start of the level (no level loaded).", Color.Red);
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return;
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}
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Vector2 pos = Level.Loaded.StartPosition;
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if (Level.Loaded.StartOutpost != null)
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{
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@@ -1011,6 +1020,11 @@ namespace Barotrauma
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}
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else
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{
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if (Level.Loaded == null)
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{
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NewMessage("Can't teleport the sub to the end of the level (no level loaded).", Color.Red);
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return;
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}
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Vector2 pos = Level.Loaded.EndPosition;
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if (Level.Loaded.EndOutpost != null)
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{
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@@ -1033,6 +1047,20 @@ namespace Barotrauma
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throw new Exception("crash command issued");
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}));
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commands.Add(new Command("fastforward", "fastforward [seconds]: Fast forwards the game by x seconds. Note that large numbers may cause a long freeze.", (string[] args) =>
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{
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float seconds = 0;
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if (args.Length > 0) { float.TryParse(args[0], out seconds); }
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System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
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sw.Start();
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for (int i = 0; i < seconds * Timing.FixedUpdateRate; i++)
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{
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Screen.Selected?.Update(Timing.Step);
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}
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sw.Stop();
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NewMessage($"Fast-forwarded by {seconds} seconds (took {sw.ElapsedMilliseconds / 1000.0f} s).");
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}));
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commands.Add(new Command("removecharacter", "removecharacter [character name]: Immediately deletes the specified character.", (string[] args) =>
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{
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if (args.Length == 0) { return; }
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@@ -1190,6 +1218,7 @@ namespace Barotrauma
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{
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foreach (Item it in Item.ItemList)
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{
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if (it.GetComponent<GeneticMaterial>() != null) { continue; }
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it.Condition = it.MaxCondition;
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}
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}, null, true));
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@@ -1524,6 +1553,7 @@ namespace Barotrauma
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if (int.TryParse(args[0], out int money))
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{
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campaign.Money += money;
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GameAnalyticsManager.AddMoneyGainedEvent(money, GameAnalyticsManager.MoneySource.Cheat, "console");
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}
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else
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{
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