Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git
This commit is contained in:
+14
-3
@@ -417,7 +417,7 @@ namespace Barotrauma
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if (orderGiver == null) { return null; }
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newObjective = new AIObjectiveGoTo(orderGiver, character, this, repeat: true, priorityModifier: priorityModifier)
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{
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CloseEnough = Rand.Range(80, 100),
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CloseEnough = Rand.Range(80f, 100f),
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CloseEnoughMultiplier = Math.Min(1 + HumanAIController.CountCrew(c => c.ObjectiveManager.HasOrder<AIObjectiveGoTo>(o => o.Target == orderGiver), onlyBots: true) * Rand.Range(0.8f, 1f), 4),
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ExtraDistanceOutsideSub = 100,
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ExtraDistanceWhileSwimming = 100,
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@@ -431,7 +431,7 @@ namespace Barotrauma
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case "wait":
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newObjective = new AIObjectiveGoTo(order.TargetSpatialEntity ?? character, character, this, repeat: true, priorityModifier: priorityModifier)
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{
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AllowGoingOutside = character.Submarine == null || (order.TargetSpatialEntity != null && character.Submarine != order.TargetSpatialEntity.Submarine)
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AllowGoingOutside = true
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};
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break;
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case "return":
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@@ -477,6 +477,12 @@ namespace Barotrauma
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case "fightintruders":
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newObjective = new AIObjectiveFightIntruders(character, this, priorityModifier);
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break;
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case "assaultenemy":
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newObjective = new AIObjectiveFightIntruders(character, this, priorityModifier)
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{
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TargetCharactersInOtherSubs = true
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};
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break;
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case "steer":
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var steering = (order?.TargetEntity as Item)?.GetComponent<Steering>();
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if (steering != null) { steering.PosToMaintain = steering.Item.Submarine?.WorldPosition; }
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@@ -652,7 +658,12 @@ namespace Barotrauma
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public bool IsOrder(AIObjective objective)
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{
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return objective == ForcedOrder || CurrentOrders.Any(o => o.Objective == objective);
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if (objective == ForcedOrder) { return true; }
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foreach (var order in CurrentOrders)
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{
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if (order.Objective == objective) { return true; }
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}
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return false;
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}
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public bool HasOrders()
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