Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git
This commit is contained in:
@@ -222,33 +222,6 @@ namespace Barotrauma.Networking
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if (shuttle != null) { GameMain.NetLobbyScreen.SelectedShuttle = shuttle; }
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}
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List<SubmarineInfo> campaignSubs = new List<SubmarineInfo>();
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if (serverSettings.CampaignSubmarines != null && serverSettings.CampaignSubmarines.Length > 0)
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{
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string[] submarines = serverSettings.CampaignSubmarines.Split(ServerSettings.SubmarineSeparatorChar);
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for (int i = 0; i < submarines.Length; i++)
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{
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SubmarineInfo subInfo = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == submarines[i]);
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if (subInfo != null && subInfo.IsCampaignCompatible)
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{
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campaignSubs.Add(subInfo);
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}
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}
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}
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else
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{
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// Add vanilla submarines by default
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for (int i = 0; i < SubmarineInfo.SavedSubmarines.Count(); i++)
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{
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SubmarineInfo subInfo = SubmarineInfo.SavedSubmarines.ElementAt(i);
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if (subInfo.IsVanillaSubmarine() && subInfo.IsCampaignCompatible)
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{
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campaignSubs.Add(SubmarineInfo.SavedSubmarines.ElementAt(i));
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}
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}
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}
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GameMain.NetLobbyScreen.CampaignSubmarines = campaignSubs;
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started = true;
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GameAnalyticsManager.AddDesignEvent("GameServer:Start");
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@@ -763,7 +736,15 @@ namespace Barotrauma.Networking
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}
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break;
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case ClientPacketHeader.REQUEST_STARTGAMEFINALIZE:
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if (gameStarted && connectedClient != null)
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if (connectedClient == null)
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{
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DebugConsole.AddWarning("Received a REQUEST_STARTGAMEFINALIZE message. Client not connected, ignoring the message.");
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}
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else if (!gameStarted)
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{
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DebugConsole.AddWarning("Received a REQUEST_STARTGAMEFINALIZE message. Game not started, ignoring the message.");
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}
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else
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{
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SendRoundStartFinalize(connectedClient);
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}
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@@ -783,7 +764,7 @@ namespace Barotrauma.Networking
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string seed = inc.ReadString();
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string subName = inc.ReadString();
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string subHash = inc.ReadString();
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CampaignSettings settings = new CampaignSettings(inc);
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CampaignSettings settings = new CampaignSettings(inc);
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var matchingSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
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@@ -806,6 +787,7 @@ namespace Barotrauma.Networking
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{
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ServerSettings.RadiationEnabled = settings.RadiationEnabled;
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ServerSettings.MaxMissionCount = settings.MaxMissionCount;
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ServerSettings.SaveSettings();
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MultiPlayerCampaign.StartNewCampaign(localSavePath, matchingSub.FilePath, seed, settings);
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}
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}
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@@ -845,6 +827,9 @@ namespace Barotrauma.Networking
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case ClientPacketHeader.CREW:
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ReadCrewMessage(inc, connectedClient);
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break;
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case ClientPacketHeader.MEDICAL:
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ReadMedicalMessage(inc, connectedClient);
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break;
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case ClientPacketHeader.READY_CHECK:
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ReadyCheck.ServerRead(inc, connectedClient);
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break;
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@@ -885,6 +870,12 @@ namespace Barotrauma.Networking
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case ClientNetError.MISSING_ENTITY:
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UInt16 eventID = inc.ReadUInt16();
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UInt16 entityID = inc.ReadUInt16();
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byte subCount = inc.ReadByte();
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List<string> subNames = new List<string>();
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for (int i = 0; i < subCount; i++)
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{
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subNames.Add(inc.ReadString());
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}
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Entity entity = Entity.FindEntityByID(entityID);
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if (entity == null)
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{
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@@ -892,16 +883,23 @@ namespace Barotrauma.Networking
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}
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else if (entity is Character character)
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{
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errorStr = "Missing character " + character.Name + " (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
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errorStrNoName = "Missing character " + character.SpeciesName + "(event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
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errorStr = $"Missing character {character.Name} (event id {eventID}, entity id {entityID}).";
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errorStrNoName = $"Missing character {character.SpeciesName} (event id {eventID}, entity id {entityID}).";
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}
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else if (entity is Item item)
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{
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errorStr = errorStrNoName = "Missing item " + item.Name + " (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
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errorStr = errorStrNoName = $"Missing item {item.Name}, sub: {item.Submarine?.Info?.Name ?? "none"} (event id {eventID}, entity id {entityID}).";
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}
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else
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{
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errorStr = errorStrNoName = "Missing entity " + entity.ToString() + " (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
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errorStr = errorStrNoName = $"Missing entity {entity}, sub: {entity.Submarine?.Info?.Name ?? "none"} (event id {eventID}, entity id {entityID}).";
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}
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var serverSubNames = Submarine.Loaded.Select(s => s.Info.Name);
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if (subCount != Submarine.Loaded.Count || !subNames.SequenceEqual(serverSubNames))
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{
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string subErrorStr = $" Loaded submarines don't match (client: {string.Join(", ", subNames)}, server: {string.Join(", ", serverSubNames)}).";
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errorStr += subErrorStr;
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errorStrNoName += subErrorStr;
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}
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break;
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}
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@@ -1247,6 +1245,14 @@ namespace Barotrauma.Networking
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}
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}
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private void ReadMedicalMessage(IReadMessage inc, Client sender)
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{
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if (GameMain.GameSession?.Campaign is MultiPlayerCampaign mpCampaign)
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{
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mpCampaign.MedicalClinic.ServerRead(inc, sender);
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}
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}
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private void ReadReadyToSpawnMessage(IReadMessage inc, Client sender)
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{
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sender.SpectateOnly = inc.ReadBoolean() && (serverSettings.AllowSpectating || sender.Connection == OwnerConnection);
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@@ -1873,27 +1879,10 @@ namespace Barotrauma.Networking
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}
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outmsg.Write(GameMain.NetLobbyScreen.SelectedSub.Name);
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outmsg.Write(GameMain.NetLobbyScreen.SelectedSub.MD5Hash.ToString());
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outmsg.Write(serverSettings.UseRespawnShuttle);
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outmsg.Write(GameMain.NetLobbyScreen.SelectedShuttle.Name);
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outmsg.Write(GameMain.NetLobbyScreen.SelectedShuttle.MD5Hash.ToString());
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List<int> campaignSubIndices = new List<int>();
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if (GameMain.NetLobbyScreen.SelectedMode == GameModePreset.MultiPlayerCampaign)
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{
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IReadOnlyList<SubmarineInfo> subList = GameMain.NetLobbyScreen.GetSubList();
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for (int i = 0; i < subList.Count; i++)
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{
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if (GameMain.NetLobbyScreen.CampaignSubmarines.Contains(subList[i]))
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{
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campaignSubIndices.Add(i);
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}
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}
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}
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outmsg.Write((UInt16)campaignSubIndices.Count);
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foreach (int campaignSubIndex in campaignSubIndices)
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{
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outmsg.Write((UInt16)campaignSubIndex);
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}
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outmsg.Write(serverSettings.UseRespawnShuttle || (gameStarted && respawnManager.UsingShuttle));
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var selectedShuttle = gameStarted && respawnManager.UsingShuttle ? respawnManager.RespawnShuttle.Info : GameMain.NetLobbyScreen.SelectedShuttle;
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outmsg.Write(selectedShuttle.Name);
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outmsg.Write(selectedShuttle.MD5Hash.ToString());
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outmsg.Write(serverSettings.Voting.AllowSubVoting);
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outmsg.Write(serverSettings.Voting.AllowModeVoting);
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@@ -1954,7 +1943,7 @@ namespace Barotrauma.Networking
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int chatMessageBytes = outmsg.LengthBytes;
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WriteChatMessages(outmsg, c);
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chatMessageBytes = outmsg.LengthBytes - outmsg.LengthBytes;
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chatMessageBytes = outmsg.LengthBytes - chatMessageBytes;
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outmsg.Write((byte)ServerNetObject.END_OF_MESSAGE);
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@@ -1977,7 +1966,11 @@ namespace Barotrauma.Networking
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warningMsg +=
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" Settings buffer size: " + settingsBuf.LengthBytes + " bytes\n";
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}
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if (GameSettings.VerboseLogging) { DebugConsole.AddWarning(warningMsg); }
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#if DEBUG || UNSTABLE
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DebugConsole.ThrowError(warningMsg);
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#else
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if (GameSettings.VerboseLogging) { DebugConsole.AddWarning(warningMsg); }
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#endif
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GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame1:ClientWriteLobby" + outmsg.LengthBytes, GameAnalyticsManager.ErrorSeverity.Warning, warningMsg);
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}
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@@ -1993,12 +1986,16 @@ namespace Barotrauma.Networking
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//these large initial messages until the client acknowledges receiving them
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c.LastRecvLobbyUpdate++;
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SendVoteStatus(new List<Client>() { c });
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}
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else
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{
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serverPeer.Send(outmsg, c.Connection, DeliveryMethod.Unreliable);
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}
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if (isInitialUpdate)
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{
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SendVoteStatus(new List<Client>() { c });
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}
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}
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private void WriteChatMessages(IWriteMessage outmsg, Client c)
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@@ -2064,7 +2061,7 @@ namespace Barotrauma.Networking
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msg.Write(selectedSub.Name);
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msg.Write(selectedSub.MD5Hash.Hash);
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msg.Write(serverSettings.UseRespawnShuttle);
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msg.Write(serverSettings.UseRespawnShuttle || (gameStarted && respawnManager.UsingShuttle));
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msg.Write(selectedShuttle.Name);
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msg.Write(selectedShuttle.MD5Hash.Hash);
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@@ -2182,7 +2179,6 @@ namespace Barotrauma.Networking
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else
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{
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SendStartMessage(roundStartSeed, GameMain.NetLobbyScreen.LevelSeed, GameMain.GameSession, connectedClients, false);
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GameMain.GameSession.StartRound(GameMain.NetLobbyScreen.LevelSeed, serverSettings.SelectedLevelDifficulty);
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Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
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Log("Submarine: " + selectedSub.Name, ServerLog.MessageType.ServerMessage);
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@@ -2202,8 +2198,7 @@ namespace Barotrauma.Networking
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yield return CoroutineStatus.Failure;
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}
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MissionMode missionMode = GameMain.GameSession.GameMode as MissionMode;
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bool missionAllowRespawn = missionMode == null || !missionMode.Missions.Any(m => !m.AllowRespawn);
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bool missionAllowRespawn = !(GameMain.GameSession.GameMode is MissionMode missionMode) || !missionMode.Missions.Any(m => !m.AllowRespawn);
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bool isOutpost = campaign != null && campaign.NextLevel?.Type == LevelData.LevelType.Outpost;
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if (serverSettings.AllowRespawn && missionAllowRespawn)
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@@ -2281,7 +2276,7 @@ namespace Barotrauma.Networking
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characterInfos.Add(client.CharacterInfo);
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if (client.CharacterInfo.Job == null || client.CharacterInfo.Job.Prefab != client.AssignedJob.First)
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{
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client.CharacterInfo.Job = new Job(client.AssignedJob.First, client.AssignedJob.Second);
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client.CharacterInfo.Job = new Job(client.AssignedJob.First, Rand.RandSync.Unsynced, client.AssignedJob.Second);
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}
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}
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@@ -2498,7 +2493,7 @@ namespace Barotrauma.Networking
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msg.Write(serverSettings.LockAllDefaultWires);
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msg.Write(serverSettings.AllowRagdollButton);
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msg.Write(serverSettings.AllowLinkingWifiToChat);
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msg.Write(serverSettings.UseRespawnShuttle);
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msg.Write(serverSettings.UseRespawnShuttle || (gameStarted && respawnManager.UsingShuttle));
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msg.Write((byte)serverSettings.LosMode);
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msg.Write(includesFinalize); msg.WritePadBits();
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@@ -2510,8 +2505,9 @@ namespace Barotrauma.Networking
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msg.Write(serverSettings.SelectedLevelDifficulty);
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msg.Write(gameSession.SubmarineInfo.Name);
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msg.Write(gameSession.SubmarineInfo.MD5Hash.Hash);
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msg.Write(GameMain.NetLobbyScreen.SelectedShuttle.Name);
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msg.Write(GameMain.NetLobbyScreen.SelectedShuttle.MD5Hash.Hash);
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var selectedShuttle = gameStarted && respawnManager.UsingShuttle ? respawnManager.RespawnShuttle.Info : GameMain.NetLobbyScreen.SelectedShuttle;
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msg.Write(selectedShuttle.Name);
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msg.Write(selectedShuttle.MD5Hash.Hash);
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msg.Write((byte)GameMain.GameSession.GameMode.Missions.Count());
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foreach (Mission mission in GameMain.GameSession.GameMode.Missions)
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{
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@@ -2966,9 +2962,9 @@ namespace Barotrauma.Networking
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SendDirectChatMessage(msg, recipient);
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}
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public void SendConsoleMessage(string txt, Client recipient)
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public void SendConsoleMessage(string txt, Client recipient, Color? color = null)
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{
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ChatMessage msg = ChatMessage.Create("", txt, ChatMessageType.Console, null);
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ChatMessage msg = ChatMessage.Create("", txt, ChatMessageType.Console, sender: null, textColor: color);
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SendDirectChatMessage(msg, recipient);
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}
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@@ -3219,11 +3215,11 @@ namespace Barotrauma.Networking
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//too far to hear the msg -> don't send
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if (!client.Character.CanHearCharacter(message.Sender)) { continue; }
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}
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SendDirectChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, message.TargetEntity, message.TargetCharacter, message.Sender), client);
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SendDirectChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, message.TargetEntity, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder), client);
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}
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if (!string.IsNullOrWhiteSpace(message.Text))
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{
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AddChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, message.Text, message.TargetEntity, message.TargetCharacter, message.Sender));
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AddChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, message.Text, message.TargetEntity, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder));
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}
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}
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@@ -3418,14 +3414,40 @@ namespace Barotrauma.Networking
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}
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}
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public void IncrementStat(Character character, string achievementIdentifier, int amount)
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{
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achievementIdentifier = achievementIdentifier.ToLowerInvariant();
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foreach (Client client in connectedClients)
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{
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if (client.Character == character)
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{
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IncrementStat(client, achievementIdentifier, amount);
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return;
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}
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}
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}
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public void GiveAchievement(Client client, string achievementIdentifier)
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{
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if (client.GivenAchievements.Contains(achievementIdentifier)) return;
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if (client.GivenAchievements.Contains(achievementIdentifier)) { return; }
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client.GivenAchievements.Add(achievementIdentifier);
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IWriteMessage msg = new WriteOnlyMessage();
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msg.Write((byte)ServerPacketHeader.ACHIEVEMENT);
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msg.Write(achievementIdentifier);
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msg.Write(0);
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serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
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}
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public void IncrementStat(Client client, string achievementIdentifier, int amount)
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{
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if (client.GivenAchievements.Contains(achievementIdentifier)) { return; }
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IWriteMessage msg = new WriteOnlyMessage();
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msg.Write((byte)ServerPacketHeader.ACHIEVEMENT);
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msg.Write(achievementIdentifier);
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msg.Write(amount);
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serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
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}
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@@ -3779,7 +3801,7 @@ namespace Barotrauma.Networking
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if (assignedPlayerCount[jobPrefab] >= jobPrefab.MaxNumber) { continue; }
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var variant = Rand.Range(0, jobPrefab.Variants, Rand.RandSync.Server);
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unassignedBots[0].Job = new Job(jobPrefab, variant);
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unassignedBots[0].Job = new Job(jobPrefab, Rand.RandSync.Server, variant);
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assignedPlayerCount[jobPrefab]++;
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unassignedBots.Remove(unassignedBots[0]);
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canAssign = true;
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@@ -3802,7 +3824,7 @@ namespace Barotrauma.Networking
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{
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var job = remainingJobs.GetRandom();
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var variant = Rand.Range(0, job.Variants);
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c.Job = new Job(job, variant);
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c.Job = new Job(job, Rand.RandSync.Unsynced, variant);
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assignedPlayerCount[c.Job.Prefab]++;
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}
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}
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@@ -3891,16 +3913,6 @@ namespace Barotrauma.Networking
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if (GameMain.NetLobbyScreen.SelectedSub != null) { serverSettings.SelectedSubmarine = GameMain.NetLobbyScreen.SelectedSub.Name; }
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if (GameMain.NetLobbyScreen.SelectedShuttle != null) { serverSettings.SelectedShuttle = GameMain.NetLobbyScreen.SelectedShuttle.Name; }
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if (GameMain.NetLobbyScreen.CampaignSubmarines != null)
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{
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string submarinesString = string.Empty;
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for (int i = 0; i < GameMain.NetLobbyScreen.CampaignSubmarines.Count; i++)
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{
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submarinesString += GameMain.NetLobbyScreen.CampaignSubmarines[i].Name + ServerSettings.SubmarineSeparatorChar;
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}
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submarinesString.Trim(ServerSettings.SubmarineSeparatorChar);
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serverSettings.CampaignSubmarines = submarinesString;
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}
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serverSettings.SaveSettings();
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Reference in New Issue
Block a user