This commit is contained in:
Evil Factory
2022-02-24 14:30:39 -03:00
364 changed files with 10838 additions and 3966 deletions
@@ -222,33 +222,6 @@ namespace Barotrauma.Networking
if (shuttle != null) { GameMain.NetLobbyScreen.SelectedShuttle = shuttle; }
}
List<SubmarineInfo> campaignSubs = new List<SubmarineInfo>();
if (serverSettings.CampaignSubmarines != null && serverSettings.CampaignSubmarines.Length > 0)
{
string[] submarines = serverSettings.CampaignSubmarines.Split(ServerSettings.SubmarineSeparatorChar);
for (int i = 0; i < submarines.Length; i++)
{
SubmarineInfo subInfo = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == submarines[i]);
if (subInfo != null && subInfo.IsCampaignCompatible)
{
campaignSubs.Add(subInfo);
}
}
}
else
{
// Add vanilla submarines by default
for (int i = 0; i < SubmarineInfo.SavedSubmarines.Count(); i++)
{
SubmarineInfo subInfo = SubmarineInfo.SavedSubmarines.ElementAt(i);
if (subInfo.IsVanillaSubmarine() && subInfo.IsCampaignCompatible)
{
campaignSubs.Add(SubmarineInfo.SavedSubmarines.ElementAt(i));
}
}
}
GameMain.NetLobbyScreen.CampaignSubmarines = campaignSubs;
started = true;
GameAnalyticsManager.AddDesignEvent("GameServer:Start");
@@ -763,7 +736,15 @@ namespace Barotrauma.Networking
}
break;
case ClientPacketHeader.REQUEST_STARTGAMEFINALIZE:
if (gameStarted && connectedClient != null)
if (connectedClient == null)
{
DebugConsole.AddWarning("Received a REQUEST_STARTGAMEFINALIZE message. Client not connected, ignoring the message.");
}
else if (!gameStarted)
{
DebugConsole.AddWarning("Received a REQUEST_STARTGAMEFINALIZE message. Game not started, ignoring the message.");
}
else
{
SendRoundStartFinalize(connectedClient);
}
@@ -783,7 +764,7 @@ namespace Barotrauma.Networking
string seed = inc.ReadString();
string subName = inc.ReadString();
string subHash = inc.ReadString();
CampaignSettings settings = new CampaignSettings(inc);
CampaignSettings settings = new CampaignSettings(inc);
var matchingSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
@@ -806,6 +787,7 @@ namespace Barotrauma.Networking
{
ServerSettings.RadiationEnabled = settings.RadiationEnabled;
ServerSettings.MaxMissionCount = settings.MaxMissionCount;
ServerSettings.SaveSettings();
MultiPlayerCampaign.StartNewCampaign(localSavePath, matchingSub.FilePath, seed, settings);
}
}
@@ -845,6 +827,9 @@ namespace Barotrauma.Networking
case ClientPacketHeader.CREW:
ReadCrewMessage(inc, connectedClient);
break;
case ClientPacketHeader.MEDICAL:
ReadMedicalMessage(inc, connectedClient);
break;
case ClientPacketHeader.READY_CHECK:
ReadyCheck.ServerRead(inc, connectedClient);
break;
@@ -885,6 +870,12 @@ namespace Barotrauma.Networking
case ClientNetError.MISSING_ENTITY:
UInt16 eventID = inc.ReadUInt16();
UInt16 entityID = inc.ReadUInt16();
byte subCount = inc.ReadByte();
List<string> subNames = new List<string>();
for (int i = 0; i < subCount; i++)
{
subNames.Add(inc.ReadString());
}
Entity entity = Entity.FindEntityByID(entityID);
if (entity == null)
{
@@ -892,16 +883,23 @@ namespace Barotrauma.Networking
}
else if (entity is Character character)
{
errorStr = "Missing character " + character.Name + " (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
errorStrNoName = "Missing character " + character.SpeciesName + "(event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
errorStr = $"Missing character {character.Name} (event id {eventID}, entity id {entityID}).";
errorStrNoName = $"Missing character {character.SpeciesName} (event id {eventID}, entity id {entityID}).";
}
else if (entity is Item item)
{
errorStr = errorStrNoName = "Missing item " + item.Name + " (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
errorStr = errorStrNoName = $"Missing item {item.Name}, sub: {item.Submarine?.Info?.Name ?? "none"} (event id {eventID}, entity id {entityID}).";
}
else
{
errorStr = errorStrNoName = "Missing entity " + entity.ToString() + " (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
errorStr = errorStrNoName = $"Missing entity {entity}, sub: {entity.Submarine?.Info?.Name ?? "none"} (event id {eventID}, entity id {entityID}).";
}
var serverSubNames = Submarine.Loaded.Select(s => s.Info.Name);
if (subCount != Submarine.Loaded.Count || !subNames.SequenceEqual(serverSubNames))
{
string subErrorStr = $" Loaded submarines don't match (client: {string.Join(", ", subNames)}, server: {string.Join(", ", serverSubNames)}).";
errorStr += subErrorStr;
errorStrNoName += subErrorStr;
}
break;
}
@@ -1247,6 +1245,14 @@ namespace Barotrauma.Networking
}
}
private void ReadMedicalMessage(IReadMessage inc, Client sender)
{
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign mpCampaign)
{
mpCampaign.MedicalClinic.ServerRead(inc, sender);
}
}
private void ReadReadyToSpawnMessage(IReadMessage inc, Client sender)
{
sender.SpectateOnly = inc.ReadBoolean() && (serverSettings.AllowSpectating || sender.Connection == OwnerConnection);
@@ -1873,27 +1879,10 @@ namespace Barotrauma.Networking
}
outmsg.Write(GameMain.NetLobbyScreen.SelectedSub.Name);
outmsg.Write(GameMain.NetLobbyScreen.SelectedSub.MD5Hash.ToString());
outmsg.Write(serverSettings.UseRespawnShuttle);
outmsg.Write(GameMain.NetLobbyScreen.SelectedShuttle.Name);
outmsg.Write(GameMain.NetLobbyScreen.SelectedShuttle.MD5Hash.ToString());
List<int> campaignSubIndices = new List<int>();
if (GameMain.NetLobbyScreen.SelectedMode == GameModePreset.MultiPlayerCampaign)
{
IReadOnlyList<SubmarineInfo> subList = GameMain.NetLobbyScreen.GetSubList();
for (int i = 0; i < subList.Count; i++)
{
if (GameMain.NetLobbyScreen.CampaignSubmarines.Contains(subList[i]))
{
campaignSubIndices.Add(i);
}
}
}
outmsg.Write((UInt16)campaignSubIndices.Count);
foreach (int campaignSubIndex in campaignSubIndices)
{
outmsg.Write((UInt16)campaignSubIndex);
}
outmsg.Write(serverSettings.UseRespawnShuttle || (gameStarted && respawnManager.UsingShuttle));
var selectedShuttle = gameStarted && respawnManager.UsingShuttle ? respawnManager.RespawnShuttle.Info : GameMain.NetLobbyScreen.SelectedShuttle;
outmsg.Write(selectedShuttle.Name);
outmsg.Write(selectedShuttle.MD5Hash.ToString());
outmsg.Write(serverSettings.Voting.AllowSubVoting);
outmsg.Write(serverSettings.Voting.AllowModeVoting);
@@ -1954,7 +1943,7 @@ namespace Barotrauma.Networking
int chatMessageBytes = outmsg.LengthBytes;
WriteChatMessages(outmsg, c);
chatMessageBytes = outmsg.LengthBytes - outmsg.LengthBytes;
chatMessageBytes = outmsg.LengthBytes - chatMessageBytes;
outmsg.Write((byte)ServerNetObject.END_OF_MESSAGE);
@@ -1977,7 +1966,11 @@ namespace Barotrauma.Networking
warningMsg +=
" Settings buffer size: " + settingsBuf.LengthBytes + " bytes\n";
}
if (GameSettings.VerboseLogging) { DebugConsole.AddWarning(warningMsg); }
#if DEBUG || UNSTABLE
DebugConsole.ThrowError(warningMsg);
#else
if (GameSettings.VerboseLogging) { DebugConsole.AddWarning(warningMsg); }
#endif
GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame1:ClientWriteLobby" + outmsg.LengthBytes, GameAnalyticsManager.ErrorSeverity.Warning, warningMsg);
}
@@ -1993,12 +1986,16 @@ namespace Barotrauma.Networking
//these large initial messages until the client acknowledges receiving them
c.LastRecvLobbyUpdate++;
SendVoteStatus(new List<Client>() { c });
}
else
{
serverPeer.Send(outmsg, c.Connection, DeliveryMethod.Unreliable);
}
if (isInitialUpdate)
{
SendVoteStatus(new List<Client>() { c });
}
}
private void WriteChatMessages(IWriteMessage outmsg, Client c)
@@ -2064,7 +2061,7 @@ namespace Barotrauma.Networking
msg.Write(selectedSub.Name);
msg.Write(selectedSub.MD5Hash.Hash);
msg.Write(serverSettings.UseRespawnShuttle);
msg.Write(serverSettings.UseRespawnShuttle || (gameStarted && respawnManager.UsingShuttle));
msg.Write(selectedShuttle.Name);
msg.Write(selectedShuttle.MD5Hash.Hash);
@@ -2182,7 +2179,6 @@ namespace Barotrauma.Networking
else
{
SendStartMessage(roundStartSeed, GameMain.NetLobbyScreen.LevelSeed, GameMain.GameSession, connectedClients, false);
GameMain.GameSession.StartRound(GameMain.NetLobbyScreen.LevelSeed, serverSettings.SelectedLevelDifficulty);
Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
Log("Submarine: " + selectedSub.Name, ServerLog.MessageType.ServerMessage);
@@ -2202,8 +2198,7 @@ namespace Barotrauma.Networking
yield return CoroutineStatus.Failure;
}
MissionMode missionMode = GameMain.GameSession.GameMode as MissionMode;
bool missionAllowRespawn = missionMode == null || !missionMode.Missions.Any(m => !m.AllowRespawn);
bool missionAllowRespawn = !(GameMain.GameSession.GameMode is MissionMode missionMode) || !missionMode.Missions.Any(m => !m.AllowRespawn);
bool isOutpost = campaign != null && campaign.NextLevel?.Type == LevelData.LevelType.Outpost;
if (serverSettings.AllowRespawn && missionAllowRespawn)
@@ -2281,7 +2276,7 @@ namespace Barotrauma.Networking
characterInfos.Add(client.CharacterInfo);
if (client.CharacterInfo.Job == null || client.CharacterInfo.Job.Prefab != client.AssignedJob.First)
{
client.CharacterInfo.Job = new Job(client.AssignedJob.First, client.AssignedJob.Second);
client.CharacterInfo.Job = new Job(client.AssignedJob.First, Rand.RandSync.Unsynced, client.AssignedJob.Second);
}
}
@@ -2498,7 +2493,7 @@ namespace Barotrauma.Networking
msg.Write(serverSettings.LockAllDefaultWires);
msg.Write(serverSettings.AllowRagdollButton);
msg.Write(serverSettings.AllowLinkingWifiToChat);
msg.Write(serverSettings.UseRespawnShuttle);
msg.Write(serverSettings.UseRespawnShuttle || (gameStarted && respawnManager.UsingShuttle));
msg.Write((byte)serverSettings.LosMode);
msg.Write(includesFinalize); msg.WritePadBits();
@@ -2510,8 +2505,9 @@ namespace Barotrauma.Networking
msg.Write(serverSettings.SelectedLevelDifficulty);
msg.Write(gameSession.SubmarineInfo.Name);
msg.Write(gameSession.SubmarineInfo.MD5Hash.Hash);
msg.Write(GameMain.NetLobbyScreen.SelectedShuttle.Name);
msg.Write(GameMain.NetLobbyScreen.SelectedShuttle.MD5Hash.Hash);
var selectedShuttle = gameStarted && respawnManager.UsingShuttle ? respawnManager.RespawnShuttle.Info : GameMain.NetLobbyScreen.SelectedShuttle;
msg.Write(selectedShuttle.Name);
msg.Write(selectedShuttle.MD5Hash.Hash);
msg.Write((byte)GameMain.GameSession.GameMode.Missions.Count());
foreach (Mission mission in GameMain.GameSession.GameMode.Missions)
{
@@ -2966,9 +2962,9 @@ namespace Barotrauma.Networking
SendDirectChatMessage(msg, recipient);
}
public void SendConsoleMessage(string txt, Client recipient)
public void SendConsoleMessage(string txt, Client recipient, Color? color = null)
{
ChatMessage msg = ChatMessage.Create("", txt, ChatMessageType.Console, null);
ChatMessage msg = ChatMessage.Create("", txt, ChatMessageType.Console, sender: null, textColor: color);
SendDirectChatMessage(msg, recipient);
}
@@ -3219,11 +3215,11 @@ namespace Barotrauma.Networking
//too far to hear the msg -> don't send
if (!client.Character.CanHearCharacter(message.Sender)) { continue; }
}
SendDirectChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, message.TargetEntity, message.TargetCharacter, message.Sender), client);
SendDirectChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, message.TargetEntity, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder), client);
}
if (!string.IsNullOrWhiteSpace(message.Text))
{
AddChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, message.Text, message.TargetEntity, message.TargetCharacter, message.Sender));
AddChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, message.Text, message.TargetEntity, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder));
}
}
@@ -3418,14 +3414,40 @@ namespace Barotrauma.Networking
}
}
public void IncrementStat(Character character, string achievementIdentifier, int amount)
{
achievementIdentifier = achievementIdentifier.ToLowerInvariant();
foreach (Client client in connectedClients)
{
if (client.Character == character)
{
IncrementStat(client, achievementIdentifier, amount);
return;
}
}
}
public void GiveAchievement(Client client, string achievementIdentifier)
{
if (client.GivenAchievements.Contains(achievementIdentifier)) return;
if (client.GivenAchievements.Contains(achievementIdentifier)) { return; }
client.GivenAchievements.Add(achievementIdentifier);
IWriteMessage msg = new WriteOnlyMessage();
msg.Write((byte)ServerPacketHeader.ACHIEVEMENT);
msg.Write(achievementIdentifier);
msg.Write(0);
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
}
public void IncrementStat(Client client, string achievementIdentifier, int amount)
{
if (client.GivenAchievements.Contains(achievementIdentifier)) { return; }
IWriteMessage msg = new WriteOnlyMessage();
msg.Write((byte)ServerPacketHeader.ACHIEVEMENT);
msg.Write(achievementIdentifier);
msg.Write(amount);
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
}
@@ -3779,7 +3801,7 @@ namespace Barotrauma.Networking
if (assignedPlayerCount[jobPrefab] >= jobPrefab.MaxNumber) { continue; }
var variant = Rand.Range(0, jobPrefab.Variants, Rand.RandSync.Server);
unassignedBots[0].Job = new Job(jobPrefab, variant);
unassignedBots[0].Job = new Job(jobPrefab, Rand.RandSync.Server, variant);
assignedPlayerCount[jobPrefab]++;
unassignedBots.Remove(unassignedBots[0]);
canAssign = true;
@@ -3802,7 +3824,7 @@ namespace Barotrauma.Networking
{
var job = remainingJobs.GetRandom();
var variant = Rand.Range(0, job.Variants);
c.Job = new Job(job, variant);
c.Job = new Job(job, Rand.RandSync.Unsynced, variant);
assignedPlayerCount[c.Job.Prefab]++;
}
}
@@ -3891,16 +3913,6 @@ namespace Barotrauma.Networking
if (GameMain.NetLobbyScreen.SelectedSub != null) { serverSettings.SelectedSubmarine = GameMain.NetLobbyScreen.SelectedSub.Name; }
if (GameMain.NetLobbyScreen.SelectedShuttle != null) { serverSettings.SelectedShuttle = GameMain.NetLobbyScreen.SelectedShuttle.Name; }
if (GameMain.NetLobbyScreen.CampaignSubmarines != null)
{
string submarinesString = string.Empty;
for (int i = 0; i < GameMain.NetLobbyScreen.CampaignSubmarines.Count; i++)
{
submarinesString += GameMain.NetLobbyScreen.CampaignSubmarines[i].Name + ServerSettings.SubmarineSeparatorChar;
}
submarinesString.Trim(ServerSettings.SubmarineSeparatorChar);
serverSettings.CampaignSubmarines = submarinesString;
}
serverSettings.SaveSettings();