Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git
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@@ -65,9 +65,9 @@ namespace Barotrauma
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GameMain.NetworkMember.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.UpdateMoney });
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}
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partial void OnTalentGiven(string talentIdentifier)
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partial void OnTalentGiven(TalentPrefab talentPrefab)
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{
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GameServer.Log($"{GameServer.CharacterLogName(this)} has gained the talent '{talentIdentifier}'", ServerLog.MessageType.Talent);
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GameServer.Log($"{GameServer.CharacterLogName(this)} has gained the talent '{talentPrefab.DisplayName}'", ServerLog.MessageType.Talent);
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}
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}
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}
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