This commit is contained in:
Evil Factory
2022-02-24 14:30:39 -03:00
364 changed files with 10838 additions and 3966 deletions
@@ -65,9 +65,9 @@ namespace Barotrauma
GameMain.NetworkMember.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.UpdateMoney });
}
partial void OnTalentGiven(string talentIdentifier)
partial void OnTalentGiven(TalentPrefab talentPrefab)
{
GameServer.Log($"{GameServer.CharacterLogName(this)} has gained the talent '{talentIdentifier}'", ServerLog.MessageType.Talent);
GameServer.Log($"{GameServer.CharacterLogName(this)} has gained the talent '{talentPrefab.DisplayName}'", ServerLog.MessageType.Talent);
}
}
}
@@ -288,15 +288,18 @@ namespace Barotrauma
{
UInt32 talentIdentifier = msg.ReadUInt32();
var prefab = TalentPrefab.TalentPrefabs.Find(p => p.UIntIdentifier == talentIdentifier);
if (prefab != null) { talentSelection.Add(prefab.Identifier); }
if (prefab == null) { continue; }
if (TalentTree.IsViableTalentForCharacter(this, prefab.Identifier, talentSelection))
{
GiveTalent(prefab.Identifier);
talentSelection.Add(prefab.Identifier);
}
}
talentSelection = TalentTree.CheckTalentSelection(this, talentSelection);
foreach (string talent in talentSelection)
if (talentSelection.Count != talentCount)
{
GiveTalent(talent);
DebugConsole.AddWarning($"Failed to unlock talents: the amount of unlocked talents doesn't match (client: {talentCount}, server: {talentSelection.Count})");
}
break;
}
break;
@@ -28,11 +28,11 @@ namespace Barotrauma
if (!CheatsEnabled && IsCheat)
{
NewMessage("Client \"" + client.Name + "\" attempted to use the command \"" + names[0] + "\". Cheats must be enabled using \"enablecheats\" before the command can be used.", Color.Red);
GameMain.Server.SendConsoleMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", client);
GameMain.Server.SendConsoleMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", client, Color.Red);
#if USE_STEAM
NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
GameMain.Server.SendConsoleMessage("Enabling cheats will disable Steam achievements during this play session.", client);
GameMain.Server.SendConsoleMessage("Enabling cheats will disable Steam achievements during this play session.", client, Color.Red);
#endif
return;
@@ -367,7 +367,7 @@ namespace Barotrauma
}
else
{
GameMain.Server.SendConsoleMessage("\"" + args[0] + "\" is not a valid bot spawn mode. (Valid modes are Fill and Normal)", client);
GameMain.Server.SendConsoleMessage("\"" + args[0] + "\" is not a valid bot spawn mode. (Valid modes are Fill and Normal)", client, Color.Red);
}
});
@@ -1046,12 +1046,12 @@ namespace Barotrauma
}));
AssignOnClientRequestExecute("clientlist", (Client client, Vector2 cursorWorldPos, string[] args) =>
{
GameMain.Server.SendConsoleMessage("***************", client);
GameMain.Server.SendConsoleMessage("***************", client, Color.Cyan);
foreach (Client c in GameMain.Server.ConnectedClients)
{
GameMain.Server.SendConsoleMessage("- " + c.ID.ToString() + ": " + c.Name + ", " + c.Connection.EndPointString + $", ping {c.Ping} ms", client);
GameMain.Server.SendConsoleMessage("- " + c.ID.ToString() + ": " + c.Name + ", " + c.Connection.EndPointString + $", ping {c.Ping} ms", client, Color.Cyan);
}
GameMain.Server.SendConsoleMessage("***************", client);
GameMain.Server.SendConsoleMessage("***************", client, Color.Cyan);
});
commands.Add(new Command("enablecheats", "enablecheats: Enables cheat commands and disables Steam achievements during this play session.", (string[] args) =>
@@ -1164,13 +1164,13 @@ namespace Barotrauma
if (GameMain.Server == null || args.Length == 0) return;
if (!int.TryParse(args[0], out int maxPlayers))
{
GameMain.Server.SendConsoleMessage(args[0] + " is not a valid player count.", client);
GameMain.Server.SendConsoleMessage(args[0] + " is not a valid player count.", client, Color.Red);
}
else
{
if (maxPlayers > NetConfig.MaxPlayers)
{
GameMain.Server.SendConsoleMessage($"Setting the maximum amount of players to {maxPlayers} failed due to exceeding the limit of {NetConfig.MaxPlayers} players per server. Using the maximum of {NetConfig.MaxPlayers} instead.", client);
GameMain.Server.SendConsoleMessage($"Setting the maximum amount of players to {maxPlayers} failed due to exceeding the limit of {NetConfig.MaxPlayers} players per server. Using the maximum of {NetConfig.MaxPlayers} instead.", client, Color.Red);
maxPlayers = NetConfig.MaxPlayers;
}
@@ -1471,7 +1471,7 @@ namespace Barotrauma
}
else
{
GameMain.Server.SendConsoleMessage("\"" + args[1] + "\" is not a valid ban duration.", client);
GameMain.Server.SendConsoleMessage("\"" + args[1] + "\" is not a valid ban duration.", client, Color.Red);
return;
}
}
@@ -1591,7 +1591,7 @@ namespace Barotrauma
}
else
{
GameMain.Server.SendConsoleMessage("\"" + args[0] + "\" is not a valid bot spawn mode. (Valid modes are Fill and Normal)", client);
GameMain.Server.SendConsoleMessage("\"" + args[0] + "\" is not a valid bot spawn mode. (Valid modes are Fill and Normal)", client, Color.Red);
}
}
);
@@ -1615,7 +1615,7 @@ namespace Barotrauma
if (Submarine.MainSub == null || Level.Loaded == null) return;
if (Level.Loaded.Type == LevelData.LevelType.Outpost)
{
GameMain.Server.SendConsoleMessage("The teleportsub command is unavailable in outpost levels!", client);
GameMain.Server.SendConsoleMessage("The teleportsub command is unavailable in outpost levels!", client, Color.Red);
return;
}
@@ -1639,7 +1639,7 @@ namespace Barotrauma
{
if (!(GameMain.GameSession?.Campaign is MultiPlayerCampaign mpCampaign))
{
GameMain.Server.SendConsoleMessage("No campaign active.", client);
GameMain.Server.SendConsoleMessage("No campaign active.", client, Color.Red);
return;
}
mpCampaign.LastUpdateID++;
@@ -1687,13 +1687,13 @@ namespace Barotrauma
a.Identifier.Equals(args[0], StringComparison.OrdinalIgnoreCase));
if (afflictionPrefab == null)
{
GameMain.Server.SendConsoleMessage("Affliction \"" + args[0] + "\" not found.", client);
GameMain.Server.SendConsoleMessage("Affliction \"" + args[0] + "\" not found.", client, Color.Red);
return;
}
if (!float.TryParse(args[1], out float afflictionStrength))
{
GameMain.Server.SendConsoleMessage("\"" + args[1] + "\" is not a valid affliction strength.", client);
GameMain.Server.SendConsoleMessage("\"" + args[1] + "\" is not a valid affliction strength.", client, Color.Red);
return;
}
@@ -1776,7 +1776,7 @@ namespace Barotrauma
c.DisplayName.Equals(args[0], StringComparison.OrdinalIgnoreCase));
if (talentPrefab == null)
{
GameMain.Server.SendConsoleMessage("Couldn't find the talent \"" + args[0] + "\".", client);
GameMain.Server.SendConsoleMessage("Couldn't find the talent \"" + args[0] + "\".", client, Color.Red);
return;
}
targetCharacter.GiveTalent(talentPrefab);
@@ -1802,12 +1802,12 @@ namespace Barotrauma
var job = JobPrefab.Prefabs.Find(jp => jp.Name != null && jp.Name.Equals(args[0], StringComparison.OrdinalIgnoreCase));
if (job == null)
{
GameMain.Server.SendConsoleMessage($"Failed to find the job \"{args[0]}\".", client);
GameMain.Server.SendConsoleMessage($"Failed to find the job \"{args[0]}\".", client, Color.Red);
return;
}
if (!TalentTree.JobTalentTrees.TryGetValue(job.Identifier, out TalentTree talentTree))
{
GameMain.Server.SendConsoleMessage($"No talents configured for the job \"{args[0]}\".", client);
GameMain.Server.SendConsoleMessage($"No talents configured for the job \"{args[0]}\".", client, Color.Red);
return;
}
talentTrees.Add(talentTree);
@@ -1857,7 +1857,7 @@ namespace Barotrauma
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Vector2 explosionPos = cursorWorldPos;
float range = 500, force = 10, damage = 50, structureDamage = 10, itemDamage = 100, empStrength = 0.0f, ballastFloraStrength = 50f;
float range = 500, force = 10, damage = 50, structureDamage = 20, itemDamage = 100, empStrength = 0.0f, ballastFloraStrength = 50f;
if (args.Length > 0) float.TryParse(args[0], out range);
if (args.Length > 1) float.TryParse(args[1], out force);
if (args.Length > 2) float.TryParse(args[2], out damage);
@@ -1874,6 +1874,10 @@ namespace Barotrauma
(Client client, Vector2 cursorWorldPos, string[] args) =>
{
Character killedCharacter = (args.Length == 0) ? client.Character : FindMatchingCharacter(args);
if (killedCharacter == null)
{
GameMain.Server.SendConsoleMessage("Could not find the specified character.", client, Color.Red);
}
killedCharacter?.SetAllDamage(200.0f, 0.0f, 0.0f);
}
);
@@ -1889,6 +1893,10 @@ namespace Barotrauma
GameMain.Server.SetClientCharacter(client, character);
client.SpectateOnly = false;
}
else
{
GameMain.Server.SendConsoleMessage("Could not find the specified character.", client, Color.Red);
}
}
);
@@ -1915,7 +1923,7 @@ namespace Barotrauma
}
else
{
GameMain.Server.SendConsoleMessage(args[0] + " is not a valid difficulty setting (enter a value between 0-100)", client);
GameMain.Server.SendConsoleMessage(args[0] + " is not a valid difficulty setting (enter a value between 0-100)", client, Color.Red);
NewMessage(args[0] + " is not a valid difficulty setting (enter a value between 0-100)", Color.Red);
}
}
@@ -1939,7 +1947,7 @@ namespace Barotrauma
ClientPermissions permission = ClientPermissions.None;
if (!Enum.TryParse(perm, true, out permission))
{
GameMain.Server.SendConsoleMessage(perm + " is not a valid permission!", senderClient);
GameMain.Server.SendConsoleMessage(perm + " is not a valid permission!", senderClient, Color.Red);
return;
}
@@ -1971,7 +1979,7 @@ namespace Barotrauma
}
if (client.Connection == GameMain.Server.OwnerConnection)
{
GameMain.Server.SendConsoleMessage("Cannot revoke permissions from the server owner!", senderClient);
GameMain.Server.SendConsoleMessage("Cannot revoke permissions from the server owner!", senderClient, Color.Red);
return;
}
@@ -1980,7 +1988,7 @@ namespace Barotrauma
ClientPermissions permission = ClientPermissions.None;
if (!Enum.TryParse(perm, true, out permission))
{
GameMain.Server.SendConsoleMessage(perm + " is not a valid permission!", senderClient);
GameMain.Server.SendConsoleMessage(perm + " is not a valid permission!", senderClient, Color.Red);
return;
}
client.RemovePermission(permission);
@@ -2004,7 +2012,7 @@ namespace Barotrauma
}
if (client.Connection == GameMain.Server.OwnerConnection)
{
GameMain.Server.SendConsoleMessage("Cannot modify the rank of the server owner!", senderClient);
GameMain.Server.SendConsoleMessage("Cannot modify the rank of the server owner!", senderClient, Color.Red);
return;
}
@@ -2012,7 +2020,7 @@ namespace Barotrauma
PermissionPreset preset = PermissionPreset.List.Find(p => p.Name.Equals(rank, StringComparison.OrdinalIgnoreCase));
if (preset == null)
{
GameMain.Server.SendConsoleMessage("Rank \"" + rank + "\" not found.", senderClient);
GameMain.Server.SendConsoleMessage("Rank \"" + rank + "\" not found.", senderClient, Color.Red);
return;
}
@@ -2032,12 +2040,12 @@ namespace Barotrauma
var client = FindClient(args[0]);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client \"" + args[0] + "\" not found.", senderClient);
GameMain.Server.SendConsoleMessage("Client \"" + args[0] + "\" not found.", senderClient, Color.Red);
return;
}
if (client.Connection == GameMain.Server.OwnerConnection)
{
GameMain.Server.SendConsoleMessage("Cannot modify the command permissions of the server owner!", senderClient);
GameMain.Server.SendConsoleMessage("Cannot modify the command permissions of the server owner!", senderClient, Color.Red);
return;
}
@@ -2056,7 +2064,7 @@ namespace Barotrauma
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i]));
if (matchingCommand == null)
{
GameMain.Server.SendConsoleMessage("Could not find the command \"" + splitCommands[i] + "\"!", senderClient);
GameMain.Server.SendConsoleMessage("Could not find the command \"" + splitCommands[i] + "\"!", senderClient, Color.Red);
}
else
{
@@ -2094,7 +2102,7 @@ namespace Barotrauma
}
if (client.Connection == GameMain.Server.OwnerConnection)
{
GameMain.Server.SendConsoleMessage("Cannot revoke command permissions from the server owner!", senderClient);
GameMain.Server.SendConsoleMessage("Cannot revoke command permissions from the server owner!", senderClient, Color.Red);
return;
}
List<Command> revokedCommands = new List<Command>();
@@ -2112,7 +2120,7 @@ namespace Barotrauma
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommands[i]));
if (matchingCommand == null)
{
GameMain.Server.SendConsoleMessage("Could not find the command \"" + splitCommands[i] + "\"!", senderClient);
GameMain.Server.SendConsoleMessage("Could not find the command \"" + splitCommands[i] + "\"!", senderClient, Color.Red);
}
else
{
@@ -2192,7 +2200,7 @@ namespace Barotrauma
{
if (args.Length < 2)
{
GameMain.Server.SendConsoleMessage("Invalid parameters. The command should be formatted as \"setclientcharacter [client] [character]\". If the names consist of multiple words, you should surround them with quotation marks.", senderClient);
GameMain.Server.SendConsoleMessage("Invalid parameters. The command should be formatted as \"setclientcharacter [client] [character]\". If the names consist of multiple words, you should surround them with quotation marks.", senderClient, Color.Red);
return;
}
@@ -2205,7 +2213,7 @@ namespace Barotrauma
var client = GameMain.Server.ConnectedClients.Find(c => c.Name == args[0]);
if (client == null)
{
GameMain.Server.SendConsoleMessage("Client \"" + args[0] + "\" not found.", senderClient);
GameMain.Server.SendConsoleMessage("Client \"" + args[0] + "\" not found.", senderClient, Color.Red);
return;
}
@@ -2222,17 +2230,18 @@ namespace Barotrauma
if (args.Length == 0) { return; }
if (!(GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign))
{
GameMain.Server.SendConsoleMessage("No campaign active!", senderClient);
GameMain.Server.SendConsoleMessage("No campaign active!", senderClient, Color.Red);
return;
}
if (int.TryParse(args[0], out int money))
{
campaign.Money += money;
GameAnalyticsManager.AddMoneyGainedEvent(money, GameAnalyticsManager.MoneySource.Cheat, "console");
campaign.LastUpdateID++;
}
else
{
GameMain.Server.SendConsoleMessage($"\"{args[0]}\" is not a valid numeric value.", senderClient);
GameMain.Server.SendConsoleMessage($"\"{args[0]}\" is not a valid numeric value.", senderClient, Color.Red);
}
}
);
@@ -2242,7 +2251,7 @@ namespace Barotrauma
{
if (!(GameMain.GameSession?.GameMode is CampaignMode campaign))
{
GameMain.Server.SendConsoleMessage("No campaign active!", senderClient);
GameMain.Server.SendConsoleMessage("No campaign active!", senderClient, Color.Red);
return;
}
@@ -2250,7 +2259,7 @@ namespace Barotrauma
if (args.Length < 1 || !int.TryParse(args[0], out destinationIndex)) return;
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
{
GameMain.Server.SendConsoleMessage("Index out of bounds!", senderClient);
GameMain.Server.SendConsoleMessage("Index out of bounds!", senderClient, Color.Red);
return;
}
Location location = campaign.Map.CurrentLocation.Connections[destinationIndex].OtherLocation(campaign.Map.CurrentLocation);
@@ -2267,14 +2276,41 @@ namespace Barotrauma
NewMessage(tag, Color.Yellow);
}
}));
commands.Add(new Command("sendchatmessage", "Sends a chat message with specified type and color.", (string[] args) =>
{
if (args.Length < 2) { return; }
ChatMessageType chatMessageType = ChatMessageType.Default;
Color? chatMessageColor = null;
if (args.Length >= 3 && int.TryParse(args[2], out int result))
{
chatMessageType = (ChatMessageType)result;
}
if (args.Length >= 7 &&
int.TryParse(args[3], out int r) &&
int.TryParse(args[4], out int g) &&
int.TryParse(args[5], out int b) &&
int.TryParse(args[6], out int a))
{
chatMessageColor = new Color(r, g, b, a);
}
foreach (var client in GameMain.Server.ConnectedClients)
{
GameMain.Server.SendDirectChatMessage(ChatMessage.Create(args[0], args[1], chatMessageType, null, null, textColor: chatMessageColor), client);
}
}));
AssignOnClientRequestExecute(
"setskill",
(senderClient, cursorWorldPos, args) =>
{
if (args.Length < 2)
{
GameMain.Server.SendConsoleMessage($"Missing arguments. Expected at least 2 but got {args.Length} (skill, level, name)", senderClient);
GameMain.Server.SendConsoleMessage($"Missing arguments. Expected at least 2 but got {args.Length} (skill, level, name)", senderClient, Color.Red);
return;
}
@@ -2284,7 +2320,7 @@ namespace Barotrauma
if (character?.Info?.Job == null)
{
GameMain.Server.SendConsoleMessage("Character is not valid.", senderClient);
GameMain.Server.SendConsoleMessage("Character is not valid.", senderClient, Color.Red);
return;
}
@@ -2311,7 +2347,7 @@ namespace Barotrauma
}
else
{
GameMain.Server.SendConsoleMessage($"{levelString} is not a valid level. Expected number or \"max\".", senderClient);
GameMain.Server.SendConsoleMessage($"{levelString} is not a valid level. Expected number or \"max\".", senderClient, Color.Red);
}
}
);
@@ -2405,7 +2441,7 @@ namespace Barotrauma
if (string.IsNullOrWhiteSpace(command)) return;
if (!client.HasPermission(ClientPermissions.ConsoleCommands) && client.Connection != GameMain.Server.OwnerConnection)
{
GameMain.Server.SendConsoleMessage("You are not permitted to use console commands!", client);
GameMain.Server.SendConsoleMessage("You are not permitted to use console commands!", client, Color.Red);
GameServer.Log(GameServer.ClientLogName(client) + " attempted to execute the console command \"" + command + "\" without a permission to use console commands.", ServerLog.MessageType.ConsoleUsage);
return;
}
@@ -2414,19 +2450,19 @@ namespace Barotrauma
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommand[0].ToLowerInvariant()));
if (matchingCommand != null && !client.PermittedConsoleCommands.Contains(matchingCommand) && client.Connection != GameMain.Server.OwnerConnection)
{
GameMain.Server.SendConsoleMessage("You are not permitted to use the command\"" + matchingCommand.names[0] + "\"!", client);
GameMain.Server.SendConsoleMessage("You are not permitted to use the command\"" + matchingCommand.names[0] + "\"!", client, Color.Red);
GameServer.Log(GameServer.ClientLogName(client) + " attempted to execute the console command \"" + command + "\" without a permission to use the command.", ServerLog.MessageType.ConsoleUsage);
return;
}
else if (matchingCommand == null)
{
GameMain.Server.SendConsoleMessage("Command \"" + splitCommand[0] + "\" not found.", client);
GameMain.Server.SendConsoleMessage("Command \"" + splitCommand[0] + "\" not found.", client, Color.Red);
return;
}
if (!MathUtils.IsValid(cursorWorldPos))
{
GameMain.Server.SendConsoleMessage("Could not execute command \"" + command + "\" - invalid cursor position.", client);
GameMain.Server.SendConsoleMessage("Could not execute command \"" + command + "\" - invalid cursor position.", client, Color.Red);
NewMessage(GameServer.ClientLogName(client) + " attempted to execute the console command \"" + command + "\" with invalid cursor position.", Color.White);
return;
}
@@ -19,6 +19,9 @@ namespace Barotrauma
{
public static readonly Version Version = Assembly.GetEntryAssembly().GetName().Version;
public static bool IsSingleplayer => NetworkMember == null;
public static bool IsMultiplayer => NetworkMember != null;
private static World world;
public static World World
@@ -36,7 +39,7 @@ namespace Barotrauma
public static GameServer Server;
public static NetworkMember NetworkMember
{
get { return Server as NetworkMember; }
get { return Server; }
}
public static GameSession GameSession;
@@ -64,6 +67,9 @@ namespace Barotrauma
private static Stopwatch stopwatch;
private static Queue<int> prevUpdateRates = new Queue<int>();
private static int updateCount = 0;
private static ContentPackage vanillaContent;
public static ContentPackage VanillaContent
{
@@ -373,7 +379,9 @@ namespace Barotrauma
{
DebugConsole.NewMessage("WARNING: Stopwatch frequency under 1500 ticks per second. Expect significant syncing accuracy issues.", Color.Yellow);
}
Stopwatch performanceMeasurement = new Stopwatch();
Stopwatch performanceCounterTimer = Stopwatch.StartNew();
stopwatch = Stopwatch.StartNew();
long prevTicks = stopwatch.ElapsedTicks;
while (ShouldRun)
@@ -381,9 +389,11 @@ namespace Barotrauma
long currTicks = stopwatch.ElapsedTicks;
double elapsedTime = Math.Max(currTicks - prevTicks, 0) / frequency;
Timing.Accumulator += elapsedTime;
if (Timing.Accumulator > 1.0)
if (Timing.Accumulator > Timing.AccumulatorMax)
{
//prevent spiral of death
//prevent spiral of death:
//if the game's running too slowly then we have no choice but to skip a bunch of steps
//otherwise it snowballs and becomes unplayable
Timing.Accumulator = Timing.Step;
}
prevTicks = currTicks;
@@ -410,6 +420,7 @@ namespace Barotrauma
performanceMeasurement.Reset();
Timing.Accumulator -= Timing.Step;
updateCount++;
}
#if !DEBUG
@@ -425,10 +436,37 @@ namespace Barotrauma
DebugConsole.UpdateCommandLine((int)(Timing.Accumulator * 800));
#endif
int frameTime = (int)(((double)(stopwatch.ElapsedTicks - prevTicks) / frequency) * 1000.0);
int frameTime = (int)((stopwatch.ElapsedTicks - prevTicks) / frequency * 1000.0);
frameTime = Math.Max(0, frameTime);
Thread.Sleep(Math.Max(((int)(Timing.Step * 1000.0) - frameTime) / 2, 0));
if (performanceCounterTimer.ElapsedMilliseconds > 1000)
{
int updateRate = (int)Math.Round(updateCount / (double)(performanceCounterTimer.ElapsedMilliseconds / 1000.0));
prevUpdateRates.Enqueue(updateRate);
if (prevUpdateRates.Count >= 10)
{
int avgUpdateRate = (int)prevUpdateRates.Average();
if (avgUpdateRate < Timing.FixedUpdateRate * 0.98 && GameSession != null && Timing.TotalTime > GameSession.RoundStartTime + 1.0)
{
DebugConsole.AddWarning($"Running slowly ({avgUpdateRate} updates/s)!");
if (Server != null)
{
foreach (Client c in Server.ConnectedClients)
{
if (c.Connection == Server.OwnerConnection || c.Permissions != ClientPermissions.None)
{
Server.SendConsoleMessage($"Server running slowly ({avgUpdateRate} updates/s)!", c, Color.Orange);
}
}
}
}
prevUpdateRates.Clear();
}
performanceCounterTimer.Restart();
updateCount = 0;
}
}
stopwatch.Stop();
@@ -447,8 +485,9 @@ namespace Barotrauma
public static void ResetFrameTime()
{
Timing.Accumulator = 0.0f;
stopwatch?.Reset();
stopwatch?.Start();
stopwatch?.Restart();
prevUpdateRates.Clear();
updateCount = 0;
}
public CoroutineHandle ShowLoading(IEnumerable<CoroutineStatus> loader, bool waitKeyHit = true)
@@ -1,4 +1,5 @@
using System.Collections.Generic;
using Barotrauma.Extensions;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
@@ -23,10 +24,10 @@ namespace Barotrauma
{
// Check all the prices before starting the transaction
// to make sure the modifiers stay the same for the whole transaction
Dictionary<ItemPrefab, int> sellValues = GetSellValuesAtCurrentLocation(itemsToBuy.Select(i => i.ItemPrefab));
foreach (SoldItem item in itemsToBuy)
var sellValues = GetSellValuesAtCurrentLocation(itemsToBuy.Select(i => i.ItemPrefab));
foreach (var item in itemsToBuy)
{
var itemValue = sellValues[item.ItemPrefab];
int itemValue = sellValues[item.ItemPrefab];
if (Location.StoreCurrentBalance < itemValue || item.Removed) { continue; }
Location.StoreCurrentBalance += itemValue;
campaign.Money -= itemValue;
@@ -36,17 +37,29 @@ namespace Barotrauma
public void SellItems(List<SoldItem> itemsToSell)
{
bool canAddToRemoveQueue = (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer) && Entity.Spawner != null;
IEnumerable<Item> sellableItemsInSub = Enumerable.Empty<Item>();
if (canAddToRemoveQueue && itemsToSell.Any(i => i.Origin == SoldItem.SellOrigin.Submarine && i.ID == Entity.NullEntityID && !i.Removed))
{
sellableItemsInSub = GetSellableItemsFromSub();
}
// Check all the prices before starting the transaction
// to make sure the modifiers stay the same for the whole transaction
Dictionary<ItemPrefab, int> sellValues = GetSellValuesAtCurrentLocation(itemsToSell.Select(i => i.ItemPrefab));
var canAddToRemoveQueue = (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer) && Entity.Spawner != null;
foreach (SoldItem item in itemsToSell)
var sellValues = GetSellValuesAtCurrentLocation(itemsToSell.Select(i => i.ItemPrefab));
foreach (var item in itemsToSell)
{
var itemValue = sellValues[item.ItemPrefab];
int itemValue = sellValues[item.ItemPrefab];
// check if the store can afford the item and if the item hasn't been removed already
if (Location.StoreCurrentBalance < itemValue || item.Removed) { continue; }
// Server determines the items that are sold from the sub in multiplayer
if (item.Origin == SoldItem.SellOrigin.Submarine && item.ID == Entity.NullEntityID && !item.Removed)
{
var matchingItem = sellableItemsInSub.FirstOrDefault(i => !i.Removed && i.Prefab == item.ItemPrefab &&
itemsToSell.None(itemToSell => itemToSell.ItemPrefab == i.Prefab && itemToSell.ID == i.ID));
// This is a failsafe for scenarios where a client is trying to sell more items than there's available on the sub
if (matchingItem == null) { continue; }
item.SetItemId(matchingItem.ID);
}
if (!item.Removed && canAddToRemoveQueue && Entity.FindEntityByID(item.ID) is Item entity)
{
item.Removed = true;
@@ -55,6 +68,7 @@ namespace Barotrauma
SoldItems.Add(item);
Location.StoreCurrentBalance -= itemValue;
campaign.Money += itemValue;
GameAnalyticsManager.AddMoneyGainedEvent(itemValue, GameAnalyticsManager.MoneySource.Store, item.ItemPrefab.Identifier);
}
OnSoldItemsChanged?.Invoke();
}
@@ -53,7 +53,7 @@ namespace Barotrauma
foreach (var activeOrder in ActiveOrders)
{
if (!(activeOrder?.First is Order order) || activeOrder.Second.HasValue) { continue; }
OrderChatMessage.WriteOrder(msg, order, null, order.TargetSpatialEntity, null, 0, order.WallSectionIndex);
OrderChatMessage.WriteOrder(msg, order, targetCharacter: null, order.TargetSpatialEntity, orderOption: null, orderPriority: 0, order.WallSectionIndex, isNewOrder: true);
bool hasOrderGiver = order.OrderGiver != null;
msg.Write(hasOrderGiver);
if (hasOrderGiver)
@@ -166,16 +166,15 @@ namespace Barotrauma
/// <summary>
/// There is a client-side implementation of the method in <see cref="CampaignMode"/>
/// </summary>
public bool AllowedToManageCampaign(Client client)
public bool AllowedToManageCampaign(Client client, ClientPermissions permissions = ClientPermissions.ManageCampaign)
{
//allow ending the round if the client has permissions, is the owner, or the only client in the server,
//allow managing the campaign if the client has permissions, is the owner, or the only client in the server,
//or if no-one has management permissions
return
client.HasPermission(ClientPermissions.ManageCampaign) ||
client.HasPermission(permissions) ||
GameMain.Server.ConnectedClients.Count == 1 ||
IsOwner(client) ||
GameMain.Server.ConnectedClients.None(c =>
c.InGame && (IsOwner(c) || c.HasPermission(ClientPermissions.ManageCampaign)));
GameMain.Server.ConnectedClients.None(c => c.InGame && (IsOwner(c) || c.HasPermission(permissions)));
}
public void SaveExperiencePoints(Client client)
@@ -213,7 +212,14 @@ namespace Barotrauma
}
//use the info of the character the client is currently controlling
// or the previously saved info if not (e.g. if the client has been spectating or died)
var characterInfo = c.Character?.Info ?? characterData.Find(d => d.MatchesClient(c))?.CharacterInfo;
var characterInfo = c.Character?.Info;
var matchingCharacterData = characterData.Find(d => d.MatchesClient(c));
if (matchingCharacterData != null)
{
//hasn't spawned this round -> don't touch the data
if (!matchingCharacterData.HasSpawned) { continue; }
characterInfo ??= matchingCharacterData.CharacterInfo;
}
if (characterInfo == null) { continue; }
//reduce skills if the character has died
if (characterInfo.CauseOfDeath != null && characterInfo.CauseOfDeath.Type != CauseOfDeathType.Disconnected)
@@ -285,11 +291,15 @@ namespace Barotrauma
break;
case TransitionType.ProgressToNextLocation:
Map.MoveToNextLocation();
TotalPassedLevels++;
break;
case TransitionType.End:
EndCampaign();
IsFirstRound = true;
break;
case TransitionType.ProgressToNextEmptyLocation:
TotalPassedLevels++;
break;
}
Map.ProgressWorld(transitionType, (float)(Timing.TotalTime - GameMain.GameSession.RoundStartTime));
@@ -348,7 +358,6 @@ namespace Barotrauma
}
}
}
UpdateCampaignSubs();
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
PendingSubmarineSwitch = null;
@@ -399,44 +408,12 @@ namespace Barotrauma
Map.OnMissionsSelected += (loc, mission) => { LastUpdateID++; };
Reputation.OnAnyReputationValueChanged += () => { LastUpdateID++; };
UpdateCampaignSubs();
//increment save ID so clients know they're lacking the most up-to-date save file
LastSaveID++;
}
public static void UpdateCampaignSubs()
{
bool isSubmarineVisible(SubmarineInfo s)
=> !GameMain.Server.ServerSettings.HiddenSubs.Any(h
=> s.Name.Equals(h, StringComparison.OrdinalIgnoreCase));
List<SubmarineInfo> availableSubs =
SubmarineInfo.SavedSubmarines
.Where(s =>
s.IsCampaignCompatible
&& isSubmarineVisible(s))
.ToList();
if (!availableSubs.Any())
{
//None of the available subs were marked as campaign-compatible, just include all visible subs
availableSubs.AddRange(
SubmarineInfo.SavedSubmarines
.Where(isSubmarineVisible));
}
if (!availableSubs.Any())
{
//No subs are visible at all! Just make the selected one available
availableSubs.Add(GameMain.NetLobbyScreen.SelectedSub);
}
GameMain.NetLobbyScreen.CampaignSubmarines = availableSubs;
}
public bool CanPurchaseSub(SubmarineInfo info)
=> info.Price <= Money && GameMain.NetLobbyScreen.CampaignSubmarines.Contains(info);
=> info.Price <= Money && GetCampaignSubs().Contains(info);
public void DiscardClientCharacterData(Client client)
{
@@ -591,14 +568,21 @@ namespace Barotrauma
foreach (PurchasedItem pi in CargoManager.ItemsInBuyCrate)
{
msg.Write(pi.ItemPrefab.Identifier);
msg.WriteRangedInteger(pi.Quantity, 0, 100);
msg.WriteRangedInteger(pi.Quantity, 0, CargoManager.MaxQuantity);
}
msg.Write((UInt16)CargoManager.ItemsInSellFromSubCrate.Count);
foreach (PurchasedItem pi in CargoManager.ItemsInSellFromSubCrate)
{
msg.Write(pi.ItemPrefab.Identifier);
msg.WriteRangedInteger(pi.Quantity, 0, CargoManager.MaxQuantity);
}
msg.Write((UInt16)CargoManager.PurchasedItems.Count);
foreach (PurchasedItem pi in CargoManager.PurchasedItems)
{
msg.Write(pi.ItemPrefab.Identifier);
msg.WriteRangedInteger(pi.Quantity, 0, 100);
msg.WriteRangedInteger(pi.Quantity, 0, CargoManager.MaxQuantity);
}
msg.Write((UInt16)CargoManager.SoldItems.Count);
@@ -608,6 +592,7 @@ namespace Barotrauma
msg.Write((UInt16)si.ID);
msg.Write(si.Removed);
msg.Write(si.SellerID);
msg.Write((byte)si.Origin);
}
msg.Write((ushort)UpgradeManager.PendingUpgrades.Count);
@@ -662,6 +647,15 @@ namespace Barotrauma
buyCrateItems.Add(new PurchasedItem(ItemPrefab.Prefabs[itemPrefabIdentifier], itemQuantity));
}
UInt16 subSellCrateItemCount = msg.ReadUInt16();
List<PurchasedItem> subSellCrateItems = new List<PurchasedItem>();
for (int i = 0; i < subSellCrateItemCount; i++)
{
string itemPrefabIdentifier = msg.ReadString();
int itemQuantity = msg.ReadRangedInteger(0, CargoManager.MaxQuantity);
subSellCrateItems.Add(new PurchasedItem(ItemPrefab.Prefabs[itemPrefabIdentifier], itemQuantity));
}
UInt16 purchasedItemCount = msg.ReadUInt16();
List<PurchasedItem> purchasedItems = new List<PurchasedItem>();
for (int i = 0; i < purchasedItemCount; i++)
@@ -679,7 +673,8 @@ namespace Barotrauma
UInt16 id = msg.ReadUInt16();
bool removed = msg.ReadBoolean();
byte sellerId = msg.ReadByte();
soldItems.Add(new SoldItem(ItemPrefab.Prefabs[itemPrefabIdentifier], id, removed, sellerId));
byte origin = msg.ReadByte();
soldItems.Add(new SoldItem(ItemPrefab.Prefabs[itemPrefabIdentifier], id, removed, sellerId, (SoldItem.SellOrigin)origin));
}
ushort purchasedUpgradeCount = msg.ReadUInt16();
@@ -703,122 +698,146 @@ namespace Barotrauma
for (int i = 0; i < purchasedItemSwapCount; i++)
{
UInt16 itemToRemoveID = msg.ReadUInt16();
Item itemToRemove = Entity.FindEntityByID(itemToRemoveID) as Item;
string itemToInstallIdentifier = msg.ReadString();
ItemPrefab itemToInstall = string.IsNullOrEmpty(itemToInstallIdentifier) ? null : ItemPrefab.Find(string.Empty, itemToInstallIdentifier);
if (itemToRemove == null) { continue; }
if (!(Entity.FindEntityByID(itemToRemoveID) is Item itemToRemove)) { continue; }
purchasedItemSwaps.Add(new PurchasedItemSwap(itemToRemove, itemToInstall));
}
if (!AllowedToManageCampaign(sender))
bool allowedToManageCampaign = AllowedToManageCampaign(sender);
if (AllowedToManageCampaign(sender))
{
DebugConsole.ThrowError("Client \"" + sender.Name + "\" does not have a permission to manage the campaign");
return;
}
Location location = Map.CurrentLocation;
int hullRepairCost = location?.GetAdjustedMechanicalCost(HullRepairCost) ?? HullRepairCost;
int itemRepairCost = location?.GetAdjustedMechanicalCost(ItemRepairCost) ?? ItemRepairCost;
int shuttleRetrieveCost = location?.GetAdjustedMechanicalCost(ShuttleReplaceCost) ?? ShuttleReplaceCost;
if (purchasedHullRepairs != this.PurchasedHullRepairs)
{
if (purchasedHullRepairs && Money >= hullRepairCost)
Location location = Map.CurrentLocation;
int hullRepairCost = location?.GetAdjustedMechanicalCost(HullRepairCost) ?? HullRepairCost;
int itemRepairCost = location?.GetAdjustedMechanicalCost(ItemRepairCost) ?? ItemRepairCost;
int shuttleRetrieveCost = location?.GetAdjustedMechanicalCost(ShuttleReplaceCost) ?? ShuttleReplaceCost;
if (purchasedHullRepairs != this.PurchasedHullRepairs)
{
this.PurchasedHullRepairs = true;
Money -= hullRepairCost;
if (purchasedHullRepairs && Money >= hullRepairCost)
{
this.PurchasedHullRepairs = true;
Money -= hullRepairCost;
GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "hullrepairs");
}
else if (!purchasedHullRepairs)
{
this.PurchasedHullRepairs = false;
Money += hullRepairCost;
}
}
else if (!purchasedHullRepairs)
if (purchasedItemRepairs != this.PurchasedItemRepairs)
{
this.PurchasedHullRepairs = false;
Money += hullRepairCost;
if (purchasedItemRepairs && Money >= itemRepairCost)
{
this.PurchasedItemRepairs = true;
Money -= itemRepairCost;
GameAnalyticsManager.AddMoneySpentEvent(itemRepairCost, GameAnalyticsManager.MoneySink.Service, "devicerepairs");
}
else if (!purchasedItemRepairs)
{
this.PurchasedItemRepairs = false;
Money += itemRepairCost;
}
}
}
if (purchasedItemRepairs != this.PurchasedItemRepairs)
{
if (purchasedItemRepairs && Money >= itemRepairCost)
if (purchasedLostShuttles != this.PurchasedLostShuttles)
{
this.PurchasedItemRepairs = true;
Money -= itemRepairCost;
if (GameMain.GameSession?.SubmarineInfo != null &&
GameMain.GameSession.SubmarineInfo.LeftBehindSubDockingPortOccupied)
{
GameMain.Server.SendDirectChatMessage(TextManager.FormatServerMessage("ReplaceShuttleDockingPortOccupied"), sender, ChatMessageType.MessageBox);
}
else if (purchasedLostShuttles && Money >= shuttleRetrieveCost)
{
this.PurchasedLostShuttles = true;
Money -= shuttleRetrieveCost;
GameAnalyticsManager.AddMoneySpentEvent(shuttleRetrieveCost, GameAnalyticsManager.MoneySink.Service, "retrieveshuttle");
}
else if (!purchasedItemRepairs)
{
this.PurchasedLostShuttles = false;
Money += shuttleRetrieveCost;
}
}
else if (!purchasedItemRepairs)
if (currentLocIndex < Map.Locations.Count && Map.AllowDebugTeleport)
{
this.PurchasedItemRepairs = false;
Money += itemRepairCost;
}
}
if (purchasedLostShuttles != this.PurchasedLostShuttles)
{
if (GameMain.GameSession?.SubmarineInfo != null &&
GameMain.GameSession.SubmarineInfo.LeftBehindSubDockingPortOccupied)
{
GameMain.Server.SendDirectChatMessage(TextManager.FormatServerMessage("ReplaceShuttleDockingPortOccupied"), sender, ChatMessageType.MessageBox);
}
else if (purchasedLostShuttles && Money >= shuttleRetrieveCost)
{
this.PurchasedLostShuttles = true;
Money -= shuttleRetrieveCost;
}
else if (!purchasedItemRepairs)
{
this.PurchasedLostShuttles = false;
Money += shuttleRetrieveCost;
Map.SetLocation(currentLocIndex);
}
Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex);
if (Map.SelectedLocation == null) { Map.SelectRandomLocation(preferUndiscovered: true); }
if (Map.SelectedConnection != null) { Map.SelectMission(selectedMissionIndices); }
CheckTooManyMissions(Map.CurrentLocation, sender);
}
if (currentLocIndex < Map.Locations.Count && Map.AllowDebugTeleport)
bool allowedToUseStore = AllowedToManageCampaign(sender, ClientPermissions.CampaignStore);
if (allowedToManageCampaign || allowedToUseStore || AllowedToManageCampaign(sender, ClientPermissions.BuyItems))
{
Map.SetLocation(currentLocIndex);
var currentBuyCrateItems = new List<PurchasedItem>(CargoManager.ItemsInBuyCrate);
currentBuyCrateItems.ForEach(i => CargoManager.ModifyItemQuantityInBuyCrate(i.ItemPrefab, -i.Quantity));
buyCrateItems.ForEach(i => CargoManager.ModifyItemQuantityInBuyCrate(i.ItemPrefab, i.Quantity));
CargoManager.SellBackPurchasedItems(new List<PurchasedItem>(CargoManager.PurchasedItems));
CargoManager.PurchaseItems(purchasedItems, false);
}
Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex);
if (Map.SelectedLocation == null) { Map.SelectRandomLocation(preferUndiscovered: true); }
if (Map.SelectedConnection != null) { Map.SelectMission(selectedMissionIndices); }
CheckTooManyMissions(Map.CurrentLocation, sender);
List<PurchasedItem> currentBuyCrateItems = new List<PurchasedItem>(CargoManager.ItemsInBuyCrate);
currentBuyCrateItems.ForEach(i => CargoManager.ModifyItemQuantityInBuyCrate(i.ItemPrefab, -i.Quantity));
buyCrateItems.ForEach(i => CargoManager.ModifyItemQuantityInBuyCrate(i.ItemPrefab, i.Quantity));
CargoManager.SellBackPurchasedItems(new List<PurchasedItem>(CargoManager.PurchasedItems));
CargoManager.PurchaseItems(purchasedItems, false);
// for some reason CargoManager.SoldItem is never cleared by the server, I've added a check to SellItems that ignores all
// sold items that are removed so they should be discarded on the next message
CargoManager.BuyBackSoldItems(new List<SoldItem>(CargoManager.SoldItems));
CargoManager.SellItems(soldItems);
foreach (var (prefab, category, _) in purchasedUpgrades)
bool allowedToSellSubItems = AllowedToManageCampaign(sender, ClientPermissions.SellSubItems);
if (allowedToManageCampaign || allowedToUseStore || allowedToSellSubItems)
{
UpgradeManager.PurchaseUpgrade(prefab, category);
// unstable logging
int price = prefab.Price.GetBuyprice(UpgradeManager.GetUpgradeLevel(prefab, category), Map?.CurrentLocation);
int level = UpgradeManager.GetUpgradeLevel(prefab, category);
GameServer.Log($"SERVER: Purchased level {level} {category.Identifier}.{prefab.Identifier} for {price}", ServerLog.MessageType.ServerMessage);
var currentSubSellCrateItems = new List<PurchasedItem>(CargoManager.ItemsInSellFromSubCrate);
currentSubSellCrateItems.ForEach(i => CargoManager.ModifyItemQuantityInSubSellCrate(i.ItemPrefab, -i.Quantity));
subSellCrateItems.ForEach(i => CargoManager.ModifyItemQuantityInSubSellCrate(i.ItemPrefab, i.Quantity));
}
foreach (var purchasedItemSwap in purchasedItemSwaps)
bool allowedToSellInventoryItems = AllowedToManageCampaign(sender, ClientPermissions.SellInventoryItems);
if (allowedToManageCampaign || allowedToUseStore || (allowedToSellInventoryItems && allowedToSellSubItems))
{
if (purchasedItemSwap.ItemToInstall == null)
// for some reason CargoManager.SoldItem is never cleared by the server, I've added a check to SellItems that ignores all
// sold items that are removed so they should be discarded on the next message
CargoManager.BuyBackSoldItems(new List<SoldItem>(CargoManager.SoldItems));
CargoManager.SellItems(soldItems);
}
else if (allowedToSellInventoryItems || allowedToSellSubItems)
{
if (allowedToSellInventoryItems)
{
UpgradeManager.CancelItemSwap(purchasedItemSwap.ItemToRemove);
CargoManager.BuyBackSoldItems(new List<SoldItem>(CargoManager.SoldItems.Where(i => i.Origin == SoldItem.SellOrigin.Character)));
soldItems.RemoveAll(i => i.Origin != SoldItem.SellOrigin.Character);
}
else
{
UpgradeManager.PurchaseItemSwap(purchasedItemSwap.ItemToRemove, purchasedItemSwap.ItemToInstall);
CargoManager.BuyBackSoldItems(new List<SoldItem>(CargoManager.SoldItems.Where(i => i.Origin == SoldItem.SellOrigin.Submarine)));
soldItems.RemoveAll(i => i.Origin != SoldItem.SellOrigin.Submarine);
}
CargoManager.SellItems(soldItems);
}
foreach (Item item in Item.ItemList)
if (allowedToManageCampaign)
{
if (item.PendingItemSwap != null && !purchasedItemSwaps.Any(it => it.ItemToRemove == item))
foreach (var (prefab, category, _) in purchasedUpgrades)
{
UpgradeManager.CancelItemSwap(item);
item.PendingItemSwap = null;
UpgradeManager.PurchaseUpgrade(prefab, category);
// unstable logging
int price = prefab.Price.GetBuyprice(UpgradeManager.GetUpgradeLevel(prefab, category), Map?.CurrentLocation);
int level = UpgradeManager.GetUpgradeLevel(prefab, category);
GameServer.Log($"SERVER: Purchased level {level} {category.Identifier}.{prefab.Identifier} for {price}", ServerLog.MessageType.ServerMessage);
}
foreach (var purchasedItemSwap in purchasedItemSwaps)
{
if (purchasedItemSwap.ItemToInstall == null)
{
UpgradeManager.CancelItemSwap(purchasedItemSwap.ItemToRemove);
}
else
{
UpgradeManager.PurchaseItemSwap(purchasedItemSwap.ItemToRemove, purchasedItemSwap.ItemToInstall);
}
}
foreach (Item item in Item.ItemList)
{
if (item.PendingItemSwap != null && !purchasedItemSwaps.Any(it => it.ItemToRemove == item))
{
UpgradeManager.CancelItemSwap(item);
item.PendingItemSwap = null;
}
}
}
}
@@ -1031,7 +1050,9 @@ namespace Barotrauma
new XAttribute("purchasedhullrepairs", PurchasedHullRepairs),
new XAttribute("purchaseditemrepairs", PurchasedItemRepairs),
new XAttribute("cheatsenabled", CheatsEnabled));
modeElement.Add(Settings.Save());
modeElement.Add(SaveStats());
CampaignMetadata?.Save(modeElement);
Map.Save(modeElement);
CargoManager?.SavePurchasedItems(modeElement);
@@ -0,0 +1,191 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using Barotrauma.Networking;
namespace Barotrauma
{
internal partial class MedicalClinic
{
private enum RateLimitResult
{
OK,
LimitReached
}
private struct RateLimitInfo
{
public int Requests;
public const int MaxRequests = 5;
public DateTimeOffset Expiry;
}
private readonly Dictionary<Client, RateLimitInfo> rateLimits = new Dictionary<Client, RateLimitInfo>();
public void ServerRead(IReadMessage inc, Client sender)
{
NetworkHeader header = (NetworkHeader)inc.ReadByte();
switch (header)
{
case NetworkHeader.REQUEST_AFFLICTIONS:
ProcessRequestedAfflictions(inc, sender);
break;
case NetworkHeader.REQUEST_PENDING:
ProcessRequestedPending(sender);
break;
case NetworkHeader.ADD_PENDING:
ProcessNewAddition(inc, sender);
break;
case NetworkHeader.REMOVE_PENDING:
ProcessNewRemoval(inc, sender);
break;
case NetworkHeader.HEAL_PENDING:
ProcessHealing(sender);
break;
case NetworkHeader.CLEAR_PENDING:
ProcessClearing(sender);
break;
}
}
private void ProcessNewAddition(IReadMessage inc, Client client)
{
if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
NetCrewMember newCrewMember = INetSerializableStruct.Read<NetCrewMember>(inc);
InsertPendingCrewMember(newCrewMember);
ServerSend(newCrewMember, NetworkHeader.ADD_PENDING, DeliveryMethod.Reliable, reponseClient: client);
}
private void ProcessNewRemoval(IReadMessage inc, Client client)
{
if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
NetRemovedAffliction removed = INetSerializableStruct.Read<NetRemovedAffliction>(inc);
RemovePendingAffliction(removed.CrewMember, removed.Affliction);
ServerSend(removed, NetworkHeader.REMOVE_PENDING, DeliveryMethod.Reliable, reponseClient: client);
}
private void ProcessRequestedPending(Client client)
{
if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
INetSerializableStruct writeCrewMember = new NetPendingCrew
{
CrewMembers = PendingHeals.ToArray()
};
ServerSend(writeCrewMember, NetworkHeader.REQUEST_PENDING, DeliveryMethod.Reliable, targetClient: client);
}
private void ProcessHealing(Client client)
{
if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
HealRequestResult result = HealAllPending();
ServerSend(new NetHealRequest { Result = result }, NetworkHeader.HEAL_PENDING, DeliveryMethod.Reliable, reponseClient: client);
}
private void ProcessClearing(Client client)
{
if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
if (!PendingHeals.Any()) { return; }
ClearPendingHeals();
ServerSend(null, NetworkHeader.CLEAR_PENDING, DeliveryMethod.Reliable, reponseClient: client);
}
private void ProcessRequestedAfflictions(IReadMessage inc, Client client)
{
if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
NetCrewMember crewMember = INetSerializableStruct.Read<NetCrewMember>(inc);
CharacterInfo? foundInfo = crewMember.FindCharacterInfo(GetCrewCharacters());
NetAffliction[] pendingAfflictions = Array.Empty<NetAffliction>();
int infoId = 0;
if (foundInfo is { Character: { CharacterHealth: { } health } })
{
pendingAfflictions = GetAllAfflictions(health);
infoId = foundInfo.GetIdentifierUsingOriginalName();
}
INetSerializableStruct writeCrewMember = new NetCrewMember
{
CharacterInfoID = infoId,
Afflictions = pendingAfflictions
};
ServerSend(writeCrewMember, NetworkHeader.REQUEST_AFFLICTIONS, DeliveryMethod.Unreliable, client);
}
private RateLimitResult CheckRateLimit(Client client)
{
if (rateLimits.TryGetValue(client, out RateLimitInfo rateLimitInfo))
{
if (rateLimitInfo.Expiry < DateTimeOffset.Now)
{
rateLimitInfo.Expiry = DateTimeOffset.Now.AddSeconds(5);
rateLimitInfo.Requests = 1;
}
else
{
if (rateLimitInfo.Requests > RateLimitInfo.MaxRequests) { return RateLimitResult.LimitReached; }
rateLimitInfo.Requests++;
}
rateLimits[client] = rateLimitInfo;
}
else
{
rateLimits.Add(client, new RateLimitInfo { Requests = 1, Expiry = DateTimeOffset.Now.AddSeconds(5) });
}
return RateLimitResult.OK;
}
private IWriteMessage StartSending()
{
IWriteMessage msg = new WriteOnlyMessage();
msg.Write((byte)ServerPacketHeader.MEDICAL);
return msg;
}
private void ServerSend(INetSerializableStruct? netStruct, NetworkHeader header, DeliveryMethod deliveryMethod, Client? targetClient = null, Client? reponseClient = null)
{
if (targetClient is null)
{
foreach (Client c in GameMain.Server.ConnectedClients)
{
SendToClient(c);
}
return;
}
SendToClient(targetClient);
void SendToClient(Client c)
{
MessageFlag flag = MessageFlag.Announce;
if (reponseClient != null && reponseClient == c)
{
flag = MessageFlag.Response;
}
IWriteMessage msg = StartSending();
msg.Write((byte)header);
msg.Write((byte)flag);
netStruct?.Write(msg);
GameMain.Server.ServerPeer.Send(msg, c.Connection, deliveryMethod);
}
}
}
}
@@ -1,13 +1,14 @@
using System;
using System.ComponentModel;
using System.Linq;
using Barotrauma.Networking;
using System;
using System.Xml.Linq;
using Barotrauma.Networking;
namespace Barotrauma.Items.Components
{
internal partial class Growable
{
private const int serverHealthUpdateDelay = 10;
private int serverHealthUpdateTimer;
partial void LoadVines(XElement element)
{
foreach (XElement subElement in element.Elements())
@@ -50,14 +50,14 @@ namespace Barotrauma.Items.Components
newSteeringInput = new Vector2(msg.ReadSingle(), msg.ReadSingle());
}
if (!item.CanClientAccess(c)) return;
if (!item.CanClientAccess(c)) { return; }
user = c.Character;
AutoPilot = autoPilot;
if (dockingButtonClicked)
{
item.SendSignal("1", "toggle_docking");
item.SendSignal(new Signal("1", sender: c.Character), "toggle_docking");
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(this), true });
}
@@ -46,6 +46,7 @@ namespace Barotrauma.Items.Components
msg.Write(DeteriorateAlways);
msg.Write(tinkeringDuration);
msg.Write(tinkeringStrength);
msg.Write(tinkeringPowersDevices);
msg.Write(CurrentFixer == null ? (ushort)0 : CurrentFixer.ID);
msg.WriteRangedInteger((int)currentFixerAction, 0, 2);
}
@@ -7,6 +7,26 @@ namespace Barotrauma.Items.Components
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
{
msg.Write(Snapped);
if (!Snapped)
{
msg.Write(target?.ID ?? Entity.NullEntityID);
if (source is Entity entity && !entity.Removed)
{
msg.Write(entity?.ID ?? Entity.NullEntityID);
msg.Write((byte)0);
}
else if (source is Limb limb && limb.character != null && !limb.character.Removed)
{
msg.Write(limb.character?.ID ?? Entity.NullEntityID);
msg.Write((byte)limb.character.AnimController.Limbs.IndexOf(limb));
}
else
{
msg.Write(Entity.NullEntityID);
msg.Write((byte)0);
}
}
}
}
}
@@ -8,7 +8,7 @@ namespace Barotrauma.Items.Components
{
int signalIndex = msg.ReadRangedInteger(0, Signals.Length - 1);
if (!item.CanClientAccess(c)) { return; }
if (!SendSignal(signalIndex)) { return; }
if (!SendSignal(signalIndex, c.Character)) { return; }
GameServer.Log($"{GameServer.CharacterLogName(c.Character)} sent a signal \"{Signals[signalIndex]}\" from {item.Name}", ServerLog.MessageType.ItemInteraction);
item.CreateServerEvent(this, new object[] { signalIndex });
}
@@ -0,0 +1,12 @@
using Barotrauma.Networking;
namespace Barotrauma.Items.Components
{
partial class WifiComponent
{
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
{
msg.WriteRangedInteger(Channel, MinChannel, MaxChannel);
}
}
}
@@ -98,22 +98,6 @@ namespace Barotrauma
case NetEntityEvent.Type.AssignCampaignInteraction:
msg.Write((byte)CampaignInteractionType);
break;
case NetEntityEvent.Type.Treatment:
{
ItemComponent targetComponent = (ItemComponent)extraData[1];
ActionType actionType = (ActionType)extraData[2];
ushort targetID = (ushort)extraData[3];
Limb targetLimb = (Limb)extraData[4];
Character targetCharacter = FindEntityByID(targetID) as Character;
byte targetLimbIndex = targetLimb != null && targetCharacter != null ? (byte)Array.IndexOf(targetCharacter.AnimController.Limbs, targetLimb) : (byte)255;
msg.Write((byte)components.IndexOf(targetComponent));
msg.WriteRangedInteger((int)actionType, 0, Enum.GetValues(typeof(ActionType)).Length - 1);
msg.Write(targetID);
msg.Write(targetLimbIndex);
}
break;
case NetEntityEvent.Type.ApplyStatusEffect:
{
ActionType actionType = (ActionType)extraData[1];
@@ -268,6 +252,7 @@ namespace Barotrauma
msg.Write(Position.X);
msg.Write(Position.Y);
msg.WriteRangedSingle(body == null ? 0.0f : MathUtils.WrapAngleTwoPi(body.Rotation), 0.0f, MathHelper.TwoPi, 8);
msg.Write(Submarine != null ? Submarine.ID : (ushort)0);
}
else
@@ -27,8 +27,8 @@ namespace Barotrauma
//don't create updates if all clients are very far from the hull
float hullUpdateDistanceSqr = NetConfig.HullUpdateDistance * NetConfig.HullUpdateDistance;
if (!GameMain.Server.ConnectedClients.Any(c =>
c.Character != null &&
Vector2.DistanceSquared(c.Character.WorldPosition, WorldPosition) < hullUpdateDistanceSqr))
c.Character != null &&
Vector2.DistanceSquared(c.Character.WorldPosition, WorldPosition) < hullUpdateDistanceSqr))
{
return;
}
@@ -39,7 +39,7 @@ namespace Barotrauma.Networking
string orderOption = orderMessageInfo.OrderOption ??
(orderMessageInfo.OrderOptionIndex == null || orderMessageInfo.OrderOptionIndex < 0 || orderMessageInfo.OrderOptionIndex >= orderPrefab.Options.Length ?
"" : orderPrefab.Options[orderMessageInfo.OrderOptionIndex.Value]);
orderMsg = new OrderChatMessage(orderPrefab, orderOption, orderMessageInfo.Priority, orderTargetPosition ?? orderTargetEntity as ISpatialEntity, orderTargetCharacter, c.Character)
orderMsg = new OrderChatMessage(orderPrefab, orderOption, orderMessageInfo.Priority, orderTargetPosition ?? orderTargetEntity as ISpatialEntity, orderTargetCharacter, c.Character, isNewOrder: orderMessageInfo.IsNewOrder)
{
WallSectionIndex = wallSectionIndex
};
@@ -223,6 +223,11 @@ namespace Barotrauma.Networking
{
msg.Write(Sender.ID);
}
msg.Write(customTextColor != null);
if (customTextColor != null)
{
msg.WriteColorR8G8B8A8(customTextColor.Value);
}
msg.WritePadBits();
if (Type == ChatMessageType.ServerMessageBoxInGame)
{
@@ -117,8 +117,14 @@ namespace Barotrauma.Networking
{
GameMain.Server.VoipServer.UnregisterQueue(VoipQueue);
VoipQueue.Dispose();
characterInfo?.Remove();
characterInfo = null;
if (characterInfo != null)
{
if (characterInfo.Character == null || characterInfo.Character.Removed)
{
characterInfo?.Remove();
characterInfo = null;
}
}
}
public void InitClientSync()
@@ -222,33 +222,6 @@ namespace Barotrauma.Networking
if (shuttle != null) { GameMain.NetLobbyScreen.SelectedShuttle = shuttle; }
}
List<SubmarineInfo> campaignSubs = new List<SubmarineInfo>();
if (serverSettings.CampaignSubmarines != null && serverSettings.CampaignSubmarines.Length > 0)
{
string[] submarines = serverSettings.CampaignSubmarines.Split(ServerSettings.SubmarineSeparatorChar);
for (int i = 0; i < submarines.Length; i++)
{
SubmarineInfo subInfo = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == submarines[i]);
if (subInfo != null && subInfo.IsCampaignCompatible)
{
campaignSubs.Add(subInfo);
}
}
}
else
{
// Add vanilla submarines by default
for (int i = 0; i < SubmarineInfo.SavedSubmarines.Count(); i++)
{
SubmarineInfo subInfo = SubmarineInfo.SavedSubmarines.ElementAt(i);
if (subInfo.IsVanillaSubmarine() && subInfo.IsCampaignCompatible)
{
campaignSubs.Add(SubmarineInfo.SavedSubmarines.ElementAt(i));
}
}
}
GameMain.NetLobbyScreen.CampaignSubmarines = campaignSubs;
started = true;
GameAnalyticsManager.AddDesignEvent("GameServer:Start");
@@ -763,7 +736,15 @@ namespace Barotrauma.Networking
}
break;
case ClientPacketHeader.REQUEST_STARTGAMEFINALIZE:
if (gameStarted && connectedClient != null)
if (connectedClient == null)
{
DebugConsole.AddWarning("Received a REQUEST_STARTGAMEFINALIZE message. Client not connected, ignoring the message.");
}
else if (!gameStarted)
{
DebugConsole.AddWarning("Received a REQUEST_STARTGAMEFINALIZE message. Game not started, ignoring the message.");
}
else
{
SendRoundStartFinalize(connectedClient);
}
@@ -783,7 +764,7 @@ namespace Barotrauma.Networking
string seed = inc.ReadString();
string subName = inc.ReadString();
string subHash = inc.ReadString();
CampaignSettings settings = new CampaignSettings(inc);
CampaignSettings settings = new CampaignSettings(inc);
var matchingSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
@@ -806,6 +787,7 @@ namespace Barotrauma.Networking
{
ServerSettings.RadiationEnabled = settings.RadiationEnabled;
ServerSettings.MaxMissionCount = settings.MaxMissionCount;
ServerSettings.SaveSettings();
MultiPlayerCampaign.StartNewCampaign(localSavePath, matchingSub.FilePath, seed, settings);
}
}
@@ -845,6 +827,9 @@ namespace Barotrauma.Networking
case ClientPacketHeader.CREW:
ReadCrewMessage(inc, connectedClient);
break;
case ClientPacketHeader.MEDICAL:
ReadMedicalMessage(inc, connectedClient);
break;
case ClientPacketHeader.READY_CHECK:
ReadyCheck.ServerRead(inc, connectedClient);
break;
@@ -885,6 +870,12 @@ namespace Barotrauma.Networking
case ClientNetError.MISSING_ENTITY:
UInt16 eventID = inc.ReadUInt16();
UInt16 entityID = inc.ReadUInt16();
byte subCount = inc.ReadByte();
List<string> subNames = new List<string>();
for (int i = 0; i < subCount; i++)
{
subNames.Add(inc.ReadString());
}
Entity entity = Entity.FindEntityByID(entityID);
if (entity == null)
{
@@ -892,16 +883,23 @@ namespace Barotrauma.Networking
}
else if (entity is Character character)
{
errorStr = "Missing character " + character.Name + " (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
errorStrNoName = "Missing character " + character.SpeciesName + "(event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
errorStr = $"Missing character {character.Name} (event id {eventID}, entity id {entityID}).";
errorStrNoName = $"Missing character {character.SpeciesName} (event id {eventID}, entity id {entityID}).";
}
else if (entity is Item item)
{
errorStr = errorStrNoName = "Missing item " + item.Name + " (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
errorStr = errorStrNoName = $"Missing item {item.Name}, sub: {item.Submarine?.Info?.Name ?? "none"} (event id {eventID}, entity id {entityID}).";
}
else
{
errorStr = errorStrNoName = "Missing entity " + entity.ToString() + " (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
errorStr = errorStrNoName = $"Missing entity {entity}, sub: {entity.Submarine?.Info?.Name ?? "none"} (event id {eventID}, entity id {entityID}).";
}
var serverSubNames = Submarine.Loaded.Select(s => s.Info.Name);
if (subCount != Submarine.Loaded.Count || !subNames.SequenceEqual(serverSubNames))
{
string subErrorStr = $" Loaded submarines don't match (client: {string.Join(", ", subNames)}, server: {string.Join(", ", serverSubNames)}).";
errorStr += subErrorStr;
errorStrNoName += subErrorStr;
}
break;
}
@@ -1247,6 +1245,14 @@ namespace Barotrauma.Networking
}
}
private void ReadMedicalMessage(IReadMessage inc, Client sender)
{
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign mpCampaign)
{
mpCampaign.MedicalClinic.ServerRead(inc, sender);
}
}
private void ReadReadyToSpawnMessage(IReadMessage inc, Client sender)
{
sender.SpectateOnly = inc.ReadBoolean() && (serverSettings.AllowSpectating || sender.Connection == OwnerConnection);
@@ -1873,27 +1879,10 @@ namespace Barotrauma.Networking
}
outmsg.Write(GameMain.NetLobbyScreen.SelectedSub.Name);
outmsg.Write(GameMain.NetLobbyScreen.SelectedSub.MD5Hash.ToString());
outmsg.Write(serverSettings.UseRespawnShuttle);
outmsg.Write(GameMain.NetLobbyScreen.SelectedShuttle.Name);
outmsg.Write(GameMain.NetLobbyScreen.SelectedShuttle.MD5Hash.ToString());
List<int> campaignSubIndices = new List<int>();
if (GameMain.NetLobbyScreen.SelectedMode == GameModePreset.MultiPlayerCampaign)
{
IReadOnlyList<SubmarineInfo> subList = GameMain.NetLobbyScreen.GetSubList();
for (int i = 0; i < subList.Count; i++)
{
if (GameMain.NetLobbyScreen.CampaignSubmarines.Contains(subList[i]))
{
campaignSubIndices.Add(i);
}
}
}
outmsg.Write((UInt16)campaignSubIndices.Count);
foreach (int campaignSubIndex in campaignSubIndices)
{
outmsg.Write((UInt16)campaignSubIndex);
}
outmsg.Write(serverSettings.UseRespawnShuttle || (gameStarted && respawnManager.UsingShuttle));
var selectedShuttle = gameStarted && respawnManager.UsingShuttle ? respawnManager.RespawnShuttle.Info : GameMain.NetLobbyScreen.SelectedShuttle;
outmsg.Write(selectedShuttle.Name);
outmsg.Write(selectedShuttle.MD5Hash.ToString());
outmsg.Write(serverSettings.Voting.AllowSubVoting);
outmsg.Write(serverSettings.Voting.AllowModeVoting);
@@ -1954,7 +1943,7 @@ namespace Barotrauma.Networking
int chatMessageBytes = outmsg.LengthBytes;
WriteChatMessages(outmsg, c);
chatMessageBytes = outmsg.LengthBytes - outmsg.LengthBytes;
chatMessageBytes = outmsg.LengthBytes - chatMessageBytes;
outmsg.Write((byte)ServerNetObject.END_OF_MESSAGE);
@@ -1977,7 +1966,11 @@ namespace Barotrauma.Networking
warningMsg +=
" Settings buffer size: " + settingsBuf.LengthBytes + " bytes\n";
}
if (GameSettings.VerboseLogging) { DebugConsole.AddWarning(warningMsg); }
#if DEBUG || UNSTABLE
DebugConsole.ThrowError(warningMsg);
#else
if (GameSettings.VerboseLogging) { DebugConsole.AddWarning(warningMsg); }
#endif
GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame1:ClientWriteLobby" + outmsg.LengthBytes, GameAnalyticsManager.ErrorSeverity.Warning, warningMsg);
}
@@ -1993,12 +1986,16 @@ namespace Barotrauma.Networking
//these large initial messages until the client acknowledges receiving them
c.LastRecvLobbyUpdate++;
SendVoteStatus(new List<Client>() { c });
}
else
{
serverPeer.Send(outmsg, c.Connection, DeliveryMethod.Unreliable);
}
if (isInitialUpdate)
{
SendVoteStatus(new List<Client>() { c });
}
}
private void WriteChatMessages(IWriteMessage outmsg, Client c)
@@ -2064,7 +2061,7 @@ namespace Barotrauma.Networking
msg.Write(selectedSub.Name);
msg.Write(selectedSub.MD5Hash.Hash);
msg.Write(serverSettings.UseRespawnShuttle);
msg.Write(serverSettings.UseRespawnShuttle || (gameStarted && respawnManager.UsingShuttle));
msg.Write(selectedShuttle.Name);
msg.Write(selectedShuttle.MD5Hash.Hash);
@@ -2182,7 +2179,6 @@ namespace Barotrauma.Networking
else
{
SendStartMessage(roundStartSeed, GameMain.NetLobbyScreen.LevelSeed, GameMain.GameSession, connectedClients, false);
GameMain.GameSession.StartRound(GameMain.NetLobbyScreen.LevelSeed, serverSettings.SelectedLevelDifficulty);
Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
Log("Submarine: " + selectedSub.Name, ServerLog.MessageType.ServerMessage);
@@ -2202,8 +2198,7 @@ namespace Barotrauma.Networking
yield return CoroutineStatus.Failure;
}
MissionMode missionMode = GameMain.GameSession.GameMode as MissionMode;
bool missionAllowRespawn = missionMode == null || !missionMode.Missions.Any(m => !m.AllowRespawn);
bool missionAllowRespawn = !(GameMain.GameSession.GameMode is MissionMode missionMode) || !missionMode.Missions.Any(m => !m.AllowRespawn);
bool isOutpost = campaign != null && campaign.NextLevel?.Type == LevelData.LevelType.Outpost;
if (serverSettings.AllowRespawn && missionAllowRespawn)
@@ -2281,7 +2276,7 @@ namespace Barotrauma.Networking
characterInfos.Add(client.CharacterInfo);
if (client.CharacterInfo.Job == null || client.CharacterInfo.Job.Prefab != client.AssignedJob.First)
{
client.CharacterInfo.Job = new Job(client.AssignedJob.First, client.AssignedJob.Second);
client.CharacterInfo.Job = new Job(client.AssignedJob.First, Rand.RandSync.Unsynced, client.AssignedJob.Second);
}
}
@@ -2498,7 +2493,7 @@ namespace Barotrauma.Networking
msg.Write(serverSettings.LockAllDefaultWires);
msg.Write(serverSettings.AllowRagdollButton);
msg.Write(serverSettings.AllowLinkingWifiToChat);
msg.Write(serverSettings.UseRespawnShuttle);
msg.Write(serverSettings.UseRespawnShuttle || (gameStarted && respawnManager.UsingShuttle));
msg.Write((byte)serverSettings.LosMode);
msg.Write(includesFinalize); msg.WritePadBits();
@@ -2510,8 +2505,9 @@ namespace Barotrauma.Networking
msg.Write(serverSettings.SelectedLevelDifficulty);
msg.Write(gameSession.SubmarineInfo.Name);
msg.Write(gameSession.SubmarineInfo.MD5Hash.Hash);
msg.Write(GameMain.NetLobbyScreen.SelectedShuttle.Name);
msg.Write(GameMain.NetLobbyScreen.SelectedShuttle.MD5Hash.Hash);
var selectedShuttle = gameStarted && respawnManager.UsingShuttle ? respawnManager.RespawnShuttle.Info : GameMain.NetLobbyScreen.SelectedShuttle;
msg.Write(selectedShuttle.Name);
msg.Write(selectedShuttle.MD5Hash.Hash);
msg.Write((byte)GameMain.GameSession.GameMode.Missions.Count());
foreach (Mission mission in GameMain.GameSession.GameMode.Missions)
{
@@ -2966,9 +2962,9 @@ namespace Barotrauma.Networking
SendDirectChatMessage(msg, recipient);
}
public void SendConsoleMessage(string txt, Client recipient)
public void SendConsoleMessage(string txt, Client recipient, Color? color = null)
{
ChatMessage msg = ChatMessage.Create("", txt, ChatMessageType.Console, null);
ChatMessage msg = ChatMessage.Create("", txt, ChatMessageType.Console, sender: null, textColor: color);
SendDirectChatMessage(msg, recipient);
}
@@ -3219,11 +3215,11 @@ namespace Barotrauma.Networking
//too far to hear the msg -> don't send
if (!client.Character.CanHearCharacter(message.Sender)) { continue; }
}
SendDirectChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, message.TargetEntity, message.TargetCharacter, message.Sender), client);
SendDirectChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, message.TargetEntity, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder), client);
}
if (!string.IsNullOrWhiteSpace(message.Text))
{
AddChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, message.Text, message.TargetEntity, message.TargetCharacter, message.Sender));
AddChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.OrderPriority, message.Text, message.TargetEntity, message.TargetCharacter, message.Sender, isNewOrder: message.IsNewOrder));
}
}
@@ -3418,14 +3414,40 @@ namespace Barotrauma.Networking
}
}
public void IncrementStat(Character character, string achievementIdentifier, int amount)
{
achievementIdentifier = achievementIdentifier.ToLowerInvariant();
foreach (Client client in connectedClients)
{
if (client.Character == character)
{
IncrementStat(client, achievementIdentifier, amount);
return;
}
}
}
public void GiveAchievement(Client client, string achievementIdentifier)
{
if (client.GivenAchievements.Contains(achievementIdentifier)) return;
if (client.GivenAchievements.Contains(achievementIdentifier)) { return; }
client.GivenAchievements.Add(achievementIdentifier);
IWriteMessage msg = new WriteOnlyMessage();
msg.Write((byte)ServerPacketHeader.ACHIEVEMENT);
msg.Write(achievementIdentifier);
msg.Write(0);
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
}
public void IncrementStat(Client client, string achievementIdentifier, int amount)
{
if (client.GivenAchievements.Contains(achievementIdentifier)) { return; }
IWriteMessage msg = new WriteOnlyMessage();
msg.Write((byte)ServerPacketHeader.ACHIEVEMENT);
msg.Write(achievementIdentifier);
msg.Write(amount);
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
}
@@ -3779,7 +3801,7 @@ namespace Barotrauma.Networking
if (assignedPlayerCount[jobPrefab] >= jobPrefab.MaxNumber) { continue; }
var variant = Rand.Range(0, jobPrefab.Variants, Rand.RandSync.Server);
unassignedBots[0].Job = new Job(jobPrefab, variant);
unassignedBots[0].Job = new Job(jobPrefab, Rand.RandSync.Server, variant);
assignedPlayerCount[jobPrefab]++;
unassignedBots.Remove(unassignedBots[0]);
canAssign = true;
@@ -3802,7 +3824,7 @@ namespace Barotrauma.Networking
{
var job = remainingJobs.GetRandom();
var variant = Rand.Range(0, job.Variants);
c.Job = new Job(job, variant);
c.Job = new Job(job, Rand.RandSync.Unsynced, variant);
assignedPlayerCount[c.Job.Prefab]++;
}
}
@@ -3891,16 +3913,6 @@ namespace Barotrauma.Networking
if (GameMain.NetLobbyScreen.SelectedSub != null) { serverSettings.SelectedSubmarine = GameMain.NetLobbyScreen.SelectedSub.Name; }
if (GameMain.NetLobbyScreen.SelectedShuttle != null) { serverSettings.SelectedShuttle = GameMain.NetLobbyScreen.SelectedShuttle.Name; }
if (GameMain.NetLobbyScreen.CampaignSubmarines != null)
{
string submarinesString = string.Empty;
for (int i = 0; i < GameMain.NetLobbyScreen.CampaignSubmarines.Count; i++)
{
submarinesString += GameMain.NetLobbyScreen.CampaignSubmarines[i].Name + ServerSettings.SubmarineSeparatorChar;
}
submarinesString.Trim(ServerSettings.SubmarineSeparatorChar);
serverSettings.CampaignSubmarines = submarinesString;
}
serverSettings.SaveSettings();
@@ -118,14 +118,18 @@ namespace Barotrauma.Networking
return ShouldStartRespawnCountdown(characterToRespawnCount);
}
private int GetMinCharactersToRespawn()
{
return Math.Max((int)(GameMain.Server.ConnectedClients.Count * GameMain.Server.ServerSettings.MinRespawnRatio), 1);
}
private bool ShouldStartRespawnCountdown(int characterToRespawnCount)
{
if (GameMain.Lua.game.overrideRespawnSub)
{
characterToRespawnCount = 0;
}
int totalCharacterCount = GameMain.Server.ConnectedClients.Count;
return (float)characterToRespawnCount >= Math.Max((float)totalCharacterCount * GameMain.Server.ServerSettings.MinRespawnRatio, 1.0f);
return characterToRespawnCount >= GetMinCharactersToRespawn();
}
partial void UpdateWaiting(float deltaTime)
@@ -139,7 +143,7 @@ namespace Barotrauma.Networking
}
pendingRespawnCount = GetClientsToRespawn().Count();
requiredRespawnCount = (int)Math.Max((float)GameMain.Server.ConnectedClients.Count * GameMain.Server.ServerSettings.MinRespawnRatio, 1.0f);
requiredRespawnCount = GetMinCharactersToRespawn();
if (pendingRespawnCount != prevPendingRespawnCount ||
requiredRespawnCount != prevRequiredRespawnCount)
{
@@ -372,7 +376,7 @@ namespace Barotrauma.Networking
{
if (campaign?.GetClientCharacterData(c) == null || c.CharacterInfo.Job == null)
{
c.CharacterInfo.Job = new Job(c.AssignedJob.First, c.AssignedJob.Second);
c.CharacterInfo.Job = new Job(c.AssignedJob.First, Rand.RandSync.Unsynced, c.AssignedJob.Second);
}
}
@@ -11,6 +11,21 @@ namespace Barotrauma.Networking
{
partial class ServerSettings
{
partial class NetPropertyData
{
private object lastSyncedValue;
public UInt16 LastUpdateID { get; private set; }
public void SyncValue()
{
if (!PropEquals(lastSyncedValue, Value))
{
LastUpdateID = (UInt16)(GameMain.NetLobbyScreen.LastUpdateID);
lastSyncedValue = Value;
}
}
}
public static readonly string ClientPermissionsFile = "Data" + Path.DirectorySeparatorChar + "clientpermissions.xml";
public static readonly char SubmarineSeparatorChar = '|';
@@ -35,20 +50,25 @@ namespace Barotrauma.Networking
LoadClientPermissions();
}
private void WriteNetProperties(IWriteMessage outMsg)
private void WriteNetProperties(IWriteMessage outMsg, Client c)
{
outMsg.Write((UInt16)netProperties.Keys.Count);
foreach (UInt32 key in netProperties.Keys)
{
outMsg.Write(key);
netProperties[key].Write(outMsg);
var property = netProperties[key];
property.SyncValue();
if (property.LastUpdateID > c.LastRecvLobbyUpdate)
{
outMsg.Write(key);
netProperties[key].Write(outMsg);
}
}
outMsg.Write((UInt32)0);
}
public void ServerAdminWrite(IWriteMessage outMsg, Client c)
{
c.LastSentServerSettingsUpdate = LastPropertyUpdateId;
WriteNetProperties(outMsg);
WriteNetProperties(outMsg, c);
WriteMonsterEnabled(outMsg);
BanList.ServerAdminWrite(outMsg, c);
Whitelist.ServerAdminWrite(outMsg, c);
@@ -79,8 +99,11 @@ namespace Barotrauma.Networking
{
WriteExtraCargo(outMsg);
}
WriteHiddenSubs(outMsg);
if (requiredFlags.HasFlag(NetFlags.HiddenSubs))
{
WriteHiddenSubs(outMsg);
}
if (c.HasPermission(Networking.ClientPermissions.ManageSettings)
&& !NetIdUtils.IdMoreRecentOrMatches(c.LastRecvServerSettingsUpdate, LastPropertyUpdateId))
@@ -164,6 +187,7 @@ namespace Barotrauma.Networking
{
ReadHiddenSubs(incMsg);
changed |= true;
UpdateFlag(NetFlags.HiddenSubs);
}
if (flags.HasFlag(NetFlags.Misc))
@@ -199,11 +223,6 @@ namespace Barotrauma.Networking
AutoRestart = autoRestart;
}
RadiationEnabled = incMsg.ReadBoolean();
int maxMissionCount = MaxMissionCount + incMsg.ReadByte() - 1;
MaxMissionCount = MathHelper.Clamp(maxMissionCount, CampaignSettings.MinMissionCountLimit, CampaignSettings.MaxMissionCountLimit);
changed |= true;
UpdateFlag(NetFlags.Misc);
}
@@ -32,26 +32,6 @@ namespace Barotrauma
set { selectedShuttle = value; lastUpdateID++; }
}
[Obsolete("TODO: this list shouldn't exist, the client should just use the visible subs list instead")]
public List<SubmarineInfo> CampaignSubmarines
{
get
{
return campaignSubmarines;
}
set
{
campaignSubmarines = value;
lastUpdateID++;
if (GameMain.NetworkMember?.ServerSettings != null)
{
GameMain.NetworkMember.ServerSettings.ServerDetailsChanged = true;
}
}
}
private List<SubmarineInfo> campaignSubmarines;
public GameModePreset[] GameModes { get; }
private int selectedModeIndex;