Merge branch 'master' into animcontroller-overhaul
Conflicts: Subsurface/Content/Characters/Crawler/crawler.xml Subsurface/Source/Characters/AICharacter.cs Subsurface/Source/Characters/Animation/FishAnimController.cs Subsurface/Source/Characters/Animation/Ragdoll.cs Subsurface/Source/Characters/Character.cs Subsurface/Source/Map/Submarine.cs Subsurface/Source/Map/SubmarineBody.cs Subsurface/Source/Networking/GameClient.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Physics/PhysicsBody.cs
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@@ -214,7 +214,7 @@ namespace Barotrauma.Items.Components
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if (useWeldJoint)
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{
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joint = JointFactory.CreateWeldJoint(GameMain.World,
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item.Submarine.SubBody.Body, dockingTarget.item.Submarine.SubBody.Body,
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item.Submarine.PhysicsBody.FarseerBody, dockingTarget.item.Submarine.PhysicsBody.FarseerBody,
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ConvertUnits.ToSimUnits(pos1), FarseerPhysics.ConvertUnits.ToSimUnits(pos2), true);
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((WeldJoint)joint).FrequencyHz = 1.0f;
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@@ -222,7 +222,7 @@ namespace Barotrauma.Items.Components
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else
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{
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var distanceJoint = JointFactory.CreateDistanceJoint(GameMain.World,
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item.Submarine.SubBody.Body, dockingTarget.item.Submarine.SubBody.Body,
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item.Submarine.PhysicsBody.FarseerBody, dockingTarget.item.Submarine.PhysicsBody.FarseerBody,
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ConvertUnits.ToSimUnits(pos1), FarseerPhysics.ConvertUnits.ToSimUnits(pos2), true);
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distanceJoint.Length = 0.01f;
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