Controlling humanoid movement with one capsule-shaped physics body that other limbs (attempt to) follow
Broken and WIP
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@@ -1,6 +1,7 @@
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using System.Xml.Linq;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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namespace Barotrauma
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{
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@@ -9,8 +10,6 @@ namespace Barotrauma
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public enum Animation { None, Climbing, UsingConstruction, Struggle, CPR };
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public Animation Anim;
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public Direction TargetDir;
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protected Character character;
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protected float walkSpeed, swimSpeed;
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@@ -25,6 +24,8 @@ namespace Barotrauma
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protected readonly Vector2 stepSize;
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protected readonly float legTorque;
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public float StunTimer
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{
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get { return stunTimer; }
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@@ -52,6 +53,8 @@ namespace Barotrauma
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//impactTolerance = ToolBox.GetAttributeFloat(element, "impacttolerance", 10.0f);
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legTorque = ToolBox.GetAttributeFloat(element, "legtorque", 0.0f);
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}
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public virtual void UpdateAnim(float deltaTime) { }
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@@ -59,5 +62,7 @@ namespace Barotrauma
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public virtual void HoldItem(float deltaTime, Item item, Vector2[] handlePos, Vector2 holdPos, Vector2 aimPos, bool aim, float holdAngle) { }
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public virtual void DragCharacter(Character target, LimbType rightHandTarget = LimbType.RightHand, LimbType leftHandTarget = LimbType.LeftHand) { }
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}
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}
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