(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-04-16 17:12:09 +03:00
parent bd07acf26d
commit 6262b3ea54
96 changed files with 1972 additions and 825 deletions
@@ -393,7 +393,7 @@ namespace Barotrauma
} }
} }
partial void SeverLimbJointProjSpecific(LimbJoint limbJoint) partial void SeverLimbJointProjSpecific(LimbJoint limbJoint, bool playSound = true)
{ {
foreach (Limb limb in new Limb[] { limbJoint.LimbA, limbJoint.LimbB }) foreach (Limb limb in new Limb[] { limbJoint.LimbA, limbJoint.LimbB })
{ {
@@ -411,6 +411,11 @@ namespace Barotrauma
character.CurrentHull?.AddDecal(character.BloodDecalName, limb.WorldPosition, MathHelper.Clamp(limb.Mass, 0.5f, 2.0f)); character.CurrentHull?.AddDecal(character.BloodDecalName, limb.WorldPosition, MathHelper.Clamp(limb.Mass, 0.5f, 2.0f));
} }
} }
if (playSound)
{
SoundPlayer.PlayDamageSound("Gore", 1.0f, limbJoint.LimbA.body);
}
} }
public virtual void Draw(SpriteBatch spriteBatch, Camera cam) public virtual void Draw(SpriteBatch spriteBatch, Camera cam)
@@ -96,6 +96,11 @@ namespace Barotrauma
private const float UpdateDisplayedAfflictionsInterval = 0.5f; private const float UpdateDisplayedAfflictionsInterval = 0.5f;
private List<Affliction> currentDisplayedAfflictions = new List<Affliction>(); private List<Affliction> currentDisplayedAfflictions = new List<Affliction>();
public bool MouseOnElement
{
get { return highlightedLimbIndex > -1 || GUI.MouseOn == dropItemArea; }
}
private static CharacterHealth openHealthWindow; private static CharacterHealth openHealthWindow;
public static CharacterHealth OpenHealthWindow public static CharacterHealth OpenHealthWindow
{ {
@@ -172,18 +177,16 @@ namespace Barotrauma
afflictionInfoContainer = new GUIListBox(new RectTransform(new Vector2(0.7f, 0.85f), paddedInfoFrame.RectTransform, Anchor.BottomLeft)); afflictionInfoContainer = new GUIListBox(new RectTransform(new Vector2(0.7f, 0.85f), paddedInfoFrame.RectTransform, Anchor.BottomLeft));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.08f), paddedInfoFrame.RectTransform), TextManager.Get("SuitableTreatments"), textAlignment: Alignment.TopRight); lowSkillIndicator = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), paddedInfoFrame.RectTransform, Anchor.TopRight),
lowSkillIndicator = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.07f), paddedInfoFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.08f) }, TextManager.Get("LowMedicalSkillWarning"), Color.Orange, textAlignment: Alignment.TopRight, font: GUI.SmallFont, wrap: true)
TextManager.Get("LowMedicalSkillWarning"), Color.Orange, textAlignment: Alignment.Center, font: GUI.SmallFont, wrap: true)
{ {
Visible = false Visible = false
}; };
recommendedTreatmentContainer = new GUIListBox(new RectTransform(new Vector2(0.28f, 0.5f), paddedInfoFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.15f) }) new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), paddedInfoFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.05f) }, TextManager.Get("SuitableTreatments"), textAlignment: Alignment.BottomRight);
{
Spacing = 10 recommendedTreatmentContainer = new GUIListBox(new RectTransform(new Vector2(0.28f, 0.5f), paddedInfoFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.12f) });
};
dropItemArea = new GUIFrame(new RectTransform(new Vector2(0.28f, 0.3f), paddedInfoFrame.RectTransform, Anchor.BottomRight) dropItemArea = new GUIFrame(new RectTransform(new Vector2(0.28f, 0.3f), paddedInfoFrame.RectTransform, Anchor.BottomRight)
{ RelativeOffset = new Vector2(0.0f, 0.0f) }, style: null) { RelativeOffset = new Vector2(0.02f, 0.0f) }, style: null)
{ {
ToolTip = TextManager.Get("HealthItemUseTip") ToolTip = TextManager.Get("HealthItemUseTip")
}; };
@@ -584,9 +587,18 @@ namespace Barotrauma
var affliction = GetAllAfflictions(a => a.Prefab.IndicatorLimb != LimbType.None) var affliction = GetAllAfflictions(a => a.Prefab.IndicatorLimb != LimbType.None)
.OrderByDescending(a => a.DamagePerSecond) .OrderByDescending(a => a.DamagePerSecond)
.ThenByDescending(a => a.Strength).FirstOrDefault(); .ThenByDescending(a => a.Strength).FirstOrDefault();
var limbHealth = GetMathingLimbHealth(affliction); if (affliction.DamagePerSecond > 0 || affliction.Strength > 0)
if (limbHealth != null)
{ {
var limbHealth = GetMathingLimbHealth(affliction);
if (limbHealth != null)
{
selectedLimbIndex = limbHealths.IndexOf(limbHealth);
}
}
else
{
// If no affliction is critical, select the limb which has most damage.
var limbHealth = limbHealths.OrderByDescending(l => l.TotalDamage).FirstOrDefault();
selectedLimbIndex = limbHealths.IndexOf(limbHealth); selectedLimbIndex = limbHealths.IndexOf(limbHealth);
} }
} }
@@ -1023,14 +1035,15 @@ namespace Barotrauma
{ {
ItemPrefab item = MapEntityPrefab.Find(name: null, identifier: treatment.Key, showErrorMessages: false) as ItemPrefab; ItemPrefab item = MapEntityPrefab.Find(name: null, identifier: treatment.Key, showErrorMessages: false) as ItemPrefab;
if (item == null) continue; if (item == null) continue;
int slotSize = (int)(recommendedTreatmentContainer.Content.Rect.Width * 0.8f); int slotSize = (int)(recommendedTreatmentContainer.Content.Rect.Width * 0.5f);
var itemSlot = new GUIButton(new RectTransform(new Point(slotSize), recommendedTreatmentContainer.Content.RectTransform, Anchor.TopCenter), var itemSlot = new GUIFrame(new RectTransform(new Point(recommendedTreatmentContainer.Content.Rect.Width, slotSize), recommendedTreatmentContainer.Content.RectTransform, Anchor.TopCenter),
text: "", style: "InventorySlotSmall") style: "InnerGlow")
{ {
UserData = item UserData = item,
CanBeFocused = false
}; };
itemSlot.Color = ToolBox.GradientLerp(treatment.Value, Color.Red, Color.White, Color.LightGreen); itemSlot.Color = ToolBox.GradientLerp(treatment.Value, Color.Red, Color.Orange, Color.LightGreen);
Sprite itemSprite = item.InventoryIcon ?? item.sprite; Sprite itemSprite = item.InventoryIcon ?? item.sprite;
Color itemColor = itemSprite == item.sprite ? item.SpriteColor : item.InventoryIconColor; Color itemColor = itemSprite == item.sprite ? item.SpriteColor : item.InventoryIconColor;
@@ -296,6 +296,7 @@ namespace Barotrauma
break; break;
} }
} }
SoundPlayer.PlayDamageSound(damageSoundType, Math.Max(damage, bleedingDamage), WorldPosition);
} }
// Always spawn damage particles // Always spawn damage particles
@@ -555,6 +555,37 @@ namespace Barotrauma
} }
})); }));
commands.Add(new Command("resetselected", "Reset selected items and structures to prefabs. Only applicable in the subeditor.", args =>
{
if (Screen.Selected == GameMain.SubEditorScreen)
{
foreach (MapEntity entity in MapEntity.SelectedList)
{
if (entity is Item item)
{
item.Reset();
}
else if (entity is Structure structure)
{
structure.Reset();
}
}
foreach (MapEntity entity in MapEntity.SelectedList)
{
if (entity is Item item)
{
item.CreateEditingHUD();
break;
}
else if (entity is Structure structure)
{
structure.CreateEditingHUD();
break;
}
}
}
}));
commands.Add(new Command("alpha", "Change the alpha (as bytes from 0 to 255) of the selected item/structure instances. Applied only in the subeditor.", (string[] args) => commands.Add(new Command("alpha", "Change the alpha (as bytes from 0 to 255) of the selected item/structure instances. Applied only in the subeditor.", (string[] args) =>
{ {
if (Screen.Selected == GameMain.SubEditorScreen) if (Screen.Selected == GameMain.SubEditorScreen)
@@ -1051,6 +1082,130 @@ namespace Barotrauma
}; };
})); }));
commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) =>
{
string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt";
List<string> lines = new List<string>();
foreach (MapEntityPrefab me in MapEntityPrefab.List)
{
lines.Add("<EntityName." + me.Identifier + ">" + me.Name + "</EntityName." + me.Identifier + ">");
lines.Add("<EntityDescription." + me.Identifier + ">" + me.Description + "</EntityDescription." + me.Identifier + ">");
}
File.WriteAllLines(filePath, lines);
}));
#if DEBUG
commands.Add(new Command("checkduplicates", "Checks the given language for duplicate translation keys and writes to file.", (string[] args) =>
{
if (args.Length != 1) return;
TextManager.CheckForDuplicates(args[0]);
}));
commands.Add(new Command("writetocsv", "Writes the default language (English) to a .csv file.", (string[] args) =>
{
TextManager.WriteToCSV();
NPCConversation.WriteToCSV();
}));
commands.Add(new Command("csvtoxml", "csvtoxml [language] -> Converts .csv localization files in Content/NPCConversations & Content/Texts to .xml for use in-game.", (string[] args) =>
{
if (args.Length == 0) return;
LocalizationCSVtoXML.Convert(args[0]);
}));
#endif
commands.Add(new Command("cleanbuild", "", (string[] args) =>
{
GameMain.Config.MusicVolume = 0.5f;
GameMain.Config.SoundVolume = 0.5f;
NewMessage("Music and sound volume set to 0.5", Color.Green);
GameMain.Config.GraphicsWidth = 0;
GameMain.Config.GraphicsHeight = 0;
GameMain.Config.WindowMode = WindowMode.Fullscreen;
NewMessage("Resolution set to 0 x 0 (screen resolution will be used)", Color.Green);
NewMessage("Fullscreen enabled", Color.Green);
GameSettings.ShowUserStatisticsPrompt = true;
GameSettings.VerboseLogging = false;
if (GameMain.Config.MasterServerUrl != "http://www.undertowgames.com/baromaster")
{
ThrowError("MasterServerUrl \"" + GameMain.Config.MasterServerUrl + "\"!");
}
GameMain.Config.SaveNewPlayerConfig();
var saveFiles = System.IO.Directory.GetFiles(SaveUtil.SaveFolder);
foreach (string saveFile in saveFiles)
{
System.IO.File.Delete(saveFile);
NewMessage("Deleted " + saveFile, Color.Green);
}
if (System.IO.Directory.Exists(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp")))
{
ThrowError("Reading the file \"" + sourcePath + "\" failed.", e);
return;
}
var doc = XMLExtensions.TryLoadXml(destinationPath);
int i = 0;
foreach (XElement element in doc.Root.Elements())
{
if (i >= lines.Length)
{
ThrowError("Error while loading texts to the xml file. The xml has more elements than the number of lines in the text file.");
return;
}
element.Value = lines[i];
i++;
}
doc.Save(destinationPath);
},
() =>
{
var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/"));
return new string[][]
{
files.Where(f => Path.GetExtension(f)==".txt").ToArray(),
files.Where(f => Path.GetExtension(f)==".xml").ToArray()
};
}));
commands.Add(new Command("updatetextfile", "updatetextfile [sourcefile] [destinationfile]: Inserts all the xml elements that are only present in the source file into the destination file. Can be used to update outdated translation files more easily.", (string[] args) =>
{
if (args.Length < 2) return;
string sourcePath = args[0];
string destinationPath = args[1];
var sourceDoc = XMLExtensions.TryLoadXml(sourcePath);
var destinationDoc = XMLExtensions.TryLoadXml(destinationPath);
XElement destinationElement = destinationDoc.Root.Elements().First();
foreach (XElement element in sourceDoc.Root.Elements())
{
if (destinationDoc.Root.Element(element.Name) == null)
{
element.Value = "!!!!!!!!!!!!!" + element.Value;
destinationElement.AddAfterSelf(element);
}
XNode nextNode = destinationElement.NextNode;
while ((!(nextNode is XElement) || nextNode == element) && nextNode != null) nextNode = nextNode.NextNode;
destinationElement = nextNode as XElement;
}
destinationDoc.Save(destinationPath);
},
() =>
{
var files = TextManager.GetTextFiles().Where(f => Path.GetExtension(f) == ".xml").Select(f => f.Replace("\\", "/")).ToArray();
return new string[][]
{
files,
files
};
}));
commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) => commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) =>
{ {
string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt"; string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt";
@@ -1694,7 +1849,7 @@ namespace Barotrauma
character.AnimController.ResetRagdoll(); character.AnimController.ResetRagdoll();
}, isCheat: true)); }, isCheat: true));
commands.Add(new Command("reloadwearables|reloadlimbs", "Reloads the sprites of all limbs and wearable sprites (clothing) of the controlled character. Provide id or name if you want to target another character.", args => commands.Add(new Command("reloadwearables", "Reloads the sprites of all limbs and wearable sprites (clothing) of the controlled character. Provide id or name if you want to target another character.", args =>
{ {
var character = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, true); var character = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, true);
if (character == null) if (character == null)
@@ -1705,6 +1860,26 @@ namespace Barotrauma
ReloadWearables(character); ReloadWearables(character);
}, isCheat: true)); }, isCheat: true));
commands.Add(new Command("loadwearable", "Force select certain variant for the selected character.", args =>
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Not controlling any character.");
return;
}
if (args.Length == 0)
{
ThrowError("No arguments provided! Give an index number for the variant starting from 1.");
return;
}
if (int.TryParse(args[0], out int variant))
{
ReloadWearables(character, variant);
}
}, isCheat: true));
commands.Add(new Command("reloadsprite|reloadsprites", "Reloads the sprites of the selected item(s)/structure(s) (hovering over or selecting in the subeditor) or the controlled character. Can also reload sprites by entity id or by the name attribute (sprite element). Example 1: reloadsprite id itemid. Example 2: reloadsprite name \"Sprite name\"", args => commands.Add(new Command("reloadsprite|reloadsprites", "Reloads the sprites of the selected item(s)/structure(s) (hovering over or selecting in the subeditor) or the controlled character. Can also reload sprites by entity id or by the name attribute (sprite element). Example 1: reloadsprite id itemid. Example 2: reloadsprite name \"Sprite name\"", args =>
{ {
if (Screen.Selected is SpriteEditorScreen) if (Screen.Selected is SpriteEditorScreen)
@@ -1852,7 +2027,7 @@ namespace Barotrauma
}, isCheat: true)); }, isCheat: true));
} }
private static void ReloadWearables(Character character) private static void ReloadWearables(Character character, int variant = 0)
{ {
foreach (var limb in character.AnimController.Limbs) foreach (var limb in character.AnimController.Limbs)
{ {
@@ -1861,11 +2036,17 @@ namespace Barotrauma
limb.DeformSprite?.Sprite.ReloadTexture(); limb.DeformSprite?.Sprite.ReloadTexture();
foreach (var wearable in limb.WearingItems) foreach (var wearable in limb.WearingItems)
{ {
if (variant > 0 && wearable.Variant > 0)
{
wearable.Variant = variant;
}
wearable.RefreshPath();
wearable.Sprite.ReloadXML(); wearable.Sprite.ReloadXML();
wearable.Sprite.ReloadTexture(); wearable.Sprite.ReloadTexture();
} }
foreach (var wearable in limb.OtherWearables) foreach (var wearable in limb.OtherWearables)
{ {
wearable.RefreshPath();
wearable.Sprite.ReloadXML(); wearable.Sprite.ReloadXML();
wearable.Sprite.ReloadTexture(); wearable.Sprite.ReloadTexture();
} }
@@ -26,7 +26,21 @@ namespace Barotrauma
private bool isSinglePlayer; private bool isSinglePlayer;
public bool IsSinglePlayer => isSinglePlayer; public bool IsSinglePlayer => isSinglePlayer;
private bool toggleOpen = true; private bool _toggleOpen = true;
public bool ToggleOpen
{
get { return _toggleOpen; }
set
{
if (_toggleOpen == value) { return; }
_toggleOpen = GameMain.Config.ChatOpen = value;
foreach (GUIComponent child in ToggleButton.Children)
{
child.SpriteEffects = _toggleOpen == (HUDLayoutSettings.ChatBoxAlignment == Alignment.Right) ?
SpriteEffects.FlipHorizontally : SpriteEffects.None;
}
}
}
private float openState; private float openState;
private float prevUIScale; private float prevUIScale;
@@ -81,12 +95,7 @@ namespace Barotrauma
toggleButton.OnClicked += (GUIButton btn, object userdata) => toggleButton.OnClicked += (GUIButton btn, object userdata) =>
{ {
toggleOpen = !toggleOpen; ToggleOpen = !ToggleOpen;
foreach (GUIComponent child in btn.Children)
{
child.SpriteEffects = toggleOpen == (HUDLayoutSettings.ChatBoxAlignment == Alignment.Right) ?
SpriteEffects.FlipHorizontally : SpriteEffects.None;
}
return true; return true;
}; };
@@ -124,6 +133,8 @@ namespace Barotrauma
} }
return true; return true;
}; };
ToggleOpen = GameMain.Config.ChatOpen;
} }
public bool TypingChatMessage(GUITextBox textBox, string text) public bool TypingChatMessage(GUITextBox textBox, string text)
@@ -228,7 +239,7 @@ namespace Barotrauma
chatBox.UpdateScrollBarSize(); chatBox.UpdateScrollBarSize();
if (!toggleOpen) if (!ToggleOpen)
{ {
var popupMsg = new GUIFrame(new RectTransform(Vector2.One, guiFrame.RectTransform), style: "GUIToolTip") var popupMsg = new GUIFrame(new RectTransform(Vector2.One, guiFrame.RectTransform), style: "GUIToolTip")
{ {
@@ -313,9 +324,7 @@ namespace Barotrauma
prevUIScale = GUI.Scale; prevUIScale = GUI.Scale;
} }
if (ToggleOpen || (inputBox != null && inputBox.Selected))
if (toggleOpen || (inputBox != null && inputBox.Selected))
{ {
openState += deltaTime * 5.0f; openState += deltaTime * 5.0f;
//delete all popup messages when the chatbox is open //delete all popup messages when the chatbox is open
@@ -1568,7 +1568,7 @@ namespace Barotrauma
} }
/// <summary> /// <summary>
/// Displays a message at the center of the screen, automatically preventing overlapping with other centered messages /// Displays a message at the center of the screen, automatically preventing overlapping with other centered messages. TODO: Allow to show messages at the middle of the screen (instead of the top center).
/// </summary> /// </summary>
public static void AddMessage(string message, Color color, float? lifeTime = null, bool playSound = true, ScalableFont font = null) public static void AddMessage(string message, Color color, float? lifeTime = null, bool playSound = true, ScalableFont font = null)
{ {
+10 -2
View File
@@ -318,8 +318,16 @@ namespace Barotrauma
SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume); SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume);
if (Config.EnableSplashScreen) if (Config.EnableSplashScreen)
{ {
(TitleScreen as LoadingScreen).SplashScreen = new Video(base.GraphicsDevice, SoundManager, "Content/splashscreen.mp4", 1280, 720); try
} {
(TitleScreen as LoadingScreen).SplashScreen = new Video(base.GraphicsDevice, SoundManager, "Content/splashscreen.mp4", 1280, 720);
}
catch (Exception e)
{
Config.EnableSplashScreen = false;
DebugConsole.ThrowError("Playing the splash screen failed.", e);
}
}
GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice); GUI.Init(Window, Config.SelectedContentPackages, GraphicsDevice);
DebugConsole.Init(); DebugConsole.Init();
@@ -41,7 +41,10 @@ namespace Barotrauma
private bool toggleCrewAreaOpen = true; private bool toggleCrewAreaOpen = true;
private int characterInfoWidth; private int characterInfoWidth;
private ChatBox chatBox; /// <summary>
/// Present only in single player games. In multiplayer. The chatbox is found from GameSession.Client.
/// </summary>
public ChatBox ChatBox { get; private set; }
private float prevUIScale; private float prevUIScale;
@@ -50,7 +53,15 @@ namespace Barotrauma
public bool ToggleCrewAreaOpen public bool ToggleCrewAreaOpen
{ {
get { return toggleCrewAreaOpen; } get { return toggleCrewAreaOpen; }
set { toggleCrewAreaOpen = value; } set
{
if (toggleCrewAreaOpen == value) { return; }
toggleCrewAreaOpen = GameMain.Config.CrewMenuOpen = value;
foreach (GUIComponent child in toggleCrewButton.Children)
{
child.SpriteEffects = toggleCrewAreaOpen ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
}
}
} }
#endregion #endregion
@@ -93,11 +104,7 @@ namespace Barotrauma
"", style: "UIToggleButton"); "", style: "UIToggleButton");
toggleCrewButton.OnClicked += (GUIButton btn, object userdata) => toggleCrewButton.OnClicked += (GUIButton btn, object userdata) =>
{ {
toggleCrewAreaOpen = !toggleCrewAreaOpen; ToggleCrewAreaOpen = !ToggleCrewAreaOpen;
foreach (GUIComponent child in btn.Children)
{
child.SpriteEffects = toggleCrewAreaOpen ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
}
return true; return true;
}; };
@@ -125,7 +132,7 @@ namespace Barotrauma
if (isSinglePlayer) if (isSinglePlayer)
{ {
chatBox = new ChatBox(guiFrame, isSinglePlayer: true) ChatBox = new ChatBox(guiFrame, isSinglePlayer: true)
{ {
OnEnterMessage = (textbox, text) => OnEnterMessage = (textbox, text) =>
{ {
@@ -158,7 +165,7 @@ namespace Barotrauma
} }
}; };
chatBox.InputBox.OnTextChanged += chatBox.TypingChatMessage; ChatBox.InputBox.OnTextChanged += ChatBox.TypingChatMessage;
} }
var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null); var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null);
@@ -208,6 +215,8 @@ namespace Barotrauma
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight); screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
prevUIScale = GUI.Scale; prevUIScale = GUI.Scale;
ToggleCrewAreaOpen = GameMain.Config.CrewMenuOpen;
} }
@@ -271,7 +280,6 @@ namespace Barotrauma
DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace); DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
return; return;
} }
}
characterInfos.Add(characterInfo); characterInfos.Add(characterInfo);
} }
@@ -599,7 +607,20 @@ namespace Barotrauma
characterListBox.BarScroll = roundedPos; characterListBox.BarScroll = roundedPos;
} }
return false; #region Dialog
/// <summary>
/// Adds the message to the single player chatbox.
/// </summary>
public void AddSinglePlayerChatMessage(string senderName, string text, ChatMessageType messageType, Character sender)
{
if (!isSinglePlayer)
{
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
return;
}
if (string.IsNullOrEmpty(text)) { return; }
chatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
} }
private IEnumerable<object> KillCharacterAnim(GUIComponent component) private IEnumerable<object> KillCharacterAnim(GUIComponent component)
@@ -612,6 +633,12 @@ namespace Barotrauma
{ {
comp.Color = Color.DarkRed; comp.Color = Color.DarkRed;
} }
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
yield return new WaitForSeconds(1.0f); yield return new WaitForSeconds(1.0f);
@@ -647,7 +674,7 @@ namespace Barotrauma
} }
if (string.IsNullOrEmpty(text)) { return; } if (string.IsNullOrEmpty(text)) { return; }
chatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender)); ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
} }
private WifiComponent GetHeadset(Character character, bool requireEquipped) private WifiComponent GetHeadset(Character character, bool requireEquipped)
@@ -723,7 +750,7 @@ namespace Barotrauma
if (IsSinglePlayer) if (IsSinglePlayer)
{ {
orderGiver.Speak( orderGiver.Speak(
order.GetChatMessage("", orderGiver.CurrentHull?.RoomName, givingOrderToSelf: character == orderGiver), ChatMessageType.Order); order.GetChatMessage("", orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver), ChatMessageType.Order);
} }
else else
{ {
@@ -740,7 +767,7 @@ namespace Barotrauma
if (IsSinglePlayer) if (IsSinglePlayer)
{ {
orderGiver?.Speak( orderGiver?.Speak(
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.RoomName, givingOrderToSelf: character == orderGiver, orderOption: option), null); order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
} }
else if (orderGiver != null) else if (orderGiver != null)
{ {
@@ -1057,24 +1084,24 @@ namespace Barotrauma
} }
if (GUI.DisableHUD || GUI.DisableUpperHUD) return; if (GUI.DisableHUD || GUI.DisableUpperHUD) return;
if (chatBox != null) if (ChatBox != null)
{ {
chatBox.Update(deltaTime); ChatBox.Update(deltaTime);
chatBox.InputBox.Visible = Character.Controlled != null; ChatBox.InputBox.Visible = Character.Controlled != null;
if (!DebugConsole.IsOpen && chatBox.InputBox.Visible) if (!DebugConsole.IsOpen && ChatBox.InputBox.Visible)
{ {
if (PlayerInput.KeyHit(InputType.Chat) && !chatBox.InputBox.Selected) if (PlayerInput.KeyHit(InputType.Chat) && !ChatBox.InputBox.Selected)
{ {
chatBox.GUIFrame.Flash(Color.DarkGreen, 0.5f); ChatBox.GUIFrame.Flash(Color.DarkGreen, 0.5f);
chatBox.InputBox.Select(); ChatBox.InputBox.Select();
} }
if (PlayerInput.KeyHit(InputType.RadioChat) && !chatBox.InputBox.Selected) if (PlayerInput.KeyHit(InputType.RadioChat) && !ChatBox.InputBox.Selected)
{ {
chatBox.GUIFrame.Flash(Color.YellowGreen, 0.5f); ChatBox.GUIFrame.Flash(Color.YellowGreen, 0.5f);
chatBox.InputBox.Select(); ChatBox.InputBox.Select();
chatBox.InputBox.Text = "r; "; ChatBox.InputBox.Text = "r; ";
} }
} }
} }
@@ -1144,7 +1171,7 @@ namespace Barotrauma
crewArea.RectTransform.AbsoluteOffset = crewArea.RectTransform.AbsoluteOffset =
Vector2.SmoothStep(new Vector2(-crewArea.Rect.Width, 0), new Vector2(toggleCrewButton.Rect.Width, 0), crewAreaOpenState).ToPoint(); Vector2.SmoothStep(new Vector2(-crewArea.Rect.Width, 0), new Vector2(toggleCrewButton.Rect.Width, 0), crewAreaOpenState).ToPoint();
crewAreaOpenState = toggleCrewAreaOpen ? crewAreaOpenState = ToggleCrewAreaOpen ?
Math.Min(crewAreaOpenState + deltaTime * 2.0f, 1.0f) : Math.Min(crewAreaOpenState + deltaTime * 2.0f, 1.0f) :
Math.Max(crewAreaOpenState - deltaTime * 2.0f, 0.0f); Math.Max(crewAreaOpenState - deltaTime * 2.0f, 0.0f);
@@ -1157,7 +1184,7 @@ namespace Barotrauma
{ {
Character.Controlled.SelectedConstruction = null; Character.Controlled.SelectedConstruction = null;
} }
toggleCrewAreaOpen = !toggleCrewAreaOpen; ToggleCrewAreaOpen = !ToggleCrewAreaOpen;
} }
UpdateReports(deltaTime); UpdateReports(deltaTime);
@@ -1285,7 +1312,7 @@ namespace Barotrauma
{ {
reportButtonFrame.Visible = true; reportButtonFrame.Visible = true;
var reportButtonParent = chatBox ?? GameMain.Client.ChatBox; var reportButtonParent = ChatBox ?? GameMain.Client.ChatBox;
reportButtonFrame.RectTransform.AbsoluteOffset = new Point( reportButtonFrame.RectTransform.AbsoluteOffset = new Point(
Math.Min(reportButtonParent.GUIFrame.Rect.X, reportButtonParent.ToggleButton.Rect.X) - reportButtonFrame.Rect.Width - (int)(10 * GUI.Scale), Math.Min(reportButtonParent.GUIFrame.Rect.X, reportButtonParent.ToggleButton.Rect.X) - reportButtonFrame.Rect.Width - (int)(10 * GUI.Scale),
reportButtonParent.GUIFrame.Rect.Y); reportButtonParent.GUIFrame.Rect.Y);
@@ -135,6 +135,8 @@ namespace Barotrauma
msg.Write(map.SelectedLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.SelectedLocationIndex); msg.Write(map.SelectedLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.SelectedLocationIndex);
msg.Write(map.SelectedMissionIndex == -1 ? byte.MaxValue : (byte)map.SelectedMissionIndex); msg.Write(map.SelectedMissionIndex == -1 ? byte.MaxValue : (byte)map.SelectedMissionIndex);
msg.Write(PurchasedHullRepairs);
msg.Write(PurchasedItemRepairs);
msg.Write((UInt16)CargoManager.PurchasedItems.Count); msg.Write((UInt16)CargoManager.PurchasedItems.Count);
foreach (PurchasedItem pi in CargoManager.PurchasedItems) foreach (PurchasedItem pi in CargoManager.PurchasedItems)
@@ -81,7 +81,8 @@ namespace Barotrauma
var leftPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.25f, 1.0f), settingsFramePadding.RectTransform, Anchor.TopLeft)); var leftPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.25f, 1.0f), settingsFramePadding.RectTransform, Anchor.TopLeft));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftPanel.RectTransform), new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftPanel.RectTransform),
TextManager.Get("Settings"), textAlignment: Alignment.TopLeft, font: GUI.LargeFont); TextManager.Get("Settings"), textAlignment: Alignment.TopLeft, font: GUI.LargeFont)
{ ForceUpperCase = true };
var generalLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), leftPanel.RectTransform, Anchor.TopLeft)); var generalLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), leftPanel.RectTransform, Anchor.TopLeft));
@@ -438,6 +439,17 @@ namespace Barotrauma
DebugConsole.NewMessage(name + " " + name.Length.ToString(), Color.Lime); DebugConsole.NewMessage(name + " " + name.Length.ToString(), Color.Lime);
} }
GUITickBox directionalVoiceChat = new GUITickBox(new RectTransform(new Point(32, 32), audioSliders.RectTransform), TextManager.Get("DirectionalVoiceChat"));
directionalVoiceChat.Selected = UseDirectionalVoiceChat;
directionalVoiceChat.ToolTip = TextManager.Get("DirectionalVoiceChatToolTip");
directionalVoiceChat.OnSelected = (tickBox) =>
{
UseDirectionalVoiceChat = tickBox.Selected;
UnsavedSettings = true;
return true;
};
if (string.IsNullOrWhiteSpace(VoiceCaptureDevice)) VoiceCaptureDevice = deviceNames[0]; if (string.IsNullOrWhiteSpace(VoiceCaptureDevice)) VoiceCaptureDevice = deviceNames[0];
#if (!OSX) #if (!OSX)
var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), VoiceCaptureDevice, deviceNames.Count); var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), VoiceCaptureDevice, deviceNames.Count);
@@ -35,6 +35,8 @@ namespace Barotrauma
private static Dictionary<InvSlotType, Sprite> limbSlotIcons; private static Dictionary<InvSlotType, Sprite> limbSlotIcons;
const InvSlotType PersonalSlots = InvSlotType.Card | InvSlotType.Headset | InvSlotType.InnerClothes | InvSlotType.OuterClothes | InvSlotType.Head;
private Point screenResolution; private Point screenResolution;
public Vector2[] SlotPositions; public Vector2[] SlotPositions;
@@ -52,10 +54,41 @@ namespace Barotrauma
} }
public bool Hidden { get; set; } public bool Hidden { get; set; }
private bool hidePersonalSlots;
private float hidePersonalSlotsState;
private GUIButton hideButton;
private Rectangle personalSlotArea;
public bool HidePersonalSlots
{
get { return hidePersonalSlots; }
}
public Rectangle PersonalSlotArea
{
get { return personalSlotArea; }
}
partial void InitProjSpecific(XElement element) partial void InitProjSpecific(XElement element)
{ {
Hidden = true; Hidden = true;
hideButton = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), (int)(60 * GUI.Scale)), GUI.Canvas)
{ AbsoluteOffset = HUDLayoutSettings.CrewArea.Location },
"", style: "UIToggleButton");
hideButton.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipHorizontally);
hideButton.OnClicked += (GUIButton btn, object userdata) =>
{
hidePersonalSlots = !hidePersonalSlots;
foreach (GUIComponent child in btn.Children)
{
child.SpriteEffects = hidePersonalSlots ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
}
return true;
};
hidePersonalSlots = false;
if (limbSlotIcons == null) if (limbSlotIcons == null)
{ {
limbSlotIcons = new Dictionary<InvSlotType, Sprite>(); limbSlotIcons = new Dictionary<InvSlotType, Sprite>();
@@ -68,7 +101,6 @@ namespace Barotrauma
limbSlotIcons.Add(InvSlotType.LeftHand, new Sprite("Content/UI/IconAtlas.png", new Rectangle(640 + margin, 383 + margin, 128 - margin * 2, 128 - margin * 2))); limbSlotIcons.Add(InvSlotType.LeftHand, new Sprite("Content/UI/IconAtlas.png", new Rectangle(640 + margin, 383 + margin, 128 - margin * 2, 128 - margin * 2)));
limbSlotIcons.Add(InvSlotType.RightHand, new Sprite("Content/UI/IconAtlas.png", new Rectangle(768 + margin, 383 + margin, 128 - margin * 2, 128 - margin * 2))); limbSlotIcons.Add(InvSlotType.RightHand, new Sprite("Content/UI/IconAtlas.png", new Rectangle(768 + margin, 383 + margin, 128 - margin * 2, 128 - margin * 2)));
} }
SlotPositions = new Vector2[SlotTypes.Length]; SlotPositions = new Vector2[SlotTypes.Length];
CurrentLayout = Layout.Default; CurrentLayout = Layout.Default;
SetSlotPositions(layout); SetSlotPositions(layout);
@@ -159,6 +191,11 @@ namespace Barotrauma
{ {
if (slots[i].Disabled || (hideEmptySlot[i] && Items[i] == null)) return true; if (slots[i].Disabled || (hideEmptySlot[i] && Items[i] == null)) return true;
if (layout == Layout.Default)
{
if (PersonalSlots.HasFlag(SlotTypes[i]) && !personalSlotArea.Contains(slots[i].Rect.Center + slots[i].DrawOffset.ToPoint())) return true;
}
//no need to draw the right hand slot if the item is in both hands //no need to draw the right hand slot if the item is in both hands
if (Items[i] != null && SlotTypes[i] == InvSlotType.RightHand && IsInLimbSlot(Items[i], InvSlotType.LeftHand)) if (Items[i] != null && SlotTypes[i] == InvSlotType.RightHand && IsInLimbSlot(Items[i], InvSlotType.LeftHand))
{ {
@@ -176,7 +213,6 @@ namespace Barotrauma
return false; return false;
} }
private void SetSlotPositions(Layout layout) private void SetSlotPositions(Layout layout)
{ {
int spacing = (int)(10 * UIScale); int spacing = (int)(10 * UIScale);
@@ -185,27 +221,32 @@ namespace Barotrauma
if (slots == null) CreateSlots(); if (slots == null) CreateSlots();
var upperSlots = InvSlotType.Card | InvSlotType.Headset | InvSlotType.InnerClothes | InvSlotType.Head; hideButton.Visible = false;
switch (layout) switch (layout)
{ {
case Layout.Default: case Layout.Default:
{ {
int personalSlotCount = SlotTypes.Count(s => upperSlots.HasFlag(s)); int personalSlotCount = SlotTypes.Count(s => PersonalSlots.HasFlag(s));
int normalSlotCount = SlotTypes.Count(s => !upperSlots.HasFlag(s)); int normalSlotCount = SlotTypes.Count(s => !PersonalSlots.HasFlag(s));
int x = GameMain.GraphicsWidth / 2 - normalSlotCount * (slotSize.X + spacing) / 2; int x = GameMain.GraphicsWidth / 2 - normalSlotCount * (slotSize.X + spacing) / 2;
int upperX = HUDLayoutSettings.PortraitArea.X - slotSize.X; int upperX = HUDLayoutSettings.PortraitArea.X - slotSize.X * 2;
//make sure the rightmost normal slot doesn't overlap with the personal slots //make sure the rightmost normal slot doesn't overlap with the personal slots
x -= Math.Max((x + normalSlotCount * (slotSize.X + spacing)) - (upperX - personalSlotCount * (slotSize.X + spacing)), 0); x -= Math.Max((x + normalSlotCount * (slotSize.X + spacing)) - (upperX - personalSlotCount * (slotSize.X + spacing)), 0);
int hideButtonSlotIndex = -1;
for (int i = 0; i < SlotPositions.Length; i++) for (int i = 0; i < SlotPositions.Length; i++)
{ {
if (upperSlots.HasFlag(SlotTypes[i])) if (PersonalSlots.HasFlag(SlotTypes[i]))
{ {
SlotPositions[i] = new Vector2(upperX, GameMain.GraphicsHeight - bottomOffset); SlotPositions[i] = new Vector2(upperX, GameMain.GraphicsHeight - bottomOffset);
upperX -= slotSize.X + spacing; upperX -= slotSize.X + spacing;
personalSlotArea = (hideButtonSlotIndex == -1) ?
new Rectangle(SlotPositions[i].ToPoint(), slotSize) :
Rectangle.Union(personalSlotArea, new Rectangle(SlotPositions[i].ToPoint(), slotSize));
hideButtonSlotIndex = i;
} }
else else
{ {
@@ -213,19 +254,29 @@ namespace Barotrauma
x += slotSize.X + spacing; x += slotSize.X + spacing;
} }
} }
if (hideButtonSlotIndex > -1)
{
hideButton.RectTransform.SetPosition(Anchor.TopLeft, Pivot.TopLeft);
hideButton.RectTransform.NonScaledSize = new Point(slotSize.X / 2, slotSize.Y + slots[hideButtonSlotIndex].EquipButtonRect.Height);
hideButton.RectTransform.AbsoluteOffset = new Point(
personalSlotArea.Right + spacing,
personalSlotArea.Y - slots[hideButtonSlotIndex].EquipButtonRect.Height);
hideButton.Visible = true;
}
} }
break; break;
case Layout.Right: case Layout.Right:
{ {
int extraOffset = 0; int extraOffset = 0;
int x = HUDLayoutSettings.InventoryAreaLower.Right; int x = HUDLayoutSettings.InventoryAreaLower.Right;
int upperX = HUDLayoutSettings.InventoryAreaLower.Right; int personalSlotX = HUDLayoutSettings.InventoryAreaLower.Right - slotSize.X - spacing;
for (int i = 0; i < slots.Length; i++) for (int i = 0; i < slots.Length; i++)
{ {
if (HideSlot(i)) continue; if (HideSlot(i)) continue;
if (upperSlots.HasFlag(SlotTypes[i])) if (PersonalSlots.HasFlag(SlotTypes[i]))
{ {
upperX -= slotSize.X + spacing; //upperX -= slotSize.X + spacing;
} }
else else
{ {
@@ -237,10 +288,10 @@ namespace Barotrauma
for (int i = 0; i < SlotPositions.Length; i++) for (int i = 0; i < SlotPositions.Length; i++)
{ {
if (HideSlot(i)) continue; if (HideSlot(i)) continue;
if (upperSlots.HasFlag(SlotTypes[i])) if (PersonalSlots.HasFlag(SlotTypes[i]))
{ {
SlotPositions[i] = new Vector2(upperX, GameMain.GraphicsHeight - bottomOffset * 2 - extraOffset - spacing * 2); SlotPositions[i] = new Vector2(personalSlotX, GameMain.GraphicsHeight - bottomOffset * 2 - extraOffset - spacing * 2);
upperX += slots[i].Rect.Width + spacing; personalSlotX -= slots[i].Rect.Width + spacing;
} }
else else
{ {
@@ -261,14 +312,14 @@ namespace Barotrauma
case Layout.Left: case Layout.Left:
{ {
int x = HUDLayoutSettings.InventoryAreaLower.X; int x = HUDLayoutSettings.InventoryAreaLower.X;
int upperX = x; int personalSlotX = x;
for (int i = 0; i < SlotPositions.Length; i++) for (int i = 0; i < SlotPositions.Length; i++)
{ {
if (HideSlot(i)) continue; if (HideSlot(i)) continue;
if (upperSlots.HasFlag(SlotTypes[i])) if (PersonalSlots.HasFlag(SlotTypes[i]))
{ {
SlotPositions[i] = new Vector2(upperX, GameMain.GraphicsHeight - bottomOffset * 2 - spacing * 2); SlotPositions[i] = new Vector2(personalSlotX, GameMain.GraphicsHeight - bottomOffset * 2 - spacing * 2);
upperX += slots[i].Rect.Width + spacing; personalSlotX += slots[i].Rect.Width + spacing;
} }
else else
{ {
@@ -354,6 +405,27 @@ namespace Barotrauma
((selectedSlot != null && selectedSlot.IsSubSlot) || (draggingItem != null && (draggingSlot == null || !draggingSlot.MouseOn()))); ((selectedSlot != null && selectedSlot.IsSubSlot) || (draggingItem != null && (draggingSlot == null || !draggingSlot.MouseOn())));
if (CharacterHealth.OpenHealthWindow != null) hoverOnInventory = true; if (CharacterHealth.OpenHealthWindow != null) hoverOnInventory = true;
if (layout == Layout.Default && hideButton.Visible)
{
hideButton.AddToGUIUpdateList();
hideButton.UpdateManually(deltaTime, alsoChildren: true);
hidePersonalSlotsState = hidePersonalSlots ?
Math.Min(hidePersonalSlotsState + deltaTime * 5.0f, 1.0f) :
Math.Max(hidePersonalSlotsState - deltaTime * 5.0f, 0.0f);
for (int i = 0; i < slots.Length; i++)
{
if (!PersonalSlots.HasFlag(SlotTypes[i])) { continue; }
if (HidePersonalSlots)
{
if (selectedSlot?.Slot == slots[i]) { selectedSlot = null; }
highlightedSubInventorySlots.RemoveWhere(s => s.Slot == slots[i]);
}
slots[i].DrawOffset = Vector2.Lerp(Vector2.Zero, new Vector2(personalSlotArea.Width, 0.0f), hidePersonalSlotsState);
}
}
if (hoverOnInventory) HideTimer = 0.5f; if (hoverOnInventory) HideTimer = 0.5f;
if (HideTimer > 0.0f) HideTimer -= deltaTime; if (HideTimer > 0.0f) HideTimer -= deltaTime;
@@ -366,6 +438,32 @@ namespace Barotrauma
QuickUseItem(Items[i], true, false, true); QuickUseItem(Items[i], true, false, true);
} }
} }
}
//force personal slots open if an item is running out of battery/fuel/oxygen/etc
if (hidePersonalSlots)
{
for (int i = 0; i < slots.Length; i++)
{
if (Items[i]?.OwnInventory != null && Items[i].OwnInventory.Capacity == 1 && PersonalSlots.HasFlag(SlotTypes[i]))
{
if (Items[i].OwnInventory.Items[0].Condition > 0.0f &&
Items[i].OwnInventory.Items[0].Condition / Items[i].OwnInventory.Items[0].MaxCondition < 0.15f)
{
hidePersonalSlots = false;
}
}
}
}
List<SlotReference> hideSubInventories = new List<SlotReference>();
foreach (var highlightedSubInventorySlot in highlightedSubInventorySlots)
{
if (highlightedSubInventorySlot.ParentInventory == this)
{
UpdateSubInventory(deltaTime, highlightedSubInventorySlot.SlotIndex, cam);
}
}
List<SlotReference> hideSubInventories = new List<SlotReference>(); List<SlotReference> hideSubInventories = new List<SlotReference>();
foreach (var highlightedSubInventorySlot in highlightedSubInventorySlots) foreach (var highlightedSubInventorySlot in highlightedSubInventorySlots)
@@ -705,6 +803,11 @@ namespace Barotrauma
base.Draw(spriteBatch); base.Draw(spriteBatch);
if (hideButton != null && hideButton.Visible)
{
hideButton.DrawManually(spriteBatch, alsoChildren: true);
}
InventorySlot highlightedQuickUseSlot = null; InventorySlot highlightedQuickUseSlot = null;
for (int i = 0; i < capacity; i++) for (int i = 0; i < capacity; i++)
{ {
@@ -718,7 +821,7 @@ namespace Barotrauma
if (limbSlotIcons.ContainsKey(SlotTypes[i])) if (limbSlotIcons.ContainsKey(SlotTypes[i]))
{ {
var icon = limbSlotIcons[SlotTypes[i]]; var icon = limbSlotIcons[SlotTypes[i]];
icon.Draw(spriteBatch, slots[i].Rect.Center.ToVector2(), Color.White * 0.3f, origin: icon.size / 2, scale: slots[i].Rect.Width / icon.size.X); icon.Draw(spriteBatch, slots[i].Rect.Center.ToVector2() + slots[i].DrawOffset, Color.White * 0.3f, origin: icon.size / 2, scale: slots[i].Rect.Width / icon.size.X);
} }
continue; continue;
} }
@@ -728,12 +831,12 @@ namespace Barotrauma
if (IsInLimbSlot(Items[i], InvSlotType.LeftHand)) if (IsInLimbSlot(Items[i], InvSlotType.LeftHand))
{ {
var icon = limbSlotIcons[InvSlotType.LeftHand]; var icon = limbSlotIcons[InvSlotType.LeftHand];
icon.Draw(spriteBatch, new Vector2(slots[i].Rect.X, slots[i].Rect.Bottom), Color.White * 0.6f, origin: new Vector2(icon.size.X * 0.35f, icon.size.Y * 0.75f), scale: slots[i].Rect.Width / icon.size.X * 0.7f); icon.Draw(spriteBatch, new Vector2(slots[i].Rect.X, slots[i].Rect.Bottom) + slots[i].DrawOffset, Color.White * 0.6f, origin: new Vector2(icon.size.X * 0.35f, icon.size.Y * 0.75f), scale: slots[i].Rect.Width / icon.size.X * 0.7f);
} }
if (IsInLimbSlot(Items[i], InvSlotType.RightHand)) if (IsInLimbSlot(Items[i], InvSlotType.RightHand))
{ {
var icon = limbSlotIcons[InvSlotType.RightHand]; var icon = limbSlotIcons[InvSlotType.RightHand];
icon.Draw(spriteBatch, new Vector2(slots[i].Rect.Right, slots[i].Rect.Bottom), Color.White * 0.6f, origin: new Vector2(icon.size.X * 0.65f, icon.size.Y * 0.75f), scale: slots[i].Rect.Width / icon.size.X * 0.7f); icon.Draw(spriteBatch, new Vector2(slots[i].Rect.Right, slots[i].Rect.Bottom) + slots[i].DrawOffset, Color.White * 0.6f, origin: new Vector2(icon.size.X * 0.65f, icon.size.Y * 0.75f), scale: slots[i].Rect.Width / icon.size.X * 0.7f);
} }
Color color = slots[i].EquipButtonState == GUIComponent.ComponentState.Pressed ? Color.Gray : Color.White * 0.8f; Color color = slots[i].EquipButtonState == GUIComponent.ComponentState.Pressed ? Color.Gray : Color.White * 0.8f;
@@ -377,9 +377,13 @@ namespace Barotrauma.Items.Components
public virtual void UpdateHUD(Character character, float deltaTime, Camera cam) { } public virtual void UpdateHUD(Character character, float deltaTime, Camera cam) { }
public ItemComponent GetLinkUIToComponent() public virtual void CreateEditingHUD(SerializableEntityEditor editor)
{ {
if (string.IsNullOrEmpty(LinkUIToComponent)) }
private bool LoadElemProjSpecific(XElement subElement)
{
switch (subElement.Name.ToString().ToLowerInvariant())
{ {
case "guiframe": case "guiframe":
if (subElement.Attribute("rect") != null) if (subElement.Attribute("rect") != null)
@@ -28,7 +28,7 @@ namespace Barotrauma.Items.Components
} }
private string text; private string text;
[Serialize("", true), Editable(100)] [Serialize("", true, translationTextTag: "Label."), Editable(100)]
public string Text public string Text
{ {
get { return text; } get { return text; }
@@ -42,7 +42,8 @@ namespace Barotrauma.Items.Components
} }
text = value; text = value;
TextBlock.Text = value; DisplayText = TextManager.Get(text, returnNull: true) ?? value;
TextBlock.Text = DisplayText;
SetScrollingText(); SetScrollingText();
} }
} }
@@ -121,7 +122,7 @@ namespace Barotrauma.Items.Components
{ {
if (!scrollable) return; if (!scrollable) return;
float totalWidth = textBlock.Font.MeasureString(text).X; float totalWidth = textBlock.Font.MeasureString(DisplayText).X;
float textAreaWidth = Math.Max(textBlock.Rect.Width - textBlock.Padding.X - textBlock.Padding.Z, 0); float textAreaWidth = Math.Max(textBlock.Rect.Width - textBlock.Padding.X - textBlock.Padding.Z, 0);
if (totalWidth >= textAreaWidth) if (totalWidth >= textAreaWidth)
{ {
@@ -129,13 +130,13 @@ namespace Barotrauma.Items.Components
//(so the text can scroll entirely out of view before we reset it back to start) //(so the text can scroll entirely out of view before we reset it back to start)
needsScrolling = true; needsScrolling = true;
float spaceWidth = textBlock.Font.MeasureChar(' ').X; float spaceWidth = textBlock.Font.MeasureChar(' ').X;
scrollingText = new string(' ', (int)Math.Ceiling(textAreaWidth / spaceWidth)) + text; scrollingText = new string(' ', (int)Math.Ceiling(textAreaWidth / spaceWidth)) + DisplayText;
} }
else else
{ {
//whole text can fit in the textblock, no need to scroll //whole text can fit in the textblock, no need to scroll
needsScrolling = false; needsScrolling = false;
scrollingText = text; scrollingText = DisplayText;
scrollAmount = 0.0f; scrollAmount = 0.0f;
scrollIndex = 0; scrollIndex = 0;
return; return;
@@ -151,7 +152,7 @@ namespace Barotrauma.Items.Components
charWidths[i] = charWidth; charWidths[i] = charWidth;
} }
scrollIndex = MathHelper.Clamp(scrollIndex, 0, text.Length); scrollIndex = MathHelper.Clamp(scrollIndex, 0, DisplayText.Length);
} }
public override void Update(float deltaTime, Camera cam) public override void Update(float deltaTime, Camera cam)
@@ -221,7 +221,7 @@ namespace Barotrauma.Items.Components
{ {
hullInfoFrame.RectTransform.ScreenSpaceOffset = hullFrame.Rect.Center; hullInfoFrame.RectTransform.ScreenSpaceOffset = hullFrame.Rect.Center;
hullInfoFrame.Visible = true; hullInfoFrame.Visible = true;
hullNameText.Text = hull.RoomName; hullNameText.Text = hull.DisplayName;
foreach (Hull linkedHull in hullData.LinkedHulls) foreach (Hull linkedHull in hullData.LinkedHulls)
{ {
@@ -785,15 +785,32 @@ namespace Barotrauma.Items.Components
foreach (Character c in Character.CharacterList) foreach (Character c in Character.CharacterList)
{ {
if (c.AnimController.CurrentHull != null || !c.Enabled) continue; if (c.AnimController.CurrentHull != null || !c.Enabled) { continue; }
if (DetectSubmarineWalls && c.AnimController.CurrentHull == null && item.CurrentHull != null) continue; if (DetectSubmarineWalls && c.AnimController.CurrentHull == null && item.CurrentHull != null) { continue; }
if (c.AnimController.SimplePhysicsEnabled)
{
float pointDist = ((c.WorldPosition - pingSource) * displayScale).LengthSquared();
if (pointDist > DisplayRadius * DisplayRadius) { continue; }
if (pointDist > prevPingRadiusSqr && pointDist < pingRadiusSqr)
{
var blip = new SonarBlip(
c.WorldPosition,
MathHelper.Clamp(c.Mass, 0.1f, pingStrength),
MathHelper.Clamp(c.Mass * 0.03f, 0.1f, 2.0f));
if (!passive && !CheckBlipVisibility(blip, transducerPos)) { continue; }
sonarBlips.Add(blip);
}
continue;
}
foreach (Limb limb in c.AnimController.Limbs) foreach (Limb limb in c.AnimController.Limbs)
{ {
if (!limb.body.Enabled) { continue; } if (!limb.body.Enabled) { continue; }
float pointDist = ((limb.WorldPosition - pingSource) * displayScale).LengthSquared(); float pointDist = ((limb.WorldPosition - pingSource) * displayScale).LengthSquared();
if (limb.SimPosition == Vector2.Zero || pointDist > DisplayRadius * DisplayRadius) continue; if (limb.SimPosition == Vector2.Zero || pointDist > DisplayRadius * DisplayRadius) { continue; }
if (pointDist > prevPingRadiusSqr && pointDist < pingRadiusSqr) if (pointDist > prevPingRadiusSqr && pointDist < pingRadiusSqr)
{ {
@@ -801,7 +818,7 @@ namespace Barotrauma.Items.Components
limb.WorldPosition + Rand.Vector(limb.Mass / 10.0f), limb.WorldPosition + Rand.Vector(limb.Mass / 10.0f),
MathHelper.Clamp(limb.Mass, 0.1f, pingStrength), MathHelper.Clamp(limb.Mass, 0.1f, pingStrength),
MathHelper.Clamp(limb.Mass * 0.1f, 0.1f, 2.0f)); MathHelper.Clamp(limb.Mass * 0.1f, 0.1f, 2.0f));
if (!passive && !CheckBlipVisibility(blip, transducerPos)) continue; if (!passive && !CheckBlipVisibility(blip, transducerPos)) { continue; }
sonarBlips.Add(blip); sonarBlips.Add(blip);
} }
} }
@@ -3,6 +3,7 @@ using Lidgren.Network;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel;
using System.Linq; using System.Linq;
using System.Xml.Linq; using System.Xml.Linq;
@@ -16,16 +17,22 @@ namespace Barotrauma.Items.Components
{ {
uiElements.Clear(); uiElements.Clear();
var visibleElements = customInterfaceElementList.Where(ciElement => !string.IsNullOrEmpty(ciElement.Label));
GUILayoutGroup paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), GuiFrame.RectTransform, Anchor.Center), GUILayoutGroup paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), GuiFrame.RectTransform, Anchor.Center),
childAnchor: customInterfaceElementList.Count > 1 ? Anchor.TopCenter : Anchor.Center) childAnchor: customInterfaceElementList.Count > 1 ? Anchor.TopCenter : Anchor.Center)
{ RelativeSpacing = 0.05f }; {
RelativeSpacing = 0.05f,
Stretch = visibleElements.Count() > 2
};
float elementSize = Math.Min(1.0f / customInterfaceElementList.Count, 0.5f); float elementSize = Math.Min(1.0f / visibleElements.Count(), 0.5f);
foreach (CustomInterfaceElement ciElement in customInterfaceElementList) foreach (CustomInterfaceElement ciElement in visibleElements)
{ {
if (ciElement.ContinuousSignal) if (ciElement.ContinuousSignal)
{ {
var tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, elementSize), paddedFrame.RectTransform), ciElement.Label) var tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, elementSize), paddedFrame.RectTransform),
TextManager.Get(ciElement.Label, returnNull: true) ?? ciElement.Label)
{ {
UserData = ciElement UserData = ciElement
}; };
@@ -45,7 +52,8 @@ namespace Barotrauma.Items.Components
} }
else else
{ {
var btn = new GUIButton(new RectTransform(new Vector2(1.0f, elementSize), paddedFrame.RectTransform), ciElement.Label, style: "GUIButtonLarge") var btn = new GUIButton(new RectTransform(new Vector2(1.0f, elementSize), paddedFrame.RectTransform),
TextManager.Get(ciElement.Label, returnNull: true) ?? ciElement.Label, style: "GUIButtonLarge")
{ {
UserData = ciElement UserData = ciElement
}; };
@@ -66,6 +74,24 @@ namespace Barotrauma.Items.Components
} }
} }
public override void CreateEditingHUD(SerializableEntityEditor editor)
{
base.CreateEditingHUD(editor);
PropertyDescriptorCollection properties = TypeDescriptor.GetProperties(customInterfaceElementList[0]);
PropertyDescriptor labelProperty = properties.Find("Label", false);
PropertyDescriptor signalProperty = properties.Find("Signal", false);
for (int i = 0; i< customInterfaceElementList.Count; i++)
{
editor.CreateStringField(customInterfaceElementList[i],
new SerializableProperty(labelProperty, customInterfaceElementList[i]),
customInterfaceElementList[i].Label, "Label #" + (i + 1), "");
editor.CreateStringField(customInterfaceElementList[i],
new SerializableProperty(signalProperty, customInterfaceElementList[i]),
customInterfaceElementList[i].Signal, "Signal #" + (i + 1), "");
}
}
partial void UpdateLabelsProjSpecific() partial void UpdateLabelsProjSpecific()
{ {
for (int i = 0; i < labels.Length && i < uiElements.Count; i++) for (int i = 0; i < labels.Length && i < uiElements.Count; i++)
@@ -154,8 +154,6 @@ namespace Barotrauma
public SlotReference(Inventory parentInventory, InventorySlot slot, int slotIndex, bool isSubSlot, Inventory subInventory = null) public SlotReference(Inventory parentInventory, InventorySlot slot, int slotIndex, bool isSubSlot, Inventory subInventory = null)
{ {
ParentInventory = parentInventory; ParentInventory = parentInventory;
Slot = slot; Slot = slot;
SlotIndex = slotIndex; SlotIndex = slotIndex;
@@ -714,12 +712,15 @@ namespace Barotrauma
float scale = Math.Min(Math.Min(iconSize / sprite.size.X, iconSize / sprite.size.Y), 1.5f); float scale = Math.Min(Math.Min(iconSize / sprite.size.X, iconSize / sprite.size.Y), 1.5f);
Vector2 itemPos = PlayerInput.MousePosition; Vector2 itemPos = PlayerInput.MousePosition;
if (GUI.MouseOn == null && selectedSlot == null) bool mouseOnHealthInterface = CharacterHealth.OpenHealthWindow != null && CharacterHealth.OpenHealthWindow.MouseOnElement;
if ((GUI.MouseOn == null || mouseOnHealthInterface) && selectedSlot == null)
{ {
var shadowSprite = GUI.Style.GetComponentStyle("OuterGlow").Sprites[GUIComponent.ComponentState.None][0]; var shadowSprite = GUI.Style.GetComponentStyle("OuterGlow").Sprites[GUIComponent.ComponentState.None][0];
string toolTip = Character.Controlled.FocusedItem != null ? string toolTip = mouseOnHealthInterface ? TextManager.Get("QuickUseAction.UseTreatment") :
TextManager.Get("PutItemIn").Replace("[itemname]", Character.Controlled.FocusedItem.Name) : Character.Controlled.FocusedItem != null ?
TextManager.Get("DropItem"); TextManager.Get("PutItemIn").Replace("[itemname]", Character.Controlled.FocusedItem.Name) :
TextManager.Get("DropItem");
int textWidth = (int)Math.Max(GUI.Font.MeasureString(draggingItem.Name).X, GUI.SmallFont.MeasureString(toolTip).X); int textWidth = (int)Math.Max(GUI.Font.MeasureString(draggingItem.Name).X, GUI.SmallFont.MeasureString(toolTip).X);
int textSpacing = (int)(15 * GUI.Scale); int textSpacing = (int)(15 * GUI.Scale);
Point shadowBorders = (new Point(40, 10)).Multiply(GUI.Scale); Point shadowBorders = (new Point(40, 10)).Multiply(GUI.Scale);
@@ -727,7 +728,7 @@ namespace Barotrauma
new Rectangle(itemPos.ToPoint() - new Point(iconSize / 2) - shadowBorders, new Point(iconSize + textWidth + textSpacing, iconSize) + shadowBorders.Multiply(2)), Color.Black * 0.8f); new Rectangle(itemPos.ToPoint() - new Point(iconSize / 2) - shadowBorders, new Point(iconSize + textWidth + textSpacing, iconSize) + shadowBorders.Multiply(2)), Color.Black * 0.8f);
GUI.DrawString(spriteBatch, new Vector2(itemPos.X + iconSize / 2 + textSpacing, itemPos.Y - iconSize / 2), draggingItem.Name, Color.White); GUI.DrawString(spriteBatch, new Vector2(itemPos.X + iconSize / 2 + textSpacing, itemPos.Y - iconSize / 2), draggingItem.Name, Color.White);
GUI.DrawString(spriteBatch, new Vector2(itemPos.X + iconSize / 2 + textSpacing, itemPos.Y), toolTip, GUI.DrawString(spriteBatch, new Vector2(itemPos.X + iconSize / 2 + textSpacing, itemPos.Y), toolTip,
color: Character.Controlled.FocusedItem == null ? Color.Red : Color.LightGreen, color: Character.Controlled.FocusedItem == null && !mouseOnHealthInterface ? Color.Red : Color.LightGreen,
font: GUI.SmallFont); font: GUI.SmallFont);
} }
sprite.Draw(spriteBatch, itemPos + Vector2.One * 2, Color.Black, scale: scale); sprite.Draw(spriteBatch, itemPos + Vector2.One * 2, Color.Black, scale: scale);
@@ -853,7 +854,7 @@ namespace Barotrauma
if (itemContainer.ContainedStateIndicator?.Texture == null) if (itemContainer.ContainedStateIndicator?.Texture == null)
{ {
containedIndicatorArea.Inflate(0, -2); containedIndicatorArea.Inflate(0, -2);
GUI.DrawRectangle(spriteBatch, containedIndicatorArea, Color.DarkGray * 0.8f, true); GUI.DrawRectangle(spriteBatch, containedIndicatorArea, Color.DarkGray * 0.9f, true);
GUI.DrawRectangle(spriteBatch, GUI.DrawRectangle(spriteBatch,
new Rectangle(containedIndicatorArea.X, containedIndicatorArea.Y, (int)(containedIndicatorArea.Width * containedState), containedIndicatorArea.Height), new Rectangle(containedIndicatorArea.X, containedIndicatorArea.Y, (int)(containedIndicatorArea.Width * containedState), containedIndicatorArea.Height),
Color.Lerp(Color.Red, Color.Green, containedState) * 0.8f, true); Color.Lerp(Color.Red, Color.Green, containedState) * 0.8f, true);
@@ -867,11 +868,11 @@ namespace Barotrauma
if (containedState > 0.0f && containedState < 0.25f) if (containedState > 0.0f && containedState < 0.25f)
{ {
indicatorScale += ((float)Math.Sin(Timing.TotalTime * 5.0f) + 1.0f) * 0.1f; indicatorScale += ((float)Math.Sin(Timing.TotalTime * 5.0f) + 1.0f) * 0.25f;
} }
indicatorSprite.Draw(spriteBatch, containedIndicatorArea.Center.ToVector2(), indicatorSprite.Draw(spriteBatch, containedIndicatorArea.Center.ToVector2(),
Color.DarkGray * 0.6f, Color.DarkGray * 0.9f,
origin: indicatorSprite.size / 2, origin: indicatorSprite.size / 2,
rotate: 0.0f, rotate: 0.0f,
scale: indicatorScale); scale: indicatorScale);
@@ -42,8 +42,6 @@ namespace Barotrauma
get { return activeSprite; } get { return activeSprite; }
} }
public float SpriteRotation;
private GUITextBlock itemInUseWarning; private GUITextBlock itemInUseWarning;
private GUITextBlock ItemInUseWarning private GUITextBlock ItemInUseWarning
{ {
@@ -103,9 +101,22 @@ namespace Barotrauma
return color; return color;
} }
partial void SetActiveSprite() partial void SetActiveSpriteProjSpecific()
{ {
activeSprite = prefab.sprite; activeSprite = prefab.sprite;
Holdable holdable = GetComponent<Holdable>();
if (holdable != null && holdable.Attached)
{
foreach (ContainedItemSprite containedSprite in Prefab.ContainedSprites)
{
if (containedSprite.UseWhenAttached)
{
activeSprite = containedSprite.Sprite;
return;
}
}
}
if (Container != null) if (Container != null)
{ {
foreach (ContainedItemSprite containedSprite in Prefab.ContainedSprites) foreach (ContainedItemSprite containedSprite in Prefab.ContainedSprites)
@@ -176,7 +187,6 @@ namespace Barotrauma
Color color = isHighlighted && !GUI.DisableItemHighlights && Screen.Selected != GameMain.GameScreen ? Color.Orange : GetSpriteColor(); Color color = isHighlighted && !GUI.DisableItemHighlights && Screen.Selected != GameMain.GameScreen ? Color.Orange : GetSpriteColor();
//if (IsSelected && editing) color = Color.Lerp(color, Color.Gold, 0.5f); //if (IsSelected && editing) color = Color.Lerp(color, Color.Gold, 0.5f);
Sprite activeSprite = prefab.sprite;
BrokenItemSprite fadeInBrokenSprite = null; BrokenItemSprite fadeInBrokenSprite = null;
float fadeInBrokenSpriteAlpha = 0.0f; float fadeInBrokenSpriteAlpha = 0.0f;
if (condition < Prefab.Health) if (condition < Prefab.Health)
@@ -568,7 +578,12 @@ namespace Barotrauma
var componentEditor = new SerializableEntityEditor(listBox.Content.RectTransform, ic, inGame, showName: !inGame); var componentEditor = new SerializableEntityEditor(listBox.Content.RectTransform, ic, inGame, showName: !inGame);
if (inGame) continue; if (inGame)
{
ic.CreateEditingHUD(componentEditor);
componentEditor.Recalculate();
continue;
}
foreach (var kvp in ic.requiredItems) foreach (var kvp in ic.requiredItems)
{ {
@@ -602,6 +617,10 @@ namespace Barotrauma
} }
} }
ic.CreateEditingHUD(componentEditor);
componentEditor.Recalculate();
}
PositionEditingHUD(); PositionEditingHUD();
SetHUDLayout(); SetHUDLayout();
@@ -784,7 +803,7 @@ namespace Barotrauma
{ {
if (!ic.CanBeSelected) { continue; } if (!ic.CanBeSelected) { continue; }
bool useAlternativeLayout = ic.Item != this; bool useAlternativeLayout = activeHUDs.Count > 1;
bool wasUsingAlternativeLayout = ic.UseAlternativeLayout; bool wasUsingAlternativeLayout = ic.UseAlternativeLayout;
ic.UseAlternativeLayout = useAlternativeLayout; ic.UseAlternativeLayout = useAlternativeLayout;
needsLayoutUpdate |= ic.UseAlternativeLayout != wasUsingAlternativeLayout; needsLayoutUpdate |= ic.UseAlternativeLayout != wasUsingAlternativeLayout;
@@ -818,14 +837,28 @@ namespace Barotrauma
case NetEntityEvent.Type.ComponentState: case NetEntityEvent.Type.ComponentState:
{ {
int componentIndex = msg.ReadRangedInteger(0, components.Count - 1); int componentIndex = msg.ReadRangedInteger(0, components.Count - 1);
(components[componentIndex] as IServerSerializable).ClientRead(type, msg, sendingTime); if (components[componentIndex] is IServerSerializable serverSerializable)
{
serverSerializable.ClientRead(type, msg, sendingTime);
}
else
{
throw new Exception("Failed to read component state - " + components[componentIndex].GetType() + " is not IServerSerializable.");
}
} }
break; break;
case NetEntityEvent.Type.InventoryState: case NetEntityEvent.Type.InventoryState:
{ {
int containerIndex = msg.ReadRangedInteger(0, components.Count - 1); int containerIndex = msg.ReadRangedInteger(0, components.Count - 1);
(components[containerIndex] as ItemContainer).Inventory.ClientRead(type, msg, sendingTime); if (components[containerIndex] is ItemContainer container)
{
container.Inventory.ClientRead(type, msg, sendingTime);
}
else
{
throw new Exception("Failed to read inventory state - " + components[containerIndex].GetType() + " is not an ItemContainer.");
}
} }
break; break;
case NetEntityEvent.Type.Status: case NetEntityEvent.Type.Status:
@@ -25,12 +25,14 @@ namespace Barotrauma
class ContainedItemSprite class ContainedItemSprite
{ {
public readonly Sprite Sprite; public readonly Sprite Sprite;
public readonly bool UseWhenAttached;
public readonly string[] AllowedContainerIdentifiers; public readonly string[] AllowedContainerIdentifiers;
public readonly string[] AllowedContainerTags; public readonly string[] AllowedContainerTags;
public ContainedItemSprite(XElement element, string path = "", bool lazyLoad = false) public ContainedItemSprite(XElement element, string path = "", bool lazyLoad = false)
{ {
Sprite = new Sprite(element, path, lazyLoad: lazyLoad); Sprite = new Sprite(element, path, lazyLoad: lazyLoad);
UseWhenAttached = element.GetAttributeBool("usewhenattached", false);
AllowedContainerIdentifiers = element.GetAttributeStringArray("allowedcontaineridentifiers", new string[0], convertToLowerInvariant: true); AllowedContainerIdentifiers = element.GetAttributeStringArray("allowedcontaineridentifiers", new string[0], convertToLowerInvariant: true);
AllowedContainerTags = element.GetAttributeStringArray("allowedcontainertags", new string[0], convertToLowerInvariant: true); AllowedContainerTags = element.GetAttributeStringArray("allowedcontainertags", new string[0], convertToLowerInvariant: true);
} }
@@ -217,7 +217,7 @@ namespace Barotrauma
spriteBatch.Begin(SpriteSortMode.Deferred, spriteBatch.Begin(SpriteSortMode.Deferred,
BlendState.AlphaBlend, BlendState.AlphaBlend,
SamplerState.LinearClamp, DepthStencilState.Default, null, null, SamplerState.LinearClamp, DepthStencilState.DepthRead, null, null,
cam.Transform); cam.Transform);
if (backgroundSpriteManager != null) backgroundSpriteManager.DrawObjects(spriteBatch, cam, drawFront: true); if (backgroundSpriteManager != null) backgroundSpriteManager.DrawObjects(spriteBatch, cam, drawFront: true);
spriteBatch.End(); spriteBatch.End();
@@ -291,11 +291,6 @@ namespace Barotrauma.Lights
spriteBatch.Draw(HighlightMap, Vector2.Zero, Color.White); spriteBatch.Draw(HighlightMap, Vector2.Zero, Color.White);
spriteBatch.End(); spriteBatch.End();
} }
GameMain.ParticleManager.Draw(spriteBatch, true, null, Particles.ParticleBlendState.Additive);
spriteBatch.End();
//draw a black rectangle on hulls to hide background lights behind subs
//---------------------------------------------------------------------------------------------------
//draw characters to obstruct the highlighted items/characters and light sprites //draw characters to obstruct the highlighted items/characters and light sprites
//--------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------
@@ -500,6 +495,8 @@ namespace Barotrauma.Lights
spriteBatch.Draw(backgroundObstructor, new Rectangle(0, 0, spriteBatch.Draw(backgroundObstructor, new Rectangle(0, 0,
(int)(GameMain.GraphicsWidth * currLightMapScale), (int)(GameMain.GraphicsHeight * currLightMapScale)), Color.White); (int)(GameMain.GraphicsWidth * currLightMapScale), (int)(GameMain.GraphicsHeight * currLightMapScale)), Color.White);
} }
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, effect: SolidColorEffect, transformMatrix: spriteBatchTransform);
foreach (Character c in Character.CharacterList) foreach (Character c in Character.CharacterList)
{ {
if (c.Enabled) { c.Draw(spriteBatch, cam); } if (c.Enabled) { c.Draw(spriteBatch, cam); }
@@ -215,23 +215,24 @@ namespace Barotrauma
{ {
if (Prefab.BackgroundSprite != null) if (Prefab.BackgroundSprite != null)
{ {
bool drawDropShadow = Submarine != null && HasBody;
Vector2 dropShadowOffset = Vector2.Zero; Vector2 dropShadowOffset = Vector2.Zero;
if (drawDropShadow) if (UseDropShadow)
{ {
dropShadowOffset = Submarine.HiddenSubPosition - Position; dropShadowOffset = DropShadowOffset;
if (dropShadowOffset != Vector2.Zero) if (dropShadowOffset == Vector2.Zero)
{ {
if (IsHorizontal) if (Submarine == null)
{ {
dropShadowOffset = new Vector2(0.0f, Math.Sign(dropShadowOffset.Y) * 10.0f); dropShadowOffset = Vector2.UnitY * 10.0f;
} }
else else
{ {
dropShadowOffset = new Vector2(Math.Sign(dropShadowOffset.X) * 10.0f, 0.0f); dropShadowOffset = IsHorizontal ?
new Vector2(0.0f, Math.Sign(Submarine.HiddenSubPosition.Y - Position.Y) * 10.0f) :
new Vector2(Math.Sign(Submarine.HiddenSubPosition.X - Position.X) * 10.0f, 0.0f);
} }
dropShadowOffset.Y = -dropShadowOffset.Y;
} }
dropShadowOffset.Y = -dropShadowOffset.Y;
} }
if (DrawTiled) if (DrawTiled)
@@ -251,7 +252,7 @@ namespace Barotrauma
textureScale: TextureScale * Scale, textureScale: TextureScale * Scale,
startOffset: backGroundOffset); startOffset: backGroundOffset);
if (drawDropShadow) if (UseDropShadow)
{ {
Prefab.BackgroundSprite.DrawTiled( Prefab.BackgroundSprite.DrawTiled(
spriteBatch, spriteBatch,
@@ -276,7 +277,7 @@ namespace Barotrauma
rotate: 0, rotate: 0,
spriteEffect: SpriteEffects); spriteEffect: SpriteEffects);
if (drawDropShadow) if (UseDropShadow)
{ {
Prefab.BackgroundSprite.Draw( Prefab.BackgroundSprite.Draw(
spriteBatch, spriteBatch,
@@ -61,7 +61,7 @@ namespace Barotrauma.Networking
{ {
orderOption = order.Options[optionIndex]; orderOption = order.Options[optionIndex];
} }
txt = order.GetChatMessage(targetCharacter?.Name, senderCharacter?.CurrentHull?.RoomName, givingOrderToSelf: targetCharacter == senderCharacter, orderOption: orderOption); txt = order.GetChatMessage(targetCharacter?.Name, senderCharacter?.CurrentHull?.DisplayName, givingOrderToSelf: targetCharacter == senderCharacter, orderOption: orderOption);
if (order.TargetAllCharacters) if (order.TargetAllCharacters)
{ {
@@ -39,25 +39,33 @@ namespace Barotrauma.Networking
public void UpdateSoundPosition() public void UpdateSoundPosition()
{ {
if (VoipSound != null) if (VoipSound == null) { return; }
{
if (!VoipSound.IsPlaying)
{
DebugConsole.Log("Destroying voipsound");
VoipSound.Dispose();
VoipSound = null;
return;
}
if (character != null) if (!VoipSound.IsPlaying)
{
DebugConsole.Log("Destroying voipsound");
VoipSound.Dispose();
VoipSound = null;
return;
}
if (character != null)
{
if (GameMain.Config.UseDirectionalVoiceChat)
{ {
VoipSound.SetPosition(new Vector3(character.WorldPosition.X, character.WorldPosition.Y, 0.0f)); VoipSound.SetPosition(new Vector3(character.WorldPosition.X, character.WorldPosition.Y, 0.0f));
} }
else else
{ {
VoipSound.SetPosition(null); VoipSound.SetPosition(null);
float dist = Vector3.Distance(new Vector3(character.WorldPosition, 0.0f), GameMain.SoundManager.ListenerPosition);
VoipSound.Gain = 1.0f - MathUtils.InverseLerp(VoipSound.Near, VoipSound.Far, dist);
} }
} }
else
{
VoipSound.SetPosition(null);
}
} }
partial void InitProjSpecific() partial void InitProjSpecific()
@@ -1114,7 +1114,9 @@ namespace Barotrauma.Networking
if (campaign == null) if (campaign == null)
{ {
GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, missionIndex < 0 ? null : MissionPrefab.List[missionIndex]); GameMain.GameSession = missionIndex < 0 ?
new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, MissionType.None) :
new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, MissionPrefab.List[missionIndex]);
GameMain.GameSession.StartRound(levelSeed, levelDifficulty, loadSecondSub); GameMain.GameSession.StartRound(levelSeed, levelDifficulty, loadSecondSub);
} }
else else
@@ -1126,6 +1128,18 @@ namespace Barotrauma.Networking
mirrorLevel: campaign.Map.CurrentLocation != campaign.Map.SelectedConnection.Locations[0]); mirrorLevel: campaign.Map.CurrentLocation != campaign.Map.SelectedConnection.Locations[0]);
} }
for (int i = 0; i < Submarine.MainSubs.Length; i++)
{
if (!loadSecondSub && i > 0) { break; }
var teamID = i == 0 ? Character.TeamType.Team1 : Character.TeamType.Team2;
Submarine.MainSubs[i].TeamID = teamID;
foreach (Submarine sub in Submarine.MainSubs[i].DockedTo)
{
sub.TeamID = teamID;
}
}
if (Level.Loaded.EqualityCheckVal != levelEqualityCheckVal) if (Level.Loaded.EqualityCheckVal != levelEqualityCheckVal)
{ {
string errorMsg = "Level equality check failed. The level generated at your end doesn't match the level generated by the server (seed " + Level.Loaded.Seed + ")."; string errorMsg = "Level equality check failed. The level generated at your end doesn't match the level generated by the server (seed " + Level.Loaded.Seed + ").";
@@ -2246,7 +2260,47 @@ namespace Barotrauma.Networking
public virtual void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch) public virtual void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
{ {
if (!gameStarted || Screen.Selected != GameMain.GameScreen || GUI.DisableHUD || GUI.DisableUpperHUD) return; if (GUI.DisableHUD || GUI.DisableUpperHUD) return;
if (fileReceiver != null && fileReceiver.ActiveTransfers.Count > 0)
{
Vector2 downloadBarSize = new Vector2(250, 35) * GUI.Scale;
Vector2 pos = new Vector2(GameMain.NetLobbyScreen.InfoFrame.Rect.X, GameMain.GraphicsHeight - downloadBarSize.Y - 5);
GUI.DrawRectangle(spriteBatch, new Rectangle(
(int)pos.X,
(int)pos.Y,
(int)(fileReceiver.ActiveTransfers.Count * (downloadBarSize.X + 10)),
(int)downloadBarSize.Y),
Color.Black * 0.8f, true);
for (int i = 0; i < fileReceiver.ActiveTransfers.Count; i++)
{
var transfer = fileReceiver.ActiveTransfers[i];
GUI.DrawString(spriteBatch,
pos,
ToolBox.LimitString(TextManager.Get("DownloadingFile").Replace("[filename]", transfer.FileName), GUI.SmallFont, (int)downloadBarSize.X),
Color.White, null, 0, GUI.SmallFont);
GUI.DrawProgressBar(spriteBatch, new Vector2(pos.X, -pos.Y - downloadBarSize.Y / 2), new Vector2(downloadBarSize.X * 0.7f, downloadBarSize.Y / 2), transfer.Progress, Color.Green);
GUI.DrawString(spriteBatch, pos + new Vector2(5, downloadBarSize.Y / 2),
MathUtils.GetBytesReadable((long)transfer.Received) + " / " + MathUtils.GetBytesReadable((long)transfer.FileSize),
Color.White, null, 0, GUI.SmallFont);
if (GUI.DrawButton(spriteBatch, new Rectangle(
(int)(pos.X + downloadBarSize.X * 0.7f), (int)(pos.Y + downloadBarSize.Y / 2),
(int)(downloadBarSize.X * 0.3f), (int)(downloadBarSize.Y / 2)),
TextManager.Get("Cancel"), new Color(0.47f, 0.13f, 0.15f, 0.08f)))
{
CancelFileTransfer(transfer);
fileReceiver.StopTransfer(transfer);
}
pos.X += (downloadBarSize.X + 10);
}
}
if (!gameStarted || Screen.Selected != GameMain.GameScreen) return;
inGameHUD.DrawManually(spriteBatch); inGameHUD.DrawManually(spriteBatch);
@@ -2297,40 +2351,6 @@ namespace Barotrauma.Networking
} }
} }
if (fileReceiver != null && fileReceiver.ActiveTransfers.Count > 0)
{
Vector2 pos = new Vector2(GameMain.NetLobbyScreen.InfoFrame.Rect.X, GameMain.GraphicsHeight - 35);
GUI.DrawRectangle(spriteBatch, new Rectangle(
(int)pos.X,
(int)pos.Y,
fileReceiver.ActiveTransfers.Count * 210 + 10,
32),
Color.Black * 0.8f, true);
for (int i = 0; i < fileReceiver.ActiveTransfers.Count; i++)
{
var transfer = fileReceiver.ActiveTransfers[i];
GUI.DrawString(spriteBatch,
pos,
ToolBox.LimitString(TextManager.Get("DownloadingFile").Replace("[filename]", transfer.FileName), GUI.SmallFont, 200),
Color.White, null, 0, GUI.SmallFont);
GUI.DrawProgressBar(spriteBatch, new Vector2(pos.X, -pos.Y - 15), new Vector2(135, 15), transfer.Progress, Color.Green);
GUI.DrawString(spriteBatch, pos + new Vector2(5, 15),
MathUtils.GetBytesReadable((long)transfer.Received) + " / " + MathUtils.GetBytesReadable((long)transfer.FileSize),
Color.White, null, 0, GUI.SmallFont);
if (GUI.DrawButton(spriteBatch, new Rectangle((int)pos.X + 140, (int)pos.Y + 18, 60, 15), TextManager.Get("Cancel"), new Color(0.47f, 0.13f, 0.15f, 0.08f)))
{
CancelFileTransfer(transfer);
fileReceiver.StopTransfer(transfer);
}
pos.X += 210;
}
}
if (!ShowNetStats) return; if (!ShowNetStats) return;
netStats.Draw(spriteBatch, new Rectangle(300, 10, 300, 150)); netStats.Draw(spriteBatch, new Rectangle(300, 10, 300, 150));
@@ -59,17 +59,32 @@ namespace Barotrauma.Networking
return contentPackageHashes.SetEquals(myContentPackageHashes); return contentPackageHashes.SetEquals(myContentPackageHashes);
} }
public void CreatePreviewWindow(GUIMessageBox messageBox) public void CreatePreviewWindow(GUIListBox listBox)
{ {
var title = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), messageBox.Content.RectTransform), ServerName, textAlignment: Alignment.Center, font: GUI.LargeFont, wrap: true); listBox.ClearChildren();
var serverMsg = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), messageBox.Content.RectTransform)); if (listBox == null) return;
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), serverMsg.Content.RectTransform), ServerMessage, wrap: true);
var columnContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), messageBox.Content.RectTransform), isHorizontal: true) var previewContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), listBox.Content.RectTransform, Anchor.Center))
{
Stretch = true
};
var titleHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.97f, 0.07f), previewContainer.RectTransform))
{
IsHorizontal = true,
Stretch = true
};
var title = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), titleHolder.RectTransform), ServerName, font: GUI.LargeFont, wrap: true);
new GUITextBlock(new RectTransform(Vector2.One, title.RectTransform),
TextManager.Get("ServerListVersion") + ": " + (string.IsNullOrEmpty(GameVersion) ? TextManager.Get("Unknown") : GameVersion), textAlignment: Alignment.Right);
var columnContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), previewContainer.RectTransform), isHorizontal: true)
{ {
Stretch = true, Stretch = true,
RelativeSpacing = 0.05f RelativeSpacing = 0.005f
}; };
var columnLeft = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), columnContainer.RectTransform)) var columnLeft = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), columnContainer.RectTransform))
@@ -88,12 +103,72 @@ namespace Barotrauma.Networking
// left column ----------------------------------------------------------------------------- // left column -----------------------------------------------------------------------------
//new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnLeft.RectTransform), IP + ":" + Port); //new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnLeft.RectTransform), IP + ":" + Port);
new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnLeft.RectTransform),
TextManager.Get("ServerListVersion") + ": " + (string.IsNullOrEmpty(GameVersion) ? TextManager.Get("Unknown") : GameVersion)); var serverMsg = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), columnLeft.RectTransform)) { ScrollBarVisible = true };
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), columnLeft.RectTransform), new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), serverMsg.Content.RectTransform), ServerMessage, wrap: true) { CanBeFocused = false };
// right column -----------------------------------------------------------------------------
/*var playerCount = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListPlayers"));
new GUITextBlock(new RectTransform(Vector2.One, playerCount.RectTransform), PlayerCount + "/" + MaxPlayers, textAlignment: Alignment.Right);
new GUITickBox(new RectTransform(new Vector2(1, elementHeight), columnRight.RectTransform), "Round running")
{
Selected = GameStarted,
CanBeFocused = false
};*/
var gameMode = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("GameMode"));
new GUITextBlock(new RectTransform(Vector2.One, gameMode.RectTransform), TextManager.Get(string.IsNullOrEmpty(GameMode) ? "Unknown" : GameMode), textAlignment: Alignment.Right);
var traitors = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("Traitors"));
new GUITextBlock(new RectTransform(Vector2.One, traitors.RectTransform), TextManager.Get(!TraitorsEnabled.HasValue ? "Unknown" : TraitorsEnabled.Value.ToString()), textAlignment: Alignment.Right);
var subSelection = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListSubSelection"));
new GUITextBlock(new RectTransform(Vector2.One, subSelection.RectTransform), TextManager.Get(!SubSelectionMode.HasValue ? "Unknown" : SubSelectionMode.Value.ToString()), textAlignment: Alignment.Right);
var modeSelection = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListModeSelection"));
new GUITextBlock(new RectTransform(Vector2.One, modeSelection.RectTransform), TextManager.Get(!ModeSelectionMode.HasValue ? "Unknown" : ModeSelectionMode.Value.ToString()), textAlignment: Alignment.Right);
var allowSpectating = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListAllowSpectating"))
{
CanBeFocused = false
};
if (!AllowSpectating.HasValue)
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), allowSpectating.Box.RectTransform, Anchor.Center), "?", textAlignment: Alignment.Center);
else
allowSpectating.Selected = AllowSpectating.Value;
var allowRespawn = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), columnRight.RectTransform), TextManager.Get("ServerSettingsAllowRespawning"))
{
CanBeFocused = false
};
if (!AllowRespawn.HasValue)
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), allowRespawn.Box.RectTransform, Anchor.Center), "?", textAlignment: Alignment.Center);
else
allowRespawn.Selected = AllowRespawn.Value;
/*new GUITickBox(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListHasPassword"))
{
Selected = HasPassword,
CanBeFocused = false
};*/
var usingWhiteList = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListUsingWhitelist"))
{
CanBeFocused = false
};
if (!UsingWhiteList.HasValue)
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), usingWhiteList.Box.RectTransform, Anchor.Center), "?", textAlignment: Alignment.Center);
else
usingWhiteList.Selected = UsingWhiteList.Value;
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), columnRight.RectTransform),
TextManager.Get("ServerListContentPackages")); TextManager.Get("ServerListContentPackages"));
var contentPackageList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), columnLeft.RectTransform)); var contentPackageList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.3f), columnRight.RectTransform));
if (ContentPackageNames.Count == 0) if (ContentPackageNames.Count == 0)
{ {
new GUITextBlock(new RectTransform(Vector2.One, contentPackageList.Content.RectTransform), TextManager.Get("Unknown"), textAlignment: Alignment.Center) new GUITextBlock(new RectTransform(Vector2.One, contentPackageList.Content.RectTransform), TextManager.Get("Unknown"), textAlignment: Alignment.Center)
@@ -143,7 +218,7 @@ namespace Barotrauma.Networking
} }
} }
} }
if (availableWorkshopUrls.Count > 0 ) if (availableWorkshopUrls.Count > 0)
{ {
var workshopBtn = new GUIButton(new RectTransform(new Vector2(1.0f, 0.15f), columnLeft.RectTransform), TextManager.Get("ServerListSubscribeMissingPackages")) var workshopBtn = new GUIButton(new RectTransform(new Vector2(1.0f, 0.15f), columnLeft.RectTransform), TextManager.Get("ServerListSubscribeMissingPackages"))
{ {
@@ -160,64 +235,6 @@ namespace Barotrauma.Networking
} }
} }
// right column -----------------------------------------------------------------------------
var playerCount = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListPlayers"));
new GUITextBlock(new RectTransform(Vector2.One, playerCount.RectTransform), PlayerCount + "/" + MaxPlayers, textAlignment: Alignment.Right);
new GUITickBox(new RectTransform(new Vector2(1, elementHeight), columnRight.RectTransform), "Round running")
{
Selected = GameStarted,
CanBeFocused = false
};
var gameMode = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("GameMode"));
new GUITextBlock(new RectTransform(Vector2.One, gameMode.RectTransform), string.IsNullOrEmpty(GameMode) ? "Unknown" : GameMode, textAlignment: Alignment.Right);
var traitors = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("Traitors"));
new GUITextBlock(new RectTransform(Vector2.One, traitors.RectTransform), !TraitorsEnabled.HasValue ? "Unknown" : TraitorsEnabled.Value.ToString(), textAlignment: Alignment.Right);
var subSelection = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListSubSelection"));
new GUITextBlock(new RectTransform(Vector2.One, subSelection.RectTransform), !SubSelectionMode.HasValue ? "Unknown" : SubSelectionMode.Value.ToString(), textAlignment: Alignment.Right);
var modeSelection = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListModeSelection"));
new GUITextBlock(new RectTransform(Vector2.One, modeSelection.RectTransform), (!ModeSelectionMode.HasValue ? "Unknown" : ModeSelectionMode.Value.ToString()), textAlignment: Alignment.Right);
var allowSpectating = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListAllowSpectating"))
{
CanBeFocused = false
};
if (!AllowSpectating.HasValue)
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), allowSpectating.Box.RectTransform, Anchor.Center), "?", textAlignment: Alignment.Center);
else
allowSpectating.Selected = AllowSpectating.Value;
var allowRespawn = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), columnRight.RectTransform), "Allow respawn")
{
CanBeFocused = false
};
if (!AllowRespawn.HasValue)
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), allowRespawn.Box.RectTransform, Anchor.Center), "?", textAlignment: Alignment.Center);
else
allowRespawn.Selected = AllowRespawn.Value;
new GUITickBox(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListHasPassword"))
{
Selected = HasPassword,
CanBeFocused = false
};
var usingWhiteList = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListUsingWhitelist"))
{
CanBeFocused = false
};
if (!UsingWhiteList.HasValue)
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), usingWhiteList.Box.RectTransform, Anchor.Center), "?", textAlignment: Alignment.Center);
else
usingWhiteList.Selected = UsingWhiteList.Value;
// ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
foreach (GUIComponent c in columnLeft.Children) foreach (GUIComponent c in columnLeft.Children)
@@ -107,6 +107,56 @@ namespace Barotrauma.Steam
return true; return true;
} }
public static bool GetFavouriteServers(Action<Networking.ServerInfo> onServerFound, Action<Networking.ServerInfo> onServerRulesReceived, Action onFinished)
{
if (instance == null || !instance.isInitialized)
{
return false;
}
var filter = new ServerList.Filter
{
{ "appid", AppID.ToString() },
{ "gamedir", "Barotrauma" },
{ "secure", "1" }
};
//include unresponsive servers in the server list
//the response is queried using the server's query port, not the game port,
//so it may be possible to play on the server even if it doesn't respond to server list queries
var query = instance.client.ServerList.Favourites(filter);
query.OnUpdate += () => { UpdateServerQuery(query, onServerFound, onServerRulesReceived, includeUnresponsive: true); };
query.OnFinished = onFinished;
return true;
}
public static bool GetServersFromHistory(Action<Networking.ServerInfo> onServerFound, Action<Networking.ServerInfo> onServerRulesReceived, Action onFinished)
{
if (instance == null || !instance.isInitialized)
{
return false;
}
var filter = new ServerList.Filter
{
{ "appid", AppID.ToString() },
{ "gamedir", "Barotrauma" },
{ "secure", "1" }
};
//include unresponsive servers in the server list
//the response is queried using the server's query port, not the game port,
//so it may be possible to play on the server even if it doesn't respond to server list queries
var query = instance.client.ServerList.History(filter);
query.OnUpdate += () => { UpdateServerQuery(query, onServerFound, onServerRulesReceived, includeUnresponsive: true); };
query.OnFinished = onFinished;
return true;
}
private static void UpdateServerQuery(ServerList.Request query, Action<Networking.ServerInfo> onServerFound, Action<Networking.ServerInfo> onServerRulesReceived, bool includeUnresponsive) private static void UpdateServerQuery(ServerList.Request query, Action<Networking.ServerInfo> onServerFound, Action<Networking.ServerInfo> onServerRulesReceived, bool includeUnresponsive)
{ {
IEnumerable<ServerList.Server> servers = includeUnresponsive ? IEnumerable<ServerList.Server> servers = includeUnresponsive ?
@@ -548,6 +598,8 @@ namespace Barotrauma.Steam
if (!allowFileOverwrite) if (!allowFileOverwrite)
{ {
// TODO: If you create a new mod via the workshop interface and enable it, it will show the error msg, but still allows you to enable the content.
if (File.Exists(newContentPackagePath)) if (File.Exists(newContentPackagePath))
{ {
errorMsg = TextManager.Get("WorkshopErrorOverwriteOnEnable") errorMsg = TextManager.Get("WorkshopErrorOverwriteOnEnable")
@@ -9,12 +9,9 @@ namespace Barotrauma
{ {
class CampaignUI class CampaignUI
{ {
public enum Tab { Map, Crew, Store } public enum Tab { Map, Crew, Store, Repair }
private Tab selectedTab; private Tab selectedTab;
private GUIFrame[] tabs; private GUIFrame[] tabs;
private GUIButton startButton;
private GUIFrame topPanel; private GUIFrame topPanel;
private GUIListBox characterList; private GUIListBox characterList;
@@ -26,6 +23,8 @@ namespace Barotrauma
private GUIComponent selectedLocationInfo; private GUIComponent selectedLocationInfo;
private GUIListBox selectedMissionInfo; private GUIListBox selectedMissionInfo;
private GUIButton repairHullsButton, repairItemsButton;
private GUIFrame characterPreviewFrame; private GUIFrame characterPreviewFrame;
private List<GUIButton> tabButtons = new List<GUIButton>(); private List<GUIButton> tabButtons = new List<GUIButton>();
@@ -39,10 +38,7 @@ namespace Barotrauma
public GUIComponent MapContainer { get; private set; } public GUIComponent MapContainer { get; private set; }
public GUIButton StartButton public GUIButton StartButton { get; private set; }
{
get { return startButton; }
}
public CampaignMode Campaign { get; } public CampaignMode Campaign { get; }
@@ -112,7 +108,7 @@ namespace Barotrauma
tabs[(int)Tab.Crew] = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.7f), container.RectTransform, Anchor.TopLeft) tabs[(int)Tab.Crew] = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.7f), container.RectTransform, Anchor.TopLeft)
{ {
RelativeOffset = new Vector2(0.0f, topPanel.RectTransform.RelativeSize.Y) RelativeOffset = new Vector2(0.0f, topPanel.RectTransform.RelativeSize.Y)
}, color: Color.Black * 0.7f); }, color: Color.Black * 0.9f);
new GUIFrame(new RectTransform(new Vector2(1.25f, 1.25f), tabs[(int)Tab.Crew].RectTransform, Anchor.Center), style: "OuterGlow", color: Color.Black * 0.7f) new GUIFrame(new RectTransform(new Vector2(1.25f, 1.25f), tabs[(int)Tab.Crew].RectTransform, Anchor.Center), style: "OuterGlow", color: Color.Black * 0.7f)
{ {
CanBeFocused = false CanBeFocused = false
@@ -157,7 +153,7 @@ namespace Barotrauma
tabs[(int)Tab.Store] = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.7f), container.RectTransform, Anchor.TopLeft) tabs[(int)Tab.Store] = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.7f), container.RectTransform, Anchor.TopLeft)
{ {
RelativeOffset = new Vector2(0.1f, topPanel.RectTransform.RelativeSize.Y) RelativeOffset = new Vector2(0.1f, topPanel.RectTransform.RelativeSize.Y)
}, color: Color.Black * 0.7f); }, color: Color.Black * 0.9f);
new GUIFrame(new RectTransform(new Vector2(1.25f, 1.25f), tabs[(int)Tab.Store].RectTransform, Anchor.Center), style: "OuterGlow", color: Color.Black * 0.7f) new GUIFrame(new RectTransform(new Vector2(1.25f, 1.25f), tabs[(int)Tab.Store].RectTransform, Anchor.Center), style: "OuterGlow", color: Color.Black * 0.7f)
{ {
CanBeFocused = false CanBeFocused = false
@@ -218,6 +214,97 @@ namespace Barotrauma
} }
SelectItemCategory(MapEntityCategory.Equipment); SelectItemCategory(MapEntityCategory.Equipment);
// repair tab -------------------------------------------------------------------------
tabs[(int)Tab.Repair] = new GUIFrame(new RectTransform(new Vector2(0.35f, 0.5f), container.RectTransform, Anchor.TopLeft)
{
RelativeOffset = new Vector2(0.02f, topPanel.RectTransform.RelativeSize.Y)
}, color: Color.Black * 0.9f);
new GUIFrame(new RectTransform(new Vector2(1.25f, 1.25f), tabs[(int)Tab.Repair].RectTransform, Anchor.Center), style: "OuterGlow", color: Color.Black * 0.7f)
{
CanBeFocused = false
};
var repairContent = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), tabs[(int)Tab.Repair].RectTransform, Anchor.Center))
{
RelativeSpacing = 0.05f,
Stretch = true
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), crewContent.RectTransform), "", font: GUI.LargeFont)
{
TextGetter = GetMoney
};
var repairHullsHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), repairContent.RectTransform), childAnchor: Anchor.TopRight)
{
RelativeSpacing = 0.05f,
Stretch = true
};
new GUIImage(new RectTransform(new Vector2(0.3f, 1.0f), repairHullsHolder.RectTransform, Anchor.CenterLeft), "RepairHullButton")
{
IgnoreLayoutGroups = true,
CanBeFocused = false
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), repairHullsHolder.RectTransform), TextManager.Get("RepairAllWalls"), textAlignment: Alignment.Right, font: GUI.LargeFont)
{
ForceUpperCase = true
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), repairHullsHolder.RectTransform), "500", textAlignment: Alignment.Right, font: GUI.LargeFont);
repairHullsButton = new GUIButton(new RectTransform(new Vector2(0.4f, 0.3f), repairHullsHolder.RectTransform), TextManager.Get("Repair"), style: "GUIButtonLarge")
{
OnClicked = (btn, userdata) =>
{
if (campaign.Money >= CampaignMode.HullRepairCost)
{
campaign.Money -= CampaignMode.HullRepairCost;
campaign.PurchasedHullRepairs = true;
GameMain.Client?.SendCampaignState();
btn.GetChild<GUITickBox>().Selected = true;
}
btn.Enabled = false;
return true;
}
};
new GUITickBox(new RectTransform(new Vector2(0.65f), repairHullsButton.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(10, 0) }, "")
{
CanBeFocused = false
};
var repairItemsHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), repairContent.RectTransform), childAnchor: Anchor.TopRight)
{
RelativeSpacing = 0.05f,
Stretch = true
};
new GUIImage(new RectTransform(new Vector2(0.3f, 1.0f), repairItemsHolder.RectTransform, Anchor.CenterLeft), "RepairItemsButton")
{
IgnoreLayoutGroups = true,
CanBeFocused = false
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), repairItemsHolder.RectTransform), TextManager.Get("RepairAllItems"), textAlignment: Alignment.Right, font: GUI.LargeFont)
{
ForceUpperCase = true
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), repairItemsHolder.RectTransform), "500", textAlignment: Alignment.Right, font: GUI.LargeFont);
repairItemsButton = new GUIButton(new RectTransform(new Vector2(0.4f, 0.3f), repairItemsHolder.RectTransform), TextManager.Get("Repair"), style: "GUIButtonLarge")
{
OnClicked = (btn, userdata) =>
{
if (campaign.Money >= CampaignMode.ItemRepairCost)
{
campaign.Money -= CampaignMode.ItemRepairCost;
campaign.PurchasedItemRepairs = true;
GameMain.Client?.SendCampaignState();
btn.GetChild<GUITickBox>().Selected = true;
}
btn.Enabled = false;
return true;
}
};
new GUITickBox(new RectTransform(new Vector2(0.65f), repairItemsButton.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(10, 0) }, "")
{
CanBeFocused = false
};
// mission info ------------------------------------------------------------------------- // mission info -------------------------------------------------------------------------
missionPanel = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.5f), container.RectTransform, Anchor.TopRight) missionPanel = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.5f), container.RectTransform, Anchor.TopRight)
@@ -330,8 +417,7 @@ namespace Barotrauma
bool purchaseableItemsFound = false; bool purchaseableItemsFound = false;
foreach (MapEntityPrefab mapEntityPrefab in MapEntityPrefab.List) foreach (MapEntityPrefab mapEntityPrefab in MapEntityPrefab.List)
{ {
var itemPrefab = mapEntityPrefab as ItemPrefab; if (!(mapEntityPrefab is ItemPrefab itemPrefab)) { continue; }
if (itemPrefab == null) { continue; }
PriceInfo priceInfo = itemPrefab.GetPrice(Campaign.Map.CurrentLocation); PriceInfo priceInfo = itemPrefab.GetPrice(Campaign.Map.CurrentLocation);
if (priceInfo != null) { purchaseableItemsFound = true; break; } if (priceInfo != null) { purchaseableItemsFound = true; break; }
@@ -350,7 +436,6 @@ namespace Barotrauma
//refresh store view //refresh store view
SelectItemCategory(MapEntityCategory.Equipment); SelectItemCategory(MapEntityCategory.Equipment);
} }
} }
private void DrawMap(SpriteBatch spriteBatch, GUICustomComponent mapContainer) private void DrawMap(SpriteBatch spriteBatch, GUICustomComponent mapContainer)
@@ -452,7 +537,7 @@ namespace Barotrauma
RefreshMissionTab(selectedMission); RefreshMissionTab(selectedMission);
startButton = new GUIButton(new RectTransform(new Vector2(0.3f, 0.7f), missionContent.RectTransform, Anchor.CenterRight), StartButton = new GUIButton(new RectTransform(new Vector2(0.3f, 0.7f), missionContent.RectTransform, Anchor.CenterRight),
TextManager.Get("StartCampaignButton"), style: "GUIButtonLarge") TextManager.Get("StartCampaignButton"), style: "GUIButtonLarge")
{ {
IgnoreLayoutGroups = true, IgnoreLayoutGroups = true,
@@ -461,7 +546,7 @@ namespace Barotrauma
}; };
if (GameMain.Client != null) if (GameMain.Client != null)
{ {
startButton.Visible = !GameMain.Client.GameStarted && StartButton.Visible = !GameMain.Client.GameStarted &&
(GameMain.Client.HasPermission(Networking.ClientPermissions.ManageRound) || (GameMain.Client.HasPermission(Networking.ClientPermissions.ManageRound) ||
GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign)); GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign));
} }
@@ -508,10 +593,10 @@ namespace Barotrauma
CanBeFocused = false CanBeFocused = false
}; };
if (startButton != null) if (StartButton != null)
{ {
startButton.Enabled = true; StartButton.Enabled = true;
startButton.Visible = GameMain.Client == null || StartButton.Visible = GameMain.Client == null ||
GameMain.Client.HasPermission(Networking.ClientPermissions.ManageRound) || GameMain.Client.HasPermission(Networking.ClientPermissions.ManageRound) ||
GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign); GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign);
} }
@@ -597,8 +682,7 @@ namespace Barotrauma
private bool BuyItem(GUIComponent component, object obj) private bool BuyItem(GUIComponent component, object obj)
{ {
PurchasedItem pi = obj as PurchasedItem; if (!(obj is PurchasedItem pi) || pi.ItemPrefab == null) return false;
if (pi == null || pi.ItemPrefab == null) return false;
if (GameMain.Client != null && !GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign)) if (GameMain.Client != null && !GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign))
{ {
@@ -616,8 +700,7 @@ namespace Barotrauma
private bool SellItem(GUIComponent component, object obj) private bool SellItem(GUIComponent component, object obj)
{ {
PurchasedItem pi = obj as PurchasedItem; if (!(obj is PurchasedItem pi) || pi.ItemPrefab == null) return false;
if (pi == null || pi.ItemPrefab == null) return false;
if (GameMain.Client != null && !GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign)) if (GameMain.Client != null && !GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign))
{ {
@@ -659,6 +742,20 @@ namespace Barotrauma
{ {
button.Selected = (Tab)button.UserData == tab; button.Selected = (Tab)button.UserData == tab;
} }
switch (selectedTab)
{
case Tab.Repair:
repairHullsButton.Enabled =
!Campaign.PurchasedHullRepairs && Campaign.Money >= CampaignMode.HullRepairCost &&
(GameMain.Client == null || GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign));
repairHullsButton.GetChild<GUITickBox>().Selected = Campaign.PurchasedHullRepairs;
repairItemsButton.Enabled =
!Campaign.PurchasedItemRepairs && Campaign.Money >= CampaignMode.ItemRepairCost &&
(GameMain.Client == null || GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign));
repairItemsButton.GetChild<GUITickBox>().Selected = Campaign.PurchasedItemRepairs;
break;
}
} }
private bool SelectItemCategory(MapEntityCategory category) private bool SelectItemCategory(MapEntityCategory category)
@@ -668,8 +765,7 @@ namespace Barotrauma
int width = storeItemList.Rect.Width; int width = storeItemList.Rect.Width;
foreach (MapEntityPrefab mapEntityPrefab in MapEntityPrefab.List) foreach (MapEntityPrefab mapEntityPrefab in MapEntityPrefab.List)
{ {
var itemPrefab = mapEntityPrefab as ItemPrefab; if (!(mapEntityPrefab is ItemPrefab itemPrefab) || !itemPrefab.Category.HasFlag(category)) continue;
if (itemPrefab == null || !itemPrefab.Category.HasFlag(category)) continue;
PriceInfo priceInfo = itemPrefab.GetPrice(Campaign.Map.CurrentLocation); PriceInfo priceInfo = itemPrefab.GetPrice(Campaign.Map.CurrentLocation);
if (priceInfo == null) continue; if (priceInfo == null) continue;
@@ -708,8 +804,7 @@ namespace Barotrauma
if (prevInfoFrame != null) { tabs[(int)selectedTab].RemoveChild(prevInfoFrame); } if (prevInfoFrame != null) { tabs[(int)selectedTab].RemoveChild(prevInfoFrame); }
CharacterInfo characterInfo = selection as CharacterInfo; if (!(selection is CharacterInfo characterInfo)) { return false; }
if (characterInfo == null) { return false; }
if (Character.Controlled != null && characterInfo == Character.Controlled.Info) { return false; } if (Character.Controlled != null && characterInfo == Character.Controlled.Info) { return false; }
if (characterPreviewFrame == null || characterPreviewFrame.UserData != characterInfo) if (characterPreviewFrame == null || characterPreviewFrame.UserData != characterInfo)
@@ -761,11 +856,9 @@ namespace Barotrauma
private bool HireCharacter(GUIButton button, object selection) private bool HireCharacter(GUIButton button, object selection)
{ {
CharacterInfo characterInfo = selection as CharacterInfo; if (!(selection is CharacterInfo characterInfo)) { return false; }
if (characterInfo == null) { return false; }
SinglePlayerCampaign spCampaign = Campaign as SinglePlayerCampaign; if (!(Campaign is SinglePlayerCampaign spCampaign))
if (spCampaign == null)
{ {
DebugConsole.ThrowError("Characters can only be hired in the single player campaign.\n" + Environment.StackTrace); DebugConsole.ThrowError("Characters can only be hired in the single player campaign.\n" + Environment.StackTrace);
return false; return false;
@@ -784,11 +877,9 @@ namespace Barotrauma
private bool FireCharacter(GUIButton button, object selection) private bool FireCharacter(GUIButton button, object selection)
{ {
CharacterInfo characterInfo = selection as CharacterInfo; if (!(selection is CharacterInfo characterInfo)) return false;
if (characterInfo == null) return false;
SinglePlayerCampaign spCampaign = Campaign as SinglePlayerCampaign; if (!(Campaign is SinglePlayerCampaign spCampaign))
if (spCampaign == null)
{ {
DebugConsole.ThrowError("Characters can only be fired in the single player campaign.\n" + Environment.StackTrace); DebugConsole.ThrowError("Characters can only be fired in the single player campaign.\n" + Environment.StackTrace);
return false; return false;
@@ -42,16 +42,16 @@ namespace Barotrauma
private bool showParamsEditor; private bool showParamsEditor;
private bool showSpritesheet; private bool showSpritesheet;
private bool isFreezed; private bool isFreezed;
private bool autoFreeze = true; private bool autoFreeze;
private bool limbPairEditing = true; private bool limbPairEditing;
private bool uniformScaling = true; private bool uniformScaling;
private bool lockSpriteOrigin = true; private bool lockSpriteOrigin;
private bool lockSpritePosition; private bool lockSpritePosition;
private bool lockSpriteSize; private bool lockSpriteSize;
private bool recalculateCollider; private bool recalculateCollider;
private bool copyJointSettings; private bool copyJointSettings;
private bool displayColliders; private bool displayColliders;
private bool displayWearables = true; private bool displayWearables;
private bool displayBackgroundColor; private bool displayBackgroundColor;
private bool ragdollResetRequiresForceLoading; private bool ragdollResetRequiresForceLoading;
private bool animationResetRequiresForceLoading; private bool animationResetRequiresForceLoading;
@@ -89,10 +89,17 @@ namespace Barotrauma
public override void Select() public override void Select()
{ {
base.Select(); base.Select();
SoundPlayer.OverrideMusicType = "none";
SoundPlayer.OverrideMusicDuration = null;
GameMain.SoundManager.SetCategoryGainMultiplier("default", 0.0f);
GameMain.SoundManager.SetCategoryGainMultiplier("waterambience", 0.0f);
GUI.ForceMouseOn(null); GUI.ForceMouseOn(null);
CalculateSpritesheetPosition(); CalculateSpritesheetPosition();
if (Submarine.MainSub == null) if (Submarine.MainSub == null)
{ {
ResetVariables();
Submarine.MainSub = new Submarine("Content/AnimEditor.sub"); Submarine.MainSub = new Submarine("Content/AnimEditor.sub");
Submarine.MainSub.Load(unloadPrevious: false, showWarningMessages: false); Submarine.MainSub.Load(unloadPrevious: false, showWarningMessages: false);
originalWall = new WallGroup(new List<Structure>(Structure.WallList)); originalWall = new WallGroup(new List<Structure>(Structure.WallList));
@@ -101,6 +108,10 @@ namespace Barotrauma
isEndlessRunner = true; isEndlessRunner = true;
GameMain.LightManager.LightingEnabled = false; GameMain.LightManager.LightingEnabled = false;
} }
else if (instance == null)
{
ResetVariables();
}
Submarine.MainSub.GodMode = true; Submarine.MainSub.GodMode = true;
if (Character.Controlled == null) if (Character.Controlled == null)
{ {
@@ -118,31 +129,65 @@ namespace Barotrauma
instance = this; instance = this;
} }
private void ResetVariables()
{
editAnimations = false;
editLimbs = false;
editJoints = false;
editIK = false;
showRagdoll = false;
showParamsEditor = false;
showSpritesheet = false;
isFreezed = false;
autoFreeze = true;
limbPairEditing = true;
uniformScaling = true;
lockSpriteOrigin = false;
lockSpritePosition = false;
lockSpriteSize = false;
recalculateCollider = false;
copyJointSettings = false;
displayColliders = false;
displayWearables = true;
displayBackgroundColor = false;
ragdollResetRequiresForceLoading = false;
animationResetRequiresForceLoading = false;
isExtrudingJoint = false;
isDrawingJoint = false;
Wizard.instance = null;
}
private void Reset() private void Reset()
{ {
AnimParams.ForEach(a => a.Reset(true)); ResetVariables();
RagdollParams.Reset(true); if (character != null)
RagdollParams.ClearHistory();
CurrentAnimation.ClearHistory();
if (!character.Removed)
{ {
character.Remove(); AnimParams.ForEach(a => a.Reset(true));
RagdollParams.Reset(true);
RagdollParams.ClearHistory();
CurrentAnimation.ClearHistory();
if (!character.Removed)
{
character.Remove();
}
character = null;
} }
character = null;
} }
public override void Deselect() public override void Deselect()
{ {
base.Deselect(); base.Deselect();
SoundPlayer.OverrideMusicType = null;
GameMain.SoundManager.SetCategoryGainMultiplier("default", GameMain.Config.SoundVolume);
GameMain.SoundManager.SetCategoryGainMultiplier("waterambience", GameMain.Config.SoundVolume);
GUI.ForceMouseOn(null); GUI.ForceMouseOn(null);
if (isEndlessRunner) if (isEndlessRunner)
{ {
Submarine.MainSub.Remove(); Submarine.MainSub.Remove();
isEndlessRunner = false; isEndlessRunner = false;
if (character != null) Reset();
{
Reset();
}
GameMain.World.ProcessChanges(); GameMain.World.ProcessChanges();
} }
else else
@@ -175,7 +220,7 @@ namespace Barotrauma
{ {
//base.AddToGUIUpdateList(); //base.AddToGUIUpdateList();
rightPanel.AddToGUIUpdateList(); rightPanel.AddToGUIUpdateList();
Wizard.Instance.AddToGUIUpdateList(); Wizard.instance?.AddToGUIUpdateList();
if (displayBackgroundColor) if (displayBackgroundColor)
{ {
backgroundColorPanel.AddToGUIUpdateList(); backgroundColorPanel.AddToGUIUpdateList();
@@ -207,7 +252,7 @@ namespace Barotrauma
base.Update(deltaTime); base.Update(deltaTime);
spriteSheetRect = CalculateSpritesheetRectangle(); spriteSheetRect = CalculateSpritesheetRectangle();
// Handle shortcut keys // Handle shortcut keys
if (GUI.KeyboardDispatcher.Subscriber == null) if (GUI.KeyboardDispatcher.Subscriber == null && Wizard.instance == null)
{ {
if (PlayerInput.KeyDown(Keys.LeftControl)) if (PlayerInput.KeyDown(Keys.LeftControl))
{ {
@@ -396,7 +441,7 @@ namespace Barotrauma
} }
} }
} }
if (!isFreezed) if (!isFreezed && Wizard.instance == null)
{ {
if (character.AnimController.Invalid) if (character.AnimController.Invalid)
{ {
@@ -1131,7 +1176,22 @@ namespace Barotrauma
character = Character.Create(configFile, spawnPosition, ToolBox.RandomSeed(8), hasAi: false, ragdoll: ragdoll); character = Character.Create(configFile, spawnPosition, ToolBox.RandomSeed(8), hasAi: false, ragdoll: ragdoll);
selectedJob = null; selectedJob = null;
} }
character.dontFollowCursor = dontFollowCursor; if (character != null)
{
character.dontFollowCursor = dontFollowCursor;
}
if (character == null)
{
if (currentCharacterConfig == configFile)
{
return null;
}
else
{
// Respawn the current character;
SpawnCharacter(currentCharacterConfig);
}
}
OnPostSpawn(); OnPostSpawn();
return character; return character;
} }
@@ -1247,27 +1307,33 @@ namespace Barotrauma
string speciesName = name; string speciesName = name;
// Config file // Config file
string configFilePath = Path.Combine(mainFolder, $"{speciesName}.xml").Replace(@"\", @"/"); string configFilePath = Path.Combine(mainFolder, $"{speciesName}.xml").Replace(@"\", @"/");
if (ContentPackage.GetFilesOfType(GameMain.SelectedPackages, ContentType.Character).None(path => path.Contains(speciesName))) if (ContentPackage.GetFilesOfType(GameMain.SelectedPackages, ContentType.Character).Any(path => path.Contains(speciesName)))
{ {
// Create the config file GUI.AddMessage(GetCharacterEditorTranslation("ExistingCharacterFound"), Color.Red, font: GUI.LargeFont);
XElement mainElement = new XElement("Character", // TODO: add a prompt: "Do you want to replace it?" + functionality
new XAttribute("name", speciesName), return false;
new XAttribute("humanoid", isHumanoid),
new XElement("ragdolls", new XAttribute("folder", Path.Combine(mainFolder, $"Ragdolls/").Replace(@"\", @"/"))),
new XElement("animations", new XAttribute("folder", Path.Combine(mainFolder, $"Animations/").Replace(@"\", @"/"))),
new XElement("health"),
new XElement("ai"));
XDocument doc = new XDocument(mainElement);
if (!Directory.Exists(mainFolder))
{
Directory.CreateDirectory(mainFolder);
}
doc.Save(configFilePath);
// Add to the selected content package
contentPackage.AddFile(configFilePath, ContentType.Character);
contentPackage.Save(contentPackage.Path);
DebugConsole.NewMessage(GetCharacterEditorTranslation("ContentPackageSaved").Replace("[path]", contentPackage.Path));
} }
// Create the config file
XElement mainElement = new XElement("Character",
new XAttribute("name", speciesName),
new XAttribute("humanoid", isHumanoid),
new XElement("ragdolls", new XAttribute("folder", Path.Combine(mainFolder, $"Ragdolls/").Replace(@"\", @"/"))),
new XElement("animations", new XAttribute("folder", Path.Combine(mainFolder, $"Animations/").Replace(@"\", @"/"))),
new XElement("health"),
new XElement("ai"));
XDocument doc = new XDocument(mainElement);
if (!Directory.Exists(mainFolder))
{
Directory.CreateDirectory(mainFolder);
}
doc.Save(configFilePath);
// Add to the selected content package
contentPackage.AddFile(configFilePath, ContentType.Character);
contentPackage.Save(contentPackage.Path);
DebugConsole.NewMessage(GetCharacterEditorTranslation("ContentPackageSaved").Replace("[path]", contentPackage.Path));
// Ragdoll // Ragdoll
string ragdollFolder = RagdollParams.GetFolder(speciesName); string ragdollFolder = RagdollParams.GetFolder(speciesName);
string ragdollPath = RagdollParams.GetDefaultFile(speciesName); string ragdollPath = RagdollParams.GetDefaultFile(speciesName);
@@ -1278,12 +1344,20 @@ namespace Barotrauma
string animFolder = AnimationParams.GetFolder(speciesName); string animFolder = AnimationParams.GetFolder(speciesName);
foreach (AnimationType animType in Enum.GetValues(typeof(AnimationType))) foreach (AnimationType animType in Enum.GetValues(typeof(AnimationType)))
{ {
if (animType != AnimationType.NotDefined) switch (animType)
{ {
Type type = AnimationParams.GetParamTypeFromAnimType(animType, isHumanoid); case AnimationType.Walk:
string fullPath = AnimationParams.GetDefaultFile(speciesName, animType); case AnimationType.Run:
AnimationParams.Create(fullPath, speciesName, animType, type); if (!ragdollParams.CanEnterSubmarine) { continue; }
break;
case AnimationType.SwimSlow:
case AnimationType.SwimFast:
break;
default: continue;
} }
Type type = AnimationParams.GetParamTypeFromAnimType(animType, isHumanoid);
string fullPath = AnimationParams.GetDefaultFile(speciesName, animType);
AnimationParams.Create(fullPath, speciesName, animType, type);
} }
if (!AllFiles.Contains(configFilePath)) if (!AllFiles.Contains(configFilePath))
{ {
@@ -3764,7 +3838,7 @@ namespace Barotrauma
void RecalculateCollider(Limb l) void RecalculateCollider(Limb l)
{ {
// We want the collider to be slightly smaller than the source rect, because the source rect is usually a bit bigger than the graphic. // We want the collider to be slightly smaller than the source rect, because the source rect is usually a bit bigger than the graphic.
float multiplier = 0.75f; float multiplier = 0.85f;
l.body.SetSize(new Vector2(ConvertUnits.ToSimUnits(width), ConvertUnits.ToSimUnits(height)) * RagdollParams.LimbScale * RagdollParams.TextureScale * multiplier); l.body.SetSize(new Vector2(ConvertUnits.ToSimUnits(width), ConvertUnits.ToSimUnits(height)) * RagdollParams.LimbScale * RagdollParams.TextureScale * multiplier);
TryUpdateLimbParam(l, "radius", ConvertUnits.ToDisplayUnits(l.body.radius / RagdollParams.LimbScale / RagdollParams.TextureScale)); TryUpdateLimbParam(l, "radius", ConvertUnits.ToDisplayUnits(l.body.radius / RagdollParams.LimbScale / RagdollParams.TextureScale));
TryUpdateLimbParam(l, "width", ConvertUnits.ToDisplayUnits(l.body.width / RagdollParams.LimbScale / RagdollParams.TextureScale)); TryUpdateLimbParam(l, "width", ConvertUnits.ToDisplayUnits(l.body.width / RagdollParams.LimbScale / RagdollParams.TextureScale));
@@ -4283,7 +4357,7 @@ namespace Barotrauma
private List<XElement> jointXElements = new List<XElement>(); private List<XElement> jointXElements = new List<XElement>();
private List<GUIComponent> jointGUIElements = new List<GUIComponent>(); private List<GUIComponent> jointGUIElements = new List<GUIComponent>();
private static Wizard instance; public static Wizard instance;
public static Wizard Instance public static Wizard Instance
{ {
get get
@@ -4314,7 +4388,6 @@ namespace Barotrauma
break; break;
case Tab.None: case Tab.None:
default: default:
//activeView = null;
instance = null; instance = null;
break; break;
} }
@@ -4343,7 +4416,7 @@ namespace Barotrauma
GUITextBox xmlPathElement = null; GUITextBox xmlPathElement = null;
void UpdatePaths() void UpdatePaths()
{ {
string pathBase = $"Content/Characters/{Name}/{Name}"; string pathBase = $"Mods/Characters/{Name}/{Name}";
XMLPath = $"{pathBase}.xml"; XMLPath = $"{pathBase}.xml";
TexturePath = $"{pathBase}.png"; TexturePath = $"{pathBase}.png";
texturePathElement.Text = TexturePath; texturePathElement.Text = TexturePath;
@@ -4422,7 +4495,7 @@ namespace Barotrauma
// Cancel // Cancel
box.Buttons[0].OnClicked += (b, d) => box.Buttons[0].OnClicked += (b, d) =>
{ {
Instance.SelectTab(Tab.None); Wizard.Instance.SelectTab(Tab.None);
return true; return true;
}; };
// Next // Next
@@ -4434,7 +4507,7 @@ namespace Barotrauma
texturePathElement.Flash(Color.Red); texturePathElement.Flash(Color.Red);
return false; return false;
} }
Instance.SelectTab(Tab.Ragdoll); Wizard.Instance.SelectTab(Tab.Ragdoll);
return true; return true;
}; };
return box; return box;
@@ -4575,7 +4648,7 @@ namespace Barotrauma
// Previous // Previous
box.Buttons[0].OnClicked += (b, d) => box.Buttons[0].OnClicked += (b, d) =>
{ {
Instance.SelectTab(Tab.Character); Wizard.Instance.SelectTab(Tab.Character);
return true; return true;
}; };
// Parse and create // Parse and create
@@ -4666,7 +4739,7 @@ namespace Barotrauma
{ {
GUI.AddMessage(GetCharacterEditorTranslation("CharacterCreated").Replace("[name]", Name), Color.Green, font: GUI.Font); GUI.AddMessage(GetCharacterEditorTranslation("CharacterCreated").Replace("[name]", Name), Color.Green, font: GUI.Font);
} }
Instance.SelectTab(Tab.None); Wizard.Instance.SelectTab(Tab.None);
return true; return true;
}; };
return box; return box;
@@ -4846,23 +4919,27 @@ namespace Barotrauma
int width = rectInputs[2].IntValue; int width = rectInputs[2].IntValue;
int height = rectInputs[3].IntValue; int height = rectInputs[3].IntValue;
var colliderAttributes = new List<XAttribute>(); var colliderAttributes = new List<XAttribute>();
if (width == height) // Capsules/Circles
{ //if (width == height)
colliderAttributes.Add(new XAttribute("radius", width / 2)); //{
} // colliderAttributes.Add(new XAttribute("radius", (int)(width / 2 * 0.85f)));
else //}
{ //else
if (height > width) //{
{ // if (height > width)
colliderAttributes.Add(new XAttribute("radius", width / 2)); // {
colliderAttributes.Add(new XAttribute("height", height - width)); // colliderAttributes.Add(new XAttribute("radius", (int)(width / 2 * 0.85f)));
} // colliderAttributes.Add(new XAttribute("height",(int) (height - width * 0.85f)));
else // }
{ // else
colliderAttributes.Add(new XAttribute("radius", height / 2)); // {
colliderAttributes.Add(new XAttribute("width", width - height)); // colliderAttributes.Add(new XAttribute("radius", (int)(height / 2 * 0.85f)));
} // colliderAttributes.Add(new XAttribute("width", (int)(width - height * 0.85f)));
} // }
//}
// Rectangles
colliderAttributes.Add(new XAttribute("height", (int)(height * 0.85f)));
colliderAttributes.Add(new XAttribute("width", (int)(width * 0.85f)));
idToCodeName.TryGetValue(id, out string notes); idToCodeName.TryGetValue(id, out string notes);
LimbXElements.Add(id.ToString(), new XElement("limb", LimbXElements.Add(id.ToString(), new XElement("limb",
new XAttribute("id", id), new XAttribute("id", id),
@@ -261,7 +261,7 @@ namespace Barotrauma
public NetLobbyScreen() public NetLobbyScreen()
{ {
defaultModeContainer = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.95f), Frame.RectTransform, Anchor.Center), style: null); defaultModeContainer = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.95f), Frame.RectTransform, Anchor.Center) { MaxSize = new Point(int.MaxValue, GameMain.GraphicsHeight - 100) }, style: null);
campaignContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.75f), Frame.RectTransform, Anchor.TopCenter), style: null) campaignContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.75f), Frame.RectTransform, Anchor.TopCenter), style: null)
{ {
Visible = false Visible = false
@@ -737,11 +737,15 @@ namespace Barotrauma
spectateButton.Visible = GameMain.Client.GameStarted; spectateButton.Visible = GameMain.Client.GameStarted;
ReadyToStartBox.Visible = !GameMain.Client.GameStarted; ReadyToStartBox.Visible = !GameMain.Client.GameStarted;
ReadyToStartBox.Selected = false; ReadyToStartBox.Selected = false;
if (campaignUI?.StartButton != null) if (campaignUI != null)
{ {
campaignUI.StartButton.Visible = !GameMain.Client.GameStarted && //SelectTab(Tab.Map);
(GameMain.Client.HasPermission(ClientPermissions.ManageRound) || if (campaignUI.StartButton != null)
GameMain.Client.HasPermission(ClientPermissions.ManageCampaign)); {
campaignUI.StartButton.Visible = !GameMain.Client.GameStarted &&
(GameMain.Client.HasPermission(ClientPermissions.ManageRound) ||
GameMain.Client.HasPermission(ClientPermissions.ManageCampaign));
}
} }
GameMain.Client.SetReadyToStart(ReadyToStartBox); GameMain.Client.SetReadyToStart(ReadyToStartBox);
} }
@@ -57,32 +57,20 @@ namespace Barotrauma
var leftColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.25f, 1.0f), paddedFrame.RectTransform, Anchor.CenterLeft)) { Stretch = true, RelativeSpacing = 0.5f }; var leftColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.25f, 1.0f), paddedFrame.RectTransform, Anchor.CenterLeft)) { Stretch = true, RelativeSpacing = 0.5f };
menu = new GUIFrame(new RectTransform(new Point(width, height), GUI.Canvas, Anchor.Center)); var infoHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), leftColumn.RectTransform)) { RelativeSpacing = 0.05f };
new GUITextBlock(new RectTransform(new Vector2(0.95f, 0.133f), menu.RectTransform, Anchor.TopCenter), new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), infoHolder.RectTransform, Anchor.Center), TextManager.Get("JoinServer"), font: GUI.LargeFont)
TextManager.Get("JoinServer"), textAlignment: Alignment.Left, font: GUI.LargeFont) { ForceUpperCase = true }; { ForceUpperCase = true };
var paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.95f), menu.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.03f) }, style: null); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoHolder.RectTransform), TextManager.Get("YourName"));
clientNameBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.13f), infoHolder.RectTransform), "")
//-------------------------------------------------------------------------------------
//left column
//-------------------------------------------------------------------------------------
var leftColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.25f, 0.92f), paddedFrame.RectTransform, Anchor.TopLeft));
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.03f), leftColumn.RectTransform), style: null);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), TextManager.Get("YourName"));
clientNameBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.045f), leftColumn.RectTransform), "")
{ {
Text = GameMain.Config.DefaultPlayerName Text = GameMain.Config.DefaultPlayerName
}; };
clientNameBox.OnTextChanged += RefreshJoinButtonState; clientNameBox.OnTextChanged += RefreshJoinButtonState;
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), TextManager.Get("ServerIP")); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoHolder.RectTransform), TextManager.Get("ServerIP"));
// TODO: Show IP on server info window ipBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.13f), infoHolder.RectTransform), "");
ipBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.045f), leftColumn.RectTransform), "");
ipBox.OnTextChanged += RefreshJoinButtonState; ipBox.OnTextChanged += RefreshJoinButtonState;
ipBox.OnSelected += (sender, key) => ipBox.OnSelected += (sender, key) =>
{ {
@@ -93,30 +81,80 @@ namespace Barotrauma
} }
}; };
//spacing var filterHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), leftColumn.RectTransform)) { RelativeSpacing = 0.05f };
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.45f), leftColumn.RectTransform), style: null);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), TextManager.Get("FilterServers")); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), filterHolder.RectTransform), TextManager.Get("FilterServers"));
searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), ""); searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.13f), filterHolder.RectTransform), "");
//spacing var tickBoxHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), filterHolder.RectTransform));
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.03f), leftColumn.RectTransform), style: null);
searchBox.OnTextChanged += (txtBox, txt) => { FilterServers(); return true; }; searchBox.OnTextChanged += (txtBox, txt) => { FilterServers(); return true; };
filterPassword = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), TextManager.Get("FilterPassword")); filterPassword = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.27f), tickBoxHolder.RectTransform), TextManager.Get("FilterPassword"));
filterPassword.OnSelected += (tickBox) => { FilterServers(); return true; }; filterPassword.OnSelected += (tickBox) => { FilterServers(); return true; };
filterIncompatible = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), TextManager.Get("FilterIncompatibleServers")); filterIncompatible = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.27f), tickBoxHolder.RectTransform), TextManager.Get("FilterIncompatibleServers"));
filterIncompatible.OnSelected += (tickBox) => { FilterServers(); return true; }; filterIncompatible.OnSelected += (tickBox) => { FilterServers(); return true; };
filterFull = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), TextManager.Get("FilterFullServers")); filterFull = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.27f), tickBoxHolder.RectTransform), TextManager.Get("FilterFullServers"));
filterFull.OnSelected += (tickBox) => { FilterServers(); return true; }; filterFull.OnSelected += (tickBox) => { FilterServers(); return true; };
filterEmpty = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), TextManager.Get("FilterEmptyServers")); filterEmpty = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.27f), tickBoxHolder.RectTransform), TextManager.Get("FilterEmptyServers"));
filterEmpty.OnSelected += (tickBox) => { FilterServers(); return true; }; filterEmpty.OnSelected += (tickBox) => { FilterServers(); return true; };
//------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------
//right column //right column
//------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------
var rightColumn = new GUILayoutGroup(new RectTransform(new Vector2(1.0f - leftColumn.RectTransform.RelativeSize.X - 0.017f, 1.0f),
paddedFrame.RectTransform, Anchor.CenterRight))
{
RelativeSpacing = 0.02f,
Stretch = true
};
var serverListHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), rightColumn.RectTransform)) { Stretch = true, RelativeSpacing = 0.02f };
serverList = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), serverListHolder.RectTransform, Anchor.Center))
{
OnSelected = (btn, obj) => {
ServerInfo serverInfo = (ServerInfo)obj;
serverInfo.CreatePreviewWindow(serverPreview);
return true;
}
};
serverList.OnSelected += SelectServer;
serverPreview = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), serverListHolder.RectTransform, Anchor.Center));
columnRelativeWidth = new float[] { 0.04f, 0.02f, 0.044f, 0.77f, 0.02f, 0.075f, 0.06f };
var buttonContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.075f), rightColumn.RectTransform), style: null);
GUIButton button = new GUIButton(new RectTransform(new Vector2(0.25f, 0.9f), buttonContainer.RectTransform, Anchor.TopLeft),
TextManager.Get("Back"), style: "GUIButtonLarge")
{
OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu
};
var refreshButton = new GUIButton(new RectTransform(new Vector2(buttonContainer.Rect.Height / (float)buttonContainer.Rect.Width, 0.9f), buttonContainer.RectTransform, Anchor.Center),
"", style: "GUIButtonRefresh") {
ToolTip = TextManager.Get("ServerListRefresh"),
OnClicked = RefreshServers
};
joinButton = new GUIButton(new RectTransform(new Vector2(0.25f, 0.9f), buttonContainer.RectTransform, Anchor.TopRight),
TextManager.Get("ServerListJoin"), style: "GUIButtonLarge")
{
OnClicked = JoinServer,
Enabled = false
};
//-------------------------------------------------------------------------------------
//right column
//-------------------------------------------------------------------------------------
var rightColumn = new GUILayoutGroup(new RectTransform(new Vector2(1.0f - leftColumn.RectTransform.RelativeSize.X - 0.017f, 0.97f), var rightColumn = new GUILayoutGroup(new RectTransform(new Vector2(1.0f - leftColumn.RectTransform.RelativeSize.X - 0.017f, 0.97f),
paddedFrame.RectTransform, Anchor.TopRight)) paddedFrame.RectTransform, Anchor.TopRight))
{ {
@@ -360,7 +398,7 @@ namespace Barotrauma
private void AddToServerList(ServerInfo serverInfo) private void AddToServerList(ServerInfo serverInfo)
{ {
var serverFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.06f), serverList.Content.RectTransform) { MinSize = new Point(0, 20) }, var serverFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.06f), serverList.Content.RectTransform) { MinSize = new Point(0, 35) },
style: "InnerFrame", color: Color.White * 0.5f) style: "InnerFrame", color: Color.White * 0.5f)
{ {
UserData = serverInfo UserData = serverInfo
@@ -398,19 +436,6 @@ namespace Barotrauma
UserData = "password" UserData = "password"
}; };
new GUIButton(new RectTransform(new Vector2(columnRelativeWidth[2], 0.8f), serverContent.RectTransform, Anchor.Center), style: "GUIButtonServerListInfo") {
ToolTip = TextManager.Get("ServerListInfo"),
OnClicked = (btn, obj) => {
SelectServer(null, serverInfo);
var msgBox = new GUIMessageBox("", "", new string[] { TextManager.Get("Cancel"), TextManager.Get("ServerListJoin") }, 550, 400);
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked += JoinServer;
msgBox.Buttons[1].OnClicked += msgBox.Close;
serverInfo.CreatePreviewWindow(msgBox);
return true;
}
};
var serverName = new GUITextBlock(new RectTransform(new Vector2(columnRelativeWidth[3], 1.0f), serverContent.RectTransform), serverInfo.ServerName, style: "GUIServerListTextBox"); var serverName = new GUITextBlock(new RectTransform(new Vector2(columnRelativeWidth[3], 1.0f), serverContent.RectTransform), serverInfo.ServerName, style: "GUIServerListTextBox");
var gameStartedBox = new GUITickBox(new RectTransform(new Vector2(columnRelativeWidth[4], 0.4f), serverContent.RectTransform, Anchor.Center), var gameStartedBox = new GUITickBox(new RectTransform(new Vector2(columnRelativeWidth[4], 0.4f), serverContent.RectTransform, Anchor.Center),
@@ -43,6 +43,7 @@ namespace Barotrauma
private ContentPackage itemContentPackage; private ContentPackage itemContentPackage;
private Facepunch.Steamworks.Workshop.Editor itemEditor; private Facepunch.Steamworks.Workshop.Editor itemEditor;
//private Facepunch.Steamworks.Overlay overlay;
public SteamWorkshopScreen() public SteamWorkshopScreen()
{ {
@@ -637,6 +638,12 @@ namespace Barotrauma
OutlineColor = new Color(72, 124, 77, 255), OutlineColor = new Color(72, 124, 77, 255),
OnClicked = (btn, userdata) => OnClicked = (btn, userdata) =>
{ {
// Failed attempt, might have to be activated before accessing because as of now it just throws a null for overlay
/*if (overlay.Enabled)
{
overlay.OpenUrl("steam://url/CommunityFilePage/" + item.Id);
}*/
System.Diagnostics.Process.Start("steam://url/CommunityFilePage/" + item.Id); System.Diagnostics.Process.Start("steam://url/CommunityFilePage/" + item.Id);
return true; return true;
} }
@@ -310,6 +310,12 @@ namespace Barotrauma
RelativeSpacing = 0.01f, RelativeSpacing = 0.01f,
Stretch = true Stretch = true
}; };
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), tabButtonHolder.RectTransform), TextManager.Get("MapEntityCategory.All"), style: "GUITabButton")
{
OnClicked = (btn, userdata) => { ClearFilter(); return true; }
};
foreach (MapEntityCategory category in Enum.GetValues(typeof(MapEntityCategory))) foreach (MapEntityCategory category in Enum.GetValues(typeof(MapEntityCategory)))
{ {
entityCategoryButtons.Add(new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), tabButtonHolder.RectTransform), entityCategoryButtons.Add(new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), tabButtonHolder.RectTransform),
@@ -1011,7 +1017,7 @@ namespace Barotrauma
var previewImageButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), rightColumn.RectTransform), isHorizontal: true) { Stretch = true, RelativeSpacing = 0.05f }; var previewImageButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), rightColumn.RectTransform), isHorizontal: true) { Stretch = true, RelativeSpacing = 0.05f };
new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), previewImageButtonHolder.RectTransform), TextManager.Get("SubPreviewImageGenerate")) new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), previewImageButtonHolder.RectTransform), TextManager.Get("SubPreviewImageCreate"))
{ {
OnClicked = (btn, userdata) => OnClicked = (btn, userdata) =>
{ {
@@ -277,13 +277,17 @@ namespace Barotrauma
{ {
component.RectTransform.Parent = layoutGroup.RectTransform; component.RectTransform.Parent = layoutGroup.RectTransform;
component.RectTransform.RepositionChildInHierarchy(childIndex); component.RectTransform.RepositionChildInHierarchy(childIndex);
Recalculate();
}
public void Recalculate()
{
int contentHeight = ContentHeight; int contentHeight = ContentHeight;
RectTransform.NonScaledSize = new Point(RectTransform.NonScaledSize.X, contentHeight); RectTransform.NonScaledSize = new Point(RectTransform.NonScaledSize.X, contentHeight);
layoutGroup.RectTransform.NonScaledSize = new Point(layoutGroup.RectTransform.NonScaledSize.X, contentHeight); layoutGroup.RectTransform.NonScaledSize = new Point(layoutGroup.RectTransform.NonScaledSize.X, contentHeight);
} }
private GUIComponent CreateNewField(SerializableProperty property, ISerializableEntity entity) public GUIComponent CreateNewField(SerializableProperty property, ISerializableEntity entity)
{ {
object value = property.GetValue(entity); object value = property.GetValue(entity);
if (property.PropertyType == typeof(string) && value == null) if (property.PropertyType == typeof(string) && value == null)
@@ -351,7 +355,7 @@ namespace Barotrauma
return propertyField; return propertyField;
} }
private GUIComponent CreateBoolField(ISerializableEntity entity, SerializableProperty property, bool value, string displayName, string toolTip) public GUIComponent CreateBoolField(ISerializableEntity entity, SerializableProperty property, bool value, string displayName, string toolTip)
{ {
GUITickBox propertyTickBox = new GUITickBox(new RectTransform(new Point(Rect.Width, elementHeight), layoutGroup.RectTransform), displayName) GUITickBox propertyTickBox = new GUITickBox(new RectTransform(new Point(Rect.Width, elementHeight), layoutGroup.RectTransform), displayName)
{ {
@@ -367,11 +371,11 @@ namespace Barotrauma
return true; return true;
} }
}; };
Fields.Add(property.Name, new GUIComponent[] { propertyTickBox }); if (!Fields.ContainsKey(property.Name)) { Fields.Add(property.Name, new GUIComponent[] { propertyTickBox }); }
return propertyTickBox; return propertyTickBox;
} }
private GUIComponent CreateIntField(ISerializableEntity entity, SerializableProperty property, int value, string displayName, string toolTip) public GUIComponent CreateIntField(ISerializableEntity entity, SerializableProperty property, int value, string displayName, string toolTip)
{ {
var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, Math.Max(elementHeight, 26)), layoutGroup.RectTransform), color: Color.Transparent); var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, Math.Max(elementHeight, 26)), layoutGroup.RectTransform), color: Color.Transparent);
var label = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1), frame.RectTransform), displayName, font: GUI.SmallFont) var label = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1), frame.RectTransform), displayName, font: GUI.SmallFont)
@@ -395,11 +399,11 @@ namespace Barotrauma
TrySendNetworkUpdate(entity, property); TrySendNetworkUpdate(entity, property);
} }
}; };
Fields.Add(property.Name, new GUIComponent[] { numberInput }); if (!Fields.ContainsKey(property.Name)) { Fields.Add(property.Name, new GUIComponent[] { numberInput }); }
return frame; return frame;
} }
private GUIComponent CreateFloatField(ISerializableEntity entity, SerializableProperty property, float value, string displayName, string toolTip) public GUIComponent CreateFloatField(ISerializableEntity entity, SerializableProperty property, float value, string displayName, string toolTip)
{ {
var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, Math.Max(elementHeight, 26)), layoutGroup.RectTransform), color: Color.Transparent); var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, Math.Max(elementHeight, 26)), layoutGroup.RectTransform), color: Color.Transparent);
var label = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1), frame.RectTransform), displayName, font: GUI.SmallFont) var label = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1), frame.RectTransform), displayName, font: GUI.SmallFont)
@@ -425,11 +429,11 @@ namespace Barotrauma
TrySendNetworkUpdate(entity, property); TrySendNetworkUpdate(entity, property);
} }
}; };
Fields.Add(property.Name, new GUIComponent[] { numberInput }); if (!Fields.ContainsKey(property.Name)) { Fields.Add(property.Name, new GUIComponent[] { numberInput }); }
return frame; return frame;
} }
private GUIComponent CreateEnumField(ISerializableEntity entity, SerializableProperty property, object value, string displayName, string toolTip) public GUIComponent CreateEnumField(ISerializableEntity entity, SerializableProperty property, object value, string displayName, string toolTip)
{ {
var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, elementHeight), layoutGroup.RectTransform), color: Color.Transparent); var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, elementHeight), layoutGroup.RectTransform), color: Color.Transparent);
var label = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1), frame.RectTransform), displayName, font: GUI.SmallFont) var label = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1), frame.RectTransform), displayName, font: GUI.SmallFont)
@@ -454,11 +458,11 @@ namespace Barotrauma
return true; return true;
}; };
enumDropDown.SelectItem(value); enumDropDown.SelectItem(value);
Fields.Add(property.Name, new GUIComponent[] { enumDropDown }); if (!Fields.ContainsKey(property.Name)) { Fields.Add(property.Name, new GUIComponent[] { enumDropDown }); }
return frame; return frame;
} }
private GUIComponent CreateEnumFlagField(ISerializableEntity entity, SerializableProperty property, object value, string displayName, string toolTip) public GUIComponent CreateEnumFlagField(ISerializableEntity entity, SerializableProperty property, object value, string displayName, string toolTip)
{ {
var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, elementHeight), layoutGroup.RectTransform), color: Color.Transparent); var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, elementHeight), layoutGroup.RectTransform), color: Color.Transparent);
var label = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1), frame.RectTransform), displayName, font: GUI.SmallFont) var label = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1), frame.RectTransform), displayName, font: GUI.SmallFont)
@@ -487,18 +491,21 @@ namespace Barotrauma
return true; return true;
}; };
Fields.Add(property.Name, new GUIComponent[] { enumDropDown }); if (!Fields.ContainsKey(property.Name)) { Fields.Add(property.Name, new GUIComponent[] { enumDropDown }); }
return frame; return frame;
} }
private GUIComponent CreateStringField(ISerializableEntity entity, SerializableProperty property, string value, string displayName, string toolTip) public GUIComponent CreateStringField(ISerializableEntity entity, SerializableProperty property, string value, string displayName, string toolTip)
{ {
var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, elementHeight), layoutGroup.RectTransform), color: Color.Transparent); var frame = new GUILayoutGroup(new RectTransform(new Point(Rect.Width, elementHeight), layoutGroup.RectTransform), isHorizontal: true)
{
Stretch = true
};
var label = new GUITextBlock(new RectTransform(new Vector2(0.4f, 1), frame.RectTransform), displayName, font: GUI.SmallFont, textAlignment: Alignment.Left) var label = new GUITextBlock(new RectTransform(new Vector2(0.4f, 1), frame.RectTransform), displayName, font: GUI.SmallFont, textAlignment: Alignment.Left)
{ {
ToolTip = toolTip ToolTip = toolTip
}; };
GUITextBox propertyBox = new GUITextBox(new RectTransform(new Vector2(0.6f, 1), frame.RectTransform, Anchor.TopRight)) GUITextBox propertyBox = new GUITextBox(new RectTransform(new Vector2(0.6f, 1), frame.RectTransform))
{ {
ToolTip = toolTip, ToolTip = toolTip,
Font = GUI.SmallFont, Font = GUI.SmallFont,
@@ -514,11 +521,36 @@ namespace Barotrauma
return true; return true;
} }
}; };
Fields.Add(property.Name, new GUIComponent[] { propertyBox }); string translationTextTag = property.GetAttribute<Serialize>()?.translationTextTag;
if (translationTextTag != null)
{
new GUIButton(new RectTransform(new Vector2(0.1f, 1), frame.RectTransform, Anchor.TopRight), "...")
{
OnClicked = (bt, userData) => { CreateTextPicker(translationTextTag, entity, property, propertyBox); return true; }
};
propertyBox.OnTextChanged += (tb, text) =>
{
string translatedText = TextManager.Get(text, returnNull: true);
if (translatedText == null)
{
propertyBox.TextColor = Color.Gray;
propertyBox.ToolTip = TextManager.Get("StringPropertyCannotTranslate").Replace("[tag]", text ?? "");
}
else
{
propertyBox.TextColor = Color.LightGreen;
propertyBox.ToolTip = TextManager.Get("StringPropertyTranslate").Replace("[translation]", translatedText);
}
return true;
};
propertyBox.Text = value;
}
if (!Fields.ContainsKey(property.Name)) { Fields.Add(property.Name, new GUIComponent[] { propertyBox }); }
return frame; return frame;
} }
private GUIComponent CreatePointField(ISerializableEntity entity, SerializableProperty property, Point value, string displayName, string toolTip) public GUIComponent CreatePointField(ISerializableEntity entity, SerializableProperty property, Point value, string displayName, string toolTip)
{ {
var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, Math.Max(elementHeight, 26)), layoutGroup.RectTransform), color: Color.Transparent); var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, Math.Max(elementHeight, 26)), layoutGroup.RectTransform), color: Color.Transparent);
var label = new GUITextBlock(new RectTransform(new Vector2(0.4f, 1), frame.RectTransform), displayName, font: GUI.SmallFont) var label = new GUITextBlock(new RectTransform(new Vector2(0.4f, 1), frame.RectTransform), displayName, font: GUI.SmallFont)
@@ -566,11 +598,11 @@ namespace Barotrauma
}; };
fields[i] = numberInput; fields[i] = numberInput;
} }
Fields.Add(property.Name, fields); if (!Fields.ContainsKey(property.Name)) { Fields.Add(property.Name, fields); }
return frame; return frame;
} }
private GUIComponent CreateVector2Field(ISerializableEntity entity, SerializableProperty property, Vector2 value, string displayName, string toolTip) public GUIComponent CreateVector2Field(ISerializableEntity entity, SerializableProperty property, Vector2 value, string displayName, string toolTip)
{ {
var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, Math.Max(elementHeight, 26)), layoutGroup.RectTransform), color: Color.Transparent); var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, Math.Max(elementHeight, 26)), layoutGroup.RectTransform), color: Color.Transparent);
var label = new GUITextBlock(new RectTransform(new Vector2(0.4f, 1), frame.RectTransform), displayName, font: GUI.SmallFont) var label = new GUITextBlock(new RectTransform(new Vector2(0.4f, 1), frame.RectTransform), displayName, font: GUI.SmallFont)
@@ -620,11 +652,11 @@ namespace Barotrauma
}; };
fields[i] = numberInput; fields[i] = numberInput;
} }
Fields.Add(property.Name, fields); if (!Fields.ContainsKey(property.Name)) { Fields.Add(property.Name, fields); }
return frame; return frame;
} }
private GUIComponent CreateVector3Field(ISerializableEntity entity, SerializableProperty property, Vector3 value, string displayName, string toolTip) public GUIComponent CreateVector3Field(ISerializableEntity entity, SerializableProperty property, Vector3 value, string displayName, string toolTip)
{ {
var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, Math.Max(elementHeight, 26)), layoutGroup.RectTransform), color: Color.Transparent); var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, Math.Max(elementHeight, 26)), layoutGroup.RectTransform), color: Color.Transparent);
var label = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1), frame.RectTransform), displayName, font: GUI.SmallFont) var label = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1), frame.RectTransform), displayName, font: GUI.SmallFont)
@@ -678,11 +710,11 @@ namespace Barotrauma
}; };
fields[i] = numberInput; fields[i] = numberInput;
} }
Fields.Add(property.Name, fields); if (!Fields.ContainsKey(property.Name)) { Fields.Add(property.Name, fields); }
return frame; return frame;
} }
private GUIComponent CreateVector4Field(ISerializableEntity entity, SerializableProperty property, Vector4 value, string displayName, string toolTip) public GUIComponent CreateVector4Field(ISerializableEntity entity, SerializableProperty property, Vector4 value, string displayName, string toolTip)
{ {
var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, Math.Max(elementHeight, 26)), layoutGroup.RectTransform), color: Color.Transparent); var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, Math.Max(elementHeight, 26)), layoutGroup.RectTransform), color: Color.Transparent);
var label = new GUITextBlock(new RectTransform(new Vector2(0.2f, 1), frame.RectTransform), displayName, font: GUI.SmallFont) var label = new GUITextBlock(new RectTransform(new Vector2(0.2f, 1), frame.RectTransform), displayName, font: GUI.SmallFont)
@@ -740,14 +772,14 @@ namespace Barotrauma
}; };
fields[i] = numberInput; fields[i] = numberInput;
} }
Fields.Add(property.Name, fields); if (!Fields.ContainsKey(property.Name)) { Fields.Add(property.Name, fields); }
return frame; return frame;
} }
private GUIComponent CreateColorField(ISerializableEntity entity, SerializableProperty property, Color value, string displayName, string toolTip) public GUIComponent CreateColorField(ISerializableEntity entity, SerializableProperty property, Color value, string displayName, string toolTip)
{ {
var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, Math.Max(elementHeight, 26)), layoutGroup.RectTransform), color: Color.Transparent); var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, Math.Max(elementHeight, 26)), layoutGroup.RectTransform), color: Color.Transparent);
var label = new GUITextBlock(new RectTransform(new Vector2(0.2f, 1), frame.RectTransform) { MinSize = new Point(80, 26)}, displayName, font: GUI.SmallFont) var label = new GUITextBlock(new RectTransform(new Vector2(0.2f, 1), frame.RectTransform) { MinSize = new Point(80, 26) }, displayName, font: GUI.SmallFont)
{ {
ToolTip = toolTip ToolTip = toolTip
}; };
@@ -807,11 +839,11 @@ namespace Barotrauma
colorBox.Color = (Color)property.GetValue(entity); colorBox.Color = (Color)property.GetValue(entity);
fields[i] = numberInput; fields[i] = numberInput;
} }
Fields.Add(property.Name, fields); if (!Fields.ContainsKey(property.Name)) { Fields.Add(property.Name, fields); }
return frame; return frame;
} }
private GUIComponent CreateRectangleField(ISerializableEntity entity, SerializableProperty property, Rectangle value, string displayName, string toolTip) public GUIComponent CreateRectangleField(ISerializableEntity entity, SerializableProperty property, Rectangle value, string displayName, string toolTip)
{ {
var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, Math.Max(elementHeight, 26)), layoutGroup.RectTransform), color: Color.Transparent); var frame = new GUIFrame(new RectTransform(new Point(Rect.Width, Math.Max(elementHeight, 26)), layoutGroup.RectTransform), color: Color.Transparent);
var label = new GUITextBlock(new RectTransform(new Vector2(0.2f, 1), frame.RectTransform), displayName, font: GUI.SmallFont) var label = new GUITextBlock(new RectTransform(new Vector2(0.2f, 1), frame.RectTransform), displayName, font: GUI.SmallFont)
@@ -867,10 +899,44 @@ namespace Barotrauma
}; };
fields[i] = numberInput; fields[i] = numberInput;
} }
Fields.Add(property.Name, fields); if (!Fields.ContainsKey(property.Name)) { Fields.Add(property.Name, fields); }
return frame; return frame;
} }
public void CreateTextPicker(string textTag, ISerializableEntity entity, SerializableProperty property, GUITextBox textBox)
{
var msgBox = new GUIMessageBox("", "", new string[] { TextManager.Get("Cancel") }, width: 300, height: 400);
msgBox.Buttons[0].OnClicked = msgBox.Close;
var textList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.8f), msgBox.Content.RectTransform, Anchor.TopCenter))
{
OnSelected = (component, userData) =>
{
string text = userData as string ?? "";
if (property.TrySetValue(entity, text))
{
TrySendNetworkUpdate(entity, property);
textBox.Text = (string)property.GetValue(entity);
textBox.Deselect();
}
return true;
}
};
textTag = textTag.ToLowerInvariant();
var tagTextPairs = TextManager.GetAllTagTextPairs();
foreach (KeyValuePair<string, string> tagTextPair in tagTextPairs)
{
if (!tagTextPair.Key.StartsWith(textTag)) { continue; }
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), textList.Content.RectTransform) { MinSize = new Point(0, 20) },
ToolBox.LimitString(tagTextPair.Value, GUI.Font, textList.Content.Rect.Width))
{
UserData = tagTextPair.Key
};
}
}
private void TrySendNetworkUpdate(ISerializableEntity entity, SerializableProperty property) private void TrySendNetworkUpdate(ISerializableEntity entity, SerializableProperty property)
{ {
if (entity is ItemComponent e) if (entity is ItemComponent e)
@@ -372,167 +372,6 @@ namespace Barotrauma
} }
} }
private static void UpdateFireSounds(float deltaTime)
{
for (int i = 0; i < fireVolumeLeft.Length; i++)
{
fireVolumeLeft[i] = 0.0f;
fireVolumeRight[i] = 0.0f;
}
Vector2 listenerPos = new Vector2(GameMain.SoundManager.ListenerPosition.X, GameMain.SoundManager.ListenerPosition.Y);
foreach (Hull hull in Hull.hullList)
{
foreach (FireSource fs in hull.FireSources)
{
Vector2 diff = fs.WorldPosition + fs.Size / 2 - listenerPos;
if (Math.Abs(diff.X) < FireSoundRange && Math.Abs(diff.Y) < FireSoundRange)
{
Vector2 diffLeft = (fs.WorldPosition + new Vector2(fs.Size.X, fs.Size.Y / 2)) - listenerPos;
if (diff.X < fs.Size.X / 2.0f) diff.X = 0.0f;
if (diffLeft.X <= 0)
{
float distFallOffLeft = diffLeft.Length() / FireSoundRange;
if (distFallOffLeft < 0.99f)
{
fireVolumeLeft[0] += (1.0f - distFallOffLeft) * (fs.Size.X / FireSoundLargeLimit);
if (fs.Size.X > FireSoundLargeLimit) fireVolumeLeft[1] += (1.0f - distFallOffLeft) * ((fs.Size.X - FireSoundLargeLimit) / FireSoundLargeLimit);
}
}
Vector2 diffRight = (fs.WorldPosition + new Vector2(0.0f, fs.Size.Y / 2)) - listenerPos;
if (diff.X < fs.Size.X / 2.0f) diff.X = 0.0f;
if (diffRight.X >= 0)
{
float distFallOffRight = diffRight.Length() / FireSoundRange;
if (distFallOffRight < 0.99f)
{
fireVolumeRight[0] += 1.0f - distFallOffRight;
if (fs.Size.X > FireSoundLargeLimit) fireVolumeRight[1] += (1.0f - distFallOffRight) * ((fs.Size.X - FireSoundLargeLimit) / FireSoundLargeLimit);
}
}
}
}
}
for (int i = 0; i < fireVolumeLeft.Length; i++)
{
if (fireVolumeLeft[i] < 0.05f && fireVolumeRight[i] < 0.05f)
{
if (fireSoundChannels[i] != null)
{
fireSoundChannels[i].FadeOutAndDispose();
fireSoundChannels[i] = null;
}
}
else
{
Vector2 soundPos = new Vector2(GameMain.SoundManager.ListenerPosition.X + (fireVolumeRight[i] - fireVolumeLeft[i]) * 100, GameMain.SoundManager.ListenerPosition.Y);
if (fireSoundChannels[i] == null || !fireSoundChannels[i].IsPlaying)
{
fireSoundChannels[i] = GetSound(i == 0 ? "fire" : "firelarge").Play(1.0f, FlowSoundRange, soundPos);
fireSoundChannels[i].Looping = true;
}
fireSoundChannels[i].Gain = Math.Max(fireVolumeRight[i], fireVolumeLeft[i]);
fireSoundChannels[i].Position = new Vector3(soundPos, 0.0f);
}
}
}
if (waterAmbiences.Count > 1)
{
if (waterAmbienceChannels[0] == null || !waterAmbienceChannels[0].IsPlaying)
{
waterAmbienceChannels[0] = waterAmbiences[0].Play(ambienceVolume * (1.0f - movementSoundVolume),"waterambience");
//waterAmbiences[0].Loop(waterAmbienceIndexes[0], ambienceVolume * (1.0f - movementSoundVolume));
waterAmbienceChannels[0].Looping = true;
}
else
{
waterAmbienceChannels[0].Gain = ambienceVolume * (1.0f - movementSoundVolume);
}
if (waterAmbienceChannels[1] == null || !waterAmbienceChannels[1].IsPlaying)
{
waterAmbienceChannels[1] = waterAmbiences[1].Play(ambienceVolume * movementSoundVolume, "waterambience");
//waterAmbienceIndexes[1] = waterAmbiences[1].Loop(waterAmbienceIndexes[1], ambienceVolume * movementSoundVolume);
waterAmbienceChannels[1].Looping = true;
}
else
{
waterAmbienceChannels[1].Gain = ambienceVolume * movementSoundVolume;
}
}
}
private static void UpdateWaterFlowSounds(float deltaTime)
{
if (FlowSounds.Count == 0) { return; }
float[] targetFlowLeft = new float[FlowSounds.Count];
float[] targetFlowRight = new float[FlowSounds.Count];
Vector2 listenerPos = new Vector2(GameMain.SoundManager.ListenerPosition.X, GameMain.SoundManager.ListenerPosition.Y);
foreach (Gap gap in Gap.GapList)
{
if (gap.Open < 0.01f) continue;
float gapFlow = Math.Abs(gap.LerpedFlowForce.X) + Math.Abs(gap.LerpedFlowForce.Y) * 2.5f;
if (gapFlow < 10.0f) continue;
int flowSoundIndex = (int)Math.Floor(MathHelper.Clamp(gapFlow / MaxFlowStrength, 0, FlowSounds.Count));
flowSoundIndex = Math.Min(flowSoundIndex, FlowSounds.Count - 1);
Vector2 diff = gap.WorldPosition - listenerPos;
if (Math.Abs(diff.X) < FlowSoundRange && Math.Abs(diff.Y) < FlowSoundRange)
{
float dist = diff.Length();
float distFallOff = dist / FlowSoundRange;
if (distFallOff >= 0.99f) continue;
//flow at the left side
if (diff.X < 0)
{
targetFlowLeft[flowSoundIndex] = 1.0f - distFallOff;
}
else
{
targetFlowRight[flowSoundIndex] = 1.0f - distFallOff;
}
}
}
for (int i = 0; i < FlowSounds.Count; i++)
{
flowVolumeLeft[i] = (targetFlowLeft[i] < flowVolumeLeft[i]) ?
Math.Max(targetFlowLeft[i], flowVolumeLeft[i] - deltaTime) :
Math.Min(targetFlowLeft[i], flowVolumeLeft[i] + deltaTime);
flowVolumeRight[i] = (targetFlowRight[i] < flowVolumeRight[i]) ?
Math.Max(targetFlowRight[i], flowVolumeRight[i] - deltaTime) :
Math.Min(targetFlowRight[i], flowVolumeRight[i] + deltaTime);
if (flowVolumeLeft[i] < 0.05f && flowVolumeRight[i] < 0.05f)
{
if (flowSoundChannels[i] != null)
{
flowSoundChannels[i].Dispose();
flowSoundChannels[i] = null;
}
}
else
{
Vector2 soundPos = new Vector2(GameMain.SoundManager.ListenerPosition.X + (flowVolumeRight[i] - flowVolumeLeft[i]) * 100, GameMain.SoundManager.ListenerPosition.Y);
if (flowSoundChannels[i] == null || !flowSoundChannels[i].IsPlaying)
{
flowSoundChannels[i] = FlowSounds[i].Play(1.0f, FlowSoundRange, soundPos);
flowSoundChannels[i].Looping = true;
}
flowSoundChannels[i].Gain = Math.Max(flowVolumeRight[i], flowVolumeLeft[i]);
flowSoundChannels[i].Position = new Vector3(soundPos, 0.0f);
}
}
}
private static void UpdateFireSounds(float deltaTime) private static void UpdateFireSounds(float deltaTime)
{ {
for (int i = 0; i < fireVolumeLeft.Length; i++) for (int i = 0; i < fireVolumeLeft.Length; i++)
@@ -32,6 +32,9 @@ namespace Barotrauma.Sounds
public bool UseRadioFilter; public bool UseRadioFilter;
public bool UseMuffleFilter; public bool UseMuffleFilter;
public float Near { get; private set; }
public float Far { get; private set; }
private static BiQuad[] muffleFilters = new BiQuad[] private static BiQuad[] muffleFilters = new BiQuad[]
{ {
new LowpassFilter(VoipConfig.FREQUENCY, 800) new LowpassFilter(VoipConfig.FREQUENCY, 800)
@@ -41,6 +44,16 @@ namespace Barotrauma.Sounds
new BandpassFilter(VoipConfig.FREQUENCY, 2000) new BandpassFilter(VoipConfig.FREQUENCY, 2000)
}; };
public float Gain
{
get { return soundChannel == null ? 0.0f : soundChannel.Gain; }
set
{
if (soundChannel == null) { return; }
soundChannel.Gain = value;
}
}
public VoipSound(SoundManager owner, VoipQueue q) : base(owner, "voip", true, true) public VoipSound(SoundManager owner, VoipQueue q) : base(owner, "voip", true, true)
{ {
VoipConfig.SetupEncoding(); VoipConfig.SetupEncoding();
@@ -64,8 +77,8 @@ namespace Barotrauma.Sounds
public void SetRange(float near, float far) public void SetRange(float near, float far)
{ {
soundChannel.Near = near; soundChannel.Near = Near = near;
soundChannel.Far = far; soundChannel.Far = Far = far;
} }
public void ApplyFilters(short[] buffer, int readSamples) public void ApplyFilters(short[] buffer, int readSamples)
@@ -151,6 +151,7 @@ namespace Barotrauma
for (int i = traitStart + NPCPersonalityTrait.List.Count; i < csvContent.Length; i++) // Conversations for (int i = traitStart + NPCPersonalityTrait.List.Count; i < csvContent.Length; i++) // Conversations
{ {
string[] presplit = csvContent[i].Split(','); // Handling speaker index fetching, somehow doesn't work with the regex
string[] split = SplitCSV(csvContent[i]); string[] split = SplitCSV(csvContent[i]);
int emptyFields = 0; int emptyFields = 0;
@@ -172,20 +173,20 @@ namespace Barotrauma
continue; continue;
} }
string speaker = split[1]; string speaker = presplit[1];
int depthIndex = int.Parse(split[2]); int depthIndex = int.Parse(presplit[2]);
// 3 = original line // 3 = original line
string line = split[4].Replace("\"", ""); string line = split[4].Replace("\"", "");
string flags = split[5].Replace("\"", ""); string flags = split[5].Replace("\"", "");
string allowedJobs = split[6].Replace("\"", ""); string allowedJobs = split[6].Replace("\"", "");
string speakerTags = split[7].Replace("\"", ""); string speakerTags = split[7].Replace("\"", "");
string minIntensity = split[8].Replace("\"", ""); string minIntensity = split[8].Replace("\"", "").Replace(",", ".");
string maxIntensity = split[9].Replace("\"", ""); string maxIntensity = split[9].Replace("\"", "").Replace(",", ".");
string element = string element =
$"{GetIndenting(depthIndex)}" + $"{GetIndenting(depthIndex)}" +
$"<Conversation line=\"{line}\" " + $"<Conversation line=\"{line}\" " +
$"{GetVariable("speaker" ,speaker)}" + $"{GetVariable("speaker", speaker)}" +
$"{GetVariable("flags", flags)}" + $"{GetVariable("flags", flags)}" +
$"{GetVariable("allowedjobs", allowedJobs)}" + $"{GetVariable("allowedjobs", allowedJobs)}" +
$"{GetVariable("speakertags", speakerTags)}" + $"{GetVariable("speakertags", speakerTags)}" +
@@ -360,7 +360,7 @@ namespace Barotrauma
Vector2 relativeCursorPos = cursorPosition - AimRefPosition; Vector2 relativeCursorPos = cursorPosition - AimRefPosition;
tempBuffer.Write((UInt16)(65535.0 * Math.Atan2(relativeCursorPos.Y, relativeCursorPos.X) / (2.0 * Math.PI))); tempBuffer.Write((UInt16)(65535.0 * Math.Atan2(relativeCursorPos.Y, relativeCursorPos.X) / (2.0 * Math.PI)));
} }
tempBuffer.Write(IsRagdolled); tempBuffer.Write(IsRagdolled || IsUnconscious || Stun > 0.0f || IsDead);
tempBuffer.Write(AnimController.Dir > 0.0f); tempBuffer.Write(AnimController.Dir > 0.0f);
} }
@@ -83,6 +83,7 @@ namespace Barotrauma
LevelGenerationParams.LoadPresets(); LevelGenerationParams.LoadPresets();
ScriptedEventSet.LoadPrefabs(); ScriptedEventSet.LoadPrefabs();
AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions));
StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure)); StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure));
ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item)); ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item));
JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs)); JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs));
@@ -90,7 +91,6 @@ namespace Barotrauma
NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations)); NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations));
ItemAssemblyPrefab.LoadAll(); ItemAssemblyPrefab.LoadAll();
LevelObjectPrefab.LoadAll(); LevelObjectPrefab.LoadAll();
AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions));
GameModePreset.Init(); GameModePreset.Init();
LocationType.Init(); LocationType.Init();
@@ -168,6 +168,8 @@ namespace Barotrauma
msg.Write(isRunning && endWatchman != null ? endWatchman.ID : (UInt16)0); msg.Write(isRunning && endWatchman != null ? endWatchman.ID : (UInt16)0);
msg.Write(Money); msg.Write(Money);
msg.Write(PurchasedHullRepairs);
msg.Write(PurchasedItemRepairs);
msg.Write((UInt16)CargoManager.PurchasedItems.Count); msg.Write((UInt16)CargoManager.PurchasedItems.Count);
foreach (PurchasedItem pi in CargoManager.PurchasedItems) foreach (PurchasedItem pi in CargoManager.PurchasedItems)
@@ -192,6 +194,8 @@ namespace Barotrauma
{ {
UInt16 selectedLocIndex = msg.ReadUInt16(); UInt16 selectedLocIndex = msg.ReadUInt16();
byte selectedMissionIndex = msg.ReadByte(); byte selectedMissionIndex = msg.ReadByte();
bool purchasedHullRepairs = msg.ReadBoolean();
bool purchasedItemRepairs = msg.ReadBoolean();
UInt16 purchasedItemCount = msg.ReadUInt16(); UInt16 purchasedItemCount = msg.ReadUInt16();
List<PurchasedItem> purchasedItems = new List<PurchasedItem>(); List<PurchasedItem> purchasedItems = new List<PurchasedItem>();
@@ -208,6 +212,17 @@ namespace Barotrauma
return; return;
} }
if (purchasedHullRepairs && !this.PurchasedHullRepairs && Money >= HullRepairCost)
{
this.PurchasedHullRepairs = true;
Money -= HullRepairCost;
}
if (purchasedItemRepairs && !this.PurchasedItemRepairs && Money >= ItemRepairCost)
{
this.PurchasedItemRepairs = true;
Money -= ItemRepairCost;
}
Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex); Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex);
if (Map.SelectedConnection != null) if (Map.SelectedConnection != null)
{ {
@@ -1756,9 +1756,8 @@ namespace Barotrauma.Networking
Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, ServerLog.MessageType.ServerMessage); Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, ServerLog.MessageType.ServerMessage);
} }
bool missionAllowRespawn = campaign == null && MissionMode missionMode = GameMain.GameSession.GameMode as MissionMode;
(!(GameMain.GameSession.GameMode is MissionMode) || bool missionAllowRespawn = campaign == null && (missionMode?.Mission == null || missionMode.Mission.AllowRespawn);
((MissionMode)GameMain.GameSession.GameMode).Mission.AllowRespawn);
if (serverSettings.AllowRespawn && missionAllowRespawn) respawnManager = new RespawnManager(this, usingShuttle ? selectedShuttle : null); if (serverSettings.AllowRespawn && missionAllowRespawn) respawnManager = new RespawnManager(this, usingShuttle ? selectedShuttle : null);
@@ -1767,6 +1766,12 @@ namespace Barotrauma.Networking
{ {
var teamID = n == 0 ? Character.TeamType.Team1 : Character.TeamType.Team2; var teamID = n == 0 ? Character.TeamType.Team1 : Character.TeamType.Team2;
Submarine.MainSubs[n].TeamID = teamID;
foreach (Submarine sub in Submarine.MainSubs[n].DockedTo)
{
sub.TeamID = teamID;
}
//find the clients in this team //find the clients in this team
List<Client> teamClients = teamCount == 1 ? List<Client> teamClients = teamCount == 1 ?
new List<Client>(connectedClients) : new List<Client>(connectedClients) :
@@ -1935,10 +1940,8 @@ namespace Barotrauma.Networking
MultiPlayerCampaign campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign; MultiPlayerCampaign campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
bool missionAllowRespawn = campaign == null && MissionMode missionMode = GameMain.GameSession.GameMode as MissionMode;
(!(GameMain.GameSession.GameMode is MissionMode) || bool missionAllowRespawn = campaign == null && (missionMode?.Mission == null || missionMode.Mission.AllowRespawn);
((MissionMode)GameMain.GameSession.GameMode).Mission.AllowRespawn);
msg.Write(serverSettings.AllowRespawn && missionAllowRespawn); msg.Write(serverSettings.AllowRespawn && missionAllowRespawn);
msg.Write(Submarine.MainSubs[1] != null); //loadSecondSub msg.Write(Submarine.MainSubs[1] != null); //loadSecondSub
@@ -11,8 +11,6 @@ namespace Barotrauma.Networking
{ {
private IServerSerializable serializable; private IServerSerializable serializable;
public bool Sent;
#if DEBUG #if DEBUG
public string StackTrace; public string StackTrace;
#endif #endif
@@ -5,11 +5,14 @@
<Item file="Content/Items/Button/button.xml" /> <Item file="Content/Items/Button/button.xml" />
<Item file="Content/Items/Command/command.xml" /> <Item file="Content/Items/Command/command.xml" />
<Item file="Content/Items/Containers/containers.xml" /> <Item file="Content/Items/Containers/containers.xml" />
<Item file="Content/Items/Jobgear/captaingear.xml" /> <Item file="Content/Items/Jobgear/Captain/captain_gear.xml" />
<Item file="Content/Items/Jobgear/doctorgear.xml" /> <Item file="Content/Items/Jobgear/Medic/medic_gear.xml" />
<Item file="Content/Items/Jobgear/engigear.xml" /> <Item file="Content/Items/Jobgear/Engineer/engineer_gear.xml" />
<Item file="Content/Items/Jobgear/Mechanic/mechanic_gear.xml" />
<Item file="Content/Items/Jobgear/Assistant/assistant_gear.xml" />
<Item file="Content/Items/Jobgear/Watchman/watchman_gear.xml" />
<Item file="Content/Items/Jobgear/Security/securityofficer_gear.xml" />
<Item file="Content/Items/Jobgear/misc.xml" /> <Item file="Content/Items/Jobgear/misc.xml" />
<Item file="Content/Items/Jobgear/securitygear.xml" />
<Item file="Content/Items/CreatureLoot/creatureloot.xml" /> <Item file="Content/Items/CreatureLoot/creatureloot.xml" />
<Item file="Content/Items/Diving/divinggear.xml" /> <Item file="Content/Items/Diving/divinggear.xml" />
<Item file="Content/Items/Door/doors.xml" /> <Item file="Content/Items/Door/doors.xml" />
@@ -24,6 +24,10 @@
<Folder Include="$(MSBuildThisFileDirectory)Content\Characters\Tigerthresher\Animations\" /> <Folder Include="$(MSBuildThisFileDirectory)Content\Characters\Tigerthresher\Animations\" />
<Folder Include="$(MSBuildThisFileDirectory)Content\Characters\Watcher\Animations\" /> <Folder Include="$(MSBuildThisFileDirectory)Content\Characters\Watcher\Animations\" />
<Folder Include="$(MSBuildThisFileDirectory)Content\BackgroundCreatures\" /> <Folder Include="$(MSBuildThisFileDirectory)Content\BackgroundCreatures\" />
<Folder Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Assistant\" />
<Folder Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Captain\" />
<Folder Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Medic\" />
<Folder Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Security\" />
<Folder Include="$(MSBuildThisFileDirectory)Data\Saves\" /> <Folder Include="$(MSBuildThisFileDirectory)Data\Saves\" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@@ -357,6 +361,81 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Effects\waterbump.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Effects\waterbump.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Door\door2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Electricity\Lamps.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Electricity\LampsAdditive.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Assistant\assistant_gear.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Engineer\engineer_gear.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Engineer\engineer_legs_female_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Engineer\engineer_legs_male_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Engineer\engineer_torso_female_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Engineer\engineer_torso_male_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Mechanic\mechanic_gear.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Mechanic\mechanic_legs_female_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Mechanic\mechanic_legs_male_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Mechanic\mechanic_torso_female_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Mechanic\mechanic_torso_male_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_gear.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_legs_female_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_legs_male_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_legs_male_3.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_torso_female_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_torso_male_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_torso_male_3.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\FinsA.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\FinsABack.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\LabelIcons.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Map\LabelLetters.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\1_CommandReactor\BaroTutorial_CommandReactor.mp4"> <Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\1_CommandReactor\BaroTutorial_CommandReactor.mp4">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
@@ -591,94 +670,94 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Items\InventoryIconAtlas.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\InventoryIconAtlas.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\assistant_legs_female.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Assistant\assistant_legs_female_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\assistant_legs_male.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Assistant\assistant_legs_male_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\assistant_torso_female.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Assistant\assistant_torso_female_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\assistant_torso_male.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Assistant\assistant_torso_male_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\captain_legs_female.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Captain\captain_legs_female_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\captain_legs_male.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Captain\captain_legs_male_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\captain_torso_female.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Captain\captain_torso_female_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\captain_torso_male.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Captain\captain_torso_male_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\engineer_legs_female.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Engineer\engineer_legs_female_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\engineer_legs_male.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Engineer\engineer_legs_male_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\engineer_torso_female.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Engineer\engineer_torso_female_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\engineer_torso_male.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Engineer\engineer_torso_male_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\mechanic_legs_female.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Mechanic\mechanic_legs_female_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\mechanic_legs_male.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Mechanic\mechanic_legs_male_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\mechanic_torso_female.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Mechanic\mechanic_torso_female_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\mechanic_torso_male.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Mechanic\mechanic_torso_male_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\medic_legs_female.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Medic\medic_legs_female_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\medic_legs_male.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Medic\medic_legs_male_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\medic_torso_female.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Medic\medic_torso_female_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\medic_torso_male.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Medic\medic_torso_male_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\PortraitClothing.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\PortraitClothing.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\securityofficer_legs_female.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Security\securityofficer_legs_female_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\securityofficer_legs_male.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Security\securityofficer_legs_male_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\securityofficer_torso_female.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Security\securityofficer_torso_female_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\securityofficer_torso_male.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Security\securityofficer_torso_male_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\SecurityVest.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Security\SecurityVest.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\watchman_legs_female.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_legs_female_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\watchman_legs_male.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_legs_male_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\watchman_torso_female.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_torso_female_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\watchman_torso_male.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_torso_male_1.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Materials\CraftingElements2.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Materials\CraftingElements2.png">
@@ -1301,7 +1380,7 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Items\MachineInterface.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\MachineInterface.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\riotgear.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Security\riotgear.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Reactor\graphLine.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Reactor\graphLine.png">
@@ -1568,7 +1647,7 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Labels\labels.xml"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Labels\labels.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\captaingear.xml"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Captain\captain_gear.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\clownmask.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\clownmask.png">
@@ -1580,10 +1659,7 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\clownshirt.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\clownshirt.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\doctorgear.xml"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Medic\medic_gear.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\engigear.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\clothes.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\clothes.png">
@@ -1592,10 +1668,10 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\misc.xml"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\misc.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\securitygear.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Security\securitygear.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\securitygear.xml"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Security\securityofficer_gear.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Ladder\ladder.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Ladder\ladder.png">
@@ -1928,6 +2004,27 @@
<None Include="$(MSBuildThisFileDirectory)Content\Items\Weapons\ElectricalDischarger.ogg"> <None Include="$(MSBuildThisFileDirectory)Content\Items\Weapons\ElectricalDischarger.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore2.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore3.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore4.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore5.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore6.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore7.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Impact\MetalImpactHeavy1.ogg"> <None Include="$(MSBuildThisFileDirectory)Content\Sounds\Impact\MetalImpactHeavy1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </None>
@@ -12,6 +12,8 @@ namespace Barotrauma
{ {
partial class EnemyAIController : AIController partial class EnemyAIController : AIController
{ {
public static bool DisableEnemyAI;
class WallTarget class WallTarget
{ {
public Vector2 Position; public Vector2 Position;
@@ -249,7 +251,7 @@ namespace Barotrauma
} }
} }
public TargetingPriority GetTargetingPriority(string targetTag) private TargetingPriority GetTargetingPriority(string targetTag)
{ {
if (targetingPriorities.TryGetValue(targetTag, out TargetingPriority priority)) if (targetingPriorities.TryGetValue(targetTag, out TargetingPriority priority))
{ {
@@ -485,7 +487,7 @@ namespace Barotrauma
} }
else else
{ {
if (!IsProperlyLatched) if (!IsProperlyLatchedOnSub)
{ {
UpdateWallTarget(); UpdateWallTarget();
} }
@@ -1001,7 +1003,7 @@ namespace Barotrauma
private void UpdateEating(float deltaTime) private void UpdateEating(float deltaTime)
{ {
if (SelectedAiTarget == null) if (SelectedAiTarget == null) //SelectedAiTarget.Entity is Character c && !c.IsDead
{ {
State = AIState.Idle; State = AIState.Idle;
return; return;
@@ -1038,14 +1040,14 @@ namespace Barotrauma
#region Targeting #region Targeting
private bool IsProperlyLatched => LatchOntoAI != null && LatchOntoAI.IsAttached && SelectedAiTarget?.Entity == wallTarget?.Structure; private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
//goes through all the AItargets, evaluates how preferable it is to attack the target, //goes through all the AItargets, evaluates how preferable it is to attack the target,
//whether the Character can see/hear the target and chooses the most preferable target within //whether the Character can see/hear the target and chooses the most preferable target within
//sight/hearing range //sight/hearing range
public AITarget UpdateTargets(Character character, out TargetingPriority priority) public AITarget UpdateTargets(Character character, out TargetingPriority priority)
{ {
if (IsProperlyLatched) if (IsProperlyLatchedOnSub)
{ {
// If attached to a valid target, just keep the target. // If attached to a valid target, just keep the target.
// Priority not used in this case. // Priority not used in this case.
@@ -267,7 +267,7 @@ namespace Barotrauma
if (GameMain.GameSession?.CrewManager != null && GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime)) if (GameMain.GameSession?.CrewManager != null && GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime))
{ {
Character.Speak( Character.Speak(
newOrder.GetChatMessage("", Character.CurrentHull?.RoomName, givingOrderToSelf: false), ChatMessageType.Order); newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
} }
} }
} }
@@ -286,7 +286,7 @@ namespace Barotrauma
if (Character.PressureTimer > 50.0f && Character.CurrentHull != null) if (Character.PressureTimer > 50.0f && Character.CurrentHull != null)
{ {
Character.Speak(TextManager.Get("DialogPressure").Replace("[roomname]", Character.CurrentHull.RoomName), null, 0, "pressure", 30.0f); Character.Speak(TextManager.Get("DialogPressure").Replace("[roomname]", Character.CurrentHull.DisplayName), null, 0, "pressure", 30.0f);
} }
} }
@@ -388,6 +388,18 @@ namespace Barotrauma
buttonPressCooldown = ButtonPressInterval; buttonPressCooldown = ButtonPressInterval;
break; break;
} }
else
{
if (!door.HasRequiredItems(character, false) && shouldBeOpen)
{
currentPath.Unreachable = true;
return;
}
door.Item.TryInteract(character, false, true, true);
buttonPressCooldown = ButtonPressInterval;
break;
}
} }
} }
} }
@@ -414,20 +426,12 @@ namespace Barotrauma
if (!nextNode.Waypoint.ConnectedDoor.HasRequiredItems(character, false)) { return null; } if (!nextNode.Waypoint.ConnectedDoor.HasRequiredItems(character, false)) { return null; }
} }
if (!canBreakDoors)
{
//door closed and the character can't open doors -> node can't be traversed
if (!canOpenDoors || character.LockHands) return null;
var doorButtons = nextNode.Waypoint.ConnectedDoor.Item.GetConnectedComponents<Controller>();
if (!doorButtons.Any()) return null;
foreach (Controller button in doorButtons) foreach (Controller button in doorButtons)
{ {
if (Math.Sign(button.Item.Position.X - nextNode.Waypoint.Position.X) != if (Math.Sign(button.Item.Position.X - nextNode.Waypoint.Position.X) !=
Math.Sign(node.Position.X - nextNode.Position.X)) continue; Math.Sign(node.Position.X - nextNode.Position.X)) { continue; }
if (!button.HasRequiredItems(character, false)) return null; if (!button.HasRequiredItems(character, false)) { return null; }
} }
} }
} }
@@ -54,6 +54,8 @@ namespace Barotrauma
get { return attachJoints.Count > 0; } get { return attachJoints.Count > 0; }
} }
public bool IsAttachedToSub => IsAttached && attachTargetBody?.UserData is Entity entity && (entity is Submarine sub || entity?.Submarine != null);
public LatchOntoAI(XElement element, EnemyAIController enemyAI) public LatchOntoAI(XElement element, EnemyAIController enemyAI)
{ {
attachToWalls = element.GetAttributeBool("attachtowalls", false); attachToWalls = element.GetAttributeBool("attachtowalls", false);
@@ -207,10 +209,10 @@ namespace Barotrauma
break; break;
} }
if (attachTargetBody != null && deattachTimer < 0.0f) if (IsAttached && attachTargetBody != null && deattachTimer < 0.0f)
{ {
Entity entity = attachTargetBody.UserData as Entity; Entity entity = attachTargetBody.UserData as Entity;
Submarine attachedSub = entity is Submarine ? (Submarine)entity : entity?.Submarine; Submarine attachedSub = entity is Submarine sub ? sub : entity?.Submarine;
if (attachedSub != null) if (attachedSub != null)
{ {
float velocity = attachedSub.Velocity == Vector2.Zero ? 0.0f : attachedSub.Velocity.Length(); float velocity = attachedSub.Velocity == Vector2.Zero ? 0.0f : attachedSub.Velocity.Length();
@@ -44,6 +44,7 @@ namespace Barotrauma
private AIObjectiveContainItem reloadWeaponObjective; private AIObjectiveContainItem reloadWeaponObjective;
private Hull retreatTarget; private Hull retreatTarget;
private AIObjectiveGoTo retreatObjective; private AIObjectiveGoTo retreatObjective;
private AIObjectiveFindSafety findSafety;
private float coolDownTimer; private float coolDownTimer;
@@ -60,7 +61,9 @@ namespace Barotrauma
{ {
Enemy = enemy; Enemy = enemy;
coolDownTimer = CoolDown; coolDownTimer = CoolDown;
HumanAIController.ObjectiveManager.GetObjective<AIObjectiveFindSafety>().Priority = 0; findSafety = HumanAIController.ObjectiveManager.GetObjective<AIObjectiveFindSafety>();
findSafety.Priority = 0;
findSafety.unreachable.Clear();
Mode = mode; Mode = mode;
if (Enemy == null) if (Enemy == null)
{ {
@@ -175,7 +178,7 @@ namespace Barotrauma
{ {
if (retreatTarget == null || (retreatObjective != null && !retreatObjective.CanBeCompleted)) if (retreatTarget == null || (retreatObjective != null && !retreatObjective.CanBeCompleted))
{ {
retreatTarget = HumanAIController.ObjectiveManager.GetObjective<AIObjectiveFindSafety>().FindBestHull(new List<Hull>() { character.CurrentHull }); retreatTarget = findSafety.FindBestHull(new List<Hull>() { character.CurrentHull });
} }
if (retreatTarget != null) if (retreatTarget != null)
{ {
@@ -235,6 +238,7 @@ namespace Barotrauma
{ {
if (Vector2.DistanceSquared(character.Position, Enemy.Position) <= meleeWeapon.Range * meleeWeapon.Range) if (Vector2.DistanceSquared(character.Position, Enemy.Position) <= meleeWeapon.Range * meleeWeapon.Range)
{ {
character.SetInput(InputType.Shoot, false, true);
Weapon.Use(deltaTime, character); Weapon.Use(deltaTime, character);
} }
} }
@@ -264,6 +268,7 @@ namespace Barotrauma
} }
if (target != null && target == Enemy) if (target != null && target == Enemy)
{ {
character.SetInput(InputType.Shoot, false, true);
Weapon.Use(deltaTime, character); Weapon.Use(deltaTime, character);
} }
} }
@@ -275,7 +280,6 @@ namespace Barotrauma
{ {
abandon = true; abandon = true;
SteeringManager.Reset(); SteeringManager.Reset();
//HumanAIController.ObjectiveManager.GetObjective<AIObjectiveFindSafety>().Priority = 100;
} }
public override bool IsCompleted() public override bool IsCompleted()
@@ -18,7 +18,7 @@ namespace Barotrauma
const float SearchHullInterval = 3.0f; const float SearchHullInterval = 3.0f;
const float clearUnreachableInterval = 30; const float clearUnreachableInterval = 30;
private List<Hull> unreachable = new List<Hull>(); public readonly List<Hull> unreachable = new List<Hull>();
private float currenthullSafety; private float currenthullSafety;
private float unreachableClearTimer; private float unreachableClearTimer;
@@ -60,11 +60,16 @@ namespace Barotrauma
else else
{ {
divingGearObjective = null; divingGearObjective = null;
// Reset the timer so that we get a safe hull target. // Reduce the timer so that we get a safe hull target faster.
searchHullTimer = 0; searchHullTimer = Math.Min(1, searchHullTimer);
} }
} }
if (currenthullSafety < HumanAIController.HULL_SAFETY_THRESHOLD)
{
searchHullTimer = Math.Min(1, searchHullTimer);
}
if (unreachableClearTimer > 0) if (unreachableClearTimer > 0)
{ {
unreachableClearTimer -= deltaTime; unreachableClearTimer -= deltaTime;
@@ -188,10 +193,17 @@ namespace Barotrauma
float dist = Math.Abs(character.WorldPosition.X - hull.WorldPosition.X) + Math.Abs(character.WorldPosition.Y - hull.WorldPosition.Y) * 2.0f; float dist = Math.Abs(character.WorldPosition.X - hull.WorldPosition.X) + Math.Abs(character.WorldPosition.Y - hull.WorldPosition.Y) * 2.0f;
float distanceFactor = MathHelper.Lerp(1, 0.9f, MathUtils.InverseLerp(0, 10000, dist)); float distanceFactor = MathHelper.Lerp(1, 0.9f, MathUtils.InverseLerp(0, 10000, dist));
hullSafety *= distanceFactor; hullSafety *= distanceFactor;
//skip the hull if the safety is already less than the best hull
//(no need to do the expensive pathfinding if we already know we're not going to choose this hull)
if (hullSafety < bestValue) { continue; }
// Each unsafe node reduces the hull safety value. // Each unsafe node reduces the hull safety value.
// Ignore current hull, because otherwise the would block all paths from the current hull to the target hull. // Ignore current hull, because otherwise the would block all paths from the current hull to the target hull.
var path = PathSteering.PathFinder.FindPath(character.SimPosition, hull.SimPosition); var path = PathSteering.PathFinder.FindPath(character.SimPosition, hull.SimPosition);
if (path.Unreachable) { continue; } if (path.Unreachable)
{
unreachable.Add(hull);
continue;
}
int unsafeNodes = path.Nodes.Count(n => n.CurrentHull != character.CurrentHull && HumanAIController.UnsafeHulls.Contains(n.CurrentHull)); int unsafeNodes = path.Nodes.Count(n => n.CurrentHull != character.CurrentHull && HumanAIController.UnsafeHulls.Contains(n.CurrentHull));
hullSafety /= 1 + unsafeNodes; hullSafety /= 1 + unsafeNodes;
// If the target is not inside a friendly submarine, considerably reduce the hull safety. // If the target is not inside a friendly submarine, considerably reduce the hull safety.
@@ -219,7 +231,6 @@ namespace Barotrauma
} }
} }
} }
// Huge preference for closer targets // Huge preference for closer targets
float distance = Vector2.DistanceSquared(character.WorldPosition, hull.WorldPosition); float distance = Vector2.DistanceSquared(character.WorldPosition, hull.WorldPosition);
float distanceFactor = MathHelper.Lerp(1, 0.2f, MathUtils.InverseLerp(0, MathUtils.Pow(100000, 2), distance)); float distanceFactor = MathHelper.Lerp(1, 0.2f, MathUtils.InverseLerp(0, MathUtils.Pow(100000, 2), distance));
@@ -26,6 +26,9 @@ namespace Barotrauma
private float standStillTimer; private float standStillTimer;
private float walkDuration; private float walkDuration;
private readonly List<Hull> targetHulls = new List<Hull>(20);
private readonly List<float> hullWeights = new List<float>(20);
public AIObjectiveIdle(Character character) : base(character, "") public AIObjectiveIdle(Character character) : base(character, "")
{ {
standStillTimer = Rand.Range(-10.0f, 10.0f); standStillTimer = Rand.Range(-10.0f, 10.0f);
@@ -106,7 +109,7 @@ namespace Barotrauma
if (isCurrentHullOK) if (isCurrentHullOK)
{ {
// Check that there is no unsafe or forbidden hulls on the way to the target // Check that there is no unsafe or forbidden hulls on the way to the target
// Only do this when the current hull is ok, because otherwise the would block all paths from the current hull to the target hull. // Only do this when the current hull is ok, because otherwise would block all paths from the current hull to the target hull.
var path = PathSteering.PathFinder.FindPath(character.SimPosition, randomHull.SimPosition); var path = PathSteering.PathFinder.FindPath(character.SimPosition, randomHull.SimPosition);
if (path.Unreachable || if (path.Unreachable ||
path.Nodes.Any(n => HumanAIController.UnsafeHulls.Contains(n.CurrentHull) || IsForbidden(n.CurrentHull))) path.Nodes.Any(n => HumanAIController.UnsafeHulls.Contains(n.CurrentHull) || IsForbidden(n.CurrentHull)))
@@ -128,8 +131,8 @@ namespace Barotrauma
character.AIController.SelectTarget(currentTarget.AiTarget); character.AIController.SelectTarget(currentTarget.AiTarget);
string errorMsg = null; string errorMsg = null;
#if DEBUG #if DEBUG
bool isRoomNameFound = currentTarget.RoomName != null; bool isRoomNameFound = currentTarget.DisplayName != null;
errorMsg = "(Character " + character.Name + " idling, target " + (isRoomNameFound ? currentTarget.RoomName : currentTarget.ToString()) + ")"; errorMsg = "(Character " + character.Name + " idling, target " + (isRoomNameFound ? currentTarget.DisplayName : currentTarget.ToString()) + ")";
#endif #endif
var path = PathSteering.PathFinder.FindPath(character.SimPosition, currentTarget.SimPosition, errorMsg); var path = PathSteering.PathFinder.FindPath(character.SimPosition, currentTarget.SimPosition, errorMsg);
PathSteering.SetPath(path); PathSteering.SetPath(path);
@@ -230,13 +233,9 @@ namespace Barotrauma
} }
} }
private readonly List<Hull> targetHulls = new List<Hull>(20);
private readonly List<float> hullWeights = new List<float>(20);
private void FindTargetHulls() private void FindTargetHulls()
{ {
bool isCurrentHullOK = !HumanAIController.UnsafeHulls.Contains(character.CurrentHull) && !IsForbidden(character.CurrentHull); bool isCurrentHullOK = !HumanAIController.UnsafeHulls.Contains(character.CurrentHull) && !IsForbidden(character.CurrentHull);
targetHulls.Clear(); targetHulls.Clear();
hullWeights.Clear(); hullWeights.Clear();
foreach (var hull in Hull.hullList) foreach (var hull in Hull.hullList)
@@ -266,7 +265,6 @@ namespace Barotrauma
hullWeights.Add(weight); hullWeights.Add(weight);
} }
} }
} }
private bool IsForbidden(Hull hull) private bool IsForbidden(Hull hull)
@@ -83,7 +83,7 @@ namespace Barotrauma
if (character.SelectedCharacter == null) if (character.SelectedCharacter == null)
{ {
character?.Speak(TextManager.Get("DialogFoundUnconsciousTarget") character?.Speak(TextManager.Get("DialogFoundUnconsciousTarget")
.Replace("[targetname]", targetCharacter.Name).Replace("[roomname]", character.CurrentHull.RoomName), .Replace("[targetname]", targetCharacter.Name).Replace("[roomname]", character.CurrentHull.DisplayName),
null, 1.0f, null, 1.0f,
"foundunconscioustarget" + targetCharacter.Name, 60.0f); "foundunconscioustarget" + targetCharacter.Name, 60.0f);
} }
@@ -528,6 +528,11 @@ namespace Barotrauma
Limb leftLeg = GetLimb(LimbType.LeftLeg); Limb leftLeg = GetLimb(LimbType.LeftLeg);
Limb rightLeg = GetLimb(LimbType.RightLeg); Limb rightLeg = GetLimb(LimbType.RightLeg);
float limpAmount =
character.CharacterHealth.GetAfflictionStrength("damage", leftFoot, true) +
character.CharacterHealth.GetAfflictionStrength("damage", rightFoot, true);
limpAmount = MathHelper.Clamp(limpAmount / 100.0f, 0.0f, 1.0f);
float walkCycleMultiplier = 1.0f; float walkCycleMultiplier = 1.0f;
if (Stairs != null) if (Stairs != null)
{ {
@@ -557,12 +562,16 @@ namespace Barotrauma
float walkPosX = (float)Math.Cos(WalkPos); float walkPosX = (float)Math.Cos(WalkPos);
float walkPosY = (float)Math.Sin(WalkPos); float walkPosY = (float)Math.Sin(WalkPos);
Vector2 stepSize = StepSize.Value; Vector2 stepSize = StepSize.Value;
stepSize.X *= walkPosX; stepSize.X *= walkPosX;
stepSize.Y *= walkPosY; stepSize.Y *= walkPosY;
float footMid = colliderPos.X;// (leftFoot.SimPosition.X + rightFoot.SimPosition.X) / 2.0f; float footMid = colliderPos.X;
if (limpAmount > 0.0f)
{
//make the footpos oscillate when limping
footMid += ((float)Math.Max(Math.Abs(walkPosX) * limpAmount, 0.0f) * 0.3f);
}
movement = overrideTargetMovement == Vector2.Zero ? movement = overrideTargetMovement == Vector2.Zero ?
MathUtils.SmoothStep(movement, TargetMovement, movementLerp) : MathUtils.SmoothStep(movement, TargetMovement, movementLerp) :
@@ -680,7 +689,7 @@ namespace Barotrauma
//make the character limp if the feet are damaged //make the character limp if the feet are damaged
float footAfflictionStrength = character.CharacterHealth.GetAfflictionStrength("damage", foot, true); float footAfflictionStrength = character.CharacterHealth.GetAfflictionStrength("damage", foot, true);
footPos *= MathHelper.Lerp(1.0f, 0.5f, MathHelper.Clamp(footAfflictionStrength / 100.0f, 0.0f, 1.0f)); footPos.X *= MathHelper.Lerp(1.0f, 0.75f, MathHelper.Clamp(footAfflictionStrength / 50.0f, 0.0f, 1.0f));
if (onSlope && Stairs == null) if (onSlope && Stairs == null)
{ {
@@ -84,6 +84,7 @@ namespace Barotrauma
var folder = XMLExtensions.TryLoadXml(Character.GetConfigFile(speciesName))?.Root?.Element("ragdolls")?.GetAttributeString("folder", string.Empty); var folder = XMLExtensions.TryLoadXml(Character.GetConfigFile(speciesName))?.Root?.Element("ragdolls")?.GetAttributeString("folder", string.Empty);
if (string.IsNullOrEmpty(folder) || folder.ToLowerInvariant() == "default") if (string.IsNullOrEmpty(folder) || folder.ToLowerInvariant() == "default")
{ {
//DebugConsole.NewMessage("[RagollParams] Using the default folder.");
folder = GetDefaultFolder(speciesName); folder = GetDefaultFolder(speciesName);
} }
return folder; return folder;
@@ -692,7 +692,7 @@ namespace Barotrauma
ImpactProjSpecific(impact, f1.Body); ImpactProjSpecific(impact, f1.Body);
} }
public void SeverLimbJoint(LimbJoint limbJoint) public void SeverLimbJoint(LimbJoint limbJoint, bool playSound = true)
{ {
if (!limbJoint.CanBeSevered || limbJoint.IsSevered) if (!limbJoint.CanBeSevered || limbJoint.IsSevered)
{ {
@@ -721,7 +721,7 @@ namespace Barotrauma
} }
} }
partial void SeverLimbJointProjSpecific(LimbJoint limbJoint); partial void SeverLimbJointProjSpecific(LimbJoint limbJoint, bool playSound = true);
private void GetConnectedLimbs(List<Limb> connectedLimbs, List<LimbJoint> checkedJoints, Limb limb) private void GetConnectedLimbs(List<Limb> connectedLimbs, List<LimbJoint> checkedJoints, Limb limb)
{ {
@@ -1103,14 +1103,14 @@ namespace Barotrauma
if (leftFoot != null) if (leftFoot != null)
{ {
float footAfflictionStrength = CharacterHealth.GetAfflictionStrength("damage", leftFoot, true); float footAfflictionStrength = CharacterHealth.GetAfflictionStrength("damage", leftFoot, true);
speed *= MathHelper.Lerp(1.0f, 0.25f, MathHelper.Clamp(footAfflictionStrength / 100.0f, 0.0f, 1.0f)); speed *= MathHelper.Lerp(1.0f, 0.4f, MathHelper.Clamp(footAfflictionStrength / 80.0f, 0.0f, 1.0f));
} }
var rightFoot = AnimController.GetLimb(LimbType.RightFoot); var rightFoot = AnimController.GetLimb(LimbType.RightFoot);
if (rightFoot != null) if (rightFoot != null)
{ {
float footAfflictionStrength = CharacterHealth.GetAfflictionStrength("damage", rightFoot, true); float footAfflictionStrength = CharacterHealth.GetAfflictionStrength("damage", rightFoot, true);
speed *= MathHelper.Lerp(1.0f, 0.25f, MathHelper.Clamp(footAfflictionStrength / 100.0f, 0.0f, 1.0f)); speed *= MathHelper.Lerp(1.0f, 0.4f, MathHelper.Clamp(footAfflictionStrength / 80.0f, 0.0f, 1.0f));
} }
return speed; return speed;
@@ -231,7 +231,8 @@ namespace Barotrauma
: afflictions.Concat(limbHealths.SelectMany(lh => lh.Afflictions.Where(limbHealthFilter))); : afflictions.Concat(limbHealths.SelectMany(lh => lh.Afflictions.Where(limbHealthFilter)));
} }
private LimbHealth GetMathingLimbHealth(Affliction affliction) => limbHealths[Character.AnimController.GetLimb(affliction.Prefab.IndicatorLimb).HealthIndex]; private LimbHealth GetMatchingLimbHealth(Limb limb) => limbHealths[limb.HealthIndex];
private LimbHealth GetMathingLimbHealth(Affliction affliction) => GetMatchingLimbHealth(Character.AnimController.GetLimb(affliction.Prefab.IndicatorLimb));
/// <summary> /// <summary>
/// Returns the limb afflictions and non-limbspecific afflictions that are set to be displayed on this limb. /// Returns the limb afflictions and non-limbspecific afflictions that are set to be displayed on this limb.
@@ -255,8 +255,10 @@ namespace Barotrauma
commands.Add(new Command("disablecrewai", "disablecrewai: Disable the AI of the NPCs in the crew.", (string[] args) => commands.Add(new Command("disablecrewai", "disablecrewai: Disable the AI of the NPCs in the crew.", (string[] args) =>
{ {
ThrowError("Karma has not been fully implemented yet, and is disabled in this version of Barotrauma."); HumanAIController.DisableCrewAI = true;
return; NewMessage("Crew AI disabled", Color.Red);
// This is probably not where it should be?
//ThrowError("Karma has not been fully implemented yet, and is disabled in this version of Barotrauma.");
/*if (GameMain.Server == null) return; /*if (GameMain.Server == null) return;
GameMain.Server.KarmaEnabled = !GameMain.Server.KarmaEnabled;*/ GameMain.Server.KarmaEnabled = !GameMain.Server.KarmaEnabled;*/
})); }));
@@ -264,7 +266,19 @@ namespace Barotrauma
commands.Add(new Command("enablecrewai", "enablecrewai: Enable the AI of the NPCs in the crew.", (string[] args) => commands.Add(new Command("enablecrewai", "enablecrewai: Enable the AI of the NPCs in the crew.", (string[] args) =>
{ {
HumanAIController.DisableCrewAI = false; HumanAIController.DisableCrewAI = false;
NewMessage("Crew AI enabled", Color.White); NewMessage("Crew AI enabled", Color.Green);
}, isCheat: true));
commands.Add(new Command("disableenemyai", "disableenemyai: Disable the AI of the Enemy characters (monsters).", (string[] args) =>
{
EnemyAIController.DisableEnemyAI = true;
NewMessage("Enemy AI disabled", Color.Red);
}, isCheat: true));
commands.Add(new Command("enableenemyai", "enableenemyai: Enable the AI of the Enemy characters (monsters).", (string[] args) =>
{
EnemyAIController.DisableEnemyAI = false;
NewMessage("Enemy AI enabled", Color.Green);
}, isCheat: true)); }, isCheat: true));
commands.Add(new Command("botcount", "botcount [x]: Set the number of bots in the crew in multiplayer.", null)); commands.Add(new Command("botcount", "botcount [x]: Set the number of bots in the crew in multiplayer.", null));
@@ -209,6 +209,7 @@ namespace Barotrauma
//isActive = false; //isActive = false;
bool spawnReady = false;
if (spawnPending) if (spawnPending)
{ {
//wait until there are no submarines at the spawnpos //wait until there are no submarines at the spawnpos
@@ -219,25 +220,31 @@ namespace Barotrauma
if (Vector2.DistanceSquared(submarine.WorldPosition, spawnPos) < minDist * minDist) return; if (Vector2.DistanceSquared(submarine.WorldPosition, spawnPos) < minDist * minDist) return;
} }
spawnPending = false;
//+1 because Range returns an integer less than the max value //+1 because Range returns an integer less than the max value
int amount = Rand.Range(minAmount, maxAmount + 1, Rand.RandSync.Server); int amount = Rand.Range(minAmount, maxAmount + 1, Rand.RandSync.Server);
monsters = new Character[amount]; monsters = new List<Character>();
float offsetAmount = spawnPosType == Level.PositionType.MainPath ? 1000 : 100;
for (int i = 0; i < amount; i++) for (int i = 0; i < amount; i++)
{ {
bool isClient = false; CoroutineManager.InvokeAfter(() =>
{
bool isClient = false;
#if CLIENT #if CLIENT
isClient = GameMain.Client != null; isClient = GameMain.Client != null;
#endif #endif
monsters.Add(Character.Create(characterFile, spawnPos + Rand.Vector(offsetAmount, Rand.RandSync.Server), i.ToString(), null, isClient, true, true));
monsters[i] = Character.Create( if (monsters.Count == amount)
characterFile, spawnPos + Rand.Vector(100.0f, Rand.RandSync.Server), {
i.ToString(), null, isClient, true, true); spawnReady = true;
}
}, Rand.Range(0f, amount / 2, Rand.RandSync.Server));
} }
spawnPending = false;
} }
if (!spawnReady) { return; }
Entity targetEntity = Submarine.FindClosest(GameMain.GameScreen.Cam.WorldViewCenter); Entity targetEntity = Submarine.FindClosest(GameMain.GameScreen.Cam.WorldViewCenter);
#if CLIENT #if CLIENT
if (Character.Controlled != null) targetEntity = (Entity)Character.Controlled; if (Character.Controlled != null) targetEntity = (Entity)Character.Controlled;
@@ -8,6 +8,22 @@ namespace Barotrauma
{ {
public static class StringFormatter public static class StringFormatter
{ {
public static string Replace(this string s, string replacement, Func<char, bool> predicate)
{
var newString = new string[s.Length];
for (int i = 0; i < s.Length; i++)
{
char letter = s[i];
string newLetter = letter.ToString();
if (predicate(letter))
{
newLetter = replacement;
}
newString[i] = newLetter;
}
return new string(newString.SelectMany(str => str.ToCharArray()).ToArray());
}
public static string Remove(this string s, Func<char, bool> predicate) public static string Remove(this string s, Func<char, bool> predicate)
{ {
return new string(s.ToCharArray().Where(c => !predicate(c)).ToArray()); return new string(s.ToCharArray().Where(c => !predicate(c)).ToArray());
@@ -108,7 +108,7 @@ namespace Barotrauma
} }
#if CLIENT #if CLIENT
new GUIMessageBox("", TextManager.Get("CargoSpawnNotification").Replace("[roomname]", cargoRoom.RoomName)); new GUIMessageBox("", TextManager.Get("CargoSpawnNotification").Replace("[roomname]", cargoRoom.DisplayName));
#endif #endif
Dictionary<ItemContainer, int> availableContainers = new Dictionary<ItemContainer, int>(); Dictionary<ItemContainer, int> availableContainers = new Dictionary<ItemContainer, int>();
@@ -13,6 +13,7 @@ namespace Barotrauma
public bool CheatsEnabled; public bool CheatsEnabled;
const int InitialMoney = 4700; const int InitialMoney = 4700;
public const int HullRepairCost = 500, ItemRepairCost = 500;
protected bool watchmenSpawned; protected bool watchmenSpawned;
protected Character startWatchman, endWatchman; protected Character startWatchman, endWatchman;
@@ -20,6 +21,8 @@ namespace Barotrauma
//key = dialog flag, double = Timing.TotalTime when the line was last said //key = dialog flag, double = Timing.TotalTime when the line was last said
private Dictionary<string, double> dialogLastSpoken = new Dictionary<string, double>(); private Dictionary<string, double> dialogLastSpoken = new Dictionary<string, double>();
public bool PurchasedHullRepairs, PurchasedItemRepairs;
protected Map map; protected Map map;
public Map Map public Map Map
{ {
@@ -70,6 +73,37 @@ namespace Barotrauma
watchmenSpawned = false; watchmenSpawned = false;
startWatchman = null; startWatchman = null;
endWatchman = null; endWatchman = null;
if (PurchasedHullRepairs)
{
foreach (Structure wall in Structure.WallList)
{
if (wall.Submarine == null || wall.Submarine.IsOutpost) { continue; }
if (wall.Submarine == Submarine.MainSub || Submarine.MainSub.DockedTo.Contains(wall.Submarine))
{
for (int i = 0; i < wall.SectionCount; i++)
{
wall.AddDamage(i, -100000.0f);
}
}
}
PurchasedHullRepairs = false;
}
if (PurchasedItemRepairs)
{
foreach (Item item in Item.ItemList)
{
if (item.Submarine == null || item.Submarine.IsOutpost) { continue; }
if (item.Submarine == Submarine.MainSub || Submarine.MainSub.DockedTo.Contains(item.Submarine))
{
if (item.GetComponent<Items.Components.Repairable>() != null)
{
item.Condition = item.Health;
}
}
}
PurchasedItemRepairs = false;
}
} }
public override void Update(float deltaTime) public override void Update(float deltaTime)
@@ -44,6 +44,7 @@ namespace Barotrauma
public bool ChromaticAberrationEnabled { get; set; } public bool ChromaticAberrationEnabled { get; set; }
public bool MuteOnFocusLost { get; set; } public bool MuteOnFocusLost { get; set; }
public bool UseDirectionalVoiceChat { get; set; }
public enum VoiceMode public enum VoiceMode
{ {
@@ -149,6 +150,9 @@ namespace Barotrauma
public bool EnableMouseLook { get; set; } = true; public bool EnableMouseLook { get; set; } = true;
public bool CrewMenuOpen { get; set; } = true;
public bool ChatOpen { get; set; } = true;
private bool unsavedSettings; private bool unsavedSettings;
public bool UnsavedSettings public bool UnsavedSettings
{ {
@@ -826,6 +830,8 @@ namespace Barotrauma
SoundVolume = audioSettings.GetAttributeFloat("soundvolume", SoundVolume); SoundVolume = audioSettings.GetAttributeFloat("soundvolume", SoundVolume);
MusicVolume = audioSettings.GetAttributeFloat("musicvolume", MusicVolume); MusicVolume = audioSettings.GetAttributeFloat("musicvolume", MusicVolume);
VoiceChatVolume = audioSettings.GetAttributeFloat("voicechatvolume", VoiceChatVolume); VoiceChatVolume = audioSettings.GetAttributeFloat("voicechatvolume", VoiceChatVolume);
MuteOnFocusLost = audioSettings.GetAttributeBool("muteonfocuslost", false);
UseDirectionalVoiceChat = audioSettings.GetAttributeBool("usedirectionalvoicechat", true);
string voiceSettingStr = audioSettings.GetAttributeString("voicesetting", "Disabled"); string voiceSettingStr = audioSettings.GetAttributeString("voicesetting", "Disabled");
VoiceCaptureDevice = audioSettings.GetAttributeString("voicecapturedevice", ""); VoiceCaptureDevice = audioSettings.GetAttributeString("voicecapturedevice", "");
NoiseGateThreshold = audioSettings.GetAttributeFloat("noisegatethreshold", -45); NoiseGateThreshold = audioSettings.GetAttributeFloat("noisegatethreshold", -45);
@@ -844,6 +850,9 @@ namespace Barotrauma
AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", AimAssistAmount); AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", AimAssistAmount);
EnableMouseLook = doc.Root.GetAttributeBool("enablemouselook", EnableMouseLook); EnableMouseLook = doc.Root.GetAttributeBool("enablemouselook", EnableMouseLook);
CrewMenuOpen = doc.Root.GetAttributeBool("crewmenuopen", CrewMenuOpen);
ChatOpen = doc.Root.GetAttributeBool("chatopen", ChatOpen);
foreach (XElement subElement in doc.Root.Elements()) foreach (XElement subElement in doc.Root.Elements())
{ {
switch (subElement.Name.ToString().ToLowerInvariant()) switch (subElement.Name.ToString().ToLowerInvariant())
@@ -1019,7 +1028,9 @@ namespace Barotrauma
new XAttribute("requiresteamauthentication", requireSteamAuthentication), new XAttribute("requiresteamauthentication", requireSteamAuthentication),
new XAttribute("autoupdateworkshopitems", AutoUpdateWorkshopItems), new XAttribute("autoupdateworkshopitems", AutoUpdateWorkshopItems),
new XAttribute("aimassistamount", aimAssistAmount), new XAttribute("aimassistamount", aimAssistAmount),
new XAttribute("enablemouselook", EnableMouseLook)); new XAttribute("enablemouselook", EnableMouseLook),
new XAttribute("chatopen", ChatOpen),
new XAttribute("crewmenuopen", CrewMenuOpen));
if (!ShowUserStatisticsPrompt) if (!ShowUserStatisticsPrompt)
{ {
@@ -1055,6 +1066,8 @@ namespace Barotrauma
audio.ReplaceAttributes( audio.ReplaceAttributes(
new XAttribute("musicvolume", musicVolume), new XAttribute("musicvolume", musicVolume),
new XAttribute("soundvolume", soundVolume), new XAttribute("soundvolume", soundVolume),
new XAttribute("muteonfocuslost", MuteOnFocusLost),
new XAttribute("usedirectionalvoicechat", UseDirectionalVoiceChat),
new XAttribute("voicesetting", VoiceSetting), new XAttribute("voicesetting", VoiceSetting),
new XAttribute("voicecapturedevice", VoiceCaptureDevice ?? ""), new XAttribute("voicecapturedevice", VoiceCaptureDevice ?? ""),
new XAttribute("noisegatethreshold", NoiseGateThreshold)); new XAttribute("noisegatethreshold", NoiseGateThreshold));
@@ -56,7 +56,7 @@ namespace Barotrauma
switch (SlotTypes[i]) switch (SlotTypes[i])
{ {
//case InvSlotType.Head: //case InvSlotType.Head:
case InvSlotType.OuterClothes: //case InvSlotType.OuterClothes:
case InvSlotType.LeftHand: case InvSlotType.LeftHand:
case InvSlotType.RightHand: case InvSlotType.RightHand:
hideEmptySlot[i] = true; hideEmptySlot[i] = true;
@@ -176,6 +176,9 @@ namespace Barotrauma
{ {
if (allowedSlot.HasFlag(SlotTypes[i]) && Items[i] != null && Items[i] != item) if (allowedSlot.HasFlag(SlotTypes[i]) && Items[i] != null && Items[i] != item)
{ {
#if CLIENT
if (PersonalSlots.HasFlag(SlotTypes[i])) { hidePersonalSlots = false; }
#endif
if (!Items[i].AllowedSlots.Contains(InvSlotType.Any) || !TryPutItem(Items[i], character, new List<InvSlotType> { InvSlotType.Any }, true)) if (!Items[i].AllowedSlots.Contains(InvSlotType.Any) || !TryPutItem(Items[i], character, new List<InvSlotType> { InvSlotType.Any }, true))
{ {
free = false; free = false;
@@ -195,6 +198,9 @@ namespace Barotrauma
{ {
if (allowedSlot.HasFlag(SlotTypes[i]) && Items[i] == null) if (allowedSlot.HasFlag(SlotTypes[i]) && Items[i] == null)
{ {
#if CLIENT
if (PersonalSlots.HasFlag(SlotTypes[i])) { hidePersonalSlots = false; }
#endif
bool removeFromOtherSlots = item.ParentInventory != this; bool removeFromOtherSlots = item.ParentInventory != this;
if (placedInSlot == -1 && inWrongSlot) if (placedInSlot == -1 && inWrongSlot)
{ {
@@ -248,7 +254,9 @@ namespace Barotrauma
GameAnalyticsManager.AddErrorEventOnce("CharacterInventory.TryPutItem:IndexOutOfRange", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg); GameAnalyticsManager.AddErrorEventOnce("CharacterInventory.TryPutItem:IndexOutOfRange", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return false; return false;
} }
#if CLIENT
if (PersonalSlots.HasFlag(SlotTypes[index])) { hidePersonalSlots = false; }
#endif
//there's already an item in the slot //there's already an item in the slot
if (Items[index] != null) if (Items[index] != null)
{ {
@@ -273,7 +281,9 @@ namespace Barotrauma
foreach (InvSlotType allowedSlot in allowedSlots) foreach (InvSlotType allowedSlot in allowedSlots)
{ {
if (!allowedSlot.HasFlag(SlotTypes[index])) continue; if (!allowedSlot.HasFlag(SlotTypes[index])) continue;
#if CLIENT
if (PersonalSlots.HasFlag(allowedSlot)) { hidePersonalSlots = false; }
#endif
for (int i = 0; i < capacity; i++) for (int i = 0; i < capacity; i++)
{ {
if (allowedSlot.HasFlag(SlotTypes[i]) && Items[i] != null && Items[i] != item) if (allowedSlot.HasFlag(SlotTypes[i]) && Items[i] != null && Items[i] != item)
@@ -221,29 +221,64 @@ namespace Barotrauma.Items.Components
{ {
if (item.Condition <= RepairThreshold) return true; //For repairing if (item.Condition <= RepairThreshold) return true; //For repairing
var idCard = character.Inventory.FindItemByIdentifier("idcard");
hasValidIdCard = requiredItems.Any(ri => ri.Value.Any(r => r.MatchesItem(idCard)));
Msg = requiredItems.None() || hasValidIdCard ? "ItemMsgOpen" : "ItemMsgForceOpenCrowbar";
ParseMsg();
if (addMessage)
{
msg = msg ?? (HasIntegratedButtons ? accessDeniedTxt : cannotOpenText);
}
//this is a bit pointless atm because if canBePicked is false it won't allow you to do Pick() anyway, however it's still good for future-proofing. //this is a bit pointless atm because if canBePicked is false it won't allow you to do Pick() anyway, however it's still good for future-proofing.
return requiredItems.Any() ? base.HasRequiredItems(character, addMessage, msg) : canBePicked; return requiredItems.Any() ? base.HasRequiredItems(character, addMessage, msg) : canBePicked;
} }
public override bool Pick(Character picker) public override bool Pick(Character picker)
{ {
return item.Condition <= RepairThreshold ? true : base.Pick(picker); if (item.Condition <= RepairThreshold) { return true; }
if (requiredItems.None()) { return false; }
if (HasRequiredItems(picker, false) && hasValidIdCard) { return false; }
return base.Pick(picker);
} }
public override bool OnPicked(Character picker) public override bool OnPicked(Character picker)
{ {
if (item.Condition <= RepairThreshold) return true; //repairs if (item.Condition <= RepairThreshold) return true; //repairs
if (requiredItems.Any() && !hasValidIdCard)
{
ForceOpen(ActionType.OnPicked);
}
return false;
}
private void ForceOpen(ActionType actionType)
{
SetState(PredictedState == null ? !isOpen : !PredictedState.Value, false, true); //crowbar function SetState(PredictedState == null ? !isOpen : !PredictedState.Value, false, true); //crowbar function
#if CLIENT #if CLIENT
PlaySound(ActionType.OnPicked, item.WorldPosition, picker); PlaySound(actionType, item.WorldPosition, picker);
#endif #endif
} }
public override bool Select(Character character) public override bool Select(Character character)
{ {
//can only be selected if the item is broken //can only be selected if the item is broken
return item.Condition <= RepairThreshold; if (item.Condition <= RepairThreshold) return true; //repairs
bool hasRequiredItems = HasRequiredItems(character, false);
if (requiredItems.None() || hasRequiredItems && hasValidIdCard)
{
float originalPickingTime = PickingTime;
PickingTime = 0;
ForceOpen(ActionType.OnUse);
PickingTime = originalPickingTime;
}
else if (hasRequiredItems)
{
#if CLIENT
GUI.AddMessage(accessDeniedTxt, Color.Red);
#endif
}
return false;
} }
public override void Update(float deltaTime, Camera cam) public override void Update(float deltaTime, Camera cam)
@@ -34,6 +34,20 @@ namespace Barotrauma.Items.Components
} }
} }
public override bool IsActive
{
get { return base.IsActive; }
set
{
base.IsActive = value;
if (!value)
{
nodes.Clear();
charactersInRange.Clear();
}
}
}
[Serialize(100.0f, true), Editable(MinValueFloat = 0.0f, MaxValueFloat = 5000.0f)] [Serialize(100.0f, true), Editable(MinValueFloat = 0.0f, MaxValueFloat = 5000.0f)]
public float Range public float Range
{ {
@@ -126,14 +140,19 @@ namespace Barotrauma.Items.Components
} }
else else
{ {
nodes.Clear();
charactersInRange.Clear();
IsActive = false; IsActive = false;
} }
voltage = 0.0f; voltage = 0.0f;
} }
public override void UpdateBroken(float deltaTime, Camera cam)
{
base.UpdateBroken(deltaTime, cam);
nodes.Clear();
charactersInRange.Clear();
}
private void Discharge() private void Discharge()
{ {
ApplyStatusEffects(ActionType.OnUse, 1.0f); ApplyStatusEffects(ActionType.OnUse, 1.0f);
@@ -58,13 +58,6 @@ namespace Barotrauma.Items.Components
set; set;
} }
[Serialize(true, true)]
public bool Aimable
{
get;
set;
}
[Serialize(false, false)] [Serialize(false, false)]
public bool ControlPose public bool ControlPose
{ {
@@ -11,6 +11,12 @@ namespace Barotrauma.Items.Components
{ {
private float lastSentDeattachTimer; private float lastSentDeattachTimer;
private PhysicsBody trigger;
private Holdable holdable;
private float deattachTimer;
[Serialize(1.0f, false)] [Serialize(1.0f, false)]
public float DeattachDuration public float DeattachDuration
{ {
@@ -50,12 +56,6 @@ namespace Barotrauma.Items.Components
} }
} }
private PhysicsBody trigger;
private Holdable holdable;
private float deattachTimer;
public LevelResource(Item item, XElement element) : base(item, element) public LevelResource(Item item, XElement element) : base(item, element)
{ {
IsActive = true; IsActive = true;
@@ -143,8 +143,6 @@ namespace Barotrauma.Items.Components
Color.Red, Color.Green); Color.Red, Color.Green);
#endif #endif
picker.AnimController.UpdateUseItem(true, item.WorldPosition + new Vector2(0.0f, 100.0f) * ((pickTimer / 10.0f) % 0.1f));
picker.AnimController.UpdateUseItem(true, item.WorldPosition + new Vector2(0.0f, 100.0f) * ((pickTimer / 10.0f) % 0.1f)); picker.AnimController.UpdateUseItem(true, item.WorldPosition + new Vector2(0.0f, 100.0f) * ((pickTimer / 10.0f) % 0.1f));
pickTimer += CoroutineManager.DeltaTime; pickTimer += CoroutineManager.DeltaTime;
@@ -322,6 +322,7 @@ namespace Barotrauma.Items.Components
// If the character is climbing, ignore the check, because we cannot aim while climbing. // If the character is climbing, ignore the check, because we cannot aim while climbing.
if (VectorExtensions.Angle(VectorExtensions.Forward(item.body.TransformedRotation), fromItemToLeak) < MathHelper.PiOver4) if (VectorExtensions.Angle(VectorExtensions.Forward(item.body.TransformedRotation), fromItemToLeak) < MathHelper.PiOver4)
{ {
character.SetInput(InputType.Shoot, false, true);
Use(deltaTime, character); Use(deltaTime, character);
} }
else else
@@ -337,11 +338,11 @@ namespace Barotrauma.Items.Components
sinTime = 0; sinTime = 0;
if (!leak.FlowTargetHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f)) if (!leak.FlowTargetHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f))
{ {
character.Speak(TextManager.Get("DialogLeaksFixed").Replace("[roomname]", leak.FlowTargetHull.RoomName), null, 0.0f, "leaksfixed", 10.0f); character.Speak(TextManager.Get("DialogLeaksFixed").Replace("[roomname]", leak.FlowTargetHull.DisplayName), null, 0.0f, "leaksfixed", 10.0f);
} }
else else
{ {
character.Speak(TextManager.Get("DialogLeakFixed").Replace("[roomname]", leak.FlowTargetHull.RoomName), null, 0.0f, "leakfixed", 10.0f); character.Speak(TextManager.Get("DialogLeakFixed").Replace("[roomname]", leak.FlowTargetHull.DisplayName), null, 0.0f, "leakfixed", 10.0f);
} }
} }
@@ -190,7 +190,7 @@ namespace Barotrauma.Items.Components
get { return name; } get { return name; }
} }
[Editable, Serialize("", true)] [Editable, Serialize("", true, translationTextTag: "ItemMsg")]
public string Msg public string Msg
{ {
get; get;
@@ -538,7 +538,6 @@ namespace Barotrauma.Items.Components
GameAnalyticsManager.AddErrorEventOnce("ItemComponent.DegreeOfSuccess:CharacterNull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg); GameAnalyticsManager.AddErrorEventOnce("ItemComponent.DegreeOfSuccess:CharacterNull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return 0.0f; return 0.0f;
} }
float average = skillSuccessSum / requiredSkills.Count;
float skillSuccessSum = 0.0f; float skillSuccessSum = 0.0f;
for (int i = 0; i < requiredSkills.Count; i++) for (int i = 0; i < requiredSkills.Count; i++)
@@ -555,7 +554,7 @@ namespace Barotrauma.Items.Components
public virtual void FlipY(bool relativeToSub) { } public virtual void FlipY(bool relativeToSub) { }
public bool HasRequiredContainedItems(bool addMessage) public bool HasRequiredContainedItems(bool addMessage, string msg = null)
{ {
if (!requiredItems.ContainsKey(RelatedItem.RelationType.Contained)) return true; if (!requiredItems.ContainsKey(RelatedItem.RelationType.Contained)) return true;
if (item.OwnInventory == null) return false; if (item.OwnInventory == null) return false;
@@ -582,33 +581,52 @@ namespace Barotrauma.Items.Components
{ {
if (!requiredItems.Any()) return true; if (!requiredItems.Any()) return true;
if (character.Inventory == null) return false; if (character.Inventory == null) return false;
bool hasRequiredItems = false;
bool canContinue = true;
if (requiredItems.ContainsKey(RelatedItem.RelationType.Equipped)) if (requiredItems.ContainsKey(RelatedItem.RelationType.Equipped))
{ {
foreach (RelatedItem ri in requiredItems[RelatedItem.RelationType.Equipped]) foreach (RelatedItem ri in requiredItems[RelatedItem.RelationType.Equipped])
{ {
if (character.SelectedItems.FirstOrDefault(it => it != null && it.Condition > 0.0f && ri.MatchesItem(it)) == null) canContinue = CheckItems(ri, character.SelectedItems);
if (!canContinue) { break; }
}
}
if (canContinue)
{
if (requiredItems.ContainsKey(RelatedItem.RelationType.Picked))
{
foreach (RelatedItem ri in requiredItems[RelatedItem.RelationType.Picked])
{ {
#if CLIENT if (!CheckItems(ri, character.Inventory.Items)) { break; }
if (addMessage && !string.IsNullOrEmpty(ri.Msg)) GUI.AddMessage(ri.Msg, Color.Red);
#endif
return false;
} }
} }
} }
if (requiredItems.ContainsKey(RelatedItem.RelationType.Picked))
{
foreach (RelatedItem ri in requiredItems[RelatedItem.RelationType.Picked])
{
if (character.Inventory.Items.FirstOrDefault(it => it != null && it.Condition > 0.0f && ri.MatchesItem(it)) == null)
{
#if CLIENT #if CLIENT
if (!hasRequiredItems && addMessage && !string.IsNullOrEmpty(msg)) if (!hasRequiredItems && addMessage && !string.IsNullOrEmpty(msg))
{ {
GUI.AddMessage(msg, Color.Red); GUI.AddMessage(msg, Color.Red);
} }
#endif #endif
return false; return hasRequiredItems;
bool CheckItems(RelatedItem relatedItem, IEnumerable<Item> itemList)
{
bool Predicate(Item it) => it != null && it.Condition > 0.0f && relatedItem.MatchesItem(it);
bool shouldBreak = false;
if (relatedItem.IsOptional)
{
if (!hasRequiredItems)
{
hasRequiredItems = itemList.Any(Predicate);
}
}
else
{
hasRequiredItems = itemList.Any(Predicate);
if (!hasRequiredItems)
{
shouldBreak = true;
} }
} }
if (!hasRequiredItems) if (!hasRequiredItems)
@@ -620,8 +638,6 @@ namespace Barotrauma.Items.Components
} }
return !shouldBreak; return !shouldBreak;
} }
return true;
} }
public void ApplyStatusEffects(ActionType type, float deltaTime, Character character = null, Limb targetLimb = null, Character user = null) public void ApplyStatusEffects(ActionType type, float deltaTime, Character character = null, Limb targetLimb = null, Character user = null)
@@ -766,6 +782,7 @@ namespace Barotrauma.Items.Components
{ {
newRequiredItem.statusEffects = prevRequiredItem.statusEffects; newRequiredItem.statusEffects = prevRequiredItem.statusEffects;
newRequiredItem.Msg = prevRequiredItem.Msg; newRequiredItem.Msg = prevRequiredItem.Msg;
newRequiredItem.IsOptional = prevRequiredItem.IsOptional;
} }
if (!requiredItems.ContainsKey(newRequiredItem.Type)) if (!requiredItems.ContainsKey(newRequiredItem.Type))
@@ -343,5 +343,7 @@ namespace Barotrauma.Items.Components
limbPositions[i] = new LimbPos(limbPositions[i].limbType, flippedPos); limbPositions[i] = new LimbPos(limbPositions[i].limbType, flippedPos);
} }
} }
partial void HideHUDs(bool value);
} }
} }
@@ -8,11 +8,19 @@ namespace Barotrauma.Items.Components
{ {
partial class CustomInterface : ItemComponent, IClientSerializable, IServerSerializable partial class CustomInterface : ItemComponent, IClientSerializable, IServerSerializable
{ {
class CustomInterfaceElement class CustomInterfaceElement : ISerializableEntity
{ {
public bool ContinuousSignal; public bool ContinuousSignal;
public bool State; public bool State;
public string Label, Connection, Signal; public string Connection;
[Serialize("", false, translationTextTag = "Label.")]
public string Label { get; set; }
[Serialize("1", false)]
public string Signal { get; set; }
public string Name => "CustomInterfaceElement";
public Dictionary<string, SerializableProperty> SerializableProperties { get; set; }
public List<StatusEffect> StatusEffects = new List<StatusEffect>(); public List<StatusEffect> StatusEffects = new List<StatusEffect>();
@@ -33,7 +41,7 @@ namespace Barotrauma.Items.Components
} }
private string[] labels; private string[] labels;
[Serialize("", true), Editable()] [Serialize("", true)]
public string Labels public string Labels
{ {
get { return string.Join(",", labels); } get { return string.Join(",", labels); }
@@ -48,7 +56,7 @@ namespace Barotrauma.Items.Components
} }
} }
private string[] signals; private string[] signals;
[Serialize("", true), Editable()] [Serialize("", true)]
public string Signals public string Signals
{ {
//use semicolon as a separator because comma may be needed in the signals (for color or vector values for example) //use semicolon as a separator because comma may be needed in the signals (for color or vector values for example)
@@ -5,6 +5,7 @@ using System.IO;
using System.Linq; using System.Linq;
using System.Xml.Linq; using System.Xml.Linq;
using Barotrauma.Items.Components; using Barotrauma.Items.Components;
using Barotrauma.Extensions;
namespace Barotrauma namespace Barotrauma
{ {
@@ -66,6 +67,8 @@ namespace Barotrauma
public LightComponent LightComponent { get; set; } public LightComponent LightComponent { get; set; }
public int Variant { get; set; }
private Gender _gender; private Gender _gender;
/// <summary> /// <summary>
/// None = Any/Not Defined -> no effect. /// None = Any/Not Defined -> no effect.
@@ -112,30 +115,65 @@ namespace Barotrauma
/// <summary> /// <summary>
/// Note: this constructor cannot initialize automatically, because the gender is unknown at this point. We only know it when the item is equipped. /// Note: this constructor cannot initialize automatically, because the gender is unknown at this point. We only know it when the item is equipped.
/// </summary> /// </summary>
public WearableSprite(XElement subElement, Wearable wearable) public WearableSprite(XElement subElement, Wearable wearable, int variant = 0)
{ {
Type = WearableType.Item; Type = WearableType.Item;
WearableComponent = wearable; WearableComponent = wearable;
Variant = Math.Max(variant, 0);
SpritePath = ParseSpritePath(subElement.GetAttributeString("texture", string.Empty)); SpritePath = ParseSpritePath(subElement.GetAttributeString("texture", string.Empty));
SourceElement = subElement; SourceElement = subElement;
} }
private string ParseSpritePath(string texturePath) => texturePath.Contains("/") ? texturePath : $"{Path.GetDirectoryName(WearableComponent.Item.Prefab.ConfigFile)}/{texturePath}"; private string ParseSpritePath(string texturePath) => texturePath.Contains("/") ? texturePath : $"{Path.GetDirectoryName(WearableComponent.Item.Prefab.ConfigFile)}/{texturePath}";
public void RefreshPath()
{
if (Variant > 0)
{
// Restore the tag so that we can parse it again.
ReplaceNumbersWith("[VARIANT]");
}
ParsePath(true);
}
private void ReplaceNumbersWith(string replacement)
{
var fileName = Path.GetFileName(SpritePath);
var path = Path.GetDirectoryName(SpritePath);
fileName = fileName.Replace(replacement, c => char.IsNumber(c));
SpritePath = Path.Combine(path, fileName);
}
private void ParsePath(bool parseSpritePath)
{
if (_gender != Gender.None)
{
SpritePath = SpritePath.Replace("[GENDER]", (_gender == Gender.Female) ? "female" : "male");
}
SpritePath = SpritePath.Replace("[VARIANT]", Variant.ToString());
if (!File.Exists(SpritePath))
{
// If the variant does not exist, parse the path so that it uses first variant.
Variant = 1;
ReplaceNumbersWith(Variant.ToString());
}
if (parseSpritePath)
{
Sprite.ParseTexturePath(file: SpritePath);
}
}
public bool IsInitialized { get; private set; } public bool IsInitialized { get; private set; }
public void Init(Gender gender = Gender.None) public void Init(Gender gender = Gender.None)
{ {
if (IsInitialized) { return; } if (IsInitialized) { return; }
_gender = SpritePath.Contains("[GENDER]") ? gender : Gender.None; _gender = SpritePath.Contains("[GENDER]") ? gender : Gender.None;
if (_gender != Gender.None) ParsePath(false);
{
SpritePath = SpritePath.Replace("[GENDER]", (_gender == Gender.Female) ? "female" : "male");
}
if (Sprite != null) if (Sprite != null)
{ {
Sprite.Remove(); Sprite.Remove();
} }
Sprite = new Sprite(SourceElement, "", SpritePath); Sprite = new Sprite(SourceElement, file: SpritePath);
Limb = (LimbType)Enum.Parse(typeof(LimbType), SourceElement.GetAttributeString("limb", "Head"), true); Limb = (LimbType)Enum.Parse(typeof(LimbType), SourceElement.GetAttributeString("limb", "Head"), true);
HideLimb = SourceElement.GetAttributeBool("hidelimb", false); HideLimb = SourceElement.GetAttributeBool("hidelimb", false);
HideOtherWearables = SourceElement.GetAttributeBool("hideotherwearables", false); HideOtherWearables = SourceElement.GetAttributeBool("hideotherwearables", false);
@@ -170,7 +208,7 @@ namespace Barotrauma.Items.Components
get { return damageModifiers; } get { return damageModifiers; }
} }
public Wearable (Item item, XElement element) : base(item, element) public Wearable(Item item, XElement element) : base(item, element)
{ {
this.item = item; this.item = item;
@@ -197,7 +235,7 @@ namespace Barotrauma.Items.Components
limbType[i] = (LimbType)Enum.Parse(typeof(LimbType), limbType[i] = (LimbType)Enum.Parse(typeof(LimbType),
subElement.GetAttributeString("limb", "Head"), true); subElement.GetAttributeString("limb", "Head"), true);
wearableSprites[i] = new WearableSprite(subElement, this); wearableSprites[i] = new WearableSprite(subElement, this, variant);
foreach (XElement lightElement in subElement.Elements()) foreach (XElement lightElement in subElement.Elements())
{ {
@@ -801,7 +801,12 @@ namespace Barotrauma
if (findNewHull) FindHull(); if (findNewHull) FindHull();
} }
partial void SetActiveSprite(); public void SetActiveSprite()
{
SetActiveSpriteProjSpecific();
}
partial void SetActiveSpriteProjSpecific();
public override void Move(Vector2 amount) public override void Move(Vector2 amount)
{ {
@@ -1432,13 +1437,13 @@ namespace Barotrauma
selectHit = picker.IsKeyHit(ic.SelectKey); selectHit = picker.IsKeyHit(ic.SelectKey);
#if CLIENT #if CLIENT
//if the cursor is on a UI component, disable interaction with the left mouse button //if the cursor is on a UI component, disable interaction with the left mouse button
//to prevent accidentally selecting items when clicking UI elements //to prevent accidentally selecting items when clicking UI elements
if (picker == Character.Controlled && GUI.MouseOn != null) if (picker == Character.Controlled && GUI.MouseOn != null)
{ {
if (GameMain.Config.KeyBind(ic.PickKey).MouseButton == 0) pickHit = false; if (GameMain.Config.KeyBind(ic.PickKey).MouseButton == 0) pickHit = false;
if (GameMain.Config.KeyBind(ic.SelectKey).MouseButton == 0) selectHit = false; if (GameMain.Config.KeyBind(ic.SelectKey).MouseButton == 0) selectHit = false;
} }
#endif #endif
} }
} }
@@ -1608,6 +1613,7 @@ namespace Barotrauma
if (remove) { Spawner?.AddToRemoveQueue(this); } if (remove) { Spawner?.AddToRemoveQueue(this); }
} }
List<ColoredText> texts = new List<ColoredText>();
public List<ColoredText> GetHUDTexts(Character character) public List<ColoredText> GetHUDTexts(Character character)
{ {
texts.Clear(); texts.Clear();
@@ -1617,6 +1623,13 @@ namespace Barotrauma
if (!ic.CanBePicked && !ic.CanBeSelected) continue; if (!ic.CanBePicked && !ic.CanBeSelected) continue;
if (ic is Holdable holdable && !holdable.CanBeDeattached()) continue; if (ic is Holdable holdable && !holdable.CanBeDeattached()) continue;
Color color = Color.Gray;
bool hasRequiredSkillsAndItems = ic.HasRequiredSkills(character) && ic.HasRequiredItems(character, false);
if (hasRequiredSkillsAndItems)
{
color = Color.Cyan;
}
texts.Add(new ColoredText(ic.DisplayMsg, color, false)); texts.Add(new ColoredText(ic.DisplayMsg, color, false));
} }
@@ -2054,6 +2067,8 @@ namespace Barotrauma
public virtual void Reset() public virtual void Reset()
{ {
SerializableProperties = SerializableProperty.DeserializeProperties(this, Prefab.ConfigElement); SerializableProperties = SerializableProperty.DeserializeProperties(this, Prefab.ConfigElement);
Sprite.ReloadXML();
SpriteDepth = Sprite.Depth;
components.ForEach(c => c.Reset()); components.ForEach(c => c.Reset());
} }
@@ -621,10 +621,25 @@ namespace Barotrauma
string treatmentIdentifier = subElement.GetAttributeString("identifier", "").ToLowerInvariant(); string treatmentIdentifier = subElement.GetAttributeString("identifier", "").ToLowerInvariant();
var matchingAffliction = AfflictionPrefab.List.Find(a => a.Identifier == treatmentIdentifier); List<AfflictionPrefab> matchingAfflictions = AfflictionPrefab.List.FindAll(a => a.Identifier == treatmentIdentifier || a.AfflictionType == treatmentIdentifier);
if (matchingAffliction != null) if (matchingAfflictions.Count == 0)
{ {
matchingAffliction.TreatmentSuitability.Add(identifier, subElement.GetAttributeFloat("suitability", 0.0f)); DebugConsole.ThrowError("Error in item prefab \"" + Name + "\" - couldn't define as a treatment, no treatments with the identifier or type \"" + treatmentIdentifier + "\" were found.");
continue;
}
float suitability = subElement.GetAttributeFloat("suitability", 0.0f);
foreach (AfflictionPrefab matchingAffliction in matchingAfflictions)
{
if (matchingAffliction.TreatmentSuitability.ContainsKey(identifier))
{
matchingAffliction.TreatmentSuitability[identifier] =
Math.Max(matchingAffliction.TreatmentSuitability[identifier], suitability);
}
else
{
matchingAffliction.TreatmentSuitability.Add(identifier, suitability);
}
} }
break; break;
} }
@@ -16,6 +16,8 @@ namespace Barotrauma
Container Container
} }
public bool IsOptional { get; set; }
private string[] identifiers; private string[] identifiers;
private string[] excludedIdentifiers; private string[] excludedIdentifiers;
@@ -138,7 +140,8 @@ namespace Barotrauma
{ {
element.Add( element.Add(
new XAttribute("identifiers", JoinedIdentifiers), new XAttribute("identifiers", JoinedIdentifiers),
new XAttribute("type", type.ToString())); new XAttribute("type", type.ToString()),
new XAttribute("optional", IsOptional));
if (excludedIdentifiers.Length > 0) if (excludedIdentifiers.Length > 0)
{ {
+25 -6
View File
@@ -90,6 +90,25 @@ namespace Barotrauma
} }
} }
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect public override Rectangle Rect
{ {
get get
@@ -817,17 +836,17 @@ namespace Barotrauma
} }
if (roomItems.Contains("reactor")) if (roomItems.Contains("reactor"))
return TextManager.Get("ReactorRoom"); return "RoomName.ReactorRoom";
else if (roomItems.Contains("engine")) else if (roomItems.Contains("engine"))
return TextManager.Get("EngineRoom"); return "RoomName.EngineRoom";
else if (roomItems.Contains("steering") && roomItems.Contains("sonar")) else if (roomItems.Contains("steering") && roomItems.Contains("sonar"))
return TextManager.Get("CommandRoom"); return "RoomName.CommandRoom";
else if (roomItems.Contains("ballast")) else if (roomItems.Contains("ballast"))
return TextManager.Get("Ballast"); return "RoomName.Ballast";
if (ConnectedGaps.Any(g => !g.IsRoomToRoom && g.ConnectedDoor != null)) if (ConnectedGaps.Any(g => !g.IsRoomToRoom && g.ConnectedDoor != null))
{ {
return TextManager.Get("Airlock"); return "RoomName.Airlock";
} }
Rectangle subRect = Submarine.CalculateDimensions(); Rectangle subRect = Submarine.CalculateDimensions();
@@ -847,7 +866,7 @@ namespace Barotrauma
else else
roomPos |= Alignment.Right; roomPos |= Alignment.Right;
return TextManager.Get("Sub" + roomPos.ToString()); return "RoomName.Sub" + roomPos.ToString();
} }
public static Hull Load(XElement element, Submarine submarine) public static Hull Load(XElement element, Submarine submarine)
@@ -145,6 +145,20 @@ namespace Barotrauma
set { spriteColor = value; } set { spriteColor = value; }
} }
[Editable, Serialize(false, true)]
public bool UseDropShadow
{
get;
private set;
}
[Serialize("0,0", true), Editable(ToolTip = "The position of the drop shadow relative to the structure. If set to zero, the shadow is positioned automatically so that it points towards the sub's center of mass.")]
public Vector2 DropShadowOffset
{
get;
private set;
}
public override Rectangle Rect public override Rectangle Rect
{ {
get get
@@ -299,8 +313,8 @@ namespace Barotrauma
} }
} }
// Only add ai targets automatically to walls // Only add ai targets automatically to submarine/outpost walls
if (aiTarget == null && HasBody && Tags.Contains("wall")) if (aiTarget == null && HasBody && Tags.Contains("wall") && submarine != null)
{ {
aiTarget = new AITarget(this); aiTarget = new AITarget(this);
} }
@@ -1139,6 +1153,13 @@ namespace Barotrauma
if (element.GetAttributeBool("flippedx", false)) s.FlipX(false); if (element.GetAttributeBool("flippedx", false)) s.FlipX(false);
if (element.GetAttributeBool("flippedy", false)) s.FlipY(false); if (element.GetAttributeBool("flippedy", false)) s.FlipY(false);
SerializableProperty.DeserializeProperties(s, element); SerializableProperty.DeserializeProperties(s, element);
//structures with a body drop a shadow by default
if (element.Attribute("usedropshadow") == null)
{
s.UseDropShadow = prefab.Body;
}
return s; return s;
} }
@@ -194,7 +194,14 @@ namespace Barotrauma
break; break;
case "backgroundsprite": case "backgroundsprite":
sp.BackgroundSprite = new Sprite(subElement, lazyLoad: true); sp.BackgroundSprite = new Sprite(subElement, lazyLoad: true);
if (subElement.Attribute("sourcerect") == null && sp.sprite != null)
{
sp.BackgroundSprite.SourceRect = sp.sprite.SourceRect;
sp.BackgroundSprite.size = sp.sprite.size;
sp.BackgroundSprite.size.X *= sp.sprite.SourceRect.Width;
sp.BackgroundSprite.size.Y *= sp.sprite.SourceRect.Height;
sp.BackgroundSprite.RelativeOrigin = subElement.GetAttributeVector2("origin", new Vector2(0.5f, 0.5f));
}
if (subElement.GetAttributeBool("fliphorizontal", false)) if (subElement.GetAttributeBool("fliphorizontal", false))
sp.BackgroundSprite.effects = SpriteEffects.FlipHorizontally; sp.BackgroundSprite.effects = SpriteEffects.FlipHorizontally;
if (subElement.GetAttributeBool("flipvertical", false)) if (subElement.GetAttributeBool("flipvertical", false))
@@ -417,7 +417,10 @@ namespace Barotrauma
if (me.Submarine != this) { continue; } if (me.Submarine != this) { continue; }
if (me is Item item) if (me is Item item)
{ {
item.Indestructible = true; if (item.GetComponent<Repairable>() != null)
{
item.Indestructible = true;
}
foreach (ItemComponent ic in item.Components) foreach (ItemComponent ic in item.Components)
{ {
if (ic is ConnectionPanel connectionPanel) if (ic is ConnectionPanel connectionPanel)
@@ -20,7 +20,7 @@ namespace Barotrauma.Networking
public OrderChatMessage(Order order, string orderOption, Entity targetEntity, Character targetCharacter, Character sender) public OrderChatMessage(Order order, string orderOption, Entity targetEntity, Character targetCharacter, Character sender)
: this(order, orderOption, : this(order, orderOption,
order.GetChatMessage(targetCharacter?.Name, sender?.CurrentHull?.RoomName, givingOrderToSelf: targetCharacter == sender, orderOption: orderOption), order.GetChatMessage(targetCharacter?.Name, sender?.CurrentHull?.DisplayName, givingOrderToSelf: targetCharacter == sender, orderOption: orderOption),
targetEntity, targetCharacter, sender) targetEntity, targetCharacter, sender)
{ {
} }
@@ -44,6 +44,7 @@ namespace Barotrauma
base.Deselect(); base.Deselect();
#if CLIENT #if CLIENT
GameMain.Config.SaveNewPlayerConfig();
GameMain.SoundManager.SetCategoryMuffle("default", false); GameMain.SoundManager.SetCategoryMuffle("default", false);
GUI.ClearMessages(); GUI.ClearMessages();
#endif #endif
@@ -87,7 +87,6 @@ namespace Barotrauma
public string FullPath { get; private set; } public string FullPath { get; private set; }
public override string ToString() public override string ToString()
{ {
return FilePath + ": " + sourceRect; return FilePath + ": " + sourceRect;
@@ -107,25 +106,7 @@ namespace Barotrauma
{ {
this.lazyLoad = lazyLoad; this.lazyLoad = lazyLoad;
SourceElement = element; SourceElement = element;
if (file == "") if (!ParseTexturePath(path, file)) { return; }
{
file = SourceElement.GetAttributeString("texture", "");
}
if (file == "")
{
DebugConsole.ThrowError("Sprite " + SourceElement + " doesn't have a texture specified!");
return;
}
if (!string.IsNullOrEmpty(path))
{
LoadTexture(ref sourceVector, ref shouldReturn, preMultipliedAlpha);
}
FilePath = path + file;
if (!string.IsNullOrEmpty(FilePath))
{
FullPath = Path.GetFullPath(FilePath);
}
Name = SourceElement.GetAttributeString("name", null); Name = SourceElement.GetAttributeString("name", null);
Vector4 sourceVector = SourceElement.GetAttributeVector4("sourcerect", Vector4.Zero); Vector4 sourceVector = SourceElement.GetAttributeVector4("sourcerect", Vector4.Zero);
preMultipliedAlpha = preMultiplyAlpha ?? SourceElement.GetAttributeBool("premultiplyalpha", true); preMultipliedAlpha = preMultiplyAlpha ?? SourceElement.GetAttributeBool("premultiplyalpha", true);
@@ -269,6 +250,29 @@ namespace Barotrauma
ID = GetID(SourceElement); ID = GetID(SourceElement);
} }
} }
public bool ParseTexturePath(string path = "", string file = "")
{
if (file == "")
{
file = SourceElement.GetAttributeString("texture", "");
}
if (file == "")
{
DebugConsole.ThrowError("Sprite " + SourceElement + " doesn't have a texture specified!");
return false;
}
if (!string.IsNullOrEmpty(path))
{
if (!path.EndsWith("/")) path += "/";
}
FilePath = path + file;
if (!string.IsNullOrEmpty(FilePath))
{
FullPath = Path.GetFullPath(FilePath);
}
return true;
}
} }
} }
@@ -252,6 +252,28 @@ namespace Barotrauma
return null; return null;
} }
public static List<KeyValuePair<string, string>> GetAllTagTextPairs()
{
if (!textPacks.ContainsKey(Language))
{
DebugConsole.ThrowError("No text packs available for the selected language (" + Language + ")! Switching to English...");
Language = "English";
if (!textPacks.ContainsKey(Language))
{
throw new Exception("No text packs available in English!");
}
}
List<KeyValuePair<string, string>> allText = new List<KeyValuePair<string, string>>();
foreach (TextPack textPack in textPacks[Language])
{
allText.AddRange(textPack.GetAllTagTextPairs());
}
return allText;
}
public static string ReplaceGenderPronouns(string text, Gender gender) public static string ReplaceGenderPronouns(string text, Gender gender)
{ {
if (gender == Gender.Male) if (gender == Gender.Male)
@@ -37,6 +37,7 @@ namespace Barotrauma
text = text.Replace("&amp;", "&"); text = text.Replace("&amp;", "&");
text = text.Replace("&lt;", "<"); text = text.Replace("&lt;", "<");
text = text.Replace("&gt;", ">"); text = text.Replace("&gt;", ">");
text = text.Replace("&quot;", "\"");
infoList.Add(text); infoList.Add(text);
} }
} }
@@ -62,6 +63,20 @@ namespace Barotrauma
return textList; return textList;
} }
public List<KeyValuePair<string, string>> GetAllTagTextPairs()
{
var pairs = new List<KeyValuePair<string, string>>();
foreach (KeyValuePair<string, List<string>> kvp in texts)
{
foreach (string line in kvp.Value)
{
pairs.Add(new KeyValuePair<string, string>(kvp.Key, line));
}
}
return pairs;
}
#if DEBUG #if DEBUG
public void CheckForDuplicates(int index) public void CheckForDuplicates(int index)
{ {
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