(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -221,29 +221,64 @@ namespace Barotrauma.Items.Components
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{
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if (item.Condition <= RepairThreshold) return true; //For repairing
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var idCard = character.Inventory.FindItemByIdentifier("idcard");
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hasValidIdCard = requiredItems.Any(ri => ri.Value.Any(r => r.MatchesItem(idCard)));
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Msg = requiredItems.None() || hasValidIdCard ? "ItemMsgOpen" : "ItemMsgForceOpenCrowbar";
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ParseMsg();
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if (addMessage)
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{
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msg = msg ?? (HasIntegratedButtons ? accessDeniedTxt : cannotOpenText);
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}
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//this is a bit pointless atm because if canBePicked is false it won't allow you to do Pick() anyway, however it's still good for future-proofing.
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return requiredItems.Any() ? base.HasRequiredItems(character, addMessage, msg) : canBePicked;
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}
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public override bool Pick(Character picker)
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{
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return item.Condition <= RepairThreshold ? true : base.Pick(picker);
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if (item.Condition <= RepairThreshold) { return true; }
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if (requiredItems.None()) { return false; }
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if (HasRequiredItems(picker, false) && hasValidIdCard) { return false; }
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return base.Pick(picker);
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}
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public override bool OnPicked(Character picker)
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{
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if (item.Condition <= RepairThreshold) return true; //repairs
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if (requiredItems.Any() && !hasValidIdCard)
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{
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ForceOpen(ActionType.OnPicked);
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}
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return false;
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}
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private void ForceOpen(ActionType actionType)
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{
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SetState(PredictedState == null ? !isOpen : !PredictedState.Value, false, true); //crowbar function
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#if CLIENT
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PlaySound(ActionType.OnPicked, item.WorldPosition, picker);
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PlaySound(actionType, item.WorldPosition, picker);
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#endif
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}
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public override bool Select(Character character)
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{
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//can only be selected if the item is broken
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return item.Condition <= RepairThreshold;
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if (item.Condition <= RepairThreshold) return true; //repairs
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bool hasRequiredItems = HasRequiredItems(character, false);
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if (requiredItems.None() || hasRequiredItems && hasValidIdCard)
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{
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float originalPickingTime = PickingTime;
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PickingTime = 0;
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ForceOpen(ActionType.OnUse);
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PickingTime = originalPickingTime;
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}
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else if (hasRequiredItems)
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{
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#if CLIENT
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GUI.AddMessage(accessDeniedTxt, Color.Red);
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#endif
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}
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return false;
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}
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public override void Update(float deltaTime, Camera cam)
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