(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -255,8 +255,10 @@ namespace Barotrauma
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commands.Add(new Command("disablecrewai", "disablecrewai: Disable the AI of the NPCs in the crew.", (string[] args) =>
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{
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ThrowError("Karma has not been fully implemented yet, and is disabled in this version of Barotrauma.");
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return;
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HumanAIController.DisableCrewAI = true;
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NewMessage("Crew AI disabled", Color.Red);
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// This is probably not where it should be?
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//ThrowError("Karma has not been fully implemented yet, and is disabled in this version of Barotrauma.");
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/*if (GameMain.Server == null) return;
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GameMain.Server.KarmaEnabled = !GameMain.Server.KarmaEnabled;*/
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}));
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@@ -264,7 +266,19 @@ namespace Barotrauma
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commands.Add(new Command("enablecrewai", "enablecrewai: Enable the AI of the NPCs in the crew.", (string[] args) =>
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{
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HumanAIController.DisableCrewAI = false;
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NewMessage("Crew AI enabled", Color.White);
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NewMessage("Crew AI enabled", Color.Green);
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}, isCheat: true));
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commands.Add(new Command("disableenemyai", "disableenemyai: Disable the AI of the Enemy characters (monsters).", (string[] args) =>
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{
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EnemyAIController.DisableEnemyAI = true;
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NewMessage("Enemy AI disabled", Color.Red);
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}, isCheat: true));
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commands.Add(new Command("enableenemyai", "enableenemyai: Enable the AI of the Enemy characters (monsters).", (string[] args) =>
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{
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EnemyAIController.DisableEnemyAI = false;
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NewMessage("Enemy AI enabled", Color.Green);
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}, isCheat: true));
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commands.Add(new Command("botcount", "botcount [x]: Set the number of bots in the crew in multiplayer.", null));
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