(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-04-16 17:12:09 +03:00
parent bd07acf26d
commit 6262b3ea54
96 changed files with 1972 additions and 825 deletions
@@ -26,6 +26,9 @@ namespace Barotrauma
private float standStillTimer;
private float walkDuration;
private readonly List<Hull> targetHulls = new List<Hull>(20);
private readonly List<float> hullWeights = new List<float>(20);
public AIObjectiveIdle(Character character) : base(character, "")
{
standStillTimer = Rand.Range(-10.0f, 10.0f);
@@ -106,7 +109,7 @@ namespace Barotrauma
if (isCurrentHullOK)
{
// Check that there is no unsafe or forbidden hulls on the way to the target
// Only do this when the current hull is ok, because otherwise the would block all paths from the current hull to the target hull.
// Only do this when the current hull is ok, because otherwise would block all paths from the current hull to the target hull.
var path = PathSteering.PathFinder.FindPath(character.SimPosition, randomHull.SimPosition);
if (path.Unreachable ||
path.Nodes.Any(n => HumanAIController.UnsafeHulls.Contains(n.CurrentHull) || IsForbidden(n.CurrentHull)))
@@ -128,8 +131,8 @@ namespace Barotrauma
character.AIController.SelectTarget(currentTarget.AiTarget);
string errorMsg = null;
#if DEBUG
bool isRoomNameFound = currentTarget.RoomName != null;
errorMsg = "(Character " + character.Name + " idling, target " + (isRoomNameFound ? currentTarget.RoomName : currentTarget.ToString()) + ")";
bool isRoomNameFound = currentTarget.DisplayName != null;
errorMsg = "(Character " + character.Name + " idling, target " + (isRoomNameFound ? currentTarget.DisplayName : currentTarget.ToString()) + ")";
#endif
var path = PathSteering.PathFinder.FindPath(character.SimPosition, currentTarget.SimPosition, errorMsg);
PathSteering.SetPath(path);
@@ -230,13 +233,9 @@ namespace Barotrauma
}
}
private readonly List<Hull> targetHulls = new List<Hull>(20);
private readonly List<float> hullWeights = new List<float>(20);
private void FindTargetHulls()
{
bool isCurrentHullOK = !HumanAIController.UnsafeHulls.Contains(character.CurrentHull) && !IsForbidden(character.CurrentHull);
targetHulls.Clear();
hullWeights.Clear();
foreach (var hull in Hull.hullList)
@@ -266,7 +265,6 @@ namespace Barotrauma
hullWeights.Add(weight);
}
}
}
private bool IsForbidden(Hull hull)