(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -267,7 +267,7 @@ namespace Barotrauma
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if (GameMain.GameSession?.CrewManager != null && GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime))
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{
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Character.Speak(
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newOrder.GetChatMessage("", Character.CurrentHull?.RoomName, givingOrderToSelf: false), ChatMessageType.Order);
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newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
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}
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}
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}
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@@ -286,7 +286,7 @@ namespace Barotrauma
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if (Character.PressureTimer > 50.0f && Character.CurrentHull != null)
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{
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Character.Speak(TextManager.Get("DialogPressure").Replace("[roomname]", Character.CurrentHull.RoomName), null, 0, "pressure", 30.0f);
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Character.Speak(TextManager.Get("DialogPressure").Replace("[roomname]", Character.CurrentHull.DisplayName), null, 0, "pressure", 30.0f);
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}
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}
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