(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -360,7 +360,7 @@ namespace Barotrauma
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Vector2 relativeCursorPos = cursorPosition - AimRefPosition;
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tempBuffer.Write((UInt16)(65535.0 * Math.Atan2(relativeCursorPos.Y, relativeCursorPos.X) / (2.0 * Math.PI)));
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}
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tempBuffer.Write(IsRagdolled);
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tempBuffer.Write(IsRagdolled || IsUnconscious || Stun > 0.0f || IsDead);
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tempBuffer.Write(AnimController.Dir > 0.0f);
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}
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