(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -261,7 +261,7 @@ namespace Barotrauma
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public NetLobbyScreen()
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{
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defaultModeContainer = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.95f), Frame.RectTransform, Anchor.Center), style: null);
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defaultModeContainer = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.95f), Frame.RectTransform, Anchor.Center) { MaxSize = new Point(int.MaxValue, GameMain.GraphicsHeight - 100) }, style: null);
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campaignContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.75f), Frame.RectTransform, Anchor.TopCenter), style: null)
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{
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Visible = false
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@@ -737,11 +737,15 @@ namespace Barotrauma
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spectateButton.Visible = GameMain.Client.GameStarted;
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ReadyToStartBox.Visible = !GameMain.Client.GameStarted;
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ReadyToStartBox.Selected = false;
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if (campaignUI?.StartButton != null)
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if (campaignUI != null)
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{
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campaignUI.StartButton.Visible = !GameMain.Client.GameStarted &&
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(GameMain.Client.HasPermission(ClientPermissions.ManageRound) ||
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GameMain.Client.HasPermission(ClientPermissions.ManageCampaign));
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//SelectTab(Tab.Map);
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if (campaignUI.StartButton != null)
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{
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campaignUI.StartButton.Visible = !GameMain.Client.GameStarted &&
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(GameMain.Client.HasPermission(ClientPermissions.ManageRound) ||
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GameMain.Client.HasPermission(ClientPermissions.ManageCampaign));
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}
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}
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GameMain.Client.SetReadyToStart(ReadyToStartBox);
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}
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