(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-04-16 17:12:09 +03:00
parent bd07acf26d
commit 6262b3ea54
96 changed files with 1972 additions and 825 deletions
@@ -261,7 +261,7 @@ namespace Barotrauma
public NetLobbyScreen()
{
defaultModeContainer = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.95f), Frame.RectTransform, Anchor.Center), style: null);
defaultModeContainer = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.95f), Frame.RectTransform, Anchor.Center) { MaxSize = new Point(int.MaxValue, GameMain.GraphicsHeight - 100) }, style: null);
campaignContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.75f), Frame.RectTransform, Anchor.TopCenter), style: null)
{
Visible = false
@@ -737,11 +737,15 @@ namespace Barotrauma
spectateButton.Visible = GameMain.Client.GameStarted;
ReadyToStartBox.Visible = !GameMain.Client.GameStarted;
ReadyToStartBox.Selected = false;
if (campaignUI?.StartButton != null)
if (campaignUI != null)
{
campaignUI.StartButton.Visible = !GameMain.Client.GameStarted &&
(GameMain.Client.HasPermission(ClientPermissions.ManageRound) ||
GameMain.Client.HasPermission(ClientPermissions.ManageCampaign));
//SelectTab(Tab.Map);
if (campaignUI.StartButton != null)
{
campaignUI.StartButton.Visible = !GameMain.Client.GameStarted &&
(GameMain.Client.HasPermission(ClientPermissions.ManageRound) ||
GameMain.Client.HasPermission(ClientPermissions.ManageCampaign));
}
}
GameMain.Client.SetReadyToStart(ReadyToStartBox);
}