(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
This commit is contained in:
@@ -61,7 +61,7 @@ namespace Barotrauma.Networking
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{
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orderOption = order.Options[optionIndex];
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}
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txt = order.GetChatMessage(targetCharacter?.Name, senderCharacter?.CurrentHull?.RoomName, givingOrderToSelf: targetCharacter == senderCharacter, orderOption: orderOption);
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txt = order.GetChatMessage(targetCharacter?.Name, senderCharacter?.CurrentHull?.DisplayName, givingOrderToSelf: targetCharacter == senderCharacter, orderOption: orderOption);
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if (order.TargetAllCharacters)
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{
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@@ -39,25 +39,33 @@ namespace Barotrauma.Networking
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public void UpdateSoundPosition()
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{
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if (VoipSound != null)
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if (VoipSound == null) { return; }
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if (!VoipSound.IsPlaying)
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{
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if (!VoipSound.IsPlaying)
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{
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DebugConsole.Log("Destroying voipsound");
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VoipSound.Dispose();
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VoipSound = null;
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return;
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}
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DebugConsole.Log("Destroying voipsound");
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VoipSound.Dispose();
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VoipSound = null;
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return;
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}
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if (character != null)
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if (character != null)
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{
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if (GameMain.Config.UseDirectionalVoiceChat)
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{
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VoipSound.SetPosition(new Vector3(character.WorldPosition.X, character.WorldPosition.Y, 0.0f));
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}
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else
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{
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VoipSound.SetPosition(null);
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float dist = Vector3.Distance(new Vector3(character.WorldPosition, 0.0f), GameMain.SoundManager.ListenerPosition);
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VoipSound.Gain = 1.0f - MathUtils.InverseLerp(VoipSound.Near, VoipSound.Far, dist);
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}
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}
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else
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{
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VoipSound.SetPosition(null);
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}
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}
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partial void InitProjSpecific()
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@@ -1114,7 +1114,9 @@ namespace Barotrauma.Networking
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if (campaign == null)
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{
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GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, missionIndex < 0 ? null : MissionPrefab.List[missionIndex]);
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GameMain.GameSession = missionIndex < 0 ?
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new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, MissionType.None) :
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new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, MissionPrefab.List[missionIndex]);
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GameMain.GameSession.StartRound(levelSeed, levelDifficulty, loadSecondSub);
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}
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else
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@@ -1126,6 +1128,18 @@ namespace Barotrauma.Networking
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mirrorLevel: campaign.Map.CurrentLocation != campaign.Map.SelectedConnection.Locations[0]);
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}
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for (int i = 0; i < Submarine.MainSubs.Length; i++)
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{
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if (!loadSecondSub && i > 0) { break; }
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var teamID = i == 0 ? Character.TeamType.Team1 : Character.TeamType.Team2;
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Submarine.MainSubs[i].TeamID = teamID;
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foreach (Submarine sub in Submarine.MainSubs[i].DockedTo)
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{
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sub.TeamID = teamID;
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}
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}
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if (Level.Loaded.EqualityCheckVal != levelEqualityCheckVal)
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{
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string errorMsg = "Level equality check failed. The level generated at your end doesn't match the level generated by the server (seed " + Level.Loaded.Seed + ").";
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@@ -2246,7 +2260,47 @@ namespace Barotrauma.Networking
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public virtual void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
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{
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if (!gameStarted || Screen.Selected != GameMain.GameScreen || GUI.DisableHUD || GUI.DisableUpperHUD) return;
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if (GUI.DisableHUD || GUI.DisableUpperHUD) return;
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if (fileReceiver != null && fileReceiver.ActiveTransfers.Count > 0)
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{
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Vector2 downloadBarSize = new Vector2(250, 35) * GUI.Scale;
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Vector2 pos = new Vector2(GameMain.NetLobbyScreen.InfoFrame.Rect.X, GameMain.GraphicsHeight - downloadBarSize.Y - 5);
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GUI.DrawRectangle(spriteBatch, new Rectangle(
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(int)pos.X,
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(int)pos.Y,
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(int)(fileReceiver.ActiveTransfers.Count * (downloadBarSize.X + 10)),
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(int)downloadBarSize.Y),
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Color.Black * 0.8f, true);
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for (int i = 0; i < fileReceiver.ActiveTransfers.Count; i++)
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{
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var transfer = fileReceiver.ActiveTransfers[i];
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GUI.DrawString(spriteBatch,
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pos,
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ToolBox.LimitString(TextManager.Get("DownloadingFile").Replace("[filename]", transfer.FileName), GUI.SmallFont, (int)downloadBarSize.X),
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Color.White, null, 0, GUI.SmallFont);
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GUI.DrawProgressBar(spriteBatch, new Vector2(pos.X, -pos.Y - downloadBarSize.Y / 2), new Vector2(downloadBarSize.X * 0.7f, downloadBarSize.Y / 2), transfer.Progress, Color.Green);
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GUI.DrawString(spriteBatch, pos + new Vector2(5, downloadBarSize.Y / 2),
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MathUtils.GetBytesReadable((long)transfer.Received) + " / " + MathUtils.GetBytesReadable((long)transfer.FileSize),
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Color.White, null, 0, GUI.SmallFont);
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if (GUI.DrawButton(spriteBatch, new Rectangle(
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(int)(pos.X + downloadBarSize.X * 0.7f), (int)(pos.Y + downloadBarSize.Y / 2),
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(int)(downloadBarSize.X * 0.3f), (int)(downloadBarSize.Y / 2)),
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TextManager.Get("Cancel"), new Color(0.47f, 0.13f, 0.15f, 0.08f)))
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{
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CancelFileTransfer(transfer);
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fileReceiver.StopTransfer(transfer);
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}
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pos.X += (downloadBarSize.X + 10);
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}
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}
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if (!gameStarted || Screen.Selected != GameMain.GameScreen) return;
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inGameHUD.DrawManually(spriteBatch);
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@@ -2297,40 +2351,6 @@ namespace Barotrauma.Networking
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}
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}
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if (fileReceiver != null && fileReceiver.ActiveTransfers.Count > 0)
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{
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Vector2 pos = new Vector2(GameMain.NetLobbyScreen.InfoFrame.Rect.X, GameMain.GraphicsHeight - 35);
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GUI.DrawRectangle(spriteBatch, new Rectangle(
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(int)pos.X,
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(int)pos.Y,
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fileReceiver.ActiveTransfers.Count * 210 + 10,
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32),
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Color.Black * 0.8f, true);
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for (int i = 0; i < fileReceiver.ActiveTransfers.Count; i++)
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{
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var transfer = fileReceiver.ActiveTransfers[i];
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GUI.DrawString(spriteBatch,
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pos,
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ToolBox.LimitString(TextManager.Get("DownloadingFile").Replace("[filename]", transfer.FileName), GUI.SmallFont, 200),
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Color.White, null, 0, GUI.SmallFont);
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GUI.DrawProgressBar(spriteBatch, new Vector2(pos.X, -pos.Y - 15), new Vector2(135, 15), transfer.Progress, Color.Green);
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GUI.DrawString(spriteBatch, pos + new Vector2(5, 15),
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MathUtils.GetBytesReadable((long)transfer.Received) + " / " + MathUtils.GetBytesReadable((long)transfer.FileSize),
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Color.White, null, 0, GUI.SmallFont);
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if (GUI.DrawButton(spriteBatch, new Rectangle((int)pos.X + 140, (int)pos.Y + 18, 60, 15), TextManager.Get("Cancel"), new Color(0.47f, 0.13f, 0.15f, 0.08f)))
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{
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CancelFileTransfer(transfer);
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fileReceiver.StopTransfer(transfer);
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}
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pos.X += 210;
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}
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}
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if (!ShowNetStats) return;
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netStats.Draw(spriteBatch, new Rectangle(300, 10, 300, 150));
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@@ -59,17 +59,32 @@ namespace Barotrauma.Networking
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return contentPackageHashes.SetEquals(myContentPackageHashes);
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}
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public void CreatePreviewWindow(GUIMessageBox messageBox)
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public void CreatePreviewWindow(GUIListBox listBox)
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{
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var title = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), messageBox.Content.RectTransform), ServerName, textAlignment: Alignment.Center, font: GUI.LargeFont, wrap: true);
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listBox.ClearChildren();
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var serverMsg = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), messageBox.Content.RectTransform));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), serverMsg.Content.RectTransform), ServerMessage, wrap: true);
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if (listBox == null) return;
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var columnContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), messageBox.Content.RectTransform), isHorizontal: true)
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var previewContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), listBox.Content.RectTransform, Anchor.Center))
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{
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Stretch = true
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};
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var titleHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.97f, 0.07f), previewContainer.RectTransform))
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{
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IsHorizontal = true,
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Stretch = true
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};
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var title = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), titleHolder.RectTransform), ServerName, font: GUI.LargeFont, wrap: true);
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new GUITextBlock(new RectTransform(Vector2.One, title.RectTransform),
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TextManager.Get("ServerListVersion") + ": " + (string.IsNullOrEmpty(GameVersion) ? TextManager.Get("Unknown") : GameVersion), textAlignment: Alignment.Right);
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var columnContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), previewContainer.RectTransform), isHorizontal: true)
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{
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Stretch = true,
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RelativeSpacing = 0.05f
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RelativeSpacing = 0.005f
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};
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var columnLeft = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), columnContainer.RectTransform))
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@@ -88,12 +103,72 @@ namespace Barotrauma.Networking
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// left column -----------------------------------------------------------------------------
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//new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnLeft.RectTransform), IP + ":" + Port);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnLeft.RectTransform),
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TextManager.Get("ServerListVersion") + ": " + (string.IsNullOrEmpty(GameVersion) ? TextManager.Get("Unknown") : GameVersion));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), columnLeft.RectTransform),
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var serverMsg = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), columnLeft.RectTransform)) { ScrollBarVisible = true };
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), serverMsg.Content.RectTransform), ServerMessage, wrap: true) { CanBeFocused = false };
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// right column -----------------------------------------------------------------------------
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/*var playerCount = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListPlayers"));
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new GUITextBlock(new RectTransform(Vector2.One, playerCount.RectTransform), PlayerCount + "/" + MaxPlayers, textAlignment: Alignment.Right);
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new GUITickBox(new RectTransform(new Vector2(1, elementHeight), columnRight.RectTransform), "Round running")
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{
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Selected = GameStarted,
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CanBeFocused = false
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};*/
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var gameMode = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("GameMode"));
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new GUITextBlock(new RectTransform(Vector2.One, gameMode.RectTransform), TextManager.Get(string.IsNullOrEmpty(GameMode) ? "Unknown" : GameMode), textAlignment: Alignment.Right);
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var traitors = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("Traitors"));
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new GUITextBlock(new RectTransform(Vector2.One, traitors.RectTransform), TextManager.Get(!TraitorsEnabled.HasValue ? "Unknown" : TraitorsEnabled.Value.ToString()), textAlignment: Alignment.Right);
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var subSelection = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListSubSelection"));
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new GUITextBlock(new RectTransform(Vector2.One, subSelection.RectTransform), TextManager.Get(!SubSelectionMode.HasValue ? "Unknown" : SubSelectionMode.Value.ToString()), textAlignment: Alignment.Right);
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var modeSelection = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListModeSelection"));
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new GUITextBlock(new RectTransform(Vector2.One, modeSelection.RectTransform), TextManager.Get(!ModeSelectionMode.HasValue ? "Unknown" : ModeSelectionMode.Value.ToString()), textAlignment: Alignment.Right);
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var allowSpectating = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListAllowSpectating"))
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{
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CanBeFocused = false
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};
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if (!AllowSpectating.HasValue)
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new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), allowSpectating.Box.RectTransform, Anchor.Center), "?", textAlignment: Alignment.Center);
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else
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allowSpectating.Selected = AllowSpectating.Value;
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var allowRespawn = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), columnRight.RectTransform), TextManager.Get("ServerSettingsAllowRespawning"))
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{
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CanBeFocused = false
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};
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if (!AllowRespawn.HasValue)
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new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), allowRespawn.Box.RectTransform, Anchor.Center), "?", textAlignment: Alignment.Center);
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else
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allowRespawn.Selected = AllowRespawn.Value;
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/*new GUITickBox(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListHasPassword"))
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{
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Selected = HasPassword,
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CanBeFocused = false
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};*/
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var usingWhiteList = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListUsingWhitelist"))
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{
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CanBeFocused = false
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};
|
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if (!UsingWhiteList.HasValue)
|
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new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), usingWhiteList.Box.RectTransform, Anchor.Center), "?", textAlignment: Alignment.Center);
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else
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usingWhiteList.Selected = UsingWhiteList.Value;
|
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|
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), columnRight.RectTransform),
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TextManager.Get("ServerListContentPackages"));
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var contentPackageList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), columnLeft.RectTransform));
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var contentPackageList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.3f), columnRight.RectTransform));
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if (ContentPackageNames.Count == 0)
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{
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new GUITextBlock(new RectTransform(Vector2.One, contentPackageList.Content.RectTransform), TextManager.Get("Unknown"), textAlignment: Alignment.Center)
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@@ -143,7 +218,7 @@ namespace Barotrauma.Networking
|
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}
|
||||
}
|
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}
|
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if (availableWorkshopUrls.Count > 0 )
|
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if (availableWorkshopUrls.Count > 0)
|
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{
|
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var workshopBtn = new GUIButton(new RectTransform(new Vector2(1.0f, 0.15f), columnLeft.RectTransform), TextManager.Get("ServerListSubscribeMissingPackages"))
|
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{
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@@ -159,64 +234,6 @@ namespace Barotrauma.Networking
|
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workshopBtn.TextBlock.AutoScale = true;
|
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}
|
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}
|
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|
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// right column -----------------------------------------------------------------------------
|
||||
|
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var playerCount = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListPlayers"));
|
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new GUITextBlock(new RectTransform(Vector2.One, playerCount.RectTransform), PlayerCount + "/" + MaxPlayers, textAlignment: Alignment.Right);
|
||||
|
||||
|
||||
new GUITickBox(new RectTransform(new Vector2(1, elementHeight), columnRight.RectTransform), "Round running")
|
||||
{
|
||||
Selected = GameStarted,
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
var gameMode = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("GameMode"));
|
||||
new GUITextBlock(new RectTransform(Vector2.One, gameMode.RectTransform), string.IsNullOrEmpty(GameMode) ? "Unknown" : GameMode, textAlignment: Alignment.Right);
|
||||
|
||||
var traitors = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("Traitors"));
|
||||
new GUITextBlock(new RectTransform(Vector2.One, traitors.RectTransform), !TraitorsEnabled.HasValue ? "Unknown" : TraitorsEnabled.Value.ToString(), textAlignment: Alignment.Right);
|
||||
|
||||
|
||||
var subSelection = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListSubSelection"));
|
||||
new GUITextBlock(new RectTransform(Vector2.One, subSelection.RectTransform), !SubSelectionMode.HasValue ? "Unknown" : SubSelectionMode.Value.ToString(), textAlignment: Alignment.Right);
|
||||
|
||||
var modeSelection = new GUITextBlock(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListModeSelection"));
|
||||
new GUITextBlock(new RectTransform(Vector2.One, modeSelection.RectTransform), (!ModeSelectionMode.HasValue ? "Unknown" : ModeSelectionMode.Value.ToString()), textAlignment: Alignment.Right);
|
||||
|
||||
var allowSpectating = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListAllowSpectating"))
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
if (!AllowSpectating.HasValue)
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), allowSpectating.Box.RectTransform, Anchor.Center), "?", textAlignment: Alignment.Center);
|
||||
else
|
||||
allowSpectating.Selected = AllowSpectating.Value;
|
||||
|
||||
var allowRespawn = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), columnRight.RectTransform), "Allow respawn")
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
if (!AllowRespawn.HasValue)
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), allowRespawn.Box.RectTransform, Anchor.Center), "?", textAlignment: Alignment.Center);
|
||||
else
|
||||
allowRespawn.Selected = AllowRespawn.Value;
|
||||
|
||||
new GUITickBox(new RectTransform(new Vector2(1.0f, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListHasPassword"))
|
||||
{
|
||||
Selected = HasPassword,
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
var usingWhiteList = new GUITickBox(new RectTransform(new Vector2(1, elementHeight), columnRight.RectTransform), TextManager.Get("ServerListUsingWhitelist"))
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
if (!UsingWhiteList.HasValue)
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), usingWhiteList.Box.RectTransform, Anchor.Center), "?", textAlignment: Alignment.Center);
|
||||
else
|
||||
usingWhiteList.Selected = UsingWhiteList.Value;
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -107,6 +107,56 @@ namespace Barotrauma.Steam
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool GetFavouriteServers(Action<Networking.ServerInfo> onServerFound, Action<Networking.ServerInfo> onServerRulesReceived, Action onFinished)
|
||||
{
|
||||
if (instance == null || !instance.isInitialized)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var filter = new ServerList.Filter
|
||||
{
|
||||
{ "appid", AppID.ToString() },
|
||||
{ "gamedir", "Barotrauma" },
|
||||
{ "secure", "1" }
|
||||
};
|
||||
|
||||
//include unresponsive servers in the server list
|
||||
|
||||
//the response is queried using the server's query port, not the game port,
|
||||
//so it may be possible to play on the server even if it doesn't respond to server list queries
|
||||
var query = instance.client.ServerList.Favourites(filter);
|
||||
query.OnUpdate += () => { UpdateServerQuery(query, onServerFound, onServerRulesReceived, includeUnresponsive: true); };
|
||||
query.OnFinished = onFinished;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool GetServersFromHistory(Action<Networking.ServerInfo> onServerFound, Action<Networking.ServerInfo> onServerRulesReceived, Action onFinished)
|
||||
{
|
||||
if (instance == null || !instance.isInitialized)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var filter = new ServerList.Filter
|
||||
{
|
||||
{ "appid", AppID.ToString() },
|
||||
{ "gamedir", "Barotrauma" },
|
||||
{ "secure", "1" }
|
||||
};
|
||||
|
||||
//include unresponsive servers in the server list
|
||||
|
||||
//the response is queried using the server's query port, not the game port,
|
||||
//so it may be possible to play on the server even if it doesn't respond to server list queries
|
||||
var query = instance.client.ServerList.History(filter);
|
||||
query.OnUpdate += () => { UpdateServerQuery(query, onServerFound, onServerRulesReceived, includeUnresponsive: true); };
|
||||
query.OnFinished = onFinished;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void UpdateServerQuery(ServerList.Request query, Action<Networking.ServerInfo> onServerFound, Action<Networking.ServerInfo> onServerRulesReceived, bool includeUnresponsive)
|
||||
{
|
||||
IEnumerable<ServerList.Server> servers = includeUnresponsive ?
|
||||
@@ -548,6 +598,8 @@ namespace Barotrauma.Steam
|
||||
|
||||
if (!allowFileOverwrite)
|
||||
{
|
||||
// TODO: If you create a new mod via the workshop interface and enable it, it will show the error msg, but still allows you to enable the content.
|
||||
|
||||
if (File.Exists(newContentPackagePath))
|
||||
{
|
||||
errorMsg = TextManager.Get("WorkshopErrorOverwriteOnEnable")
|
||||
|
||||
Reference in New Issue
Block a user