(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -291,11 +291,6 @@ namespace Barotrauma.Lights
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spriteBatch.Draw(HighlightMap, Vector2.Zero, Color.White);
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spriteBatch.End();
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}
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GameMain.ParticleManager.Draw(spriteBatch, true, null, Particles.ParticleBlendState.Additive);
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spriteBatch.End();
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//draw a black rectangle on hulls to hide background lights behind subs
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//---------------------------------------------------------------------------------------------------
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//draw characters to obstruct the highlighted items/characters and light sprites
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//---------------------------------------------------------------------------------------------------
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@@ -500,6 +495,8 @@ namespace Barotrauma.Lights
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spriteBatch.Draw(backgroundObstructor, new Rectangle(0, 0,
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(int)(GameMain.GraphicsWidth * currLightMapScale), (int)(GameMain.GraphicsHeight * currLightMapScale)), Color.White);
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}
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, effect: SolidColorEffect, transformMatrix: spriteBatchTransform);
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foreach (Character c in Character.CharacterList)
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{
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if (c.Enabled) { c.Draw(spriteBatch, cam); }
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