(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -217,7 +217,7 @@ namespace Barotrauma
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spriteBatch.Begin(SpriteSortMode.Deferred,
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BlendState.AlphaBlend,
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SamplerState.LinearClamp, DepthStencilState.Default, null, null,
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SamplerState.LinearClamp, DepthStencilState.DepthRead, null, null,
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cam.Transform);
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if (backgroundSpriteManager != null) backgroundSpriteManager.DrawObjects(spriteBatch, cam, drawFront: true);
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spriteBatch.End();
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