(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -377,9 +377,13 @@ namespace Barotrauma.Items.Components
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public virtual void UpdateHUD(Character character, float deltaTime, Camera cam) { }
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public ItemComponent GetLinkUIToComponent()
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public virtual void CreateEditingHUD(SerializableEntityEditor editor)
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{
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if (string.IsNullOrEmpty(LinkUIToComponent))
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}
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private bool LoadElemProjSpecific(XElement subElement)
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "guiframe":
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if (subElement.Attribute("rect") != null)
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