(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -296,6 +296,7 @@ namespace Barotrauma
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break;
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}
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}
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SoundPlayer.PlayDamageSound(damageSoundType, Math.Max(damage, bleedingDamage), WorldPosition);
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}
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// Always spawn damage particles
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